MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Símio Primitivo
Bestial
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Vida máxima aumentada em 25%
Tamanho do Personagem aumentado em 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Prime Ape
Spectre
AreaParaíso Imaculado, Paraíso Imaculado
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, primate_beast, red_blood, unique_map_boss, very_fast_movement
Vida
300%
Ailment Threshold
300%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Experiência
150%
Model Size
120%
Type
BloodChieftainUntaintedBoss
Metadata
MonkeyChiefBloodEnrageUntaintedColossal
Nível
75
Vida
40,480
Armadura
49,865
Evasão
6,029
Damage
850
Dano Mágico
850
Precisão
762
Attack Time
1.905
Experiência
17,706
Minion Life
8,263
Minion Damage
696
Ailment Threshold
40,480
Chill
128
Shock
128
Brittle
724
Scorch
128
Sap
354
Phys Convert Ele
275%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 6801020
Chance de Crítico: 5%
Attack Time: 1.905 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BloodChieftainSummonMonkeys
Spell, Damage, Area, AreaSpell
Tempo de Conjuração: 2.175 seg
Recarga: 5 seg
MassFrenzy
Spell, Area, AreaSpell
Tempo de Conjuração: 2 seg
Recarga: 6 seg
Jogadores ganham mais Dano e têm a Velocidade de Ataque e Conjuração aumentada por Carga de Frenesi possuída
chargedex

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrageUntaintedColossal"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Prime Ape",
    life = 3,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodChieftainSummonMonkeys",
        "MassFrenzy",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonMonkeys"] = {
    name = "BloodChieftainSummonMonkeys",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.175,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassFrenzy"] = {
    name = "MassFrenzy",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Vida máxima aumentada em 25%
Tamanho do Personagem aumentado em 25%
FamilyMaximumLifeIncreasePercent
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vida
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Símio Primitivo
    Bestial
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops [1]
    monster slain experience +% [500]
    Prime Ape
    Spectre
    Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, primate_beast, red_blood, unique_map_boss, very_fast_movement
    Packs
  • Símio Primitivo, Chefe Aborígene, Símio Primitivo
  • Símio Primitivo, Símio Primitivo
  • Vida
    300%
    Ailment Threshold
    300%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    120%
    Type
    BloodChieftainUntaintedBoss
    Metadata
    MonkeyChiefBloodEnrageUntaintedColossalSupporter
    Nível
    68
    Vida
    19,300
    Armadura
    28,790
    Evasão
    4,739
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.905
    Experiência
    15,383
    Minion Life
    4,186
    Minion Damage
    447
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.905 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BloodChieftainSummonMonkeys
    Spell, Damage, Area, AreaSpell
    Tempo de Conjuração: 2.175 seg
    Recarga: 5 seg
    MassFrenzy
    Spell, Area, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Jogadores ganham mais Dano e têm a Velocidade de Ataque e Conjuração aumentada por Carga de Frenesi possuída
    chargedex

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrageUntaintedColossalSupporter"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Prime Ape",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonMonkeys",
            "MassFrenzy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    FamilyMaximumLifeIncreasePercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vida
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster no drops [1]
    monster slain experience +% [500]
    FamilyMonsterSlainExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops 1 1 Global — Valor não escalável
  • monster slain experience +% 500 500 Global
  • Símio Primitivo
    Bestial
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    Prime Ape
    Spectre
    Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, primate_beast, red_blood, unique_map_boss, very_fast_movement
    Vida
    300%
    Ailment Threshold
    300%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    110%
    Type
    BloodChieftainUntaintedBoss
    Metadata
    MonkeyChiefBloodEnrageUntaintedColossal
    Nível
    68
    Vida
    19,300
    Armadura
    28,790
    Evasão
    4,739
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.905
    Experiência
    15,383
    Minion Life
    4,186
    Minion Damage
    447
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.905 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BloodChieftainSummonMonkeys
    Spell, Damage, Area, AreaSpell
    Tempo de Conjuração: 2.175 seg
    Recarga: 5 seg
    MassFrenzy
    Spell, Area, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Jogadores ganham mais Dano e têm a Velocidade de Ataque e Conjuração aumentada por Carga de Frenesi possuída
    chargedex

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/BloodChieftain/MonkeyChiefBloodEnrageUntaintedColossal"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Prime Ape",
        life = 3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonMonkeys",
            "MassFrenzy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    FamilyMaximumLifeIncreasePercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vida
    Edit

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