Range

Old: horsepowerhsu 2021-08-26 14:16:03

New: Yueren 2021-08-26 15:14:13

OldNewDifferences
1-# Range
1+# Range
2+The **range** of a skill or effect is the maximum [[Distance]] it can influence anything from its point of origin.
3+
4+## Mechanics
5+[[Melee]] attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.
6+
7+Range of melee attacks can be improved by taking either of the [[Master of the Arena]] or [[Razor's Edge]] notables, socketing the [[Warlord's Reach]] jewel, or using [[Daresso's Salute]] amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like [[Wideswing]] or [[Atziri's Disfavour]] are local and will extend the range only for the weapon they are located on, with the notable exception of [[Prismatic Eclipse]], which offers a global bonus.
8+
9+### Dual Wielding
10+When dual-wielding weapons with different range, all attacks will use the lower value.
11+
12+### Attack Range and Area of Effect Radius
13+Attack skills that create an AoE anchored on your character, like [[Cleave]], [[Sweep]] or [[Ground Slam]] are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely [[Cyclone]] and [[Vengeance]]. Radius of skills that create an area of effect on the point of impact, like [[Molten Strike]] or single target skills supported by [[Melee Splash Support]] is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.
14+
15+### Theoretical Maximum Melee Weapon Range
16+The maximum default attack range with a melee weapon is 41 units, achieved with:
17+
18+- [[Varunastra]] (11 base).
19+
20+- [[Prismatic Eclipse]] with three white sockets (+6).
21+
22+- [[Master of the Arena]] (+2), [[Blade Master]] (+1), [[Bladedancer]] wheel (+2), [[Claws of the Pride]] (+1), [[Flaying]] (+1), [[Bone Breaker]] (+2), [[Cleaving]] (+1), [[Tribal Fury]] wheel (+2), [[Brinkmanship]] (+2), and [[Splitting Strikes]] (+1).
23+
24+- Elder-influenced Gloves with the +4 elevated melee strike range modifier, [[Warlord's Reach]] (+1), [[Replica Pure Talent]] (+2), and [[Daresso's Salute]] (+2).
25+
26+Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41.
27+
28+Using a level 21+ [[Frost Blades]] adds another 22 units for a total of 63.
29+
30+## Weapon Range
31+Weapons have the following base ranges:
32+
33+<div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Item_class headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Item class</th>
34+<th class="field_weapon_range headerSort" tabindex="0" role="columnheader button" title="Sort ascending">weapon range</th>
35+</tr></thead>
36+<tbody><tr>
37+<td class="field_Item_class">Rune Daggers</td>
38+<td class="field_weapon_range">10</td>
39+</tr>
40+<tr>
41+<td class="field_Item_class">Daggers</td>
42+<td class="field_weapon_range">10</td>
43+</tr>
44+<tr>
45+<td class="field_Item_class">One Hand Swords</td>
46+<td class="field_weapon_range">11</td>
47+</tr>
48+<tr>
49+<td class="field_Item_class">Claws</td>
50+<td class="field_weapon_range">11</td>
51+</tr>
52+<tr>
53+<td class="field_Item_class">Sceptres</td>
54+<td class="field_weapon_range">11</td>
55+</tr>
56+<tr>
57+<td class="field_Item_class">One Hand Maces</td>
58+<td class="field_weapon_range">11</td>
59+</tr>
60+<tr>
61+<td class="field_Item_class">One Hand Axes</td>
62+<td class="field_weapon_range">11</td>
63+</tr>
64+<tr>
65+<td class="field_Item_class">Fishing Rods</td>
66+<td class="field_weapon_range">13</td>
67+</tr>
68+<tr>
69+<td class="field_Item_class">Warstaves</td>
70+<td class="field_weapon_range">13</td>
71+</tr>
72+<tr>
73+<td class="field_Item_class">Two Hand Maces</td>
74+<td class="field_weapon_range">13</td>
75+</tr>
76+<tr>
77+<td class="field_Item_class">Two Hand Axes</td>
78+<td class="field_weapon_range">13</td>
79+</tr>
80+<tr>
81+<td class="field_Item_class">Two Hand Swords</td>
82+<td class="field_weapon_range">13</td>
83+</tr>
84+<tr>
85+<td class="field_Item_class">Staves</td>
86+<td class="field_weapon_range">13</td>
87+</tr>
88+<tr>
89+<td class="field_Item_class">Wands</td>
90+<td class="field_weapon_range">120</td>
91+</tr>
92+<tr>
93+<td class="field_Item_class">Bows</td>
94+<td class="field_weapon_range">120</td>
95+</tr>
96+</tbody></table></div>