poe2
Old: chuanhsing#2097 2023-11-23 09:58:14
New: chuanhsing#2097 2023-11-11 07:07:46
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 1 | + | # Path of Exile 2 | |
| 2 | 2 | ||
| 3 | - | ||
| 3 | + | Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game with co-op for up to six players. | |
| 4 | 4 | ||
| 5 | - | ||
| 5 | + | Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be "pay to win". Purchases are shared between the two games. | |
| 6 | 6 | ||
| 7 | - | ||
| 7 | + | Launching on PC, macOS, Xbox Series X/S and PlayStation 5. | |
| 8 | 8 | ||
| 9 | 9 | <a href='#' class="js-modal-btn" data-video-id="y8OL9qqnhDo"></a> | |
| 10 | 10 | <a href='#' class="js-modal-btn" data-video-id="Go4ykizk_Uo"></a> | |
| 11 | 11 | ||
| 12 | - | ||
| 12 | + | Closed Beta on June 7, 2024 and it will be a complete game with endgame, lasting a full season or longer. | |
| 13 | 13 | ||
| 14 | - | ## | |
| 14 | + | ## Return to a World of Grit and Despair | |
| 15 | 15 | ||
| 16 | - | ||
| 16 | + | Since the death of Kitava, society has been slowly rebuilding, but Corruption has once again started to spread throughout [Wraeclast](Wraeclast_Map). The people whisper of a ghastly living Seed that drives those around it to madness... | |
| 17 | 17 | ||
| 18 | - | 《流亡黯道 2》有著全新六章的戰役故事線,100 個全新的環境地形、600 個怪物和 100 個頭目。 | |
| 19 | - | * 第 1 章: [Ogham](/us/Ogham) (艾茲麥族) | |
| 20 | - | * 第 2 章: [瓦斯提里荒漠](/us/The_Vastiri_Desert) (馬拉克斯族) | |
| 21 | - | * 第 3 章: [Aggorat](Aggorat) (瓦爾族) | |
| 22 | - | * 第 4 章: [Ngamakanui](Ngamakanui) (卡魯族) | |
| 23 | - | * 第 5 章: (阿茲莫里族) | |
| 24 | - | * 第 6 章: | |
| 18 | + | Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses. | |
| 25 | 19 | ||
| 26 | - | 少數大師也仍存在,例如艾瓦被證實是轉世災魘的神秘人,並且有著時空穿越的能力,會在第三章開始出現。 | |
| 20 | + | * Act 1: [Island of Ogham](Island_of_Ogham) (Ezomyte Tribe) | |
| 21 | + | * Act 2: [Vastiri Desert](Vastiri_Desert) (Maraketh Tribe) | |
| 22 | + | * Act 3: [Aggorat](Aggorat) (Vaal Tribe) | |
| 23 | + | * Act 4: [Ngamakanui](Ngamakanui) (Karui Tribe) | |
| 24 | + | * Act 5: (Azmeri Tribe) | |
| 25 | + | * Act 6: | |
| 27 | 26 | ||
| 28 | - | ||
| 27 | + | <a href="https://i.imgur.com/JQxNpXJ.jpg" data-lightbox="panel"></a> | |
| 29 | 28 | ||
| 30 | - | ||
| 29 | + | Alva returns in Act 3. | |
| 31 | 30 | ||
| 32 | - | 十二個角色類別中的每一個都有自己的三個昇華職業,總共有 36 個昇華職業可供選擇。貴族移除。 | |
| 31 | + | ## Twelve Character Classes | |
| 32 | + | ||
| 33 | + | Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build. | |
| 34 | + | ||
| 35 | + | Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between. | |
| 33 | 36 | ||
| 34 | 37 | <a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot1.jpg?key=GgLSiVjXGNC70FLhtewLkQ" data-lightbox="panel"></a> | |
| 35 | 38 | <a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot2.jpg?key=34PZpD10yUZXkmH0qhb6ZQ" data-lightbox="panel"></a> | |
| 36 | 39 | <a href="https://web.poecdn.com/protected/image/promo/poe2_exilecon2023/screenshots/Panel2/Screenshot3.jpg?key=pBn9v0kfNa7j3npNtvcRAA" data-lightbox="panel"></a> | |
| 37 | 40 | ||
| 41 | + | * Marauder (STR) - Axes | |
| 42 | + | * Warrior (STR) - Maces and Slams | |
| 43 | + | * Duelist (STR/DEX) - Swords | |
| 44 | + | * Mercenary (STR/DEX) - Crossbows | |
| 45 | + | * Ranger (DEX) - Bows | |
| 46 | + | * Huntress (DEX) - Spears | |
| 47 | + | * Shadow (DEX/INT) - Claws and Daggers | |
| 48 | + | * Monk (DEX/INT) - Staff and Unarmed | |
| 49 | + | * Witch (INT) - Occult spells and Summons | |
| 50 | + | * Sorceress (INT) - Elemental spells | |
| 51 | + | * Templar (STR/INT) - Flails | |
| 52 | + | * Druid (STR/INT) - Transformation | |
| 38 | 53 | ||
| 39 | - | * 戰士 (力量) - 錘子和猛擊 | |
| 40 | - | * 掠奪者 (力量) - 斧頭 | |
| 41 | - | * 角鬥士 (力量/敏捷) - 劍 | |
| 42 | - | * 僱傭兵 (力量/敏捷) - 十字弓 | |
| 43 | - | * 遊俠 (敏捷) - 弓 | |
| 44 | - | * 獵手 (敏捷) - 矛 | |
| 45 | - | * 暗影刺客 (敏捷/智慧) - 利爪與匕首 | |
| 46 | - | * 武僧 (敏捷/智慧) - 長杖和徒手 | |
| 47 | - | * 巫師 (智慧)- 神秘咒語和召喚 | |
| 48 | - | * 術士 (智慧) - 元素法術 | |
| 49 | - | * 聖堂武僧 (力量/智慧) - 連枷 | |
| 50 | - | * 德魯伊 (力量/智慧) - 變形 | |
| 54 | + | Confirmed no Scion. | |
| 51 | 55 | ||
| 52 | - | ## | |
| 56 | + | ## New Skill Gem System | |
| 53 | 57 | ||
| 54 | - | ||
| 58 | + | Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build. | |
| 55 | 59 | ||
| 56 | - | ||
| 60 | + | This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses. | |
| 57 | 61 | ||
| 58 | - | * 角色一開始有 9 個技能寶石插槽。 | |
| 59 | - | * 技能寶石至少有 2 個輔助寶石插槽。 | |
| 60 | - | * 寶石等級對傷害影響更大。 | |
| 61 | - | * 輔助寶石根據輔助的屬性為技能寶石添加額外的屬性要求。 | |
| 62 | - | * 插槽製作(額外的插槽、顏色)是確定性的。 | |
| 63 | - | * 幻色石可以選擇顏色。 | |
| 62 | + | * Characters start with 9 sockets. Gems always have 2 gem sockets by default. | |
| 63 | + | * Attacks scale more significantly with levels. | |
| 64 | + | * Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme. | |
| 65 | + | * Socket crafting (extra sockets, colouring) is deterministic. [[Chromatic Orb]] let you pick the colour. | |
| 64 | 66 | ||
| 65 | - | 工匠石等級:每個升級等級都比前一個等級更稀有。 | |
| 66 | - | * 小型工匠石:升級技能寶石上的 2 → 3 個額外寶石插槽 | |
| 67 | - | * 工匠石:升級技能寶石上的 3 → 4 個額外寶石插槽 | |
| 68 | - | * 高級工匠石:升級技能寶石上的 4 → 5 個額外寶石插槽 | |
| 67 | + | [[Jeweller's Orb]] tiers: Each upgrade tier is rarer than the previous. | |
| 69 | 68 | ||
| 70 | - | ## 雙專精天賦樹 | |
| 69 | + | * Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem | |
| 70 | + | * Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem | |
| 71 | + | * Greater Jeweller's Orb: Upgrades 4 → 5 additional gem sockets on a Skill Gem | |
| 71 | 72 | ||
| 72 | - | ||
| 73 | + | ## Dual-specialise your Passive Skill Tree | |
| 73 | 74 | ||
| 74 | - | * 全新雙重專精系統。可以選擇每個武器組使用哪些技能,動態切換技能的使用。 | |
| 75 | - | * 技能書賦予的某些天賦可以單獨分配給每個武器組,並根據技能的使用動態變化。 | |
| 76 | - | * 保留可以根據武器組動態交換。 | |
| 77 | - | * 變形也有一個單獨的專精。 | |
| 78 | - | * 雙重專精交換速度可以通過特定屬性進行修改。較大的武器需要更長時間才能更換。 | |
| 75 | + | Path of Exile's iconic Passive Skill Tree has made a return, with 2,000 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost. | |
| 79 | 76 | ||
| 80 | - | ## 發現全新物品 | |
| 77 | + | * New Dual Specialization system. Can select which skills are used with each weapon set, switching dynamically on skill use. | |
