净域之女
构造体
display summons water elementals text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
The Goddess of Purity
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, slow_movement, stone_armour, summoner |
生命
300%
护甲
+100%
异常状态临界值
300%
抗性
0 0 0 0
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.875 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
StatueBoss
Metadata
GoldStatueLargeBossFemale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
504
法术伤害
504
命中
290
攻击间隔
1.875
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.875 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
IceNovaWaterElemental
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
伤害效用: 70%
施放间隔: 1 秒
从施法者散发出一圈寒冰之环。
造成 770.4 - 1203 冰霜伤害
基础范围为 2.6 米
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础范围为 2.6 米
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
StatueSummonWaterElementals
召唤物, 法术可重复, 创造召唤物, 法术
施放间隔: 1 秒
number of water elementals allowed [4]
number of water elementals to summon [2]
number of water elementals to summon [2]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeBossFemale"] = { name = "The Goddess of Purity", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.875, attackRange = 17, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "IceNovaWaterElemental", "Melee", "StatueSummonWaterElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElemental"] = { name = "Ice Nova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSummonWaterElementals"] = { name = "StatueSummonWaterElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Minion] = true, [SkillType.Multicastable] = true, [SkillType.CreatesMinion] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_water_elementals_to_summon", "number_of_water_elementals_allowed", }, levels = { [1] = {2, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
display summons water elementals text [1]
Id | MonsterSummonsWaterElementalsText |
---|---|
Family | MonsterSummonsWaterElementalsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster casts ice nova text [1]
Id | MonsterCastsIceNovaText |
---|---|
Family | MonsterCastsIceNovaText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
净域之女
构造体
display summons water elementals text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
The Goddess of Purity
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, slow_movement, stone_armour, summoner |
生命
162%
护甲
+100%
异常状态临界值
162%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.875 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
StatueBossDescent
Metadata
GoldStatueLargeBossFemaleDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,422
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.875
经验值
15,383
异常状态临界值
10,422
冰缓
33
Shock
33
Brittle
186
Scorch
33
Sap
91
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.875 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
IceNovaWaterElemental
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
伤害效用: 70%
施放间隔: 1 秒
从施法者散发出一圈寒冰之环。
造成 770.4 - 1203 冰霜伤害
基础范围为 2.6 米
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础范围为 2.6 米
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
StatueSummonWaterElementals
召唤物, 法术可重复, 创造召唤物, 法术
施放间隔: 1 秒
number of water elementals allowed [4]
number of water elementals to summon [2]
number of water elementals to summon [2]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeBossFemaleDescent"] = { name = "The Goddess of Purity", life = 1.62, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.875, attackRange = 17, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "IceNovaWaterElemental", "Melee", "StatueSummonWaterElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElemental"] = { name = "Ice Nova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSummonWaterElementals"] = { name = "StatueSummonWaterElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Minion] = true, [SkillType.Multicastable] = true, [SkillType.CreatesMinion] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_water_elementals_to_summon", "number_of_water_elementals_allowed", }, levels = { [1] = {2, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
display summons water elementals text [1]
Id | MonsterSummonsWaterElementalsText |
---|---|
Family | MonsterSummonsWaterElementalsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster casts ice nova text [1]
Id | MonsterCastsIceNovaText |
---|---|
Family | MonsterCastsIceNovaText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |