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Estudante da Brutalidade
Demoníaco
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Student of Brutality
Spectre
AreaO Claustro Pútrido, O Claustro Pútrido
TagsConjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, putrid_monster, red_blood, undying
Packs
  • O Claustro Pútrido, O Claustro Pútrido: Totem Fumegante, Totem Crescente, Totem Murmurante, Totem Sussurrante, Estudante da Tortura, Estudante da Brutalidade
  • O Claustro Pútrido, O Claustro Pútrido: Totem Fumegante, Totem Crescente, Totem Murmurante, Totem Sussurrante, Estudante da Brutalidade, Estudante da Tortura, Estudante da Dor
  • Vida
    120%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    120%
    Resistência
    IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    115%
    Type
    CityStalkerElite
    Metadata
    CityStalkerMaleCasterArmourUniqueMap
    Nível
    76
    Vida
    17,934
    Armadura
    80,844
    Evasão
    6,859
    Damage
    901
    Dano Mágico
    901
    Precisão
    792
    Attack Time
    1.245
    Experiência
    14,405
    Minion Life
    3,628
    Minion Damage
    740
    Ailment Threshold
    17,934
    Chill
    57
    Shock
    57
    Brittle
    321
    Scorch
    57
    Sap
    157
    Phys Convert Ele
    280%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 7211081
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 1.3 seg
    is area damage [1]
    spell maximum base physical damage [913.3]
    spell minimum base physical damage [608.9]
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 18 seg
    Você não pode sofrer dano direto de inimigos fora do escudo.
    inside shield [#]
    Duração base é de 8 segundos
    ProxShield
    DelayedBlastSpectre
    Spell, Damage, Area, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 1.3 seg
    is area damage [1]
    spell maximum base physical damage [548]
    spell minimum base physical damage [365.3]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleCasterArmourUniqueMap"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Student of Brutality",
        life = 1.2,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DelayedBlast",
            "DelayedBlastSpectre",
            "MonsterProximityShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedBlast"] = {
        name = "DelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedBlastSpectre"] = {
        name = "DelayedBlastSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Estudante da Brutalidade
    Demoníaco
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Student of Brutality
    Spectre
    TagsConjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, putrid_monster, red_blood, undying
    Packs
  • Estudante da Dor, Estudante da Tortura, Estudante da Brutalidade
  • Vida
    156%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    156%
    Resistência
    IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    115%
    Type
    CityStalkerEliteUniqueMapSummoned
    Metadata
    CityStalkerMaleCasterArmourUniqueMapSummoned
    Nível
    68
    Vida
    10,036
    Armadura
    43,185
    Evasão
    5,213
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.245
    Experiência
    12,306
    Minion Life
    2,177
    Minion Damage
    447
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 1.3 seg
    is area damage [1]
    spell maximum base physical damage [605.1]
    spell minimum base physical damage [403.4]
    MonsterProximityShield
    Spell, Area, Duration, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 18 seg
    Você não pode sofrer dano direto de inimigos fora do escudo.
    inside shield [#]
    Duração base é de 8 segundos
    ProxShield
    DelayedBlastSpectre
    Spell, Damage, Area, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 1.3 seg
    is area damage [1]
    spell maximum base physical damage [363.1]
    spell minimum base physical damage [242.1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleCasterArmourUniqueMapSummoned"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Student of Brutality",
        life = 1.56,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DelayedBlast",
            "DelayedBlastSpectre",
            "MonsterProximityShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedBlast"] = {
        name = "DelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedBlastSpectre"] = {
        name = "DelayedBlastSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShield"] = {
        name = "MonsterProximityShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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