Archnemesis

Old: Yueren 2022-09-12 11:45:14

New: Yueren 2022-08-23 18:20:14

OldNewDifferences
1-# 宿敵
1+# Archnemesis
2+We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
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3-我們重審稀有和魔法怪物對流亡黯道的作用,包括魔法和稀有怪物的數量,他們的難度和擊敗他們所獲得的獎勵。
4+Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
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5-原的聯盟機制通過產生大量的稀有怪物來提高難度。有些情況下,聯盟機制產生的稀有怪物數量是基礎的 8 倍。現在因為我們有更多的詞綴可以提高一個事件的難度,我們並不需要這麼多的稀有怪來提高機制的難度。我們重新平衡所有機制產生的稀有怪物數量,有些聯盟內容的稀有怪數量銳減。流亡者應該不會再碰到螢幕上有幾十隻稀有怪物的情況。再適當的情況下,我們平衡獎勵作為補償。
6+In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
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7-另外,宿敵怪物的獎勵也被重新檢視。詞綴的數量直接影響物品掉落加成,第三和第四條的詞綴也會有新的獎勵轉換系統,和前兩條詞綴的物品掉落稀有度和數量疊加。
8+Details:
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9-細節:
10+* Lowered the number of Rare and Magic Monsters encountered through various League encounters.
11+* Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
12+* Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
13+* Assembled Metamorphs no longer summon minions at various life thresholds.
14+* The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
15+* The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
16+* The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
17+* The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
18+* The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
19+* During the campaign, Rare Monsters you encounter will only have one or two modifiers.
20+* In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
21+* Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
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11-* 減少各種事件產生的魔法怪物和稀有怪物數量。
12-* 減少聖殿、寒頂之巔和皇家花園頭目事件產生的稀有怪數量。
13-* 減少多里亞尼的機械迷城、懦者的試驗產生的稀有和魔法怪物數量。
14-* 災魘體不再在各種生命門檻時召喚召喚物。
15-* 祭壇獻祭稀有怪物的貢禮數量提高。
16-* 免疫反應輿圖核心天賦現在導致凋落事件產生50% 更多非傳奇怪物(原 100%),導致凋落怪物出現的速度提高 100%(原 150%)。
17-* 深淵大軍輿圖核心天賦現在導致地圖裡的深淵產生的怪物數量提高 50% (原 100%)。
18-* 不可描述侵犯輿圖核心天賦不再使你地圖裡的神諭產生 60% 更多召喚物。
19-* 血肉裂痕現在使區域裡的裂痕範圍提高 20%(原 30%)怪物密度提高 20%(原 30%)。
20-* 章節遇到的稀有怪物只會有 1-2 條詞綴。
21-* 輿圖不會再出現只有 1 條詞綴的稀有怪物,稀有怪物大多時 2-3 詞綴的,並有機率遇見 4 詞綴的稀有怪物。
22-* 部分強大的怪物詞綴現在使用我們的全新的獎勵轉換系統。比如說,如果你擊敗一個擁有腐化者詞綴的怪物,他所有的掉落將會是已汙染的。日耀之觸的怪物會把所有掉落變成地圖。奇塔弗之觸會使獎勵稀有度升高一級,魔法變稀有,稀有變傳奇等等。如果你幸運的話,如果糾纏者是第三條詞綴,齊塔弗之觸是第四條詞綴,這個稀有怪物本身就具有極高的稀有度和掉落數量,會導致他的獎勵轉換為珠寶,然後升級稀有度等級,掉落大量的傳奇珠寶。獎勵轉換機制完全配合你的物品掉落數量,和物品掉落稀有度值。
23-* 黑暗谷輿圖核心天賦被移除。意識流取代它的位置。
24-
23+The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
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26-魔法怪物的詞綴池雖然被限制,但是他們仍然會製造地面效果和靈體火球。這些對玩家的威脅因為魔法怪物數量遠遠高於稀有怪有時候會讓流亡者措不及防。
25+Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
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28-我們調整能夠出現在魔法怪物上的詞綴,使他們的詞綴更加屬性化。副本裡相似或一樣的魔法怪會有同樣的詞綴而不是每個都重骰一次。
27+We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
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30-
29+Details:
30+* The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
31+* The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
32+* Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
33+* Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
34+* Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
35+* Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
36+* Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
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32-細節:
38+The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
39+* Evocationist has been renamed to Prismatic.
40+* Dynamo has been renamed to Electrocuting.
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34-* 以下詞綴不會出現在不屬於魔法怪物群的魔法怪物身上:奉獻使徒、炎行者、霜行者和風行者。
35-* 陰屍爆破、鏡像幻影和冰牢詞綴不會再出現在魔法怪物上。
36-* 擁有風行者的魔法怪物不會在被擊中時觸發閃電幻影。
37-* 擁有炎行者詞綴的怪物不會在被擊中時釋放烈焰彈。
38-* 擁有霜行者詞綴的魔法怪物不會在被擊中時釋放寒霜彈。
39-* 擁有哨兵詞綴的魔法怪物不會在被擊中時延遲清算技能。
40-* 擁有刺客詞綴的魔法怪物不會再傳送到遠方敵人的位置並且製造煙霧。
42+Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
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42-以下的宿敵詞綴被改名字:
44+Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
4345
44-* 呼喚師改為多彩。
45-* 湧動改為電刑。
46-
46+Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
4747
48-
48+Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.
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50-問題:有格擋率的怪物格擋時會承受少量傷害而不是格擋所有的傷害。但是宿敵詞綴有機率格擋 100% 傷害。
50+Details:
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52-解決方法:擁有哨兵或仁慈的守護者的怪物格擋時承受 20% 傷害。
52+* The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
53+
5354
5455 <table>
5556 <thead><tr>
56-<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">名字</th>
57-<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">等級</th>
58-<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">描述</th>
59-<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">獎勵</th>
60-</tr></thead><tbody>
57+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
58+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lvl.</abbr></th>
59+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect(s)</th>
60+<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reward
61+</th></tr></thead><tbody>
6162 <style>
62-.touched {
63+.kitava-touched {
6364 color: #ffd500;
6465 text-shadow: -1px -1px 0 #d20000, 1px -1px 0 #d20000, -1px 1px 0 #d20000, 1px 1px 0 #d20000;
6566 font-weight: bold;
6768 }
6869 </style>
6970 <tr>
70-<td><span style="color:silver">鑄鋼<br>Steel-infused</span></td>
71+<td><span style="color:silver">Steel-infused</span></td>
7172 <td>1</td>
72-<td>鎮壓 10% 物理傷害減免
73-<br>增加 40% 全域物理傷害
74-<br>30% 額外物理傷害減免
75-<br>增加 250% 暈眩門檻</td>
73+<td>Overwhelm 10% Physical Damage Reduction
74+<br>40% increased Physical Damage
75+<br>50% additional Physical Damage Reduction
76+<br>250% increased Stun Threshold</td>
7677 <td>
7778 </td></tr>
7879 <tr>
79-<td><span style="color:orange">烈焰編織<br>Flameweaver</span></td>
80+<td><span style="color:orange">Flameweaver</span></td>
8081 <td>1</td>
81-<td>25% 物理傷害轉換為火焰傷害
82-<br>獲得 50% 物理傷害的額外火焰傷害
83- <br>增加 50% 火焰傷害
84- <br>+50% 火焰抗性
85- <br>減少 40% 焦灼效果
86-<br>擊中時造成火焰曝曬 (10%)</td>
82+<td>25% of Physical Damage Converted to Fire Damage
83+<br>50% of Physical Damage as Extra Fire Damage
84+ <br>50% increased Fire Damage
85+ <br>+50% to Fire Resistance
86+<br>+10% to maximum Fire Resistance
87+ <br>80% reduced effect of Scorch
88+<br>Inflicts Fire Exposure on Hit (10%)</td>
8789 <td>
8890 </td></tr>
8991 <tr>
90-<td><span style="color:yellow">風暴編織<br>Stormweaver</span></td>
92+<td><span style="color:yellow">Stormweaver</span></td>
9193 <td>1</td>
92-<td>25% 物理傷害轉換為閃電傷害
93-<br>獲得 50% 物理傷害的額外閃電傷害
94-<br>增加 50% 閃電傷害
95-<br>+50% 閃電抗性
96-<br>減少 50% 閃電異常狀態效果
97-<br>擊中時造成閃電曝曬 (10%)</td>
94+<td>25% of Physical Damage Converted to Lightning Damage
95+ <br>50% of Physical Damage as Extra Lightning Damage
96+ <br>50% increased Lightning Damage
97+ <br>+50% to Lightning Resistance
98+ <br>+10% to maximum Lightning Resistance
99+ <br>80% reduced effect of Lightning Ailments
100+ <br>Inflicts Lightning Exposure on Hit (10%)</td>
98101 <td>
99102 </td></tr>
100103 <tr>
101-<td><span style="color:lightblue">冰霜編織<br>Frostweaver</span></td>
104+<td><span style="color:lightblue">Frostweaver</span></td>
102105 <td>1</td>
103-<td>25% 物理傷害轉換為冰冷傷害
104-<br>獲得 50% 物理傷害的額外冰冷傷害
105-<br>增加 50% 冰冷傷害
106-<br>+50% 冰冷抗性
107-<br>減少 50% 冰冷異常狀態效果
108-<br>擊中時造成冰冷曝曬 (10%)</td>
106+<td>25% of Physical Damage Converted to Cold Damage
107+<br>50% of Physical Damage as Extra Cold Damage
108+<br>50% increased Cold Damage
109+<br>+50% to Cold Resistance
110+<br>+10% to maximum Cold Resistance
111+<br>80% reduced effect of Cold Ailments
112+<br>Inflicts Cold Exposure on Hit (10%)</td>
109113 <td>
110114 </td></tr>
111115 <tr>
112-<td><span style="color:olive">龐然大物<br>Gargantuan</span></td>
116+<td><span style="color:olive">Gargantuan</span></td>
113117 <td>1</td>
114-<td>增加 20% 傷害
115-<br>增加 40% 最大生命
116-<br>增加 80% 範圍效果
117-<br>增加 40% 角色體型</td>
118+<td>20% increased Damage
119+<br>40% increased maximum Life
120+<br>80% increased Area of Effect
121+<br>40% increased Character Size</td>
118122 <td>
119123 </td></tr>
120124 <tr>
121-<td><span style="color:olive">急速<br>Hasted</span><br> (<span class="magic">魔法</span>)</td>
125+<td><span style="color:olive">Hasted</span> (magic)</td>
122126 <td>6</td>
123-<td>增加 40% 移動速度
124-<br>增加 100% 閃避值
125-<br>增加 30% 攻擊速度和施放速度
126-<br>擊中獲得狂怒球</td>
127+<td>40% increased Movement Speed
128+<br>100% increased Evasion Rating
129+<br>30% increased Attack and Cast Speed
130+<br>Gain Frenzy Charges on Hit</td>
127131 <td>
128132 </td></tr>
129133 <tr>
130-<td><span style="color:olive">急速<br>Hasted</span><br> (<span class="rare">稀有</span>)</td>
134+<td><span style="color:olive">Hasted</span> (rare)</td>
131135 <td>6</td>
132-<td>增加 40% 移動速度
133-<br>增加 100% 閃避值
134-<br>增加 30% 攻擊速度和施放速度
135-<br>擊中獲得狂怒球
136-<br>附近友方增加 30% 攻擊速度和施放速度
137-<br>附近友方增加 40% 移動速度</td>
136+<td>40% increased Movement Speed
137+<br>100% increased Evasion Rating
138+<br>30% increased Attack and Cast Speed
139+<br>Gain Frenzy Charges on Hit
140+<br>Nearby Allies have 30% increased Attack and Cast Speed
141+<br>Nearby Allies have 40% increased Movement Speed</td>
138142 <td>
139143 </td></tr>
140144 <tr>
141-<td><span class="prophecy">混沌編織<br>Chaosweaver</span></td>
145+<td><span class="prophecy">Chaosweaver</span></td>
142146 <td>6</td>
143-<td>25% 物理傷害轉換為混沌傷害
144-<br>獲得等同 15% 非混沌傷害的額外混沌傷害
145-<br>+40% 混沌抗性
146-<br>減少 60% 自身的凋零持續時間</td>
147+<td>25% of Physical Damage Converted to Chaos Damage
148+<br>15% of Non-Chaos Damage as extra Chaos Damage
149+<br>+40% to Chaos Resistance
150+<br>+10% to maximum Chaos Resistance
151+<br>Immune to Wither</td>
147152 <td>
148153 </td></tr>
149154 <tr>
150-<td><span style="color:olive">奧術緩衝<br>Arcane Buffer</span><br> (<span class="magic">魔法</span>)</td>
155+<td><span style="color:olive">Arcane Buffer</span> (magic)</td>
151156 <td>6</td>
152-<td>比平常快 50% 開始充能能量護盾
153-<br>承受的混沌傷害不會無視能量護盾
154-<br>當能量護盾耗盡時,觸發一個微弱的新星,擊退並短暫擊暈敵人(玩家冷卻時間為 2.5 秒)
155-<br>附近友方獲得 40% 最大生命的額外最大能量護盾</td>
157+<td>50% faster start of Energy Shield Recharge
158+<br>Chaos Damage taken does not bypass Energy Shield
159+<br>When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
160+<br>Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td>
156161 <td>
157162 </td></tr>
158163 <tr>
159-<td><span style="color:olive">奧術緩衝<br>Arcane Buffer</span><br> (<span class="rare">稀有</span>)</td>
164+<td><span style="color:olive">Arcane Buffer</span> (rare)</td>
160165 <td>6</td>
161-<td>比平常快 150% 開始充能能量護盾
162-<br>承受的混沌傷害不會無視能量護盾
163-<br>當能量護盾耗盡時,觸發一個微弱的新星,擊退並短暫擊暈敵人(玩家冷卻時間為 2.5 秒)
164-<br>附近友方獲得 40% 最大生命的額外最大能量護盾</td>
166+<td>150% faster start of Energy Shield Recharge
167+<br>Chaos Damage taken does not bypass Energy Shield
168+<br>When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
169+<br>Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield</td>
165170 <td>
166171 </td></tr>
167172 <tr>
168-<td><span style="color:olive">回聲者<br>Echoist</span></td>
173+<td><span style="color:olive">Echoist</span></td>
169174 <td>6</td>
170-<td>技能重複額外 2 次
171-<br>增加 200% 攻擊速度和施放速度
172-<br>使用技能後眩暈 1.5 秒
173-<br>快行技能朝同方向重複</sup></td>
175+<td>Skills Repeat two additional times
176+<br>200% increased Attack and Cast Speed
177+<br>Stunned for 1.5 seconds after using a Skill
178+<br>Travel skills repeat in the same direction</sup></td>
174179 <td>
175180 </td></tr>
176181 <tr>
177-<td><span style="color:olive">哨兵<br>Sentinel</span></td>
182+<td><span style="color:olive">Sentinel</span></td>
178183 <td>6</td>
179-<td>50% 攻擊傷害格擋率
180-<br>50% 法術傷害格擋率
181-<br>怪物承受 20% 來自格擋擊中的傷害</td>
184+<td>50% chance to Block Attack Damage
185+<br>50% chance to Block Spell Damage
186+<br>+10% to maximum Chance to Block Attack Damage
187+<br>+10% to maximum Chance to Block Spell Damage
188+<br>Monsters take 20% of damage from blocked hits</td>
182189 <td>
183190 </td></tr>
184191 <tr>
185-<td><span style="color:olive">哨兵<br>Sentinel</span><br> (<span class="rare">稀有</span>)</td>
192+<td><span style="color:olive">Sentinel</span> (rare)</td>
186193 <td>6</td>
187-<td>50% 攻擊傷害格擋率
188-<br>50% 法術傷害格擋率
189-<br>被擊中時觸發延遲[[清算]](1.5 秒冷卻時間)
190-<br>怪物承受 20% 來自格擋擊中的傷害</td>
194+<td>50% chance to Block Attack Damage
195+<br>50% chance to Block Spell Damage
196+<br>+10% to maximum Chance to Block Attack Damage
197+<br>+10% to maximum Chance to Block Spell Damage
198+<br>Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
199+<br>Monsters take 20% of damage from blocked hits</td>
191200 <td>
192201 </td></tr>
193202 <tr>
194-<td><span style="color:olive">分裂者<br>Splinterer</span></td>
203+<td><span style="color:olive">Splinterer</span></td>
195204 <td>6</td>
196-<td>技能發射 4 個額外投射物
197-<br>增加 30% 投射物傷害
198-<br>30% 機率避免投射物</td>
205+<td>Skills fire 4 additional Projectiles
206+<br>30% increased Projectile Damage
207+<br>50% chance to Avoid Projectiles</td>
199208 <td>
200209 </td></tr>
201210 <tr>
202-<td><span style="color:olive">銳眼<br>Deadeye</span><br> (<span class="magic">魔法</span>)</td>
211+<td><span style="color:olive">Deadeye</span> (magic)</td>
203212 <td>13</td>
204-<td>隨機施加[[Poacher's Mark]]、[[Assassin's Mark]]或[[Warlord's Mark]]
205-<br>增加 20% 傷害
206-<br>增加 100% 命中值</td>
213+<td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
214+<br>20% increased Damage
215+<br>60% less Damage taken if you have not been Hit Recently
216+<br>200% increased Evasion Rating if you have been Hit Recently
217+<br>100% increased Accuracy Rating</td>
207218 <td>
208219 </td></tr>
209220 <tr>
210-<td><span style="color:olive">銳眼<br>Deadeye</span><br> (<span class="rare">稀有</span>)</td>
221+<td><span style="color:olive">Deadeye</span> (rare)</td>
211222 <td>13</td>
212-<td>隨機施加[[Poacher's Mark]]、[[Assassin's Mark]]或[[Warlord's Mark]]
213-<br>增加 20% 傷害
214-<br>增加 100% 命中值
215-<br>增加 100% 暴擊率
216-<br>附近友方增加 100% 命中值和增加 100% 暴擊率</td>
223+<td>Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
224+<br>20% increased Damage
225+<br>60% less Damage taken if you have not been Hit Recently
226+<br>200% increased Evasion Rating if you have been Hit Recently
227+<br>100% increased Accuracy Rating
228+<br>100% increased Critical Strike Chance
229+<br>Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance</td>
217230 <td>
218231 </td></tr>
219232 <tr>
220-<td><span style="color:yellow">電刑<br>Electrocuting</span></td>
233+<td><span style="color:yellow">Electrocuting</span></td>
221234 <td>13</td>
222-<td>你的擊中必定感電
223-<br>所有傷害可以造成感電
224-<br>增加 25% 感電效果
225-<br>增加 50% 敵人感電持續時間
226-<br>減少 80% 閃電異常狀態效果</td>
235+<td>Hits always Shock
236+<br>All Damage can Shock
237+<br>25% increased effect of Shock
238+<br>50% increased Shock Duration on Enemies
239+<br>80% reduced effect of Lightning Ailments</td>
227240 <td>
228241 </td></tr>
229242 <tr>
230-<td><span style="color:darkred">吸血魔<br>Vampiric</span></td>
243+<td><span style="color:darkred">Vampiric</span></td>
231244 <td>13</td>
232-<td>100% 傷害偷取生命
233-<br>當生命滿時,生命偷取效果不會被移除
234-<br>增加 200% 生命偷取的每秒總恢復
235-<br>偷取生命時,增加 25% 傷害
236-<br>敵人無法偷取你的生命和能量護盾</td>
245+<td>100% of Damage Leeched as Life
246+<br>Life Leech effects are not removed on Full Life
247+<br>200% increased total Recovery per second from Life Leech
248+<br>25% increased Damage while Leeching
249+<br>Enemies Cannot Leech Life, Mana, or Energy Shield From you</td>
237250 <td>
238251 </td></tr>
239252 <tr>
240-<td><span style="color:olive">超負荷<br>Overcharged</span></td>
253+<td><span style="color:olive">Overcharged</span></td>
241254 <td>13</td>
242-<td>每 3 秒附加 3 個狂怒球、暴擊球或耐力球,持續 9 秒</td>
255+<td>+1 to Maximum Frenzy, Power and Endurance Charges
256+<br>Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds</td>
243257 <td>
244258 </td></tr>
245259 <tr>
246-<td><span style="color:orange">炎行者<br>Flame Strider</span></td>
260+<td><span style="color:orange">Flame Strider</span></td>
247261 <td>13</td>
248-<td>50% 物理傷害轉換為火焰傷害
249-<br>獲得 25% 物理傷害的額外火焰傷害
250-<br>增加 30% 火焰傷害
251-<br>+40% 火焰抗性
252-<br>降低 50% 焦灼的效果
253-<br>擊中時使目標點燃
254-<br>增加 200% 點燃傷害
255-<br>移動時留下燃燒地面
256-<br>被擊中時觸發[[Inferno Bolt]] (0.5 秒冷卻時間)
257-<br>稀有怪物死亡時會產生火焰信標</td>
262+<td>50% of Physical Damage Converted to Fire Damage
263+<br>25% of Physical Damage as Extra Fire Damage
264+<br>30% increased Fire Damage
265+<br>+40% to Fire Resistance
266+<br>80% reduced effect of Scorch
267+<br>Ignite on Hit
268+<br>200% increased Ignite Damage
269+<br>Leaves a Trail of Burning Ground
270+<br>Trigger Inferno Bolt when Hit (0.5s global cooldown)
271+<br>Rare Minions create Flame Beacons on Death</td>
258272 <td>
259273 </td></tr>
260274 <tr>
261-<td><span style="color:orange">炎行者<br>Flame Strider</span><br> (<span class="rare">稀有</span>)</td>
275+<td><span style="color:orange">Flame Strider</span> (rare)</td>
262276 <td>13</td>
263-<td>50% 物理傷害轉換為火焰傷害
264-<br>獲得 25% 物理傷害的額外火焰傷害
265-<br>增加 30% 火焰傷害
266-<br>+40% 火焰抗性
267-<br>降低 50% 焦灼的效果
268-<br>擊中時使目標點燃
269-<br>增加 200% 點燃傷害
270-<br>移動時留下燃燒地面
271-<br>稀有怪物死亡時會產生火焰信標</td>
277+<td>50% of Physical Damage Converted to Fire Damage
278+<br>25% of Physical Damage as Extra Fire Damage
279+<br>30% increased Fire Damage
280+<br>+40% to Fire Resistance
281+<br>80% reduced effect of Scorch
282+<br>Ignite on Hit
283+<br>200% increased Ignite Damage
284+<br>Leaves a Trail of Burning Ground
285+<br>Rare Minions create Flame Beacons on Death</td>
272286 <td>
273287 </td></tr>
274288 <tr>
275-<td><span style="color:lightblue">霜行者<br>Frost Strider</span></td>
289+<td><span style="color:lightblue">Frost Strider</span></td>
276290 <td>13</td>
277-<td>50% 物理傷害轉換為冰冷傷害
278-<br>獲得 25% 物理傷害的額外冰冷傷害
279-<br>增加 30% 冰冷傷害
280-<br>+40% 冰冷抗性
281-<br>增加 200% 冰緩效果
282-<br>減少 50% 冰冷異常狀態效果
283-<br>移動時留下冰緩地面
284-<br>稀有怪物死亡時會產生冰霜信標</td>
291+<td>50% of Physical Damage Converted to Cold Damage
292+<br>25% of Physical Damage as Extra Cold Damage
293+<br>30% increased Cold Damage
294+<br>+40% to Cold Resistance
295+<br>200% increased Chill Effect
296+<br>80% reduced effect of Cold Ailments
297+<br>Leaves a Trail of Chilled Ground
298+<br>Rare Minions create Frost Beacons on Death</td>
285299 <td>
286300 </td></tr>
287301 <tr>
288-<td><span style="color:lightblue">霜行者<br>Frost Strider</span><br> (<span class="rare">稀有</span>)</td>
302+<td><span style="color:lightblue">Frost Strider</span> (rare)</td>
289303 <td>13</td>
290-<td>50% 物理傷害轉換為冰冷傷害
291-<br>獲得 25% 物理傷害的額外冰冷傷害
292-<br>增加 30% 冰冷傷害
293-<br>+40% 冰冷抗性
294-<br>增加 200% 冰緩效果
295-<br>減少 50% 冰冷異常狀態效果
296-<br>移動時留下冰緩地面
297-<br>被擊中時觸發[[Snow bolt]](1 秒冷卻時間、0.75 秒全域冷卻時間)
298-<br>稀有怪物死亡時會產生冰霜信標</td>
304+<td>50% of Physical Damage Converted to Cold Damage
305+<br>25% of Physical Damage as Extra Cold Damage
306+<br>30% increased Cold Damage
307+<br>+40% to Cold Resistance
308+<br>200% increased Chill Effect
309+<br>80% reduced effect of Cold Ailments
310+<br>Leaves a Trail of Chilled Ground
311+<br>Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
312+<br>Rare Minions create Frost Beacons on Death</td>
299313 <td>
300314 </td></tr>
301315 <tr>
302-<td><span style="color:yellow">風行者<br>Storm Strider</span></td>
316+<td><span style="color:yellow">Storm Strider</span></td>
303317 <td>13</td>
304-<td>50% 物理傷害轉換為閃電傷害
305-<br>獲得 25% 物理傷害的額外閃電傷害
306-<br>增加 30% 閃電傷害
307-<br>+40% 閃電抗性
308-<br>減少 50% 閃電異常狀態效果
309-<br>移動時留下感電地面
310-<br>被擊中時觸發閃電幻影(0.75 秒冷卻時間、2 秒全域冷卻時間)
311-<br>稀有怪物死亡時會產生閃電信標</td>
318+<td>50% of Physical Damage Converted to Lightning Damage
319+<br>25% of Physical Damage as Extra Lightning Damage
320+<br>30% increased Lightning Damage
321+<br>+40% to Lightning Resistance
322+<br>80% reduced effect of Lightning Ailments
323+<br>Leaves a Trail of Shocked Ground
324+<br>Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
325+<br>Rare Minions create Lightning Beacons on Death</td>
312326 <td>
313327 </td></tr>
314328 <tr>
315-<td><span style="color:yellow">風行者<br>Storm Strider</span><br> (<span class="rare">稀有</span>)</td>
329+<td><span style="color:yellow">Storm Strider</span> (rare)</td>
316330 <td>13</td>
317-<td>50% 物理傷害轉換為閃電傷害
318-<br>獲得 25% 物理傷害的額外閃電傷害
319-<br>增加 30% 閃電傷害
320-<br>+40% 閃電抗性
321-<br>減少 50% 閃電異常狀態效果
322-<br>移動時留下感電地面
323-<br>稀有怪物死亡時會產生閃電信標</td>
331+<td>50% of Physical Damage Converted to Lightning Damage
332+<br>25% of Physical Damage as Extra Lightning Damage
333+<br>30% increased Lightning Damage
334+<br>+40% to Lightning Resistance
335+<br>80% reduced effect of Lightning Ailments
336+<br>Leaves a Trail of Shocked Ground
337+<br>Rare Minions create Lightning Beacons on Death</td>
324338 <td>
325339 </td></tr>
326340 <tr>
327-<td><span style="color:lightblue">冰牢<br>Ice Prison</span><br> (<span class="rare">稀有</span>)</td>
341+<td><span style="color:lightblue">Ice Prison</span> (rare)</td>
328342 <td>18</td>
329-<td>50% 物理傷害轉換為冰冷傷害
330-<br>獲得 25% 物理傷害的額外冰冷傷害
331-<br>增加 30% 冰冷傷害
332-<br>+40% 冰冷抗性
333-<br>減少 50% 冰冰冷異常狀態效果
334-<br>20% 額外物理傷害減免
335-<br>週期性地在玩家周圍製造一道寒冰屏障,持續 3 秒(5 秒冷卻時間,5 秒全域冷卻時間)</td>
343+<td>50% of Physical Damage Converted to Cold Damage
344+<br>25% of Physical Damage as Extra Cold Damage
345+<br>30% increased Cold Damage
346+<br>+40% to Cold Resistance
347+<br>50% reduced effect of Cold Ailments
348+<br>25% additional Physical Damage Reduction
349+<br>Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)</td>
336350 <td>
337351 </td></tr>
338352 <tr>
339-<td><span style="color:lightgreen">尾隨魔<br>Entangler</span></td>
353+<td><span style="color:lightgreen">Entangler</span></td>
340354 <td>18</td>
341-<td>擊中時使目標中毒
342-<br>全部來自擊中的傷害可以造成中毒
343-<br>+25% 混沌抗性
344-<br>對敵人施加[[Thorned Vines]],使其減速並受到混沌持續傷害(3 秒冷卻時間,2 秒全域冷卻時間)
345-<br>移動時將隨時間破壞藤蔓
346-<br>快行技能將立即破壞所有藤蔓</td>
347-<td><font _mstmutation="1">掉落的物品轉換為珠寶</font>
355+<td>Poison on Hit
356+<br>All damage from Hits can Poison
357+<br>+30% to Chaos Resistance
358+<br>Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
359+<br>Moving will break the Vines over time
360+<br>Travel Skills will break all Vines instantly</td>
361+<td><font _mstmutation="1">Dropped items are converted to jewels</font>
348362 </td></tr>
349363 <tr>
350-<td><span style="color:lightgreen">毒素<br>Toxic</span><br> (<span class="magic">魔法</span>)</td>
364+<td><span style="color:lightgreen">Toxic</span> (magic)</td>
351365 <td>18</td>
352-<td>擊中時使目標中毒
353-<br>全部來自擊中的傷害可以造成中毒
354-<br>增加 30% 中毒傷害
355-<br>增加 30% 中毒持續時間
356-<br>對持續傷害有 +25% 混沌抗性
357-<br>死亡時有 50% 的機率製造一個劇毒揮發物,追逐玩家,隨著時間加速
358-<br>劇毒揮發物在爆炸後產生腐蝕地面</td>
366+<td>Poison on Hit
367+<br>All damage from Hits can Poison
368+<br>30% increased Poison Damage
369+<br>30% increased Poison Duration
370+<br>+40% to Chaos Resistance against Damage over Time
371+<br>50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
372+<br>Toxic Volatiles create Caustic Ground after exploding</td>
359373 <td>
360374 </td></tr>
361375 <tr>
362-<td><span style="color:lightgreen">毒素<br>Toxic </span><br> (<span class="rare">稀有</span>)</td>
376+<td><span style="color:lightgreen">Toxic</span> (rare)</td>
363377 <td>18</td>
364-<td>擊中時使目標中毒
365-<br>全部來自擊中的傷害可以造成中毒
366-<br>增加 30% 中毒傷害
367-<br>增加 30% 中毒持續時間
368-<br>對持續傷害有 +25% 混沌抗性
369-<br>死亡時有 50% 的機率製造一個劇毒揮發物,追逐玩家,隨著時間加速
370-<br>劇毒揮發物在爆炸後產生腐蝕地面</td>
378+<td>Poison on Hit
379+<br>All damage from Hits can Poison
380+<br>30% increased Poison Damage
381+<br>30% increased Poison Duration
382+<br>+40% to Chaos Resistance against Damage over Time
383+<br>Creates Toxic Volatiles on death that chases the player, accelerating over time
384+<br>Toxic Volatiles create Caustic Ground after exploding</td>
371385 <td>
372386 </td></tr>
373387 <tr>
374-<td><span style="color:lightgreen">樹人部落<br>Treant Horde</span></td>
388+<td><span style="color:lightgreen">Treant Horde</span></td>
375389 <td>18</td>
376-<td>稀有怪的怪群被強大的保衛者取代
377-<br>稀有怪承受的 50% 擊中傷害由怪群扣除</td>
390+<td>Rare pack minions are replaced with Powerful Spriggans
391+<br>50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster</td>
378392 <td>
379393 </td></tr>
380394 <tr>
381-<td><span style="color:darkred">放血者<br>Bloodletter</span><br> (<span class="magic">魔法</span>)</td>
395+<td><span style="color:darkred">Bloodletter</span> (magic)</td>
382396 <td>18</td>
383-<td>攻擊造成流血
384-<br>增加 50% 流血傷害
385-<br>增加 25% 流血持續時間
386-<br>減少 25% 承受物理持續傷害
387-<br>減少 30% 移動速度</td>
397+<td>Attacks cause Bleeding
398+<br>50% increased Damage with Bleeding
399+<br>25% increased Bleeding Duration
400+<br>25% reduced Damage taken from Physical Damage over Time
401+<br>30% reduced Movement Speed</td>
388402 <td>
389403 </td></tr>
390404 <tr>
391-<td><span style="color:darkred">放血者<br>Bloodletter</span><br> (<span class="rare">稀有</span>)</td>
405+<td><span style="color:darkred">Bloodletter</span> (rare)</td>
392406 <td>24</td>
393-<td>攻擊造成流血
394-<br>增加 50% 流血傷害
395-<br>增加 25% 流血持續時間
396-<br>減少 25% 承受物理持續傷害
397-<br>減少 30% 移動速度
398-<br>附近的敵人被癱瘓,減少 30% 移動速度</td>
407+<td>Attacks cause Bleeding
408+<br>50% increased Damage with Bleeding
409+<br>25% increased Bleeding Duration
410+<br>25% reduced Damage taken from Physical Damage over Time
411+<br>30% reduced Movement Speed
412+<br>Nearby Enemies are Maimed with 30% reduced Movement Speed</td>
399413 <td>
400414 </td></tr>
401415 <tr>
402-<td><span style="color:olive">裂骨者<br>Bonebreaker</span><br> (<span class="magic">魔法</span>)</td>
416+<td><span style="color:olive">Bonebreaker</span> (magic)</td>
403417 <td>24</td>
404-<td>減少 50% 敵人暈眩門檻
405-<br>25% 機率使暈眩時間翻倍
406-<br>減少 40% 攻擊與施放速度
407-<br>增加 20% 角色體型
408-<br>增加 100% 全域命中值
409-<br>增加 250% 暈眩門檻
410-<br>增加 60% 全域物理傷害
411-<br>更多鮮血</td>
418+<td>50% reduced Enemy Stun Threshold
419+<br>25% chance to Double Stun Duration
420+<br>40% reduced Attack and Cast Speed
421+<br>20% increased Character Size
422+<br>100% increased Global Accuracy Rating
423+<br>250% increased Stun Threshold
424+<br>60% increased Global Physical Damage
425+<br>Extra gore</td>
412426 <td>
413427 </td></tr>
414428 <tr>
415-<td><span style="color:olive">裂骨者<br>Bonebreaker</span><br> (<span class="rare">稀有</span>)</td>
429+<td><span style="color:olive">Bonebreaker</span> (rare)</td>
416430 <td>24</td>
417-<td>擊中敵人時總是暈眩
418-<br>25% 機率使暈眩時間翻倍
419-<br>減少 30% 攻擊與施放速度
420-<br>增加 20% 角色體型
421-<br>增加 100% 全域命中值
422-<br>增加 250% 暈眩門檻
423-<br>增加 40% 全域物理傷害
424-<br>附近友方增加 40% 全域物理傷害
425-<br>更多鮮血</td>
431+<td>Always Stuns Enemies on Hit
432+<br>25% chance to Double Stun Duration
433+<br>30% reduced Attack and Cast Speed
434+<br>20% increased Character Size
435+<br>100% increased Global Accuracy Rating
436+<br>250% increased Stun Threshold
437+<br>40% increased Global Physical Damage
438+<br>Nearby Allies have 40% increased Global Physical Damage
439+<br>Extra gore</td>
426440 <td>
427441 </td></tr>
428442 <tr>
429-<td><span style="color:olive">勇士<br>Juggernaut</span></td>
443+<td><span style="color:olive">Juggernaut</span></td>
430444 <td>24</td>
431-<td>增加 20% 傷害
432-<br>若你近期被擊中,每秒獲得 2 顆耐力球
433-<br>增加 30% 範圍效果
434-<br>增加 15% 角色體型
435-<br>行動速度無法被調整至低於基礎值
436-<br>你的移動速度加成不會讓你降至基礎速度以下
437-<br>不會被暈眩
438-<br>(註:不會出現於凋落怪物)</td>
445+<td>20% increased Damage
446+<br>+2 to Maximum Endurance Charges
447+<br>Gain 2 Endurance Charges every second if you've been Hit Recently
448+<br>30% increased Area of Effect
449+<br>15% increased Character Size
450+<br>Action Speed cannot be modified to below base value
451+<br>Movement Speed cannot be modified to below base value
452+<br>Cannot be Stunned
453+<br>(note: cannot be found on Blighted Monsters)</td>
439454 <td>
440455 </td></tr>
441456 <tr>
442-<td><span style="color:olive">魂靈牽引<br>Soul Conduit</span></td>
457+<td><span style="color:olive">Soul Conduit</span></td>
443458 <td>24</td>
444-<td>死亡時附近的怪物被復活以再次戰鬥,至多 30 隻
445-<br>屍體不會被摧毀
446-<br>不會被支配
447-<br>(註:不會出現於祭祀怪物)</td>
459+<td>Up to 30 nearby monsters are raised to fight again on Death
460+<br>Corpse cannot be destroyed
461+<br>Cannot be Dominated
462+<br>(note: cannot appear on Ritual Monsters)</td>
448463 <td>
449464 </td></tr>
450465 <tr>
451-<td><span style="color:gold">奉獻使徒<br>Consecrator</span></td>
466+<td><span style="color:gold">Consecrator</span></td>
452467 <td>24</td>
453-<td>產生奉獻地面,持續 6 秒(6 秒冷卻時間,4 秒全域冷卻時間)
454-<br>站在奉獻地面上的友方每秒回復 2% 最大生命並減少 50% 詛咒效果</td>
468+<td>Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
469+<br>Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
470+<br>Take 30% reduced Elemental Damage while on Consecrated Ground</td>
455471 <td>
456472 </td></tr>
457473 <tr>
458-<td><span style="color:darkred">喪心病狂<br>Frenzied</span></td>
474+<td><span style="color:darkred">Frenzied</span></td>
459475 <td>24</td>
460-<td>每 9 秒,變得喪心病狂 5 秒
461-<br>喪心病狂時增加 40% 傷害
462-<br>喪心病狂時增加 25% 行動速度
463-<br>喪心病狂時減少 50% 承受傷害</td>
476+<td>Every 9 seconds become Frenzied for 5 seconds
477+<br>40% increased Damage while Frenzied
478+<br>25% increased Action Speed while Frenzied
479+<br>50% reduced Damage Taken while Frenzied</td>
464480 <td>
465481 </td></tr>
466482 <tr>
467-<td><span style="color:olive">刺客<br>Assassin</span><br> (<span class="magic">魔法</span>)</td>
483+<td><span style="color:olive">Assassin</span> (magic)</td>
468484 <td>24</td>
469-<td>擊中總是暴擊
470-<br>擊中時使目標致盲
471-<br>增加 100% 致盲效果
472-<br>減少 50% 承受的暴擊傷害</td>
485+<td>All hits are Critical Strikes
486+<br>Blind on Hit
487+<br>100% increased Blind Effect
488+<br>70% reduced Extra Damage from Critical Strikes</td>
473489 <td>
474490 </td></tr>
475491 <tr>
476-<td><span style="color:olive">刺客<br>Assassin</span><br> (<span class="rare">稀有</span>)</td>
492+<td><span style="color:olive">Assassin</span> (rare)</td>
477493 <td>24</td>
478-<td>擊中總是暴擊
479-<br>擊中時使目標致盲
480-<br>增加 100% 致盲效果
481-<br>減少 50% 承受的暴擊傷害
482-<br>傳送到遠處的敵人並製造煙霧(3 秒冷卻時間)</td>
494+<td>All hits are Critical Strikes
495+<br>Blind on Hit
496+<br>100% increased Blind Effect
497+<br>70% reduced Extra Damage from Critical Strikes
498+<br>Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)</td>
483499 <td>
484500 </td></tr>
485501 <tr>
486-<td><span style="color:olive">死靈師<br>Necromancer</span></td>
502+<td><span style="color:olive">Necromancer</span></td>
487503 <td>24</td>
488-<td>稀有召喚物增加 400% 傷害
489-<br>稀有召喚物增加 150% 最大生命
490-<br>增加 30% 最大生命
491-<br>獲得等同 10% 非混沌傷害的額外混沌傷害
492-<br>召喚骷髏和殭屍</td>
493-<td>掉落的品質物品轉換為20個品質通貨
504+<td>Rare Minions have 40% increased Damage
505+<br>Rare Minions have 150% increased maximum Life
506+<br>30% increased maximum Life
507+<br>10% of Non-Chaos Damage as extra Chaos Damage
508+<br>Summons Skeletons and Zombies</td>
509+<td>Dropped Quality items converted to 20x Quality Currency
494510 </td></tr>
495511 <tr>
496-<td><span class="prophecy">咒術師<br>Hexer</span></td>
512+<td><span class="prophecy">Hexer</span></td>
497513 <td>24</td>
498-<td>無咒
499-<br>召喚一個傷害免疫的咒術雕像,從[[Temporal Chains]]、[[Enfeeble]]、[[Elemental Weakness]]、[[Punishment]]和[[Vulnerability]]中,隨機選擇三種施放</td>
514+<td>Hexproof
515+<br>Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability</td>
500516 <td>
501517 </td></tr>
502518 <tr>
503-<td><span style="color:olive">鏡像幻影<br>Mirror Image</span><br> (<span class="rare">稀有</span>)</td>
519+<td><span style="color:olive">Mirror Image</span> (rare)</td>
504520 <td>24</td>
505-<td>定期製造多個分身(8 秒冷卻時間)
506-<br>分身在 5 秒後消失,不會掉落物品或提供經驗
507-<br>分身不會繼承原怪物的模組
508-<br>(註:不會出現於祭祀怪物)</td>
509-<td>複製掉落的物品
521+<td>Periodically creates several clones (8 second cooldown)
522+<br>Clones disappear after 5 seconds and do not drop items or grant experience
523+<br>Clones do not inherit mods from the original monster
524+<br>(note: cannot appear on Ritual Monsters)</td>
525+<td>Dropped items are duplicated
510526 </td></tr>
511527 <tr>
512-<td><span style="color:olive"> 靈魂行者<br>Spirit Walkers</span><br> (<span class="magic">魔法</span>)</td>
528+<td><span style="color:olive">Spirit Walkers</span> (magic)</td>
513529 <td>24</td>
514-<td>怪物群產生每個怪物的幻影
515-<br>怪物的死亡經驗減少 175%(隱藏)
516-<br>此怪物掉落的物品數量減少 350%(隱藏)</td>
530+<td>Pack spawns with apparitions of each monster
531+<br>Monster gives 175% reduced Experience on death (Hidden)
532+<br>350% reduced Quantity of Items dropped by this Monster (Hidden)</td>
517533 <td>
518534 </td></tr>
519535 <tr>
520-<td><span style="color:olive">聚魂<br>Union of Souls</span><br> (<span class="magic">魔法</span>)</td>
536+<td><span style="color:olive">Union of Souls</span> (magic)</td>
521537 <td>24</td>
522-<td>增加 30% 最大生命
523-<br>增加 20% 範圍效果
524-<br>增加 15% 角色體型
525-<br>死亡時群怪增加 10% 角色體型
526-<br>死亡時群怪增加 40% 最大生命</td>
538+<td>30% increased maximum Life
539+<br>20% increased Area of Effect
540+<br>15% increased Character Size
541+<br>Pack monsters gain 10% increased Character Size on death
542+<br>Pack monsters gain 40% increased Maximum Life on death</td>
527543 <td>
528544 </td></tr>
529545 <tr>
530-<td><span style="color:yellow">暴風使徒<br>Storm Herald</span></td>
546+<td><span style="color:yellow">Storm Herald</span></td>
531547 <td>24</td>
532-<td>50% 物理傷害轉換為閃電傷害
533-<br>獲得 25% 物理傷害的額外閃電傷害
534-<br>增加 30% 閃電傷害
535-<br>+40% 閃電抗性
536-<br>減少 50% 閃電異常狀態效果
537-<br>對敵人施放閃電風暴</td>
548+<td>50% of Physical Damage Converted to Lightning Damage
549+<br>25% of Physical Damage as Extra Lightning Damage
550+<br>30% increased Lightning Damage
551+<br>+40% to Lightning Resistance
552+<br>50% reduced effect of Lightning Ailments
553+<br>Casts Lightning Storms targeting Enemies</td>
538554 <td>
539555 </td></tr>
540556 <tr>
541-<td><span style="color:olive">多彩<br>Prismatic</span><br> (<span class="magic">魔法</span>)</td>
557+<td><span style="color:olive">Prismatic</span> (magic)</td>
542558 <td>24</td>
543-<td>你的擊中必定點燃
544-<br>你的擊中必定感電
545-<br>所有傷害可以造成點燃
546-<br>所有傷害可以造成感電
547-<br>擊中的所有傷害都可以冰緩
548-<br>+50% 全部元素抗性
549-<br>獲得等同 60% 物理傷害的一個隨機元素傷害</td>
559+<td>Hits always Ignite
560+<br>Hits always Shock
561+<br>All Damage can Ignite
562+<br>All Damage can Shock
563+<br>All Damage with Hits can Chill
564+<br>+50% to all Elemental Resistances
565+<br>60% of Physical Damage as Extra Damage of a random Element</td>
550566 <td>
551567 </td></tr>
552568 <tr>
553-<td><span style="color:olive">投彈手<br>Bombardier</span></td>
569+<td><span style="color:olive">Bombardier</span></td>
554570 <td>34</td>
555-<td>技能發射 2 個額外投射物
556-<br>技能連鎖 +2
557-<br>當投射物撞擊地面時,有 20% 機率會連鎖
558-<br>投射物傷害隨著飛行距離而提升,擊中目標時至多增加 60% 傷害
559-<br>週期性發射一枚迫擊砲新星(6 秒冷卻時間)</td>
571+<td>Skills fire 2 additional Projectiles
572+<br>Skills Chain 2 additional times
573+<br>Projectiles have 20% chance to be able to Chain when colliding with terrain
574+<br>Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
575+<br>Periodically Fires a Nova of Fire Mortars (6 second cooldown)</td>
560576 <td>
561577 </td></tr>
562578 <tr>
563-<td><span style="color:olive">憎惡<br>Malediction</span></td>
579+<td><span style="color:olive">Malediction</span></td>
564580 <td>34</td>
565-<td>附近的敵人被壓迫,使其造成 30% 更少傷害、增加 30% 承受傷害和減少 20% 移動速度</td>
581+<td>Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed</td>
566582 <td>
567583 </td></tr>
568584 <tr>
569-<td><span style="color:olive">振興<br>Rejuvenating</span></td>
585+<td><span style="color:olive">Rejuvenating</span></td>
570586 <td>34</td>
571-<td>每秒回復 2% 生命
572-<br>增加 20% 最大生命
573-<br>週期性施放一個治療新星,使附近友方在 2 秒內恢復 10% 的生命
574-<br>治療新星附加一個減益,減少 60% 生命和能量護盾的恢復率(8 秒冷卻時間,5 秒全域冷卻時間)
575-<br>治療新星不影響自身
576-<br>此怪物滿血時,則無法使用治療新星</td>
587+<td>Regenerate 2% of Life per second
588+<br>20% increased maximum Life
589+<br>Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
590+<br>Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
591+<br>Healing Nova does not affect itself
592+<br>Healing Nova cannot be used if the Monster with this modifier is on full life</td>
577593 <td>
578594 </td></tr>
579595 <tr>
580-<td><span class="craftingphysical">劊子手<br>Executioner</span></td>
596+<td><span class="craftingphysical">Executioner</span></td>
581597 <td>34</td>
582-<td> 敵人每損失 10% 生命,增加 15% 擊中傷害
583-<br>免疫撲殺
584-<br>附近的敵人生命或能量護盾不能回復超過 50%</td>
598+<td>15% Damage with Hits per 10% missing Enemy Life
599+<br>Immune to Culling Strike
600+<br>Nearby Enemies cannot Recover Life or Energy Shield to above 50%</td>
585601 <td>
586602 </td></tr>
587603 <tr>
588-<td><span style="color:olive">短暫幻想<br>Temporal Bubble</span></td>
604+<td><span style="color:olive">Temporal Bubble</span></td>
589605 <td>34</td>
590-<td>周圍環繞著一個時間氣泡,可防止來自其半徑範圍外的所有傷害
591-<br>時間氣泡內的敵人減少 25% 行動速度、減少 60% 冷卻回復率和減緩 40% 減益效果失效</td>
592-<td>掉落的物品有最大連線
606+<td>Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
607+<br>Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower</td>
608+<td>Dropped items are fully linked
593609 </td></tr>
594610 <tr>
595-<td><span style="color:olive">嗜魂者<br>Soul Eater</span></td>
611+<td><span style="color:olive">Soul Eater</span></td>
596612 <td>34</td>
597-<td>附近友方死亡時獲得靈魂
598-<br>每個靈魂增加 5% 傷害、攻擊速度和施法速度
599-<br>每個靈魂增加 1% 角色體型
600-<br>每 4 秒,召喚一個[[Shackled Phantasm]]怪物</td>
601-<td>掉落的物品有最大連線
613+<td>Gains Souls when nearby allies die
614+<br>Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
615+<br>Each Soul grants 1% increased Character Size
616+<br>Summons a Shackled Phantasm monster every 4 seconds</td>
617+<td>Dropped items are fully linked
602618 </td></tr>
603619 <tr>
604-<td><span style="color:orange">陰屍爆破<br>Corpse Detonator</span><br> (<span class="rare">稀有</span>)</td>
620+<td><span style="color:orange">Corpse Detonator</span> (rare)</td>
605621 <td>34</td>
606-<td>+40% 火焰抗性
607-<br>在附近製造屍體(10 秒冷卻時間)
608-<br>點燃附近的屍體,在短時間內引爆它們</td>
609-<td>掉落的物品轉換為戒指
622+<td>+40% to Fire Resistance
623+<br>Creates Corpses nearby (10 second cooldown)
624+<br>Ignites nearby Corpses, detonating them after a short duration</td>
625+<td>Dropped items are converted to Rings
610626 </td></tr>
611627 <tr>
612-<td><span style="color:orange">熔岩屏障<br>Magma Barrier</span></td>
628+<td><span style="color:orange">Magma Barrier</span></td>
613629 <td>34</td>
614-<td>50% 物理傷害轉換為火焰傷害
615-<br>獲得 25% 物理傷害的額外火焰傷害
616-<br>增加 30% 火焰傷害
617-<br>+40% 火焰抗性
618-<br>25% 額外物理傷害減免
619-<br>被熔岩屏障圍繞,最高承受 90% 的擊中傷害
620-<br>當熔岩屏障耗盡時,它會爆炸並造成大量火焰傷害
621-<br>熔岩屏障在爆炸後 10 秒返回
622-<br>週期性地產生在玩家 70 單位內追逐玩家的狂怒邪血:業火,隨著時間加速(9 秒冷卻時間)</td>
623-<td>掉落的物品有最大插槽
630+<td>50% of Physical Damage Converted to Fire Damage
631+<br>25% of Physical Damage as Extra Fire Damage
632+<br>30% increased Fire Damage
633+<br>+40% to Fire Resistance
634+<br>25% additional Physical Damage Reduction
635+<br>Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
636+<br>When the Magma Barrier is depleted it explodes for massive Fire Damage
637+<br>Barrier returns 10 seconds after exploding
638+<br>Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)</td>
639+<td>Dropped items have maximum sockets
624640 </td></tr>
625641 <tr>
626-<td><span style="color:orange">縱火<br>Incendiary</span></td>
642+<td><span style="color:orange">Incendiary</span></td>
627643 <td>34</td>
628-<td>你的擊中必定點燃
629-<br>所有傷害可以造成點燃
630-<br>增加 25% 敵人點燃持續時間
631-<br>增加 100% 點燃燒害
632-<br>對持續傷害有 +30% 火焰抗性</td>
644+<td>Hits always Ignite
645+<br>All Damage can Ignite
646+<br>25% increased Ignite Duration
647+<br>100% increased Ignite Damage
648+<br>+50% to Fire Resistance
649+<br>60% less Duration of Ignites on Self</td>
633650 <td>
634651 </td></tr>
635652 <tr>
636-<td><span class="prophecy">晶瑩剔透<br>Crystal-skinned</span></td>
653+<td><span class="prophecy">Crystal-skinned</span></td>
637654 <td>34</td>
638-<td>+40% 全部元素抗性
639-<br>獲得等同 40% 物理傷害的一個隨機元素傷害
640-<br>被擊中時在玩家腳下發射水晶(0.2 秒冷卻時間)
641-<br>水晶不會造成傷害並在 12 秒後消失
642-<br>水晶充能並在死亡時爆炸,造成火焰、冰冷和閃電傷害</td>
643-<td>掉落的物品轉換為技能寶石
655+<td>+50% to all Elemental Resistances
656+<br>40% of Physical Damage as Extra Damage of a random Element
657+<br>Fires crystals under Players when they hit you (0.2 second cooldown)
658+<br>Crystals deal no damage and despawn after 12 seconds
659+<br>Crystals charge up and explode on death, dealing Cold damage</td>
660+<td>Dropped items are converted to Gems
644661 </td></tr>
645662 <tr>
646-<td><span style="color:yellow">魔靈吸取<br>Mana Siphoner</span></td>
663+<td><span style="color:yellow">Mana Siphoner</span></td>
647664 <td>34</td>
648-<td>50% 物理傷害轉換為閃電傷害
649-<br>獲得 25% 物理傷害的額外閃電傷害
650-<br>增加 30% 閃電傷害
651-<br>+40% 閃電抗性
652-<br>減少 50% 閃電異常狀態效果
653-<br>被魔靈吸取光環包圍
654-<br>光環內的敵人會受到閃電持續傷害並每秒失去法力
655-<br>站在中心點的敵人不受光環影響</td>
656-<td>掉落的物品轉換為項鍊
665+<td>50% of Physical Damage Converted to Lightning Damage
666+<br>25% of Physical Damage as Extra Lightning Damage
667+<br>30% increased Lightning Damage
668+<br>+40% to Lightning Resistance
669+<br>50% reduced effect of Lightning Ailments
670+<br>Surrounded by a Mana Siphoning Ring Aura
671+<br>Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
672+<br>Enemies standing inside the Ring are not affected by the Aura</td>
673+<td>Dropped items are converted to Amulets
657674 </td></tr>
658675 <tr>
659-<td><span style="color:yellow">先鋒召喚物<br>Heralding Minions</span><br> (<span class="rare">稀有</span>)</td>
676+<td><span style="color:yellow">Heralding Minions</span> (rare)</td>
660677 <td>34</td>
661-<td>稀有怪物群死亡時,會產生無敵圖騰並施放[[閃電新星]],最多 5 個
662-<br>圖騰可以使用[[閃電傳送]]
663-<br>圖騰死後消失</td>
678+<td>Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
679+<br>Totems can use Lightning Warp
680+<br>Totems despawn on death</td>
664681 <td>
665682 </td></tr>
666683 <tr>
667-<td><span style="color:yellow">歐貝利斯克之捷<br>Heralds of the Obelisk</span><br> (<span class="magic">魔法</span>)</td>
684+<td><span style="color:yellow">Heralds of the Obelisk</span> (magic)</td>
668685 <td>34</td>
669-<td>召喚物在死亡時產生無敵圖騰,可以施放各種閃電法術
670-<br>圖騰死後消失</td>
686+<td>Minions spawn Invulnerable Totems on death that cast various Lightning spells
687+<br>Totems despawn on death</td>
671688 <td>
672689 </td></tr>
673690 <tr>
674-<td><span style="color:gold">仁慈的守護者<br>Benevolent Guardian</span></td>
691+<td><span style="color:gold">Benevolent Guardian</span></td>
675692 <td>34</td>
676-<td>在短時間內對附近友方附加免疫增益
677-<br>死亡時移除免疫增益
678-<br>具有免疫的友方無法獲得免疫
679-<br>30% 攻擊傷害格擋率
680-<br>30% 法術傷害格擋率
681-<br>承受 20% 來自格擋擊中的傷害</td>
693+<td>Applies an Immunity buff to nearby allies for a short duration
694+<br>Immunity buff is removed on death
695+<br>Allies with Immunity cannot gain Immunity
696+<br>30% chance to Block Attack Damage
697+<br>30% chance to Block Spell Damage
698+<br>Monsters take 20% of damage from blocked hits</td>
682699 <td>
683700 </td></tr>
684701 <tr>
685-<td><span class="craftingphysical">最終嘆息<br>Final Gasp</span></td>
702+<td><span class="craftingphysical">Final Gasp</span></td>
686703 <td>34</td>
687-<td>死亡時召喚稀有怪物的不朽幽靈,持續 5 秒
688-<br>屍體不會被摧毀
689-<br>不會被支配
690-<br>(註:不會出現於祭祀怪物)</td>
704+<td>Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
705+<br>Corpse cannot be destroyed
706+<br>Cannot be Dominated
707+<br>(note: cannot appear on Ritual Monsters)</td>
691708 <td>
692709 </td></tr>
693710 <tr>
694-<td><span style="color:darkred">暴徒<br>Berserker</span></td>
711+<td><span style="color:darkred">Berserker</span></td>
695712 <td>39</td>
696-<td>隨著生命損失增加傷害,0 生命時達到 40%
697-<br>隨著生命損失增加移動速度,0 生命時達到 40%
698-<br>隨著生命損失增加攻擊速度和施放速度,0 生命時達到 75%
699-<br>隨著生命損失減少承受傷害,0 生命時達到 30%
700-<br>隨著生命損失增加角色體型,0 生命時達到 50%
701-<br>免疫撲殺</td>
713+<td>Gains Increased Damage with life lost up to 40% at zero life
714+<br>Gains Increased Movement Speed with life lost up to 40% at zero life
715+<br>Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
716+<br>Gains reduced Damage Taken with life lost up to 30% at zero life
717+<br>Gains increased Character Size with life lost up to 50% at zero life
718+<br>Immune to Culling Strike</td>
702719 <td>
703720 </td></tr>
704721 <tr>
705-<td><span style="color:olive">多彩<br>Prismatic</span><br> (<span class="rare">稀有</span>)</td>
722+<td><span style="color:olive">Prismatic</span> (rare)</td>
706723 <td>46</td>
707-<td>你的擊中必定點燃
708-<br>你的擊中必定感電
709-<br>所有傷害可以造成點燃
710-<br>所有傷害可以造成感電
711-<br>擊中的所有傷害都可以冰緩
712-<br>+50% 全部元素抗性
713-<br>獲得等同 60% 物理傷害的一個隨機元素傷害
714-<br>附近友方 +50% 全部元素抗性</td>
724+<td>Hits always Ignite
725+<br>Hits always Shock
726+<br>All Damage can Ignite
727+<br>All Damage can Shock
728+<br>All Damage with Hits can Chill
729+<br>+50% to all Elemental Resistances
730+<br>60% of Physical Damage as Extra Damage of a random Element
731+<br>Nearby allies have +50% to all Elemental Resistances</td>
715732 <td>
716733 </td></tr>
717734 <tr>
718-<td><span style="color:olive">乾旱先鋒<br>Drought Bringer</span></td>
735+<td><span style="color:olive">Drought Bringer</span></td>
719736 <td>46</td>
720-<td>每秒回復 1.5% 生命
721-<br>擊中時移除暴擊球、狂怒球或耐力球
722-<br>附近的敵人藥劑每 3 秒獲得 -6 個充能
723-<br>附近的敵人無法獲得藥劑充能</td>
724-<td>掉落的物品轉換為功能藥劑
737+<td>Regenerate 1.5% of Life per second
738+<br>Removes a Power, Frenzy or Endurance charges on Hit
739+<br>Nearby Enemies' Flasks lose 6 Charges every 3 seconds
740+<br>Nearby Enemies cannot gain Flask Charges</td>
741+<td>Dropped items are converted to Utility Flasks
725742 </td></tr>
726743 <tr>
727-<td><span style="color:darkred">腐化者<br>Corrupter</span></td>
744+<td><span style="color:darkred">Corrupter</span></td>
728745 <td>46</td>
729-<td>擊中時造成腐化之血
730-<br>被擊中時造成腐化之血
731-<br>腐化之血持續 4 秒</td>
732-<td>掉落的物品為<span class="corrupted">汙染</span>物品
746+<td>Inflicts Corrupted Blood on Hit
747+<br>Inflicts Corrupted Blood when Hit
748+<br>Corrupted Blood lasts for 4 seconds</td>
749+<td><font _mstmutation="1">Dropped items are <span class="tc -corrupted" _mstmutation="1">corrupted</span></font>
733750 </td></tr>
734751 <tr>
735-<td><span style="color:olive">強化元素<br>Empowered Elements</span></td>
752+<td><span style="color:olive">Empowered Elements</span></td>
736753 <td>46</td>
737-<td>每 4 秒,在火焰、冰冷、閃電、物理和混沌之間獲得一個新的同調循環
738-<br>當你有同調時,所有其他傷害類型的減少 90% 承受傷害,同調傷害類型的增加 50% 傷害
739-<br>火焰同調獲得 100% 物理傷害的額外火焰傷害
740-<br>冰冷同調獲得 100% 物理傷害的額外冰冷傷害
741-<br>閃電同調獲得 100% 物理傷害的額外閃電傷害
742-<br>物理同調獲得增加 60% 物理傷害
743-<br>混沌同調獲得 30% 物理傷害的額外混沌傷害</td>
744-<td>掉落的物品為<span class="fractured">破裂</span>物品
754+<td>Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
755+<br>While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
756+<br>Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
757+<br>Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
758+<br>Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
759+<br>Physical Affinity grants 60% increased Physical Damage
760+<br>Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage</td>
761+<td><font _mstmutation="1">Dropped items are Fractured</font>
745762 </td></tr>
746763 <tr>
747-<td><span class="prophecy">雕像<br>Effigy</span></td>
764+<td><span class="prophecy">Effigy</span></td>
748765 <td>46</td>
749-<td>在玩家的位置召喚一個以玩家為目標的雕像(10 秒冷卻時間)
750-<br>雕像連接到目標玩家
751-<br>連接到玩家後,雕像在 2 秒內免疫傷害
752-<br>連接時雕像承受的 50% 擊中傷害也會被玩家作為反射傷害承受
753-<br>雕像可以在連接到玩家 2 秒後嘲諷其他敵人攻擊它
754-<br>逃離雕像會切斷它與玩家之間的連接</td>
755-<td>掉落的物品有全白色插槽
766+<td>Summons an Effigy of a targeted player at the player's location (10 second cooldown)
767+<br>Effigy links to the target player
768+<br>Effigy is immune to damage for 2 seconds after linking to a player
769+<br>While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
770+<br>Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
771+<br>Running away from the Effigy will sever the link between itself and the player</td>
772+<td>Dropped items have all White Sockets
756773 </td></tr>
757774 <tr>
758-<td><span style="color:olive">增幅召喚物<br>Empowering Minions</span></td>
775+<td><span style="color:olive">Empowering Minions</span></td>
759776 <td>60</td>
760-<td>稀有召喚物增加 30% 傷害
761-<br>稀有召喚物增加 100% 最大生命
762-<br>稀有召喚物死亡時,隨機獲得一個宿敵詞綴(最多 3 個)</td>
763-<td>掉落的物品有最大插槽
777+<td>Rare Minions have 30% increased Damage
778+<br>Rare Minions have 100% increased maximum Life
779+<br>Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)</td>
780+<td>Dropped items have maximum sockets
764781 </td></tr>
765782 <tr>
766-<td><span style="color:lightblue">永凍土<br>Permafrost</span></td>
783+<td><span style="color:lightblue">Permafrost</span></td>
767784 <td>68</td>
768-<td>35% 機率擊中造成冰凍
769-<br>所有傷害可以造成冰凍
770-<br>增加 25% 敵人冰凍持續時間
771-<br>減少 80% 冰冷異常狀態效果
772-<br>製造漩渦地面</td>
785+<td>35% chance to Freeze on Hit
786+<br>All damage can Freeze
787+<br>25% increased Freeze Duration
788+<br>80% reduced effect of Cold Ailments
789+<br>Creates areas of Vortex ground</td>
773790 <td>
774791 </td></tr>
775792 <tr>
776-<td><span style="color:lightblue">詐欺師<br>Trickster</span></td>
793+<td><span style="color:lightblue">Trickster</span></td>
777794 <td>68</td>
778-<td>+100% 壓抑法術傷害率
779-<br>阻止 +10% 的壓抑法術傷害
780-<br>承受 50% 更少持續傷害
781-<br>反射非傷害型異常狀態
782-<br>每 8 秒,逃跑 4 秒
783-<br>逃跑時避免 75% 的擊中傷害,增加 200% 移動速度,增加 1000% 閃避值
784-<br>逃跑時對玩家施放冰牆(1.5 秒冷卻時間,1.5 秒全域冷卻時間)
785-<br>不逃跑時承受 50% 更少持續傷害
786-<br>(注意:無法在碧藍礦中的魔法或稀有怪物或精髓怪物上找到)</td>
795+<td><font _mstmutation="1">+100% chance to Suppress Spell Damage
796+<br>Prevent +10% of Suppressed Spell Damage
797+<br>50% less Damage Over Time Taken
798+<br>Non-Damaging Ailments Reflection
799+<br>Every 8 seconds Flee for 4 seconds
800+<br>While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
801+<br>While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
802+<br>While not fleeing take 50% less damage over time
803+<br>(note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters</font>)</td>
787804 <td>
788805 </td></tr>
789806 <tr>
790-<td><span style="color:gold">豐饒<br>Opulent</span></td>
807+<td><span style="color:gold">Opulent</span></td>
791808 <td>68</td>
792-<td>增加 5000% 掉落物品數量
793-<br>增加 20000% 掉落物品稀有度
794-<br>創造詛咒之甕,裡面可以裝有價值的戰利品,但會附加[[Gambler's Greed]],持續 10 秒
795-<br>賭徒的貪婪每層增加 20% 承受傷害和減少 10% 行動速度(最多 5 層)
796-<br>(註:不會出現於祭祀怪物)</td>
809+<td>5000% increased Quantity of Items Dropped
810+<br>20000% increased Rarity of Items Dropped
811+<br>Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
812+<br>Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
813+<br>(note: cannot appear on Ritual Monsters)</td>
797814 <td>
798815 </td></tr>
799816 <tr>
800-<td><span class="touched">月神之觸<br>Lunaris-touched</span></td>
817+<td><span class="kitava-touched">Lunaris-touched</span></td>
801818 <td>73</td>
802-<td>增加 50% 傷害
803-<br>+30% 全部元素抗性
804-<br>+20% 混沌抗性
805-<br>10% 額外物理傷害減免
806-<br>產生使用月影神技能的幻影</td>
807-<td>掉落的物品轉根據稀有度換為通貨
819+<td>50% increased Damage
820+<br>+60% to Cold Resistance
821+<br>10% additional Physical Damage Reduction
822+<br>Spawns apparitions of Lunaris which use their skills</td>
823+<td>Dropped items are converted to currency based on Rarity
808824 </td></tr>
809825 <tr>
810-<td><span class="touched">日神之觸<br>Solaris-touched</span></td>
826+<td><span class="kitava-touched">Solaris-touched</span></td>
811827 <td>73</td>
812-<td>增加 50% 傷害
813-<br>+30% 全部元素抗性
814-<br>+20% 混沌抗性
815-<br>10% 額外物理傷害減免
816-<br>產生使用日耀神技能的幻影</td>
817-<td>掉落的物品根據稀有度轉換為通貨
828+<td>50% increased Damage
829+<br>+60% to Fire Resistance
830+<br>10% additional Physical Damage Reduction
831+<br>Spawns apparitions of Solaris which use their skills</td>
832+<td>Dropped items are converted to currency based on Rarity
818833 </td></tr>
819834 <tr>
820-<td><span class="touched">艾爾卡莉之觸<br>Arakaali-touched</span></td>
835+<td><span class="kitava-touched">Arakaali-touched</span></td>
821836 <td>73</td>
822-<td>增加 50% 傷害
823-<br>+30% 全部元素抗性
824-<br>+20% 混沌抗性
825-<br>10% 額外物理傷害減免
826-<br>產生使用艾爾卡莉技能的幻影</td>
827-<td><font _mstmutation="1">掉落的物品轉換為命運卡</font>
837+<td>50% increased Damage
838+<br>+50% to Chaos Resistance
839+<br>10% additional Physical Damage Reduction
840+<br>Spawns apparitions of Arakaali which use their skills</td>
841+<td><font _mstmutation="1">Dropped items are converted to divination cards</font>
828842 </td></tr>
829843 <tr>
830-<td><span class="touched">海洋王之觸<br>Brine King-touched</span></td>
844+<td><span class="kitava-touched">Brine King-touched</span></td>
831845 <td>73</td>
832-<td>增加 50% 傷害
833-<br>+30% 全部元素抗性
834-<br>+20% 混沌抗性
835-<br>10% 額外物理傷害減免
836-<br>產生使用海洋王技能的幻影</td>
837-<td><font _mstmutation="1">掉落的物品轉換為命運卡</font>
846+<td>50% increased Damage
847+<br>+60% to Cold Resistance
848+<br>20% additional Physical Damage Reduction
849+<br>Spawns apparitions of the Bring King which use their skills</td>
850+<td><font _mstmutation="1">Dropped items are converted to divination cards</font>
838851 </td></tr>
839852 <tr>
840-<td><span class="touched">圖克哈瑪之觸<br>Tukohama-touched</span></td>
853+<td><span class="kitava-touched">Tukohama-touched</span></td>
841854 <td>73</td>
842-<td>增加 50% 傷害
843-<br>+30% 全部元素抗性
844-<br>+20% 混沌抗性
845-<br>10% 額外物理傷害減免
846-<br>產生使用圖克哈瑪技能的幻影</td>
847-<td><font _mstmutation="1">掉落的物品轉換為地圖</font>
855+<td>50% increased Damage
856+<br>+60% to Fire Resistance
857+<br>20% additional Physical Damage Reduction
858+<br>Spawns apparitions of Tukohama which use their skills</td>
859+<td><font _mstmutation="1">Dropped items are converted to maps</font>
848860 </td></tr>
849861 <tr>
850-<td><span class="touched">艾貝拉斯之觸<br>Abberath-touched</span></td>
862+<td><span class="kitava-touched">Abberath-touched</span></td>
851863 <td>73</td>
852-<td>增加 50% 傷害
853-<br>+30% 全部元素抗性
854-<br>+20% 混沌抗性
855-<br>10% 額外物理傷害減免
856-<br>產生使用艾貝拉斯技能的幻影</td>
857-<td><font _mstmutation="1">掉落的物品轉換為地圖</font>
864+<td>50% increased Damage
865+<br>+60% to Fire Resistance
866+<br>15% additional Physical Damage Reduction
867+<br>Spawns apparitions of Abberath which use their skills</td>
868+<td><font _mstmutation="1">Dropped items are converted to maps</font>
858869 </td></tr>
859870 <tr>
860-<td><span class="touched">夏卡莉之觸<br>Shakari-touched</span></td>
871+<td><span class="kitava-touched">Shakari-touched</span></td>
861872 <td>73</td>
862-<td>增加 50% 傷害
863-<br>+30% 全部元素抗性
864-<br>+20% 混沌抗性
865-<br>10% 額外物理傷害減免
866-<br>產生使用夏卡莉技能的幻影</td>
867-<td>掉落的物品轉根據稀有度換為通貨
873+<td>50% increased Damage
874+<br>+50% to Chaos Resistance
875+<br>10% additional Physical Damage Reduction
876+<br>Spawns apparitions of Shakari which use their skills</td>
877+<td>Dropped items are converted to currency based on Rarity
868878 </td></tr>
869879 <tr>
870-<td><span class="touched">善之觸<br>Innocence-touched</span></td>
880+<td><span class="kitava-touched">Innocence-touched</span></td>
871881 <td>77</td>
872-<td>增加 50% 傷害
873-<br>+40% 全部元素抗性
874-<br>+25% 混沌抗性
875-<br>15% 額外物理傷害減免
876-<br>產生使用善技能的幻影</td>
877-<td>掉落的物品轉根據稀有度換為聖甲蟲
882+<td>50% increased Damage
883+<br>+40% to all Elemental Resistances
884+<br>15% additional Physical Damage Reduction
885+<br>Spawns apparitions of Innocence which use their skills</td>
886+<td>Dropped items are converted to scarabs based on Rarity
878887 </td></tr>
879888 <tr>
880-<td><span class="touched">奇塔弗之觸<br>Kitava-touched</span></td>
889+<td><span class="kitava-touched">Kitava-touched</span></td>
881890 <td>77</td>
882-<td>增加 50% 傷害
883-<br>+40% 全部元素抗性
884-<br>+25% 混沌抗性
885-<br>15% 額外物理傷害減免
886-<br>產生使用奇塔弗技能的幻影</td>
887-<td>掉落的物品稀有度升階(例:<span class="magic">魔法</span>升階為<span class="rare">稀有</span>、<span class="rare">稀有</span>升階為<span class="unique">傳奇</span>)
888-</td></tr></tbody><tfoot></tfoot></table>
891+<td>50% increased Damage
892+<br>+30% to all Elemental Resistances
893+<br>25% additional Physical Damage Reduction
894+<br>Spawns apparitions of Kitava which use their skills</td>
895+<td>Drops are one rarity tier higher (e.g. <span class="tc -magic">magic</span> becomes <span class="tc -rare">rare</span>, <span class="tc -rare">rare</span> becomes <span class="tc -unique">unique</span>, etc)
896+</td></tr></tbody><tfoot></tfoot></table>
897+