Pesquin, o Barão Enlouquecido
Morto-vivo
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Pesquin, the Mad Baron
SpectreN
AreaMapa: Fábrica
Tagsbludgeoning_weapon, bone_armour, bones, Conjurador, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, lightning_affinity, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, skeleton, undead
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
GeneralAdusMap
Metadata
GeneralAdusMap
Nível
71
Vida
826,849
Armadura
72,946
Evasão
5,260
Damage
611
Dano Mágico
912
Precisão
652
Attack Time
1.005
Experiência
120,439
Minion Life
174,669
Minion Damage
493
Ailment Threshold
471,304
Chill
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 971–1456
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamGeneralAdusSupercharged
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 971–1456
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.5 seg
Recarga: 8 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
50% do Dano Físico Convertido em Dano de Raio
Causa 37.5% menos Dano de Ataque
Duração base é de 6 segundos
Duração Base Secundária é de 1.05 segundos
50% menos Velocidade de Ataque
Abalo Secundário causa +100% mais Dano com Acertos e Afecções
active skill area of effect radius +% final [50]
is area damage [1]
QuakeSlamGeneralAdus
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 971–1456
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 8 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
Duração base é de 2.5 segundos
50% menos Velocidade de Ataque
Abalo Secundário causa +60% mais Dano com Acertos e Afecções
is area damage [1]
LivingBombLightningAdus
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Tempo de Conjuração: 4 seg
Recarga: 10 seg
Causa 5802 a 7092 de Dano de Raio
Velocidade de Conjuração aumentada em 25%
100% de chance de Eletrizar inimigos
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffImpact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffBeam.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GeneralAdus/GeneralAdusMap"] = {
    name = "Pesquin, the Mad Baron",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LivingBombLightningAdus",
        "QuakeSlamGeneralAdus",
        "QuakeSlamGeneralAdusSupercharged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightningAdus"] = {
    name = "LivingBombLightningAdus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 100, 25, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamGeneralAdus"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2500, 60, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamGeneralAdusSupercharged"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {6000, 100, 1050, -50, 50, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue, false
    Pesquin, o Barão Enlouquecido
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Pesquin, the Mad Baron
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, Conjurador, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, lightning_affinity, melee, not_dex, not_int, physical_affinity, skeleton, standalone_map_boss, undead
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    GeneralAdusMap
    Metadata
    GeneralAdusMapStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    57,580
    Evasão
    4,739
    Damage
    511
    Dano Mágico
    762
    Precisão
    580
    Attack Time
    1.005
    Experiência
    112,805
    Minion Life
    120,902
    Minion Damage
    408
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 811–1216
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamGeneralAdusSupercharged
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Terremoto
    Base Damage: 811–1216
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 37.5% menos Dano de Ataque
    Duração base é de 6 segundos
    Duração Base Secundária é de 1.05 segundos
    50% menos Velocidade de Ataque
    Abalo Secundário causa +100% mais Dano com Acertos e Afecções
    active skill area of effect radius +% final [50]
    is area damage [1]
    QuakeSlamGeneralAdus
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Terremoto
    Base Damage: 811–1216
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
    Duração base é de 2.5 segundos
    50% menos Velocidade de Ataque
    Abalo Secundário causa +60% mais Dano com Acertos e Afecções
    is area damage [1]
    LivingBombLightningAdus
    Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
    Tempo de Conjuração: 4 seg
    Recarga: 10 seg
    Causa 4691 a 5733 de Dano de Raio
    Velocidade de Conjuração aumentada em 25%
    100% de chance de Eletrizar inimigos
    active skill area of effect radius +% final [100]
    is area damage [1]
    GTStandaloneAdusLightningPillar
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    SOStandaloneAdusLightningPillar
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    MinotaurArcTrap
    Triggerable
    Causa 3.411 a 10.23 de Dano de Raio
    Seus Acertos não podem Atordoar Inimigos
    damage +% vs players [10000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffImpact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffBeam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/lightning_bolt_aoe/lightning_bolt_aoe.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GeneralAdus/GeneralAdusMapStandalone"] = {
        name = "Pesquin, the Mad Baron",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LivingBombLightningAdus",
            "QuakeSlamGeneralAdus",
            "QuakeSlamGeneralAdusSupercharged",
            "MinotaurArcTrap",
            "SOStandaloneAdusLightningPillar",
            "GTStandaloneAdusLightningPillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBombLightningAdus"] = {
        name = "LivingBombLightningAdus",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, 25, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamGeneralAdus"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {2500, 60, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamGeneralAdusSupercharged"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {6000, 100, 1050, -50, 50, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurArcTrap"] = {
        name = "MinotaurArcTrap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_lightning_damage",
            "secondary_maximum_base_lightning_damage",
            "damage_+%_vs_players",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 10000, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 10000, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneAdusLightningPillar"] = {
        name = "SOStandaloneAdusLightningPillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneAdusLightningPillar"] = {
        name = "GTStandaloneAdusLightningPillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.basic_actionChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Pesquin, o Barão Enlouquecido
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Pesquin, the Mad Baron
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, elder_map_boss, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, non_attacking, not_dex, not_int, skeleton, undead
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    GeneralAdusMap
    Metadata
    GeneralAdusMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GeneralAdus/GeneralAdusMapElder"] = {
        name = "Pesquin, the Mad Baron",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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