MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Espírito de Ahuana
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
200% de aumento da Precisão Global
Spirit of Ahuana
Spectre
Tagshuman, humanoid, medium_movement, not_int, not_str, red_blood
Vida
405%
Evasão
+300%
Ailment Threshold
405%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
145%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AncestralAhuanaStandalone
Metadata
AncestralAhuanaDeepwater
Nível
68
Vida
26,055
Armadura
28,790
Evasão
18,956
Damage
542
Dano Mágico
542
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
5,652
Minion Damage
433
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
Phys Convert Ele
240%
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433650
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 7 seg
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 433650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Dispara várias flechas no ar, que aterrisam em várias sequências após um período, começando na localidade alvo e se espalhando em todas as direções. Cada flecha causa dano em uma área ao seu redor. Metade das flechas cairão diretamente nos alvos se houver alvos em seu alcance.
Dispara 30 Flechas adicionais
Dispara 2 sequências de flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
rainofarrows
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433650
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
Causa 75% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 6 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
AhuanaEvadeLeft
Recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
Recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433650
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaDeepwater"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Spirit of Ahuana",
    life = 4.05,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AhuanaRainOfArrows",
        "MPWAhuanaIceShot",
        "MPWAhuanaFakeArrow",
        "MonsterSnipeAhuana",
        "GAAhuanaIceShotExplosion",
        "GAAhuanaIceShotExplosionBig",
        "GAAhuanaJumpShot",
        "GAAhuanaArrowRain",
        "GTAhuanaArrowRain",
        "AhuanaEvadeLeft",
        "AhuanaEvadeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "rain_of_arrows_additional_sequences",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 50, 50, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaIceShot"] = {
    name = "MPWAhuanaIceShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {164, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaFakeArrow"] = {
    name = "MPWAhuanaFakeArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeAhuana"] = {
    name = "MonsterSnipeAhuana",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosion"] = {
    name = "GAAhuanaIceShotExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosionBig"] = {
    name = "GAAhuanaIceShotExplosionBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaJumpShot"] = {
    name = "GAAhuanaJumpShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaArrowRain"] = {
    name = "GAAhuanaArrowRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAhuanaArrowRain"] = {
    name = "GTAhuanaArrowRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeLeft"] = {
    name = "AhuanaEvadeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeRight"] = {
    name = "AhuanaEvadeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
200% de aumento da Precisão Global
FamilyAncestralTrialMonster
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • accuracy rating +% 200 200 Global
  • Espírito de Ahuana
    Humanóide
    Spirit of Ahuana
    Spectre
    Tagshuman, humanoid, medium_movement, not_int, not_str, red_blood
    Vida
    90%
    Evasão
    +100%
    Ailment Threshold
    90%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    130%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 70
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AncestralAhuanaMinion
    Metadata
    AncestralAhuanaMinion
    IsSummoned
    Y
    Nível
    68
    Vida
    5,790
    Armadura
    28,790
    Evasão
    9,478
    Damage
    486
    Dano Mágico
    486
    Precisão
    580
    Attack Time
    1
    Experiência
    10,255
    Minion Life
    1,256
    Minion Damage
    388
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Phys Convert Ele
    240%
    MPWAhuanaIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    Chance de Crítico: 5%
    Attack Time: 1 seg
    50% do Dano Físico Convertido para Dano de Gelo
    action attack or cast time uses animation length [1]
    always pierce [1]
    base is projectile [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterSnipeAhuana
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Dano de Ataque: 200%
    Attack Time: 1 seg
    Recarga: 7 seg
    Causa 100% mais Dano de Ataque
    50% do Dano Físico Convertido para Dano de Gelo
    action attack or cast time uses animation length [1]
    always pierce [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-50]
    monster projectile variation [165]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWAhuanaFakeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    Chance de Crítico: 5%
    Attack Time: 1 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [168]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spirit of Ahuana",
        life = 0.9,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MPWAhuanaIceShot",
            "MPWAhuanaFakeArrow",
            "MonsterSnipeAhuana",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaIceShot"] = {
        name = "MPWAhuanaIceShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {164, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaFakeArrow"] = {
        name = "MPWAhuanaFakeArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeAhuana"] = {
        name = "MonsterSnipeAhuana",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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