Physical_damage_reduction
Old: Yueren 2021-09-19 02:54:47
New: Yueren 2021-09-19 02:33:52
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Mana before Life | |
| 2 | - | **Mana before Life** is a defensive technique that utilizes the [[The Agnostic]] and [[Mind over Matter]] keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of <span class="explicitMod">Damage is taken from Mana before Life</span> and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like [[Arc]] or [[Ball Lightning]], especially those linked with [[Archmage Support]]. | |
| 1 | + | # Physical damage reduction | |
| 3 | 2 | ||
| 4 | - | ||
| 3 | + | Physical damage is mitigated by the sum of all <span class="explicitMod">#% additional Physical Damage Reduction</span> modifiers, up to its 90% cap. These modifiers can be calculated for example from [[Endurance charge]]s, [[Summon Chaos Golem]] or [[Oak]]s bandit reward. | |
| 5 | 4 | ||
| 6 | - | ## 機制 | |
| 7 | - | Incoming damage that would be inflicted on the character's [[life is]] deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life. | |
| 5 | + | [[Armour]] also grants physical damage reduction. However, armour requires that the defender is [[hit]] by the damage and is calculated differently. | |
| 8 | 6 | ||
| 9 | - | Damage is applied to [[energy shield]] before life, and as a result there is no opportunity for any damage to be absorbed by mana. | |
| 10 | - | ||
| 11 | - | Suppose you have <span class="explicitMod">50% damage taken from Mana before Life</span>, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000. | |
| 12 | - | ||
| 13 | - | When the passive skill [[Eldritch Battery]] is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-[[chaos damage]] before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana. | |
| 14 | - | ||
| 15 | - | It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players. | |
| 16 | - | ||
| 17 | - | ## 天賦樹 | |
| 18 | - | Players can obtain 40-50% mana before life from skill tree passive nodes: | |
| 19 | - | ||
| 20 | - | - [[Mind over Matter]] - provides <span class="implicitMod">30% of Damage is taken from Mana before Life</span> | |
| 21 | - | - [[The Agnostic]] - Allows rapid regeneration of life by draining a percentage of your unreserved mana | |
| 22 | - | - [[Hierophant]] - Ascendancy Notable that grants an additional <span class="implicitMod">8% of Damage is taken from Mana before Life</span> | |
| 23 | - | - [[Divine Guidance]] - Ascendancy Notable that grants an additional <span class="implicitMod">10% of Damage is taken from Mana before Life</span> | |
| 24 | - | ||
| 25 | - | ## 實用物品 | |
| 26 | - | ### 物品 | |
| 27 | - | ||
| 28 | - | - [[Atziri's Foible]] - Provides both significant maximum mana and extremely high mana Regeneration | |
| 29 | - | ||
| 30 | - | - [[The Aylardex]] - Grants <span class="implicitMod">1% of Damage is taken from Mana before Life per Power Charge</span> | |
| 31 | - | ||
| 32 | - | - [[Mind of the Council]] - Grants <span class="implicitMod">30% of Lightning Damage is taken from Mana before Life</span> | |
| 33 | - | ||
| 34 | - | ### 珠寶 | |
| 35 | - | ||
| 36 | - | - [[Watcher's Eye]] with the mod <span class="implicitMod">(6-10)% of Damage taken from Mana before Life while affected by Clarity</span> | |
| 37 | - | ||
| 38 | - | ### 護甲 | |
| 39 | - | ||
| 40 | - | - [[Cloak of Defiance]] provides <span class="implicitMod">10% of Damage is taken from Mana before Life</span> | |
| 41 | - | - Any Shaper body armour with <span class="implicitMod">(5-10)% of Damage is taken from Mana before Life</span>, or its Elevated counterpart, <span class="implicitMod">(11-15)% of Damage is taken from Mana before Life</span> | |
| 42 | - | ||
| 43 | - | ## 相關詞綴 | |
| 44 | - | ### Damage taken Gained as Mana when Hit | |
| 45 | - | If the character has equipped items with the <span class="implicitMod">x% of Damage taken Recouped as Mana</span> modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit. This modifier can be found on certain items and passive skills: | |
| 46 | - | ||
| 47 | - | ||
| 48 | - | - [[Mindspiral]] | |
| 49 | - | - [[Praxis]] | |
| 50 | - | - [[Victario's Flight]] | |
| 51 | - | - Any [[Warcry]] with [[Spirited Response]] | |
| 52 | - | - [[Battle Rouse]] | |
| 7 | + | Physical Damage Reduction cannot be below zero. | |
| 8 | + |