Freeze
Old: Yueren 2021-08-24 04:16:45
New: Yueren 2021-08-27 11:49:53
Old | New | Differences | |
---|---|---|---|
1 | - | # Slipstream | |
2 | - | **Slipstream** also known for its code names: slipstream (unique item) or ground_haste (sextant), is a beneficial [[ground effect]] that increase the [[action speed]] of everything inside them. | |
1 | + | # Freeze | |
3 | 2 | ||
4 | - | It can generate from the following sources: | |
5 | - | - [[Arcane Wake]] skill from [[Worldcarver]] | |
3 | + | <img align="center" valign="center" src="https://i.imgur.com/2zxFSXa.png" style="float: right; margin: 0px; width: 10%" > | |
6 | 4 | ||
7 | - | ||
5 | + | **Freeze** (known in status as **Frozen**) is an elemental [[ailment]] associated with [[cold]] that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the [[Unstoppable]] passive node. Acceleration Shrines and [[Tailwind]] cannot be used to overcome this slow. | |
8 | 6 | ||
9 | - | ## | |
10 | - | ||
7 | + | ## Mechanics | |
8 | + | A [[hit]] of damage that has a chance to freeze is capable of inflicting freeze. [[Critical strike]]s inherently have a 100% chance to freeze. By default, only [[cold damage]] is able to inflict freeze, but certain equipment can alter the default behavior such as [[The Three Dragons]] can change which damage types are able to inflict freeze. | |
11 | 9 | ||
12 | - | - [[Summon Greater Harbinger of Time]] an item skill that grants [[The Torrent's Reclamation]] aura buff, which visually the same as Slipstream, but does not affects enemies | |
10 | + | Base freeze duration is 60 milliseconds (0.06 seconds) for every 1% of the target's maximum life (before party scaling) dealt by cold damage, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% enemy life. As an example, a mob that has approximately 20 000 000 life. Minimally freezing the mob would thus require a single hit of at least 1 000 000 cold damage. | |
11 | + | ||
12 | + | Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers. | |
13 | + | ||
14 | + | When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds. | |
15 | + | ||
16 | + | The [[Temporal Chains]] curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer. | |
17 | + | ||
18 | + | Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including: | |
19 | + | - Leaving a [[corpse]]. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with [[Elemental Proliferation Support]]. | |
20 | + | - Taking on a secondary form, such as the Shield Crab. | |
21 | + | - Spines shot by the [[Porcupine Goliath]]. | |
22 | + | ||
23 | + | These on-death effects are not suppressed: | |
24 | + | - Spawning enemies, such as with Fracturing enemies. | |
25 | + | - On-death explosions, such as those from a Tormented Martyr. | |
26 | + | - Zombies spreading tar. | |
27 | + | ||
28 | + | Item with mods <span class="explicitMod">Cannot be Frozen</span> means <span class="explicitMod">100% chance to avoid being Frozen</span>. | |
29 | + |