Power_charge

Old: Yueren 2021-09-11 13:00:12

New: Yueren 2021-09-11 13:00:29

OldNewDifferences
1-# 狂怒
2-**狂怒球** are one of the three [[charge]] types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
1+# 暴擊
2+**暴擊球** are one of the three [[charge]] types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.
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4-*Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have*
4+*Players gain increased Critical Strike Chance for each Power Charge they have*
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6-- <span class="explicitMod">4% increased Attack Speed per Frenzy Charge</span>
7-
8-- <span class="explicitMod">4% increased Cast Speed per Frenzy Charge</span>
9-
10-- <span class="explicitMod">4% more Damage per Frenzy Charge</span>
6+- <span class="explicitMod">40% increased Critical Strike Chance per Power Charge</span>
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128 ## 對召喚物和怪物的效果
13-The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges.
9+The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges.
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15-- <span class="explicitMod">15% increased Attack Speed per Frenzy Charge</span>
16-
17-- <span class="explicitMod">15% increased Cast Speed per Frenzy Charge</span>
18-
19-- <span class="explicitMod">4% more Damage per Frenzy Charge</span>
20-
21-- <span class="explicitMod">5% increased Movement Speed per Frenzy Charge</span>
11+- <span class="explicitMod">200% increased Critical Strike Chance per Power Charge</span>