Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonRanged1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged1Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonRanged2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged2Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonStatueRanged1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged1Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonStatueRanged2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged2Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | has_bow, humanoid, medium_height, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonMannequinRanged1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged1Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | has_bow, humanoid, medium_height, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonMannequinRanged2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged2Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonRanged1Quality
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged1Quality"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonRanged2Quality
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonRanged2Quality"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonStatueRanged1Quality
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged1Quality"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonStatueRanged2Quality
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueRanged2Quality"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | has_bow, humanoid, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonMannequinRanged1Quality
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged1Quality"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | has_bow, humanoid, mud_blood, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonMannequinRanged2Quality
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinRanged2Quality"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonCelestialRanged1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialRanged1Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
98%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedVaal
Metadata
RaisedSkeletonCelestialRanged2Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
366
Zauberschaden
366
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 308–425
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialRanged2Army"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.33, attackRange = 40, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Beschworener Skelettbogenschütze
Untot
Summoned Skeleton Archer
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
105%
Ausweichen
+25%
Ailment Threshold
105%
Widerstand
40 40 40 20
Damage
225%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.33 Second
Damage Spread
±16%
Erfahrung
70%
Model Size
100%
Type
RaisedSkeletonRangedQuality
Metadata
RaisedSkeletonCelestialRanged1Quality_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,755
Rüstung
28,790
Ausweichen
5,924
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
986
Attack Time
1.33
Erfahrung
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 706–975
Kritische Trefferchance: 5%
Attack Time: 1.33 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialRanged1Quality_"] = { name = "Summoned Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.25, damageSpread = 0.16, attackTime = 1.33, attackRange = 60, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }