A Deusa da Pureza
Construto
display summons water elementals text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
The Goddess of Purity
SpectreN
TagsConjurador, cold_affinity, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, slow_movement, stone_armour, summoner
Vida
300%
Armadura
+100%
Ailment Threshold
300%
Resistência
0 0 0 0
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.875 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
StatueBoss
Metadata
GoldStatueLargeBossFemale
Nível
68
Vida
19,300
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
504
Dano Mágico
504
Precisão
290
Attack Time
1.875
Experiência
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 403–605
Chance de Crítico: 5%
Attack Time: 1.875 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova Glacial
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 70%
Tempo de Conjuração: 1 seg
Um círculo se expande a partir do conjurador.
Causa 770.4 a 1203 de Dano de Gelo
O raio Base é de 2.6 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
StatueSummonWaterElementals
Minion, Multicastable, CreatesMinion, Spell
Tempo de Conjuração: 1 seg
number of water elementals allowed [4]
number of water elementals to summon [2]

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"

Animated
{
	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/GoldStatueLargeBossFemale"] = {
    name = "The Goddess of Purity",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "IceNovaWaterElemental",
        "Melee",
        "StatueSummonWaterElementals",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StatueSummonWaterElementals"] = {
    name = "StatueSummonWaterElementals",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_water_elementals_to_summon",
        "number_of_water_elementals_allowed",
    },
    levels = {
        [1] = {2, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
display summons water elementals text [1]
IdMonsterSummonsWaterElementalsText
FamilyMonsterSummonsWaterElementalsText
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • display summons water elementals text Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster casts ice nova text [1]
    IdMonsterCastsIceNovaText
    FamilyMonsterCastsIceNovaText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts ice nova text Min: 1 Max: 1 Global
  • A Deusa da Pureza
    Construto
    display summons water elementals text [1]
    monster base type attack cast speed +% and damage -% final [33]
    monster casts ice nova text [1]
    Monstros concedem Experiência aumentada em 1000%
    Quantidade dos Itens Derrubados aumentada em 1500%
    Raridade dos Itens Derrubados aumentada em 2000%
    The Goddess of Purity
    SpectreN
    TagsConjurador, cold_affinity, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, slow_movement, stone_armour, summoner
    Vida
    162%
    Armadura
    +100%
    Ailment Threshold
    162%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    StatueBossDescent
    Metadata
    GoldStatueLargeBossFemaleDescent
    Nível
    68
    Vida
    10,422
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.875
    Experiência
    15,383
    Ailment Threshold
    10,422
    Chill
    33
    Shock
    33
    Brittle
    186
    Scorch
    33
    Sap
    91
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.875 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IceNovaWaterElemental
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova Glacial
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 70%
    Tempo de Conjuração: 1 seg
    Um círculo se expande a partir do conjurador.
    Causa 770.4 a 1203 de Dano de Gelo
    O raio Base é de 2.6 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    StatueSummonWaterElementals
    Minion, Multicastable, CreatesMinion, Spell
    Tempo de Conjuração: 1 seg
    number of water elementals allowed [4]
    number of water elementals to summon [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeBossFemaleDescent"] = {
        name = "The Goddess of Purity",
        life = 1.62,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "IceNovaWaterElemental",
            "Melee",
            "StatueSummonWaterElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSummonWaterElementals"] = {
        name = "StatueSummonWaterElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Minion] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_water_elementals_to_summon",
            "number_of_water_elementals_allowed",
        },
        levels = {
            [1] = {2, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    display summons water elementals text [1]
    IdMonsterSummonsWaterElementalsText
    FamilyMonsterSummonsWaterElementalsText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display summons water elementals text Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster casts ice nova text [1]
    IdMonsterCastsIceNovaText
    FamilyMonsterCastsIceNovaText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts ice nova text Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 1000%
    Quantidade dos Itens Derrubados aumentada em 1500%
    Raridade dos Itens Derrubados aumentada em 2000%
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global