| 78 | + | * Certain Passive Points granted by Skill Books can be allocated separately per weapon set, changing dynamically on skill use. | |
| 79 | + | * Reservations can be dynamically swapped based on weapon set. | |
| 80 | + | * Shapeshifting also has a separate specialization. | |
| 81 | + | * Dual Specialization swap speed can be modified by specific stats. Larger weapons take longer to swap. | |
| 81 | 82 | ||
| 82 | - | ||
| 83 | + | ## Uncover All-new Items | |
| 83 | 84 | ||
| 84 | - | ||
| 85 | + | Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres. | |
| 85 | 86 | ||
| 86 | - | ||
| 87 | + | * Staves grant a spell as an implicit (e.g. Fireball, Unleash). | |
| 87 | 88 | ||
| 88 | - | ||
| 89 | + | ## Explore a new Endgame | |
| 89 | 90 | ||
| 90 | - | ||
| 91 | + | At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss fight and modifiers that enable revamped versions of many of Path of Exile's past leagues. We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release. | |
| 91 | 92 | ||
| 92 | - | ## 其他 | |
| 93 | + | ## System Changes | |
| 94 | + | * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. | |
| 95 | + | * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana. | |
| 96 | + | * Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling. | |
| 97 | + | * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster | |
| 98 | + | * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing. | |
| 99 | + | * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. | |
| 100 | + | * Future Microtransaction system to turn items into skins - no ETA. | |
| 101 | + | * Game pauses while looking at world map. | |
| 102 | + | * The Hooded One can identify all items in your inventory in town. | |
| 103 | + | * New character stat screen User Interface | |
| 104 | + | * Reservations do not deactivate on death. | |
| 105 | + | * You can dodge roll and transform in town. | |
| 106 | + | * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively. | |
| 107 | + | * Dialogue and quest states will differ if you skip lore | |
| 108 | + | * Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant. | |
| 109 | + | * Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical). | |
| 110 | + | * Nearby distance is measured in meters rather than units. | |
| 111 | + | * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1 | |
| 112 | + | * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone. | |
| 113 | + | * No flask charges from normal monsters | |
| 114 | + | * League mechanics unlocked in story via quests (e.g. Delirium) | |
| 115 | + | * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled | |
| 116 | + | * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items | |
| 117 | + | * Increased Item Rarity and monster rarity bonuses will significantly affect currency drops. | |
| 118 | + | * Light Radius extends minimap fog of war range | |
| 119 | + | * Sceptres grant Spirit and Aura-like modifiers. | |
| 120 | + | * Act 2/3/4 will unlock Ascendancy points. No Labyrinth | |
| 121 | + | * Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. No Quicksilver Flask. | |
| 122 | + | * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific. | |
| 123 | + | * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges. | |
| 93 | 124 | ||
| 94 | - | 《流亡黯道2》的開發人員已經擴充到 100 人,不再與《流亡黯道》借調人員。《流亡黯道2》會有獨立的聯盟和機制,聯盟開啟時間會和流亡黯道錯開。 | |
| 125 | + | ## Spirit Reservation | |
| 126 | + | Spirit reservation system replaces mana reservations. | |
| 95 | 127 | ||
| 128 | + | * 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits. | |
| 129 | + | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
| 130 | + | * Permanent minions also reserve spirit. | |
| 96 | 131 | ||
| 132 | + | ## New Skills | |
| 133 | + | Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further). | |
| 97 | 134 | ||
| 98 | - | ||
| 135 | + | Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class. | |
| 99 | 136 | ||
| 100 | - | * 空格鍵進行躲避翻滾。沒有冷卻時間,沒有限制,並且包括尋路。提供眩暈抗性,但不提供刀槍不入。在滾動開始時避免射彈和近戰攻擊。取消使用時的技能動畫,但無法取消閃避翻滾。並不比跑步快。滾動速度與移動速度成正比。可以通過天賦進行修改。 | |
| 101 | - | * 魔力消耗在整個技能中消耗,而不是在使用時消耗;取消技能或被擊暈不會消耗魔力。 | |
| 102 | - | * 具有接近自動拾取功能的金幣系統;可以在商販處用於 NPC 交易或賭博。 | |
| 103 | - | * 所有群體控制機制(例如凍結/眩暈/固定)都會隨著時間的推移而增加,例如“平衡”,如果不立即應用,它們就可以對首領起作用。敵人和玩家在被群體控制後也會在一段時間內獲得對群體控制的抵抗力,從而減少連鎖眩暈/凍結。觸電會讓閃電傷害群體控制。眩暈持續時間因怪物而異。 | |
| 104 | - | * 在章節中復活會讓你回到區域的起始處,而不是直接到頭目處,以防止堆屍體。 | |
| 105 | - | * 擊敗可選擇的頭目可以獲得永久屬性和精神獎勵等獎勵。 | |
| 106 | - | * 未來的商城系統可將物品轉化為皮膚 - 無需預計時間。 | |
| 107 | - | * 遊戲在查看世界地圖時暫停。 | |
| 108 | - | * 城鎮中的 The Hooded 可以鑑定背包中的所有物品。 | |
| 109 | - | * 新的角色屬性螢幕介面 | |
| 110 | - | * 保留不會因死亡而停用。 | |
| 111 | - | * 你可以在城鎮中躲避翻滾和變形。 | |
| 112 | - | * 撲殺分別以 30%、20%、10% 和 5% 生命殺死普通、魔法、稀有和獨特敵人。 | |
| 113 | - | * 混沌石現在移除隨機詞綴,然後添加隨機詞綴。改造石和重鑄石移除。詞綴池會出現更相關詞綴。 | |
| 114 | - | * 轉換現在僅按最終傷害類型進行縮放,並且不記住轉換後的傷害類型。(例如,100%物理到寒冷不再與物理成比例)。 | |
| 115 | - | * 附近距離以米而不是單位來測量。 | |
| 116 | - | * 較大的頭目可以更靈活,因為它們有多個碰撞區塊,而不是 POE 1 中只有 1 個。 | |
| 117 | - | * 頭目面前的檢查站點。傳送在頭目競技場中被摧毀。登出將使您返回到登出時的保存狀態 - 不再有登出快速鍵。死亡會重置區域。 | |
| 118 | - | * 普通怪物不會補充藥劑充能 | |
| 119 | - | * 通過任務在故事中解鎖聯盟機制(例如 譫妄之鏡) | |
| 120 | - | * 投射物具有重力來限制屏幕外(例如刺蝟)並且可以躲避滾動 | |
| 121 | - | * 沒有工藝台;供應商出售具有更多詞綴的物品,而不是更有可能出售優質的升級物品 | |
| 122 | - | * 增加物品稀有度和怪物稀有度獎勵將顯著影響通貨掉落。 | |
| 123 | - | * 照亮範圍擴大了小地圖迷霧範圍 | |
| 124 | - | * 權杖賦予精神和類似光環的詞綴。 | |
| 125 | - | * 第 1/2/3 章節將解鎖昇華點。沒有迷宮 | |
| 126 | - | * 藥劑比永久增益效果更具反應性。守衛合劑取代了守衛技能。沒有水銀藥劑。 | |
| 127 | - | * 沒有天賦專精,而是更多的天賦/核心天賦。天賦更通用,更少針對特定武器。 | |
| 128 | - | * 充能球不會賦予固有的獎勵,而是會增強消耗它們的技能。花費充能球的技能無法獲得充能球。 | |
| 137 | + | Extra skill options and shift-attack behaviours, as well as targeting options | |
| 129 | 138 | ||
| 130 | - | ||
| 139 | + | Skills will mostly be limited to a single type of weapon. | |
| 131 | 140 | ||
| 132 | - | * 精神保留系統取代了魔力保留。 | |
| 133 | - | * 預設 100 精神。增加可以通過頭目掉落、物品詞綴和權杖固定詞綴獲得。 | |
| 134 | - | * 保留固定數量的精神來啟用光環或可觸發的元技能。 | |
| 135 | - | * 永久召喚物也需要精神保留。 | |
| 141 | + | * Brands somewhat merged with Totems | |
| 142 | + | * Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc) | |
| 143 | + | * Wand skills now are spells (as wands do not have attack stats) | |
| 136 | 144 | ||
| 137 | - | ## 新技能 | |
| 145 | + | ### Monk-themed skills | |
