Briseur de monde AtlasUber-Physical19
Briseur de monde
Taille du groupe : 1-1 monstres
Monstre (Bête)
Utilise Bond percutant
Utilise Bond percutant
World Shatterer
Briseur de monde
Bête
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
World Shatterer
Spectre | Y |
---|---|
Area | Sanctuaire, Carte, Citadelle, Carte, Forteresse, Carte, Abomination, Carte, Ziggourat, Carte |
Tags | beast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, standalone_map_boss |
Packs |
Vie
390%
Évasion
+5%
Ailment Threshold
390%
Résistance
40 40 40 25
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Expérience
300%
Model Size
200%
Type
GoatmanMapBossAtlasUber
Metadata
GoatmanLeapSlamMapBossStandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
137,651
Armure
99,834
Évasion
8,526
Bouclier d'énergie
0
Damage
1,573
Dégâts des sorts
1,573
Précision
538
Attack Time
1.455
Expérience
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanMapBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1258–1887
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
35% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
35% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
Damage, Area, Attack
Base Damage: 1258–1887
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.455 sec.
50% de Perte de Dégâts d'Attaque
Vulnerable
Duration, Spell
Temps d'incantation: 4 sec.
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1258–1887
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman"
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossStandaloneAtlasUber"] = { name = "World Shatterer", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.65, damageSpread = 0.2, attackTime = 1.455, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GoatmanMapBossLeapSlam", "Vulnerable", "SuperGoatEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMapBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Vulnerable"] = { name = "Vulnerable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SuperGoatEmerge"] = { name = "SuperGoatEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |