Archnemesis

Old: horsepowerhsu#5244 2022-09-13 13:53:54

New: Yueren 2022-08-22 21:54:00

OldNewDifferences
1-# 將軍戰吼
1+# Archnemesis
2+We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
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3-## 技能功能與互動
4+Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
45
5-計算[範圍](Range)內敵人和[[屍體]]的總強度。
6+In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
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7-即使使用[[紅刃旗幟]]每個幻影戰士都需要一具屍體。
8+Details:
89
9-### 屍體
10+* Lowered the number of Rare and Magic Monsters encountered through various League encounters.
11+* Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
12+* Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
13+* Assembled Metamorphs no longer summon minions at various life thresholds.
14+* The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
15+* The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
16+* The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
17+* The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
18+* The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
19+* During the campaign, Rare Monsters you encounter will only have one or two modifiers.
20+* In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
21+* Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
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11-可使用[[褻瀆]](自施或[[引導時施放]]加[[旋風斬]])或[[行屍走肉]]以實現更流暢的遊戲風格。還能使用以下組合
12-[[殭屍復甦]]和[[奧庫納之意]]讓殭屍視為屍體。
23+The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
1324
14-使用技能不消耗屍體。
25+Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
1526
16-### 竭盡
27+We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
1728
18-幻影戰士的攻擊算是竭盡。意味竭盡攻擊的增益直接影響它們的攻擊,例如[[暴徒]]的[[戰爭使者]]。透過其他戰吼獲得的竭盡攻擊不影響幻影戰士,戰吼增加額外攻擊次數幻影戰士影響為 0 ,使得[[縝密狂怒]]毫無意義。它們被視為與玩家分離的實體,但使用玩家的攻擊,類似於[[圖騰]]。
29+Details:
30+* The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
31+* The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
32+* Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
33+* Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
34+* Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
35+* Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
36+* Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
1937
20-### 冷卻恢復和持續時間
38+The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
39+* Evocationist has been renamed to Prismatic.
40+* Dynamo has been renamed to Electrocuting.
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22-一般需要冷卻的技能,會盡可能降低冷卻恢復;將軍戰吼不同,取決於技能不同,例如[[碎地重擊]]幻影戰士需要找到目標並攻擊,間隔太短的施放將軍戰吼,會使得幻影戰士在找到目標前被覆蓋;但[[閃現打擊]]這種能位移的技能,會立刻傳送到目標位置攻擊。
42+Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
2343
24-持續時間的增減影響幻影戰士存活的時間,而不影響幻影戰士的攻擊技能。
44+Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
2545
26-### 幻影戰士
46+Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
2747
28-與[[圖騰]]相同,幻影戰士不會為[[角色]]提供[[擊中]]獲得生命、[[偷取]]、[[盛怒輔助]]、[[腐化潮]]等擊中效果;幻影戰士也不會提供[[德瑞索的熱情]]、[[鮮血狂怒]]等從武器或法術的[[擊殺]]效果。它們獲得的擊中、擊殺[[增益效果]]套用於幻影戰士本身,但攻擊完後會消失所以毫無意義。
48+Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.
2949
30-幻影戰士能套用全域擊中效果和[[異常狀態]],例如詛咒(像是[[恐懼之鐮]])、穿刺、流血、中毒、點燃...等;但無法擊中觸發技能,例如[[厄斯根]]。幻影戰士似乎沒有繼承角色的增減移動速度。<sup>[待確認]</sup>
50+Details:
3151
32-### 幻影戰士行為
52+* The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
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34-如果沒有目標,幻影戰士會跟隨鼠標點擊位置;當有目標時,會直接移動到目標進行攻擊。當有多個目標時,幻影戰士會優先攻擊附近血量最多、次要攻擊稀有度最高的敵人。當使用[[雷霆衝鋒]]或[[刀鋒亂舞]],幻影戰士會立即向它們視線內的任何目標引導技能,這些目標可能超出技能的傷害範圍。
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36-### 召喚幻影戰士
37-
38-當使用將軍戰吼時,幻影戰士不會一次全部生成。而是在施放後 300 ms生成第一個幻影戰士,隨後 200 ms的一個接著一個生成。似乎不可能減少這些生成時間。
39-
40-當再次使用將軍戰吼時,活躍的幻影戰士將被新的幻影戰士取代並消失。
55+<table>
56+<thead><tr>
57+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
58+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lvl.</abbr></th>
59+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect(s)</th>
60+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reward
61+</th></tr></thead><tbody>
62+<style>
63+.kitava-touched {
64+ color: #ffd500;
65+ text-shadow: -1px -1px 0 #d20000, 1px -1px 0 #d20000, -1px 1px 0 #d20000, 1px 1px 0 #d20000;
66+ font-weight: bold;
67+ font-family: Verdana,Arial,Helvetica,sans-serif;
68+}
69+</style>
70+<tr>
71+<td><span style="color:silver">Steel-infused</span></td>
72+<td>1</td>
73+<td>Overwhelm 10% Physical Damage Reduction
74+<br>40% increased Physical Damage
75+<br>50% additional Physical Damage Reduction
76+<br>250% increased Stun Threshold</td>
77+<td>
78+</td></tr>
79+<tr>
80+<td><span style="color:orange">Flameweaver</span></td>
81+<td>1</td>
82+<td>25% of Physical Damage Converted to Fire Damage
83+<br>50% of Physical Damage as Extra Fire Damage
84+ <br>50% increased Fire Damage
85+ <br>+50% to Fire Resistance
86+<br>+10% to maximum Fire Resistance
87+ <br>80% reduced effect of Scorch
88+<br>Inflicts Fire Exposure on Hit (10%)</td>
89+<td>
90+</td></tr>
91+<tr>
92+<td><span style="color:yellow">Stormweaver</span></td>
93+<td>1</td>
94+<td>25% of Physical Damage Converted to Lightning Damage
95+ <br>50% of Physical Damage as Extra Lightning Damage
96+ <br>50% increased Lightning Damage
97+ <br>+50% to Lightning Resistance
98+ <br>+10% to maximum Lightning Resistance
99+ <br>80% reduced effect of Lightning Ailments
100+ <br>Inflicts Lightning Exposure on Hit (10%)</td>
101+<td>
102+</td></tr>
103+<tr>
104+<td><span style="color:lightblue">Frostweaver</span></td>
105+<td>1</td>
106+<td>25% of Physical Damage Converted to Cold Damage
107+<br>50% of Physical Damage as Extra Cold Damage
108+<br>50% increased Cold Damage
109+<br>+50% to Cold Resistance
110+<br>+10% to maximum Cold Resistance
111+<br>80% reduced effect of Cold Ailments
112+<br>Inflicts Cold Exposure on Hit (10%)</td>
113+<td>
114+</td></tr>
115+<tr>
116+<td><span style="color:olive">Gargantuan</span></td>
117+<td>1</td>
118+<td>20% increased Damage
119+<br>40% increased maximum Life
120+<br>80% increased Area of Effect
121+<br>40% increased Character Size</td>
122+<td>
123+</td></tr>
124+<tr>
125+<td><span style="color:olive">Hasted</span> (magic)</td>
126+<td>6</td>
127+<td>40% increased Movement Speed
128+<br>100% increased Evasion Rating
129+<br>30% increased Attack and Cast Speed
130+<br>Gain Frenzy Charges on Hit</td>
131+<td>
132+</td></tr>
133+<tr>
134+<td><span style="color:olive">Hasted</span> (rare)</td>
135+<td>6</td>
136+<td>40% increased Movement Speed
137+<br>100% increased Evasion Rating
138+<br>30% increased Attack and Cast Speed
139+<br>Gain Frenzy Charges on Hit
140+<br>Nearby Allies have 30% increased Attack and Cast Speed
141+<br>Nearby Allies have 40% increased Movement Speed</td>
142+<td>
143+</td></tr>
144+<tr>
145+<td><span class="prophecy">Chaosweaver</span></td>
146+<td>6</td>
147+<td>25% of Physical Damage Converted to Chaos Damage
148+<br>15% of Non-Chaos Damage as extra Chaos Damage
149+<br>+40% to Chaos Resistance
150+<br>+10% to maximum Chaos Resistance
151+<br>Immune to Wither</td>
152+<td>
153+</td></tr>
154+<tr>
155+<td><span style="color:olive">Arcane Buffer</span> (magic)</td>
156+<td>6</td>
157+<td>50% faster start of Energy Shield Recharge
158+<br>Chaos Damage taken does not bypass Energy Shield
159+<br>When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
160+<br>Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td>
161+<td>
162+</td></tr>
163+<tr>
164+<td><span style="color:olive">Arcane Buffer</span> (rare)</td>
165+<td>6</td>
166+<td>150% faster start of Energy Shield Recharge
167+<br>Chaos Damage taken does not bypass Energy Shield
168+<br>When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
169+<br>Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td>
170+<td>
171+</td></tr>
172+<tr>
173+<td><span style="color:olive">Echoist</span></td>
174+<td>6</td>
175+<td>Skills Repeat two additional times
176+<br>200% increased Attack and Cast Speed
177+<br>Stunned for 1.5 seconds after using a Skill
178+<br>Travel skills repeat in the same direction</sup></td>
179+<td>
180+</td></tr>
181+<tr>
182+<td><span style="color:olive">Sentinel</span></td>
183+<td>6</td>
184+<td>50% chance to Block Attack Damage
185+<br>50% chance to Block Spell Damage
186+<br>+10% to maximum Chance to Block Attack Damage
187+<br>+10% to maximum Chance to Block Spell Damage
188+<br>Monsters take 20% of damage from blocked hits</td>
189+<td>
190+</td></tr>
191+<tr>
192+<td><span style="color:olive">Sentinel</span> (rare)</td>
193+<td>6</td>
194+<td>50% chance to Block Attack Damage
195+<br>50% chance to Block Spell Damage
196+<br>+10% to maximum Chance to Block Attack Damage
197+<br>+10% to maximum Chance to Block Spell Damage
198+<br>Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
199+<br>Monsters take 20% of damage from blocked hits</td>
200+<td>
201+</td></tr>
202+<tr>
203+<td><span style="color:olive">Splinterer</span></td>
204+<td>6</td>
205+<td>Skills fire 4 additional Projectiles
206+<br>30% increased Projectile Damage
207+<br>50% chance to Avoid Projectiles</td>
208+<td>
209+</td></tr>
210+<tr>
211+<td><span style="color:olive">Deadeye</span> (magic)</td>
212+<td>13</td>
213+<td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
214+<br>20% increased Damage
215+<br>60% less Damage taken if you have not been Hit Recently
216+<br>200% increased Evasion Rating if you have been Hit Recently
217+<br>100% increased Accuracy Rating</td>
218+<td>
219+</td></tr>
220+<tr>
221+<td><span style="color:olive">Deadeye</span> (rare)</td>
222+<td>13</td>
223+<td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
224+<br>20% increased Damage
225+<br>60% less Damage taken if you have not been Hit Recently
226+<br>200% increased Evasion Rating if you have been Hit Recently
227+<br>100% increased Accuracy Rating
228+<br>100% increased Critical Strike Chance
229+<br>Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance</td>
230+<td>
231+</td></tr>
232+<tr>
233+<td><span style="color:yellow">Electrocuting</span></td>
234+<td>13</td>
235+<td>Hits always Shock
236+<br>All Damage can Shock
237+<br>25% increased effect of Shock
238+<br>50% increased Shock Duration on Enemies
239+<br>80% reduced effect of Lightning Ailments</td>
240+<td>
241+</td></tr>
242+<tr>
243+<td><span style="color:darkred">Vampiric</span></td>
244+<td>13</td>
245+<td>100% of Damage Leeched as Life
246+<br>Life Leech effects are not removed on Full Life
247+<br>200% increased total Recovery per second from Life Leech
248+<br>25% increased Damage while Leeching
249+<br>Enemies Cannot Leech Life, Mana, or Energy Shield From you</td>
250+<td>
251+</td></tr>
252+<tr>
253+<td><span style="color:olive">Overcharged</span></td>
254+<td>13</td>
255+<td>+1 to Maximum Frenzy, Power and Endurance Charges
256+<br>Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds</td>
257+<td>
258+</td></tr>
259+<tr>
260+<td><span style="color:orange">Flame Strider</span></td>
261+<td>13</td>
262+<td>50% of Physical Damage Converted to Fire Damage
263+<br>25% of Physical Damage as Extra Fire Damage
264+<br>30% increased Fire Damage
265+<br>+40% to Fire Resistance
266+<br>80% reduced effect of Scorch
267+<br>Ignite on Hit
268+<br>200% increased Ignite Damage
269+<br>Leaves a Trail of Burning Ground
270+<br>Trigger Inferno Bolt when Hit (0.5s global cooldown)
271+<br>Rare Minions create Flame Beacons on Death</td>
272+<td>
273+</td></tr>
274+<tr>
275+<td><span style="color:orange">Flame Strider</span> (rare)</td>
276+<td>13</td>
277+<td>50% of Physical Damage Converted to Fire Damage
278+<br>25% of Physical Damage as Extra Fire Damage
279+<br>30% increased Fire Damage
280+<br>+40% to Fire Resistance
281+<br>80% reduced effect of Scorch
282+<br>Ignite on Hit
283+<br>200% increased Ignite Damage
284+<br>Leaves a Trail of Burning Ground
285+<br>Rare Minions create Flame Beacons on Death</td>
286+<td>
287+</td></tr>
288+<tr>
289+<td><span style="color:lightblue">Frost Strider</span></td>
290+<td>13</td>
291+<td>50% of Physical Damage Converted to Cold Damage
292+<br>25% of Physical Damage as Extra Cold Damage
293+<br>30% increased Cold Damage
294+<br>+40% to Cold Resistance
295+<br>200% increased Chill Effect
296+<br>80% reduced effect of Cold Ailments
297+<br>Leaves a Trail of Chilled Ground
298+<br>Rare Minions create Frost Beacons on Death</td>
299+<td>
300+</td></tr>
301+<tr>
302+<td><span style="color:lightblue">Frost Strider</span> (rare)</td>
303+<td>13</td>
304+<td>50% of Physical Damage Converted to Cold Damage
305+<br>25% of Physical Damage as Extra Cold Damage
306+<br>30% increased Cold Damage
307+<br>+40% to Cold Resistance
308+<br>200% increased Chill Effect
309+<br>80% reduced effect of Cold Ailments
310+<br>Leaves a Trail of Chilled Ground
311+<br>Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
312+<br>Rare Minions create Frost Beacons on Death</td>
313+<td>
314+</td></tr>
315+<tr>
316+<td><span style="color:yellow">Storm Strider</span></td>
317+<td>13</td>
318+<td>50% of Physical Damage Converted to Lightning Damage
319+<br>25% of Physical Damage as Extra Lightning Damage
320+<br>30% increased Lightning Damage
321+<br>+40% to Lightning Resistance
322+<br>80% reduced effect of Lightning Ailments
323+<br>Leaves a Trail of Shocked Ground
324+<br>Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
325+<br>Rare Minions create Lightning Beacons on Death</td>
326+<td>
327+</td></tr>
328+<tr>
329+<td><span style="color:yellow">Storm Strider</span> (rare)</td>
330+<td>13</td>
331+<td>50% of Physical Damage Converted to Lightning Damage
332+<br>25% of Physical Damage as Extra Lightning Damage
333+<br>30% increased Lightning Damage
334+<br>+40% to Lightning Resistance
335+<br>80% reduced effect of Lightning Ailments
336+<br>Leaves a Trail of Shocked Ground
337+<br>Rare Minions create Lightning Beacons on Death</td>
338+<td>
339+</td></tr>
340+<tr>
341+<td><span style="color:lightblue">Ice Prison</span> (rare)</td>
342+<td>18</td>
343+<td>50% of Physical Damage Converted to Cold Damage
344+<br>25% of Physical Damage as Extra Cold Damage
345+<br>30% increased Cold Damage
346+<br>+40% to Cold Resistance
347+<br>50% reduced effect of Cold Ailments
348+<br>25% additional Physical Damage Reduction
349+<br>Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)</td>
350+<td>
351+</td></tr>
352+<tr>
353+<td><span style="color:lightgreen">Entangler</span></td>
354+<td>18</td>
355+<td>Poison on Hit
356+<br>All damage from Hits can Poison
357+<br>+30% to Chaos Resistance
358+<br>Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
359+<br>Moving will break the Vines over time
360+<br>Travel Skills will break all Vines instantly</td>
361+<td><font _mstmutation="1">Dropped items are converted to jewels</font>
362+</td></tr>
363+<tr>
364+<td><span style="color:lightgreen">Toxic</span> (magic)</td>
365+<td>18</td>
366+<td>Poison on Hit
367+<br>All damage from Hits can Poison
368+<br>30% increased Poison Damage
369+<br>30% increased Poison Duration
370+<br>+40% to Chaos Resistance against Damage over Time
371+<br>50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
372+<br>Toxic Volatiles create Caustic Ground after exploding</td>
373+<td>
374+</td></tr>
375+<tr>
376+<td><span style="color:lightgreen">Toxic</span> (rare)</td>
377+<td>18</td>
378+<td>Poison on Hit
379+<br>All damage from Hits can Poison
380+<br>30% increased Poison Damage
381+<br>30% increased Poison Duration
382+<br>+40% to Chaos Resistance against Damage over Time
383+<br>Creates Toxic Volatiles on death that chases the player, accelerating over time
384+<br>Toxic Volatiles create Caustic Ground after exploding</td>
385+<td>
386+</td></tr>
387+<tr>
388+<td><span style="color:lightgreen">Treant Horde</span></td>
389+<td>18</td>
390+<td>Rare pack minions are replaced with Powerful Spriggans
391+<br>50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster</td>
392+<td>
393+</td></tr>
394+<tr>
395+<td><span style="color:darkred">Bloodletter</span> (magic)</td>
396+<td>18</td>
397+<td>Attacks cause Bleeding
398+<br>50% increased Damage with Bleeding
399+<br>25% increased Bleeding Duration
400+<br>25% reduced Damage taken from Physical Damage over Time
401+<br>30% reduced Movement Speed</td>
402+<td>
403+</td></tr>
404+<tr>
405+<td><span style="color:darkred">Bloodletter</span> (rare)</td>
406+<td>24</td>
407+<td>Attacks cause Bleeding
408+<br>50% increased Damage with Bleeding
409+<br>25% increased Bleeding Duration
410+<br>25% reduced Damage taken from Physical Damage over Time
411+<br>30% reduced Movement Speed
412+<br>Nearby Enemies are Maimed with 30% reduced Movement Speed</td>
413+<td>
414+</td></tr>
415+<tr>
416+<td><span style="color:olive">Bonebreaker</span> (magic)</td>
417+<td>24</td>
418+<td>50% reduced Enemy Stun Threshold
419+<br>25% chance to Double Stun Duration
420+<br>40% reduced Attack and Cast Speed
421+<br>20% increased Character Size
422+<br>100% increased Global Accuracy Rating
423+<br>250% increased Stun Threshold
424+<br>60% increased Global Physical Damage
425+<br>Extra gore</td>
426+<td>
427+</td></tr>
428+<tr>
429+<td><span style="color:olive">Bonebreaker</span> (rare)</td>
430+<td>24</td>
431+<td>Always Stuns Enemies on Hit
432+<br>25% chance to Double Stun Duration
433+<br>30% reduced Attack and Cast Speed
434+<br>20% increased Character Size
435+<br>100% increased Global Accuracy Rating
436+<br>250% increased Stun Threshold
437+<br>40% increased Global Physical Damage
438+<br>Nearby Allies have 40% increased Global Physical Damage
439+<br>Extra gore</td>
440+<td>
441+</td></tr>
442+<tr>
443+<td><span style="color:olive">Juggernaut</span></td>
444+<td>24</td>
445+<td>20% increased Damage
446+<br>+2 to Maximum Endurance Charges
447+<br>Gain 2 Endurance Charges every second if you've been Hit Recently
448+<br>30% increased Area of Effect
449+<br>15% increased Character Size
450+<br>Action Speed cannot be modified to below base value
451+<br>Movement Speed cannot be modified to below base value
452+<br>Cannot be Stunned
453+<br>(note: cannot be found on Blighted Monsters)</td>
454+<td>
455+</td></tr>
456+<tr>
457+<td><span style="color:olive">Soul Conduit</span></td>
458+<td>24</td>
459+<td>Up to 30 nearby monsters are raised to fight again on Death
460+<br>Corpse cannot be destroyed
461+<br>Cannot be Dominated
462+<br>(note: cannot appear on Ritual Monsters)</td>
463+<td>
464+</td></tr>
465+<tr>
466+<td><span style="color:gold">Consecrator</span></td>
467+<td>24</td>
468+<td>Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
469+<br>Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
470+<br>Take 30% reduced Elemental Damage while on Consecrated Ground</td>
471+<td>
472+</td></tr>
473+<tr>
474+<td><span style="color:darkred">Frenzied</span></td>
475+<td>24</td>
476+<td>Every 9 seconds become Frenzied for 5 seconds
477+<br>40% increased Damage while Frenzied
478+<br>25% increased Action Speed while Frenzied
479+<br>50% reduced Damage Taken while Frenzied</td>
480+<td>
481+</td></tr>
482+<tr>
483+<td><span style="color:olive">Assassin</span> (magic)</td>
484+<td>24</td>
485+<td>All hits are Critical Strikes
486+<br>Blind on Hit
487+<br>100% increased Blind Effect
488+<br>70% reduced Extra Damage from Critical Strikes</td>
489+<td>
490+</td></tr>
491+<tr>
492+<td><span style="color:olive">Assassin</span> (rare)</td>
493+<td>24</td>
494+<td>All hits are Critical Strikes
495+<br>Blind on Hit
496+<br>100% increased Blind Effect
497+<br>70% reduced Extra Damage from Critical Strikes
498+<br>Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)</td>
499+<td>
500+</td></tr>
501+<tr>
502+<td><span style="color:olive">Necromancer</span></td>
503+<td>24</td>
504+<td>Rare Minions have 40% increased Damage
505+<br>Rare Minions have 150% increased maximum Life
506+<br>30% increased maximum Life
507+<br>10% of Non-Chaos Damage as extra Chaos Damage
508+<br>Summons Skeletons and Zombies</td>
509+<td>Dropped Quality items converted to 20x Quality Currency
510+</td></tr>
511+<tr>
512+<td><span class="prophecy">Hexer</span></td>
513+<td>24</td>
514+<td>Hexproof
515+<br>Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability</td>
516+<td>
517+</td></tr>
518+<tr>
519+<td><span style="color:olive">Mirror Image</span> (rare)</td>
520+<td>24</td>
521+<td>Periodically creates several clones (8 second cooldown)
522+<br>Clones disappear after 5 seconds and do not drop items or grant experience
523+<br>Clones do not inherit mods from the original monster
524+<br>(note: cannot appear on Ritual Monsters)</td>
525+<td>Dropped items are duplicated
526+</td></tr>
527+<tr>
528+<td><span style="color:olive">Spirit Walkers</span> (magic)</td>
529+<td>24</td>
530+<td>Pack spawns with apparitions of each monster
531+<br>Monster gives 175% reduced Experience on death (Hidden)
532+<br>350% reduced Quantity of Items dropped by this Monster (Hidden)</td>
533+<td>
534+</td></tr>
535+<tr>
536+<td><span style="color:olive">Union of Souls</span> (magic)</td>
537+<td>24</td>
538+<td>30% increased maximum Life
539+<br>20% increased Area of Effect
540+<br>15% increased Character Size
541+<br>Pack monsters gain 10% increased Character Size on death
542+<br>Pack monsters gain 40% increased Maximum Life on death</td>
543+<td>
544+</td></tr>
545+<tr>
546+<td><span style="color:yellow">Storm Herald</span></td>
547+<td>24</td>
548+<td>50% of Physical Damage Converted to Lightning Damage
549+<br>25% of Physical Damage as Extra Lightning Damage
550+<br>30% increased Lightning Damage
551+<br>+40% to Lightning Resistance
552+<br>50% reduced effect of Lightning Ailments
553+<br>Casts Lightning Storms targeting Enemies</td>
554+<td>
555+</td></tr>
556+<tr>
557+<td><span style="color:olive">Prismatic</span> (magic)</td>
558+<td>24</td>
559+<td>Hits always Ignite
560+<br>Hits always Shock
561+<br>All Damage can Ignite
562+<br>All Damage can Shock
563+<br>All Damage with Hits can Chill
564+<br>+50% to all Elemental Resistances
565+<br>60% of Physical Damage as Extra Damage of a random Element</td>
566+<td>
567+</td></tr>
568+<tr>
569+<td><span style="color:olive">Bombardier</span></td>
570+<td>34</td>
571+<td>Skills fire 2 additional Projectiles
572+<br>Skills Chain 2 additional times
573+<br>Projectiles have 20% chance to be able to Chain when colliding with terrain
574+<br>Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
575+<br>Periodically Fires a Nova of Fire Mortars (6 second cooldown)</td>
576+<td>
577+</td></tr>
578+<tr>
579+<td><span style="color:olive">Malediction</span></td>
580+<td>34</td>
581+<td>Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed</td>
582+<td>
583+</td></tr>
584+<tr>
585+<td><span style="color:olive">Rejuvenating</span></td>
586+<td>34</td>
587+<td>Regenerate 2% of Life per second
588+<br>20% increased maximum Life
589+<br>Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
590+<br>Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
591+<br>Healing Nova does not affect itself
592+<br>Healing Nova cannot be used if the Monster with this modifier is on full life</td>
593+<td>
594+</td></tr>
595+<tr>
596+<td><span class="craftingphysical">Executioner</span></td>
597+<td>34</td>
598+<td>15% Damage with Hits per 10% missing Enemy Life
599+ Immune to Culling Strike
600+ Nearby Enemies cannot Recover Life or Energy Shield to above 50%</td>
601+<td>
602+</td></tr>
603+<tr>
604+<td><span style="color:olive">Temporal Bubble</span></td>
605+<td>34</td>
606+<td>Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
607+<br>Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower</td>
608+<td>Dropped items are fully linked
609+</td></tr>
610+<tr>
611+<td><span style="color:olive">Soul Eater</span></td>
612+<td>34</td>
613+<td>Gains Souls when nearby allies die
614+<br>Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
615+<br>Each Soul grants 1% increased Character Size
616+<br>Summons a Shackled Phantasm monster every 4 seconds</td>
617+<td>Dropped items are fully linked
618+</td></tr>
619+<tr>
620+<td><span style="color:orange">Corpse Detonator</span> (rare)</td>
621+<td>34</td>
622+<td>+40% to Fire Resistance
623+<br>Creates Corpses nearby (10 second cooldown)
624+<br>Ignites nearby Corpses, detonating them after a short duration</td>
625+<td>Dropped items are converted to Rings
626+</td></tr>
627+<tr>
628+<td><span style="color:orange">Magma Barrier</span></td>
629+<td>34</td>
630+<td>50% of Physical Damage Converted to Fire Damage
631+<br>25% of Physical Damage as Extra Fire Damage
632+<br>30% increased Fire Damage
633+<br>+40% to Fire Resistance
634+<br>25% additional Physical Damage Reduction
635+<br>Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
636+<br>When the Magma Barrier is depleted it explodes for massive Fire Damage
637+<br>Barrier returns 10 seconds after exploding
638+<br>Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)</td>
639+<td>Dropped items have maximum sockets
640+</td></tr>
641+<tr>
642+<td><span style="color:orange">Incendiary</span></td>
643+<td>34</td>
644+<td>Hits always Ignite
645+<br>All Damage can Ignite
646+<br>25% increased Ignite Duration
647+<br>100% increased Ignite Damage
648+<br>+50% to Fire Resistance
649+<br>60% less Duration of Ignites on Self</td>
650+<td>
651+</td></tr>
652+<tr>
653+<td><span class="prophecy">Crystal-skinned</span></td>
654+<td>34</td>
655+<td>+50% to all Elemental Resistances
656+<br>40% of Physical Damage as Extra Damage of a random Element
657+<br>Fires crystals under Players when they hit you (0.2 second cooldown)
658+<br>Crystals deal no damage and despawn after 12 seconds
659+<br>Crystals charge up and explode on death, dealing Cold damage</td>
660+<td>Dropped items are converted to Gems
661+</td></tr>
662+<tr>
663+<td><span style="color:yellow">Mana Siphoner</span></td>
664+<td>34</td>
665+<td>50% of Physical Damage Converted to Lightning Damage
666+<br>25% of Physical Damage as Extra Lightning Damage
667+<br>30% increased Lightning Damage
668+<br>+40% to Lightning Resistance
669+<br>50% reduced effect of Lightning Ailments
670+<br>Surrounded by a Mana Siphoning Ring Aura
671+<br>Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
672+<br>Enemies standing inside the Ring are not affected by the Aura</td>
673+<td>Dropped items are converted to Amulets
674+</td></tr>
675+<tr>
676+<td><span style="color:yellow">Heralding Minions</span> (rare)</td>
677+<td>34</td>
678+<td>Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
679+<br>Totems can use Lightning Warp
680+<br>Totems despawn on death</td>
681+<td>
682+</td></tr>
683+<tr>
684+<td><span style="color:yellow">Heralds of the Obelisk</span> (magic)</td>
685+<td>34</td>
686+<td>Minions spawn Invulnerable Totems on death that cast various Lightning spells
687+<br>Totems despawn on death</td>
688+<td>
689+</td></tr>
690+<tr>
691+<td><span style="color:gold">Benevolent Guardian</span></td>
692+<td>34</td>
693+<td>Applies an Immunity buff to nearby allies for a short duration
694+<br>Immunity buff is removed on death
695+<br>Allies with Immunity cannot gain Immunity
696+<br>30% chance to Block Attack Damage
697+<br>30% chance to Block Spell Damage
698+<br>Monsters take 20% of damage from blocked hits</td>
699+<td>
700+</td></tr>
701+<tr>
702+<td><span class="craftingphysical">Final Gasp</span></td>
703+<td>34</td>
704+<td>Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
705+<br>Corpse cannot be destroyed
706+<br>Cannot be Dominated
707+<br>(note: cannot appear on Ritual Monsters)</td>
708+<td>
709+</td></tr>
710+<tr>
711+<td><span style="color:darkred">Berserker</span></td>
712+<td>39</td>
713+<td>Gains Increased Damage with life lost up to 40% at zero life
714+<br>Gains Increased Movement Speed with life lost up to 40% at zero life
715+<br>Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
716+<br>Gains reduced Damage Taken with life lost up to 30% at zero life
717+<br>Gains increased Character Size with life lost up to 50% at zero life
718+<br>Immune to Culling Strike</td>
719+<td>
720+</td></tr>
721+<tr>
722+<td><span style="color:olive">Prismatic</span> (rare)</td>
723+<td>46</td>
724+<td>Hits always Ignite
725+<br>Hits always Shock
726+<br>All Damage can Ignite
727+<br>All Damage can Shock
728+<br>All Damage with Hits can Chill
729+<br>+50% to all Elemental Resistances
730+<br>60% of Physical Damage as Extra Damage of a random Element
731+<br>Nearby allies have +50% to all Elemental Resistances</td>
732+<td>
733+</td></tr>
734+<tr>
735+<td><span style="color:olive">Drought Bringer</span></td>
736+<td>46</td>
737+<td>Regenerate 1.5% of Life per second
738+<br>Removes a Power, Frenzy or Endurance charges on Hit
739+<br>Nearby Enemies' Flasks lose 6 Charges every 3 seconds
740+<br>Nearby Enemies cannot gain Flask Charges</td>
741+<td>Dropped items are converted to Utility Flasks
742+</td></tr>
743+<tr>
744+<td><span style="color:darkred">Corrupter</span></td>
745+<td>46</td>
746+<td>Inflicts Corrupted Blood on Hit
747+<br>Inflicts Corrupted Blood when Hit
748+<br>Corrupted Blood lasts for 4 seconds</td>
749+<td><font _mstmutation="1">Dropped items are <span class="tc -corrupted" _mstmutation="1">corrupted</span></font>
750+</td></tr>
751+<tr>
752+<td><span style="color:olive">Empowered Elements</span></td>
753+<td>46</td>
754+<td>Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
755+<br>While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
756+<br>Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
757+<br>Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
758+<br>Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
759+<br>Physical Affinity grants 60% increased Physical Damage
760+<br>Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage</td>
761+<td><font _mstmutation="1">Dropped items are Fractured</font>
762+</td></tr>
763+<tr>
764+<td><span class="prophecy">Effigy</span></td>
765+<td>46</td>
766+<td>Summons an Effigy of a targeted player at the player's location (10 second cooldown)
767+<br>Effigy links to the target player
768+<br>Effigy is immune to damage for 2 seconds after linking to a player
769+<br>While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
770+<br>Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
771+<br>Running away from the Effigy will sever the link between itself and the player</td>
772+<td>Dropped items have all White Sockets
773+</td></tr>
774+<tr>
775+<td><span style="color:olive">Empowering Minions</span></td>
776+<td>60</td>
777+<td>Rare Minions have 30% increased Damage
778+<br>Rare Minions have 100% increased maximum Life
779+<br>Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)</td>
780+<td>Dropped items have maximum sockets
781+</td></tr>
782+<tr>
783+<td><span style="color:lightblue">Permafrost</span></td>
784+<td>68</td>
785+<td>35% chance to Freeze on Hit
786+<br>All damage can Freeze
787+<br>25% increased Freeze Duration
788+<br>80% reduced effect of Cold Ailments
789+<br>Creates areas of Vortex ground</td>
790+<td>
791+</td></tr>
792+<tr>
793+<td><span style="color:lightblue">Trickster</span></td>
794+<td>68</td>
795+<td><font _mstmutation="1">+100% chance to Suppress Spell Damage
796+<br>Prevent +10% of Suppressed Spell Damage
797+<br>50% less Damage Over Time Taken
798+<br>Non-Damaging Ailments Reflection
799+<br>Every 8 seconds Flee for 4 seconds
800+<br>While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
801+<br>While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
802+<br>While not fleeing take 50% less damage over time
803+<br>(note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters</font>)</td>
804+<td>
805+</td></tr>
806+<tr>
807+<td><span style="color:gold">Opulent</span></td>
808+<td>68</td>
809+<td>5000% increased Quantity of Items Dropped
810+<br>20000% increased Rarity of Items Dropped
811+<br>Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
812+<br>Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
813+<br>(note: cannot appear on Ritual Monsters)</td>
814+<td>
815+</td></tr>
816+<tr>
817+<td><span class="kitava-touched">Lunaris-touched</span></td>
818+<td>73</td>
819+<td>50% increased Damage
820+<br>+60% to Cold Resistance
821+<br>10% additional Physical Damage Reduction
822+<br>Spawns apparitions of Lunaris which use their skills</td>
823+<td>Dropped items are converted to currency based on Rarity
824+</td></tr>
825+<tr>
826+<td><span class="kitava-touched">Solaris-touched</span></td>
827+<td>73</td>
828+<td>50% increased Damage
829+<br>+60% to Fire Resistance
830+<br>10% additional Physical Damage Reduction
831+<br>Spawns apparitions of Solaris which use their skills</td>
832+<td>Dropped items are converted to currency based on Rarity
833+</td></tr>
834+<tr>
835+<td><span class="kitava-touched">Arakaali-touched</span></td>
836+<td>73</td>
837+<td>50% increased Damage
838+<br>+50% to Chaos Resistance
839+<br>10% additional Physical Damage Reduction
840+<br>Spawns apparitions of Arakaali which use their skills</td>
841+<td><font _mstmutation="1">Dropped items are converted to divination cards</font>
842+</td></tr>
843+<tr>
844+<td><span class="kitava-touched">Brine King-touched</span></td>
845+<td>73</td>
846+<td>50% increased Damage
847+<br>+60% to Cold Resistance
848+<br>20% additional Physical Damage Reduction
849+<br>Spawns apparitions of the Bring King which use their skills</td>
850+<td><font _mstmutation="1">Dropped items are converted to divination cards</font>
851+</td></tr>
852+<tr>
853+<td><span class="kitava-touched">Tukohama-touched</span></td>
854+<td>73</td>
855+<td>50% increased Damage
856+<br>+60% to Fire Resistance
857+<br>20% additional Physical Damage Reduction
858+<br>Spawns apparitions of Tukohama which use their skills</td>
859+<td><font _mstmutation="1">Dropped items are converted to maps</font>
860+</td></tr>
861+<tr>
862+<td><span class="kitava-touched">Abberath-touched</span></td>
863+<td>73</td>
864+<td>50% increased Damage
865+<br>+60% to Fire Resistance
866+<br>15% additional Physical Damage Reduction
867+<br>Spawns apparitions of Abberath which use their skills</td>
868+<td><font _mstmutation="1">Dropped items are converted to maps</font>
869+</td></tr>
870+<tr>
871+<td><span class="kitava-touched">Shakari-touched</span></td>
872+<td>73</td>
873+<td>50% increased Damage
874+<br>+50% to Chaos Resistance
875+<br>10% additional Physical Damage Reduction
876+<br>Spawns apparitions of Shakari which use their skills</td>
877+<td>Dropped items are converted to currency based on Rarity
878+</td></tr>
879+<tr>
880+<td><span class="kitava-touched">Innocence-touched</span></td>
881+<td>77</td>
882+<td>50% increased Damage
883+<br>+40% to all Elemental Resistances
884+<br>15% additional Physical Damage Reduction
885+<br>Spawns apparitions of Innocence which use their skills</td>
886+<td>Dropped items are converted to scarabs based on Rarity
887+</td></tr>
888+<tr>
889+<td><span class="kitava-touched">Kitava-touched</span></td>
890+<td>77</td>
891+<td>50% increased Damage
892+<br>+30% to all Elemental Resistances
893+<br>25% additional Physical Damage Reduction
894+<br>Spawns apparitions of Kitava which use their skills</td>
895+<td>Drops are one rarity tier higher (e.g. <span class="tc -magic">magic</span> becomes <span class="tc -rare">rare</span>, <span class="tc -rare">rare</span> becomes <span class="tc -unique">unique</span>, etc)
896+</td></tr></tbody><tfoot></tfoot></table>
41897