Destruidores de Mundos AtlasUber-Physical19
Destruidores de Mundos
Tamanho do Grupo: 1-1 Monstros
Monstro Bestial
Usa Salto Impactante
Usa Salto Impactante
World Shatterer
Destruidor de Mundos
Bestial
Velocidade de Ação não pode ser modificada para abaixo do valor base
Velocidade de Movimento não pode ser modificada para abaixo do valor base
Velocidade de Movimento não pode ser modificada para abaixo do valor base
World Shatterer
Spectre | Y |
---|---|
Area | Mapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate |
Tags | beast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, standalone_map_boss |
Packs |
Vida
390%
Evasão
+5%
Ailment Threshold
390%
Resistência
40 40 40 25
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
300%
Model Size
200%
Type
GoatmanMapBossAtlasUber
Metadata
GoatmanLeapSlamMapBossStandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
137,651
Armadura
99,834
Evasão
8,526
Escudo de Energia
0
Damage
1,573
Dano Mágico
1,573
Precisão
538
Attack Time
1.455
Experiência
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanMapBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1258–1887
Chance de Crítico: 5%
Attack Time: 1.455 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 100% mais Dano
35% menos Velocidade de Ataque
O raio Base é de 1.5 metros
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
35% menos Velocidade de Ataque
O raio Base é de 1.5 metros
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
Damage, Area, Attack
Base Damage: 1258–1887
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.455 seg
Causa 50% menos Dano de Ataque
Vulnerable
Duration, Spell
Tempo de Conjuração: 4 seg
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1258–1887
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman"
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossStandaloneAtlasUber"] = { name = "World Shatterer", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.65, damageSpread = 0.2, attackTime = 1.455, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanMapBossLeapSlam", "Vulnerable", "SuperGoatEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMapBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Vulnerable"] = { name = "Vulnerable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SuperGoatEmerge"] = { name = "SuperGoatEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Ação não pode ser modificada para abaixo do valor base
Velocidade de Movimento não pode ser modificada para abaixo do valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |