Tormented_spirit
Old: Yueren 2021-08-25 00:39:57
New: horsepowerhsu 2021-08-24 20:38:10
Old | New | Differences | |
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1 | - | # Atlas of Worlds | |
2 | - | The **Atlas of Worlds** is Path of Exile's end-game [[map]] system. The Atlas is a series of linked maps that players can progress through after completing a quest for [[Officer Kirac]]. It is explored and discovered by running maps within the [[Map Device]] at a player's [hideout](Hideout). | |
1 | + | # Tormented Spirit | |
3 | 2 | ||
4 | - | ||
3 | + | **Tormented Spirits** are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles. | |
5 | 4 | ||
6 | - | The | |
5 | + | The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit's Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased [IIQ](Drop_rate) and [IIR](Drop_rate). Modifiers are shown in <span class="craftinggreen">green</span>. | |
7 | 6 | ||
8 | - | ||
7 | + | If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop. A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish. | |
9 | 8 | ||
10 | - | ||
9 | + | ## Variations | |
11 | 10 | ||
12 | - | ## Map Drops | |
13 | - | Map drops are not completely random; instead, a specific tier is chosen first and the map type is chosen from a pool of maps completed for that tier or connected to the map the character is currently in. | |
14 | - | ||
15 | - | Only connected maps and maps previously completed can drop from a map area. In addition to these rules, this map drop pool only consists of maps that are currently visible on the Atlas meaning maps that are removed from changing Watchstones are removed from the drop pool. There are a couple exceptions: During Zana's missions where you can obtain maps without restrictions from your Atlas progression, unique maps which can also drop their base type, and various league content that may drop maps. | |
16 | - | ||
17 | - | Following this, when a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "map equity" system that helps higher tier maps to drop.*[confirmation needed because of 3.10 change]* | |
18 | - | ||
19 | - | ## Regions | |
20 | - | The Atlas is split into 8 different regions, each affecting a Watchstone or Conqueror's area of influence and what item bases can drop. | |
21 | - | ||
22 | - | The 8 regions are: | |
23 | - | ||
24 | - | -  [[Haewark Hamlet]] | |
25 | - | ||
26 | - | -  [[Tirn's End]] | |
27 | - | ||
28 | - | -  [[Lex Proxima]] | |
29 | - | ||
30 | - | -  [[Lex Ejoris]] | |
31 | - | ||
32 | - | -  [[New Vastir]] | |
33 | - | ||
34 | - | -  [[Glennach Cairns]] | |
35 | - | ||
36 | - | -  [[Valdo's Rest]] | |
37 | - | ||
38 | - | -  [[Lira Arthain]] | |
39 | - | ||
40 | - | A new region without any maps is: | |
41 | - | ||
42 | - | -  [[The Uncharted Realms]] | |
43 | - | ||
44 | - | ## Atlas Completion Bonus | |
45 | - | For each map completed under certain conditions, you gain an Atlas completion Bonus. Each Bonus adds a 1% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier, however, cannot bypass drop restrictions, even if it would have been upgraded. | |
46 | - | ||
47 | - | For example, a rare monster in a tier 6 map with 125% completion bonus: | |
48 | - | ||
49 | - | - a rare monster can drop tier +1 maps, as such it can drop tier 1 to 7 maps | |
50 | - | - it will only drop maps that are adjacent or already unlocked (completed) on the atlas | |
51 | - | - a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7 | |
52 | - | - a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further | |
53 | - | - a tier 7 drop is already the highest possible drop, and can't be upgraded any further | |
54 | - | ||
55 | - | ### Optional maps | |
56 | - | The following maps do not count towards Atlas completion: | |
57 | - | ||
58 | - | - [[Hall of Grandmasters]] | |
59 | - | ||
60 | - | - [[Untainted Paradise]]The Beachhead (all 3 tiers) | |
61 | - | ||
62 | - | - [[Infused Beachhead]] | |
63 | - | ||
64 | - | - [[Altered Distant Memory]] | |
65 | - | ||
66 | - | - [[Augmented Distant Memory]] | |
67 | - | ||
68 | - | - [[Rewritten Distant Memory]] | |
69 | - | ||
70 | - | - [[Twisted Distant Memory]] | |
71 | - | ||
72 | - | - [[Cortex]] | |
73 | - | ||
74 | - | - [[Replica Cortex]] | |
75 | - | ||
76 | - | - [[Forge of the Phoenix Map]] | |
77 | - | ||
78 | - | - [[Lair of the Hydra Map]] | |
79 | - | ||
80 | - | - [[Maze of the Minotaur Map]] | |
81 | - | ||
82 | - | - [[Pit of the Chimera Map]] | |
83 | - | ||
84 | - | Special areas like [[Map fragment]] zones also do not add others Atlas completion. | |
85 | - | ||
86 | - | ## Awakening Level | |
87 | - | The Awakening Level of your Atlas is the number of Watchstones you have socketed, divided by 4, and rounded down. | |
88 | - | ||
89 | - | The highest Awakening Level obtainable using only watchstones is A8, however after the [[Echoes of the Atlas]] expansion, players can obtain A9 using the Atlas Awakened skill from [[The Uncharted Realms]] [[Atlas passive skill]] tree. | |
90 | - | ||
91 | - | Awakening Levels increase the difficulty of all map bosses due to the "Unique map boss has X% more life", but grant bonuses to item drops when killing those bosses. It also enables Awakened Atlas completion bonuses at higher levels, granting further bonuses to map drops. | |
92 | - | ||
93 | - | Each Awakening Level adds the following: | |
94 | - | ||
95 | - | - <span class="explicitMod">Unique Map Boss has 3% more Life</span> | |
96 | - | - <span class="explicitMod">+1% chance for an additional connected Map to drop from Unique Map Boss</span> | |
97 | - | - <span class="explicitMod">+0.5% chance for a Shaper Guardian Map to drop from Unique Map Boss (Tier 14+)</span> | |
98 | - | - <span class="explicitMod">+0.5% chance for an Elder Guardian Map to drop from Unique Map Boss (Tier 14+)</span> | |
99 | - | - <span class="explicitMod">+1% chance for an additional Unique Item to drop from Unique Map Boss</span> | |
100 | - | - <span class="explicitMod">+1% chance for additional Map Currency Item to drop from Unique Map Boss</span> | |
101 | - | - <span class="explicitMod">Increased chance per Awakening Level for the Conquerors of the Atlas to drop additional rewards</span> | |
102 | - | - <span class="explicitMod">5% increased chance for Influenced Items to drop in Maps influenced by the Conquerors of the Atlas</span> | |
103 | - | ||
104 | - | ## Awakening Completion Bonus | |
105 | - | Awakened Atlas completion bonuses are acquired by completing the map at a certain Awakening Level or higher. In order to complete an Awakening Bonus Objective, it is merely required to finish the map at it's maximum tier while it is influenced by four Watchstones, while the Awakening Level requirement is met. Rarity or corruption of the map is irrelevant. | |
106 | - | ||
107 | - | - <span class="explicitMod">1% increased effect of Modifiers on non-unique Maps (per 6 Awakening Bonus)</span> | |
108 | - | ||
109 | - | ## Favourite Maps | |
110 | - | Once you've completed all base maps in a region, you unlock a favourite map slot for that region. Map bases you marked as favourites are 10 times more likely to drop than other map bases in the region. A second and third slot can be unlocked by completing all Atlas objectives, and Awakened Atlas objectives, respectively. The same map can be favourited multiple times, making it 20 or 30 times more likely to drop than other map bases in the region. | |
111 | - | ||
112 | - | ## Atlas Missions | |
113 | - | Once per day, when you log in, you will receive one Atlas missions for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count. | |
114 | - | ||
115 | - | Each time you complete a map, there is a 35% chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or via the mission buttons in the map device interface. | |
116 | - | ||
117 | - | Note that as only a single master can appear per map, the use of a master mission will prevent triggering other sources of master spawning, including the flat 10% chance of triggering a random master per map. It is possible to get a slight increase in chance of encountering a specific master, by avoiding atlas missions for the other masters. | |
118 | - | ||
119 | - | ## Conquerors of the Atlas | |
120 | - | When exploring a map, there is a chance that one of the Conquerors of the Atlas, [[Al-Hezmin, the Hunter]]; [[Veritania, the Redeemer]]; [[Drox, the Warlord]]; and [[Baran, the Crusader]], appears and spreads influence over the Atlas region. Whenever a Conqueror appears in a map, they will occupy the Atlas region and add packs of special influenced monsters to the map whenever they appear. After their third appearance, you can speak to [[Officer Kirac]] to locate their Citadel, then talk to [[Zana]] to open a map device screen with a map where the Conqueror's Citadel is located. This map can be modified and can have [[map fragment]] and [[Scarab]] bonuses applied to it, but only 20% of the map's Item Quantity bonus will apply to the Conqueror boss. Once you defeat the Citadel's map boss, a portal leading to the Conqueror's arena opens up, where you can fight the Conqueror themselves. Each Conqueror will drop a [[Watchstone]] on defeat, which you can slot in a Citadel to upgrade all maps within the region to higher tiers and possibly reveal new ones. | |
121 | - | ||
122 | - | Influenced monsters and the Conquerors have a chance to drop Influenced items, special item bases which can roll mods unavailable to regular items. | |
123 | - | ||
124 | - | ### Finding Watchstones | |
125 | - | To spawn a Conqueror for the first time, you must first explore maps in the outer Atlas regions (Haewark Hamlet, Lex Ejoris, Lira Arthain, New Vastir). Once they make their appearance, they will reappear whenever you run a new map located within the same region. Opening a new map with the same base as the last one is allowed. After they drop their first Watchstone, to get the next Watchstone, you will need to explore maps in regions with the required number of Watchstones. The map's tier must also be equal or greater than the base displayed on the Atlas. Before defeating the Awakener, a Conqueror will always appear in each new map as long as the requirements are filled, but they will not reappear in the same region. Hovering over the Watchstone slots on the left side of the Atlas screen will display the requirements needed to spawn a Conqueror. | |
126 | - | ||
127 | - | After ending the individual quests: [[The Hunter]], [[The Redeemer]], [[The Crusader]], [The Warlord](The_Warlord#TheWarlordQuest) and defeating all four Conquerors, you can fight Sirus, Awakener of Worlds. Once the four Conquerors are defeated, speak to Zana to open six portal to Sirus. After you defeat Sirus or lose all portals against him, you must defeat the Conquerors again in order to refight Sirus. | |
128 | - | ||
129 | - | After defeating Sirus for the first time, you can spawn a Conqueror in any region with four Watchstones (you can spawn the same Conqueror in regions you've already acquired a Watchstone from), but you will need to run more than three maps to be able to fight them again. There is a 50% chance for a Conqueror to appear for the first time. Afterwards, the Conqueror will reappear after running a specified number of maps in the influenced region. A bar on the left side of the Atlas screen shows how many steps are required to spawn a Conqueror. The blue square shows when the Conqueror will appear and spawn influenced monsters. Defeating Sirus is not required to acquire more Watchstones. | |
130 | - | ||
131 | - | ## Currency | |
132 | - | - **[Sextants](Sextant)** are used on Watchstones to add a special modifier to all the maps on the region where the Watchstone is socketed. Sextants last for 3 maps, and multiple Watchstones with sextant modifiers can stack. | |
133 | - | ||
134 | - | ## End of league transfer | |
135 | - | When the current [league](League) ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore. | |
136 | - | ||
137 | - | The merge has the following rules: | |
138 | - | ||
139 | - | - Maps or bonus objectives completed transferred to the parent league | |
140 | - | - Sextant mods: | |
141 | - | - They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept | |
142 | - | - Legacy modifiers continue to exist and work as long they have not been overridden | |
143 | - | ||
144 | - | ## Permanent league catch up mechanics | |
145 | - | A catch up mechanics was added to the Atlas since version 2.4.0. | |
146 | - | ||
147 | - | The latest rule is: | |
148 | - | ||
149 | - | - Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map. | |
150 | - | ||
151 | - | Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map. If the Atlas is socketed with 8 sets of Watchstones (Awakening Level 8) when completing the legacy map (such as using legacy [[Vaal Temple Map]]), it will also unlock all Awakening Bonus Objective of T1-15 maps that requires Awakening Level 8. | |
11 | + | | Tormented Spirit | Spirit Modifiers | Spirit's Touch | Spirit's Grip | | |
12 | + | |---|---|---|---| | |
13 | + | | Shavronne | N/A | N/A | Cast [[Storm Call]] and Storm Bearers. | | |
14 | + | | Alchemist | N/A | N/A | N/A | | |
15 | + | | Arsonist | Periodically fires a series of three novas that deal fire damage | Gains extra fire damage and fire resistance. | Monster gains ability to cast a large firestorm that leaves burning ground over a wide area | | |
16 | + | | Aurora Cultist | Leaves ice trail akin to [[Arctic Armor]] | Monsters deal additional cold damage | Casts Vaal Cold Snap | | |
17 | + | | Betrayer | | | Guaranteed veiled rare on death | | |
18 | + | | Blasphemer | Hexfont | Random curse on hit | Random curse on hit, enemies can have 2 curses | | |
19 | + | | Cannibal | Devours a nearby corpse to heal | Gains Corpse Devouring | Gains Corpse Devouring; periodically summons Cannibal's Devoted as adds (Cannibal from act 1) | | |
20 | + | | Charlatan | Has Physical [[Degeneration Aura]]. Has Allies regenerate life aura. | All affected monsters apply a physical bleed effect on hit. Status icon is the same as the puncture icon | Causes puncture on hit. Summons Purged Fluids. (Mini Blood Elemental from Lunaris 3) | | |
21 | + | | Cutthroat | Has 'Allies Deal Substantial Extra Physical Damage' aura | Monsters gain increased Attack, Cast and Movement speed | Gained 'Allies Deal Substantial Extra Physical Damage' and 'Allies Move and Attack Faster' auras | | |
22 | + | | Embezzler | Embezzler Aura: Enemies recover Life, Mana and Energy Shield 50% slower. Summons Embezzler's Offers (Aurate Warriors) and Embezzler's Own (Aurate Archers) | Periodically summons Embezzler's Offers and Embezzler's Own. | Drops a large amount of currency orbs on death | | |
23 | + | | Illegal Fisherman | Very rare | Nothing special seems to happen | Nothing special seems to happen | | |
24 | + | | Forger | Monsters seem to respawn as apparitions (akin to Soul Conduit) | Monsters gain Spell Echo (multistrike pending test?) | Periodically summons corpses and raises specters | | |
25 | + | | Graverobber | Leaves sandstorms | | Guaranteed league-specific unique on death | | |
26 | + | | Martyr | Gains Frenzy Charges, Casts Detonate Dead | Explodes on Death dealing Fire damage. | Periodically summons Martyr's Devoted as adds (similar to Alira's Martyr from Western Forest) | | |
27 | + | | Miner | | Frenzy as Damaged | | | |
28 | + | | Mutilator | Casts a Spectral Throw? | Spawns Animated Weapon on death | Casts Vaal Spectral Throw | | |
29 | + | | Necromancer | Summons Raging Spirits | Summons skeleton warrior on death | Summons several skeleton warriors | | |
30 | + | | Poisoner | Leaves a trail of chaos damage similar to Arctic Armor | Monsters Poison on hit, similar to the map mod | Periodically releases a large nova of peircing bolts that do chaos damage | | |
31 | + | | Rogue | Increased movement speed, reduced Character Size | Quick, 20% reduced Character Size, 33% chance to Dodge Attacks | Quick, 20% reduced Character Size, 33% chance to Dodge Attacks, 33% chance to Dodge Spell Damage | | |
32 | + | | Seditionist | N/A | Summons Tornadoes. Monster Gain "Silence curses" on hit | Guaranteed magic or rare map upon death. Drops around 10-15 scrolls (portal/wisdom) | | |
33 | + | | Smuggler | Has 'Allies have increased energy shield' aura | N/A | Guaranteed unique on death | | |
34 | + | | Spy | Leaves smoke cloud trail | Gains Blind on hit | Releases smoke clouds over a large area | | |
35 | + | | Storm Cultist | Has a small "Enemies are Shocked" aura around the ghost, resists lightning | Grants lightning resistance | Spawns areas of shocking ground nearby? | | |
36 | + | | Thief | Enemies cannot leech from you. | Life and mana leech | Ends active potion effects and removes mana on hit.[3] Increased jewelry drops | | |
37 | + | | Thug | Grants increased life and character size. | Grants increased life and character size. | Grants increased life, character size, and area of effect. | | |
38 | + | | Vaal Cultist | Summons Vaal Constructs | Additional elemental damage. | Randomly uses Vaal skills. Chance to drop a Vaal Fragment or Gem on death. | | |
39 | + | | Warlord | Casts Warlords Mark | Reduced Physical Damage taken | Generates Endurance charges. Seems to grant endurance charges to allies as well. | |