ยักษ์ท่อน้ำทิ้ง
ชีวิตประดิษฐ์นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
Sewer Goliath
| Spectre | N |
|---|---|
| Area | ท่อส่งสารพิษ, บ่อพักน้ำเสียของโดเอดรี, ห้องทดลองนิรันดร, Waste Pool Map |
| Tags | bludgeoning_weapon, cannot_be_monolith, นักเวท, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental |
| Packs |
พลังชีวิต
225%
ค่าเกราะ
+50%
Ailment Threshold
225%
ค่าต้านทาน
Damage
158%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
MinerLargeSewer
Metadata
MinerLargeSewerElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
73
พลังชีวิต
24,418
ค่าเกราะ
63,992
อัตราการหลบหลีก
5,633
Damage
796
ความเสียหายเวท
796
ความแม่นยำ
704
Attack Time
1.755
ค่าประสบการณ์
17,082
Minion Life
5,069
Minion Damage
647
Ailment Threshold
24,418
Chill
77
Shock
77
Brittle
437
Scorch
77
Sap
213
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 637–955
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreBubbleBurstPusTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 2 วินาที
สร้างความเสียหาย น้ำแข็ง 253.4 ถึง 380.2
ระเบิดจลนศาสตร์ (Kinetic Blast) สร้างระเบิด เพิ่มเติม 1 ลูก
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
TriggerCascadeSewerGoliath
Triggerable
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
SpellNovaSewerGoliath
Spell, Damage, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 122.9 ถึง 184.3
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
GroundSlamSewerMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 637–955
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 8 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายต่อศัตรูและมีโอกาสสร้างสถานะ สตัน เพิ่มขึ้น
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
ลดความยากในการติดสถานะ สตัน ของศัตรู 35%
ลดความเร็วในการโจมตี อีก 20%
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.9
visual_size_index = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElemental"] = {
name = "Sewer Goliath",
life = 2.25,
fireResist = 0,
coldResist = 52,
lightningResist = 0,
chaosResist = 52,
damage = 1.58,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GroundSlamSewerMiner",
"DoedreBubbleBurstPusTriggered",
"SpellNovaSewerGoliath",
"TriggerCascadeSewerGoliath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSewerMiner"] = {
name = "Ground Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurstPusTriggered"] = {
name = "DoedreBubbleBurstPusTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cluster_burst_spawn_amount",
"cast_on_trigger_cascade_event_%",
"skill_cold_damage_%_to_convert_to_chaos",
"is_area_damage",
"spell_uncastable_if_triggerable",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaSewerGoliath"] = {
name = "SpellNovaSewerGoliath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"skill_cold_damage_%_to_convert_to_chaos",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeSewerGoliath"] = {
name = "TriggerCascadeSewerGoliath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_C",
},
levels = {
[1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
ยักษ์ท่อน้ำทิ้ง
ชีวิตประดิษฐ์นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
Sewer Goliath
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, cannot_be_monolith, นักเวท, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental |
| Packs |
พลังชีวิต
225%
ค่าเกราะ
+50%
Ailment Threshold
225%
ค่าต้านทาน
Damage
158%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
MinerLargeSewer
Metadata
MinerLargeSewerElementalHellscape__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
Damage
590
ความเสียหายเวท
590
ความแม่นยำ
580
Attack Time
1.755
ค่าประสบการณ์
15,383
Minion Life
3,140
Minion Damage
471
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 472–708
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreBubbleBurstPusTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 2 วินาที
สร้างความเสียหาย น้ำแข็ง 221 ถึง 331.6
ระเบิดจลนศาสตร์ (Kinetic Blast) สร้างระเบิด เพิ่มเติม 1 ลูก
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
TriggerCascadeSewerGoliath
Triggerable
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
SpellNovaSewerGoliath
Spell, Damage, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 108.8 ถึง 163.1
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
GroundSlamSewerMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 472–708
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 8 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายต่อศัตรูและมีโอกาสสร้างสถานะ สตัน เพิ่มขึ้น
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
ลดความยากในการติดสถานะ สตัน ของศัตรู 35%
ลดความเร็วในการโจมตี อีก 20%
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.9
visual_size_index = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalHellscape__"] = {
name = "Sewer Goliath",
life = 2.25,
fireResist = 0,
coldResist = 52,
lightningResist = 0,
chaosResist = 52,
damage = 1.58,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GroundSlamSewerMiner",
"DoedreBubbleBurstPusTriggered",
"SpellNovaSewerGoliath",
"TriggerCascadeSewerGoliath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSewerMiner"] = {
name = "Ground Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurstPusTriggered"] = {
name = "DoedreBubbleBurstPusTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cluster_burst_spawn_amount",
"cast_on_trigger_cascade_event_%",
"skill_cold_damage_%_to_convert_to_chaos",
"is_area_damage",
"spell_uncastable_if_triggerable",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaSewerGoliath"] = {
name = "SpellNovaSewerGoliath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"skill_cold_damage_%_to_convert_to_chaos",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeSewerGoliath"] = {
name = "TriggerCascadeSewerGoliath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_C",
},
levels = {
[1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
นำความเสียหาย กายภาพ 50% ไปเสริมเป็น น้ำแข็ง
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.