Quimera Premiada
Bestial
Prized Croaker
SpectreY
Tagsamphibian_beast, beast, Conjurador, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, small_height
Vida
100%
Evasão
+50%
Ailment Threshold
100%
Resistência
0 30 30 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
100%
Model Size
80%
Type
GemFrog
Metadata
GemFrog2
Nível
68
Vida
6,433
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.005
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GemFrogLeapSlam
Spell, Movement
Tempo de Conjuração: 1.4 seg
Recarga: 0.3 seg
Causa 50% mais Dano de Ataque
Dano Físico reduzido em 25%
cast time overrides attack duration [1]
is area damage [1]
walk emerge extra distance [-10]
MonsterArcticBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Geada Rastejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Recarga: 10 seg
Atira um projétil gélido que explode no impacto ou quando atingir a área alvo, causando dano em área e criando uma área resfriada que causa dano de gelo degenerativo. Essa área rastejará pelo chão em direção aos inimigos próximos até o término de sua duração.
Causa 742 a 1113 de Dano de Gelo
Duração base é de 3.5 segundos
Velocidade de Projéteis reduzida em 50%
O raio Base é de 1.5 metros
Raio secundário Base é de 1.5 metros
base is projectile [1]
GAGemFrogLeapSlam
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Causa 50% mais Dano de Ataque
Dano Físico reduzido em 25%
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/GemFrog2"] = {
    name = "Prized Croaker",
    life = 1,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GemFrogLeapSlam",
        "GAGemFrogLeapSlam",
        "MonsterArcticBreath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemFrogLeapSlam"] = {
    name = "GemFrogLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "walk_emerge_extra_distance",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, -10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGemFrogLeapSlam"] = {
    name = "GAGemFrogLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}