MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Símio Primitivo
Bestial
IconEnemyResistanceFire
Espécie: Homens Cabra
Grupo: Primatas
Família: Selvagens
Vida máxima aumentada em 25%
Tamanho do Personagem aumentado em 25%
Primitive Ape
Spectre
AreaParaíso Imaculado, Paraíso Imaculado
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height
Packs
  • WorldAreas#771: Chefe Aborígene, Símio Primitivo
  • WorldAreas#848, Paraíso Imaculado, Paraíso Imaculado: Chefe Aborígene, Símio Primitivo
  • Vida
    78%
    Evasão
    +15%
    Ailment Threshold
    78%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    78%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    65%
    Model Size
    100%
    Type
    BloodMonkey
    Metadata
    MonkeyJuvenileThrowUntainted
    Nível
    75
    Vida
    10,525
    Armadura
    49,865
    Evasão
    6,933
    Damage
    442
    Dano Mágico
    442
    Precisão
    762
    Attack Time
    1.005
    Experiência
    7,673
    Minion Life
    2,148
    Minion Damage
    362
    Ailment Threshold
    10,525
    Chill
    33
    Shock
    33
    Brittle
    188
    Scorch
    33
    Sap
    92
    Phys Convert Ele
    275%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 354530
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ScavengerThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 354530
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Dano Físico reduzido em 40%
    Velocidade de Projéteis aumentada em 50%
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyJuvenileThrowUntainted"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Primitive Ape",
        life = 0.78,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ScavengerThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrow"] = {
        name = "ScavengerThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-40, -30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    FamilyMaximumLifeIncreasePercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vida
    Símio Primitivo
    Bestial
    IconEnemyResistanceFire
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    monster no drops [1]
    monster slain experience +% [500]
    Primitive Ape
    Spectre
    Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height
    Packs
  • Símio Primitivo, Chefe Aborígene, Símio Primitivo
  • Símio Primitivo, Chefe Aborígene
  • Símio Primitivo, Símio Primitivo
  • Vida
    78%
    Evasão
    +15%
    Ailment Threshold
    78%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    78%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    65%
    Model Size
    100%
    Type
    BloodMonkey
    Metadata
    MonkeyJuvenileThrowUntaintedSupporter
    Nível
    68
    Vida
    5,018
    Armadura
    28,790
    Evasão
    5,450
    Damage
    291
    Dano Mágico
    291
    Precisão
    580
    Attack Time
    1.005
    Experiência
    6,666
    Minion Life
    1,088
    Minion Damage
    233
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 233350
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ScavengerThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 233350
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Dano Físico reduzido em 40%
    Velocidade de Projéteis aumentada em 50%
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyJuvenileThrowUntaintedSupporter"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Primitive Ape",
        life = 0.78,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ScavengerThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrow"] = {
        name = "ScavengerThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-40, -30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    FamilyMaximumLifeIncreasePercent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vida
    monster no drops [1]
    monster slain experience +% [500]
    FamilyMonsterSlainExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops 1 1 Global — Valor não escalável
  • monster slain experience +% 500 500 Global
  • Edit

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