Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonRanged1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged1Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonRanged2Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged2Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonStatueRanged1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged1Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonStatueRanged2Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged2Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagshas_bow, humanoid, medium_height, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonMannequinRanged1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged1Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagshas_bow, humanoid, medium_height, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonMannequinRanged2Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged2Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonRanged1Quality
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged1Quality"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonRanged2Quality
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged2Quality"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonStatueRanged1Quality
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged1Quality"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonStatueRanged2Quality
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged2Quality"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagshas_bow, humanoid, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonMannequinRanged1Quality
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged1Quality"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagshas_bow, humanoid, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonMannequinRanged2Quality
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged2Quality"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonCelestialRanged1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialRanged1Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
98%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonCelestialRanged2Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
366
Dano Mágico
366
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 308–425
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialRanged2Army"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 40,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Arqueiro Convocado
Morto-vivo
Summoned Skeleton Archer
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
105%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
225%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Experiência
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonCelestialRanged1Quality_
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
28,790
Evasão
5,924
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
986
Attack Time
1.33
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 706–975
Chance de Crítico: 5%
Attack Time: 1.33 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialRanged1Quality_"] = {
    name = "Summoned Skeleton Archer",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.16,
    attackTime = 1.33,
    attackRange = 60,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}