Besonderer Quaker
Bestie
Prized Croaker
SpectreY
Tagsamphibian_beast, beast, Zauberer, cold_affinity, has_one_hand_sword, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, small_height
Leben
100%
Ausweichen
+50%
Ailment Threshold
100%
Widerstand
0 30 30 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 17
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
80%
Type
GemFrog
Metadata
GemFrog2
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
7,109
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.005
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GemFrogLeapSlam
Spell, Movement
Zauberzeit: 1.4 Sek.
Abklingzeit: 0.3 Sek.
Verursacht 50% mehr Angriffsschaden
25% verringerter physischer Schaden
cast time overrides attack duration [1]
is area damage [1]
walk emerge extra distance [-10]
MonsterArcticBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Schleichender Frost
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Abklingzeit: 10 Sek.
Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
Verursacht 742 bis 1113 Kälteschaden
Basisdauer beträgt 3.5 Sekunden
50% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base is projectile [1]
GAGemFrogLeapSlam
Triggerable, Attack
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.005 Sek.
Verursacht 50% mehr Angriffsschaden
25% verringerter physischer Schaden
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/GemFrog2"] = {
    name = "Prized Croaker",
    life = 1,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GemFrogLeapSlam",
        "GAGemFrogLeapSlam",
        "MonsterArcticBreath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemFrogLeapSlam"] = {
    name = "GemFrogLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "walk_emerge_extra_distance",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, -10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGemFrogLeapSlam"] = {
    name = "GAGemFrogLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
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