Distance

Old: Yueren 2021-08-27 12:22:48

New: Yueren 2021-09-06 20:11:51

OldNewDifferences
1-# Effect
2-**Active and temporary effects** can be placed on characters. strengthening or weakening the character considerably. They are shown on the top left corner with a short description when hovered over.
1+# Distance
2+**Distance** in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.
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4-## Types of effects
5-Effects can both be negative or positive depending on if it was an enemy, the character or an ally that inflicted it. They're often inflicted by [[aura]]s, [[curse]]s, when within [[ground effect]]s or when the character is [[hit]] by special skills. Many of them are active for a short [[duration]], some of them can also stack leading to even stronger effects.
4+A measure of distance is sometimes given in skill descriptions, such as [[Elemental Proliferation Support]] which lists the radius of its area of effect in units of distance.
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7-### Buffs
6+For information about radius of skills and attack range see [[area of effect]] and [[range]].
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9-![](https://i.imgur.com/c8vtPgW.png)
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11-[[Buff]]s have a green border and are shown in one row at the upper left corner. These can originate from skill gems, passive skills and unique items.
9+<a href="https://i.imgur.com/T0LdAZk.png"><img src="https://i.imgur.com/T0LdAZk.png" style="width: 45%"></a>
10+<a href="https://i.imgur.com/ikQu83W.png"><img src="https://i.imgur.com/ikQu83W.png" style="width: 45%"></a>
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13-[[Minion]]s and [[totem]]s also generate icons. They always precede the temporary effects and are separated by a bar.
12+## Common distances
13+### 1 unit
14+[[Hideout]] placeables are moved in increments of one unit.
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15-### Debuffs
16+### 2 units
17+Radius (hitboxes) of Humanoids (such as player-controlled characters).
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17-![](https://i.imgur.com/BLRKKoR.png)
19+### 4 units
20+Default [[knockback]] distance.
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19-[Debuffs](Buff) have a red border and are shown in separate row below Buffs / positive effects. These can originate from skill gems, passive skills and unique items.
22+### 4 to 7 units
23+[[Range]] of melee attacks.
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21-### Flask Effects
25+### 10 units
26+[[Projectile]]s up to this distance get the full 30% more bonus [[damage]] from [[Point Blank]].
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23-![](https://i.imgur.com/Ad7yNb0.png)
28+### 12 units
29+The tiles in [[Enlightened Hideout]] are 12 units wide.*[confirmation needed because of 3.9.0 changes]*
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25-For more information, see [[Flask]].
31+### 22 units
32+[[Minion Instability]] explosion radius.
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27-All the utility flasks and all the affixes on them can create gold bordered temporary effects. Futhermore certain uniques like [[Doryani's Invitation]] grant additional temporary effects while other flasks effects are active. Some unique flasks also grant additional effects like [[Divination Distillate]]. Flask effects overwrite each other the only exception is which shows the implicit mod of an [[Quicksilver Flask]] with a of Adrenaline suffix, both count as different effects.
34+### 25 units
35+The definition of "nearby" on unique item [[Belt of the Deceiver]].
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29-### Charges
37+### 28 units
38+The definition of "nearby" for [[Flesh and Stone]] and [[Blood and Sand]] auras.
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31-![](https://i.imgur.com/K0R2Ca3.png)
40+### 30 units
41+The definition of "nearby" for the Chilling Presence notable.
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33-The first number show the duration left, after which the charges expire. The number below is the quantity of those [[charge]]s.
43+### 35 units
44+0% bonus damage from [[Point Blank]] at this range.
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35-### Skills
46+The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"
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37-![](https://i.imgur.com/m2KvAC1.png)
48+The definition of "nearby" on unique item [[Singularity]].
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39-Certain skills display a icon indicating the current state of some mechanic. The first shows [[Reave]] and the second a [shrine](Shrine), which is considered a skill as well. They have the same border color as charges. There's been no need to distinguish the two thus far.
50+The definition of "nearby" on unique item [[Bear's Girdle]].
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41-### Minions & Totems
52+### 40 units
53+The definition of "nearby" on unique item [[Victario's Charity]] and previously for Ascendancy notables.
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43-![](https://i.imgur.com/A79ljnw.png)
55+### 46 units
56+The definition of "nearby" for [[War Banner]] and [[Dread Banner]] auras.
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45-Shows a list of minions. The number indicates the number of minions of those kind, if there is only one a red life bar is shown instead. For more information, see the [[Minion]] and [[Totem]] articles.
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58+### 50 units
59+The aura radius on unique item [[Victario's Flight]] and definition of "nearby" on unique item [[Perquil's Toe]].
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61+### 60 units
62+The definition of "nearby" on Ascendancy notables, and [[Fossil]]-crafted Delve League helmet suffixes.
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64+### 70 units
65+The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
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67+### 75 units
68+The definition of "nearby" on unique items [[Leer Cast]] and [[Dying Breath]].
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70+### 85 units
71+Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
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73+### 120 units
74+The definition of "nearby" on passive keystone [[Conduit]].
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76+### 150 units
77+Maximum distance a projectile can travel.
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79+−30% damage from [[Point Blank]] at maximum range.