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ยักษ์ท่อน้ำทิ้ง
ชีวิตประดิษฐ์
IconEnemyResistanceColdStrong IconEnemyResistanceChaosStrong
นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
Sewer Goliath
Spectre
Areaท่อส่งสารพิษ, บ่อพักน้ำเสียของโดเอดรี, ห้องทดลองนิรันดร, Waste Pool Map
Tagsbludgeoning_weapon, cannot_be_monolith, นักเวท, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental
Packs
  • ท่อส่งสารพิษ, บ่อพักน้ำเสียของโดเอดรี: ยักษ์ท่อน้ำทิ้ง
  • ห้องทดลองนิรันดร: ยักษ์ท่อน้ำทิ้ง, สตรีกลิ่นโสมม, สตรีเปี่ยมภัย
  • สตรีกลิ่นโสมม, สตรีเปี่ยมภัย, ยักษ์ท่อน้ำทิ้ง
  • พลังชีวิต
    225%
    ค่าเกราะ
    +50%
    Ailment Threshold
    225%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong52% IconEnemyResistanceLightning0% IconEnemyResistanceChaosStrong52%
    Damage
    158%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    MinerLargeSewer
    Metadata
    MinerLargeSewerElemental
    เลเวล
    76
    พลังชีวิต
    33,626
    ค่าเกราะ
    80,844
    อัตราการหลบหลีก
    6,235
    Damage
    949
    ความเสียหายเวท
    949
    ความแม่นยำ
    792
    Attack Time
    1.755
    ค่าประสบการณ์
    18,006
    Minion Life
    6,802
    Minion Damage
    780
    Ailment Threshold
    33,626
    Chill
    106
    Shock
    106
    Brittle
    602
    Scorch
    106
    Sap
    294
    Phys Convert Ele
    280%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 7591139
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DoedreBubbleBurstPusTriggered
    Spell, Damage, Area, Triggerable, Triggered, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    cast on trigger cascade event % [100]
    cluster burst spawn amount [1]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell maximum base cold damage [411.9]
    spell minimum base cold damage [274.6]
    spell uncastable if triggerable [1]
    visual hit effect chaos is green [1]
    TriggerCascadeSewerGoliath
    Triggerable
    trigger cascade A [20]
    trigger cascade C [-12]
    trigger cascade ms between spikes [200]
    trigger cascade number of spikes [4]
    SpellNovaSewerGoliath
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell maximum base cold damage [197.9]
    spell minimum base cold damage [132]
    visual hit effect chaos is green [1]
    GroundSlamSewerMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    ทุบพื้น (Ground Slam)
    Base Damage: 7591139
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 8 วินาที
    ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายต่อศัตรูและมีโอกาสสร้างสถานะ สตัน เพิ่มขึ้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ลดความยากในการติดสถานะ สตัน ของศัตรู 35%
    ลดความเร็วในการโจมตี อีก 20%
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElemental"] = {
        fireResist = 0,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 52,
        name = "Sewer Goliath",
        life = 2.25,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamSewerMiner",
            "DoedreBubbleBurstPusTriggered",
            "SpellNovaSewerGoliath",
            "TriggerCascadeSewerGoliath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamSewerMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstPusTriggered"] = {
        name = "DoedreBubbleBurstPusTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cluster_burst_spawn_amount",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaSewerGoliath"] = {
        name = "SpellNovaSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeSewerGoliath"] = {
        name = "TriggerCascadeSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_C",
        },
        levels = {
            [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold 50 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    ยักษ์ท่อน้ำทิ้ง
    ชีวิตประดิษฐ์
    IconEnemyResistanceColdStrong IconEnemyResistanceChaosStrong
    นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
    Sewer Goliath
    Spectre
    Tagsbludgeoning_weapon, cannot_be_monolith, นักเวท, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental
    Packs
  • ยักษ์ท่อน้ำทิ้ง
  • พลังชีวิต
    225%
    ค่าเกราะ
    +50%
    Ailment Threshold
    225%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong52% IconEnemyResistanceLightning0% IconEnemyResistanceChaosStrong52%
    Damage
    158%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    MinerLargeSewer
    Metadata
    MinerLargeSewerElementalHellscape__
    เลเวล
    68
    พลังชีวิต
    14,475
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    Damage
    590
    ความเสียหายเวท
    590
    ความแม่นยำ
    580
    Attack Time
    1.755
    ค่าประสบการณ์
    15,383
    Minion Life
    3,140
    Minion Damage
    471
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 472708
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DoedreBubbleBurstPusTriggered
    Spell, Damage, Area, Triggerable, Triggered, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    cast on trigger cascade event % [100]
    cluster burst spawn amount [1]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell maximum base cold damage [331.6]
    spell minimum base cold damage [221]
    spell uncastable if triggerable [1]
    visual hit effect chaos is green [1]
    TriggerCascadeSewerGoliath
    Triggerable
    trigger cascade A [20]
    trigger cascade C [-12]
    trigger cascade ms between spikes [200]
    trigger cascade number of spikes [4]
    SpellNovaSewerGoliath
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell maximum base cold damage [163.1]
    spell minimum base cold damage [108.8]
    visual hit effect chaos is green [1]
    GroundSlamSewerMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    ทุบพื้น (Ground Slam)
    Base Damage: 472708
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 8 วินาที
    ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายต่อศัตรูและมีโอกาสสร้างสถานะ สตัน เพิ่มขึ้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ลดความยากในการติดสถานะ สตัน ของศัตรู 35%
    ลดความเร็วในการโจมตี อีก 20%
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalHellscape__"] = {
        fireResist = 0,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 52,
        name = "Sewer Goliath",
        life = 2.25,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamSewerMiner",
            "DoedreBubbleBurstPusTriggered",
            "SpellNovaSewerGoliath",
            "TriggerCascadeSewerGoliath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamSewerMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstPusTriggered"] = {
        name = "DoedreBubbleBurstPusTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cluster_burst_spawn_amount",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaSewerGoliath"] = {
        name = "SpellNovaSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeSewerGoliath"] = {
        name = "TriggerCascadeSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_C",
        },
        levels = {
            [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold 50 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    Edit

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