| 146 | + | * Killing Palm allows culling (blue flame marker) to grant Power Charges. Inherent dash forward. | |
| 147 | + | * Falling Thunder: Power Charges grants extra projectiles. | |
| 148 | + | * Whirling Assault: Spins and turns while attacking and moving. | |
| 149 | + | * Wind Blast: Knocks enemies back. | |
| 150 | + | * Ice Strike: Third strike has high chance to freeze. | |
| 151 | + | * Wave of Frost: Moves you backwards | |
| 152 | + | * Shattering Palm: Unarmed attack that attaches a bomb, which explodes dealing cold damage. | |
| 153 | + | * Glacial Cascade: Final spike explodes frozen enemies. | |
| 154 | + | * Flicker Strike: Consumes Power Charges to teleport and attack enemies. | |
| 138 | 155 | ||
| 139 | - | 許多技能都有內置的動態移動,可以在瞄準遠處或遠離敵人進行某些衝刺技能時縮小差距,並且可以在技能中間改變方向(較長的動畫可以轉向得更遠)。 | |
| 156 | + | ### Sorceress-themed skills | |
| 157 | + | * Spark: bounces around randomly | |
| 158 | + | * Arc: about the same as before | |
| 159 | + | * Ice Nova: chills enemies in area of effect | |
| 160 | + | * Arctic Armour: Spirit skill; No longer a reservation. buff that builds up when you stay still, dealing cold damage and freezing enemies. | |
| 161 | + | * Frost Bomb: explodes after a delay. | |
| 162 | + | * Comet: rolls you backwards, long cast time/mana cost but deals heavy damage. | |
| 163 | + | * Fireball: replaces melee attack, granted by staves. | |
| 164 | + | * Unleash: now a cooldown skill; slams staff in ground, and triple casts next spell. | |
| 165 | + | * Mana Tempest: creates a circle of power that drains mana but empowers spells, causing lightning spells to fork, | |
| 166 | + | * Cast on Shock: Spirit skill; casts spell after using a certain amount of lightning skills | |
| 167 | + | * Barrier Invocation: Spirit skill; losing energy shield grants charge to trigger multiple copies of spells | |
| 140 | 168 | ||
| 141 | - | 未切割的寶石可以通過寶石切割選單變成特定的寶石。技能不按職業鎖定,僅按每個職業的主題排序。 | |
| 169 | + | ### Warrior-themed skills: | |
| 170 | + | * Rolling Slam: hits an enemy and stuns them, then deals a jumping slam | |
| 171 | + | * Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up | |
| 172 | + | * Armour Breaker: Third hits breaks armour, knocks back | |
| 173 | + | * Infernal Cry: Grants phys damage as fire, Combust | |
| 174 | + | * Sunder: Jagged ground; always criticals when armour is broken | |
| 175 | + | * Herald of Ash: only applies to attacks | |
| 176 | + | * Leap Slam | |
| 142 | 177 | ||
| 143 | - | 額外的技能選項和轉移攻擊行為,以及目標選項 | |
| 178 | + | ### Huntress-themed skills: | |
| 179 | + | * Whirling Slash: creates a storm around you that reduces enemy movement speed by 30% and blinds enemies. Explodes when you exit the storm. | |
| 180 | + | * Rapid Assault: barrage of spear stabs. Final strike does more damage and longer range | |
| 181 | + | * Spearfield: creates a cone of spears that explode on contact with enemy. Increased effect of maim | |
| 182 | + | * Herald of Thunder: Converts Phys to Lightning, adds Lightning attack damage, lightning bolts on killing shocked enemy | |
| 183 | + | * Storm Spear: Lightning conversion, fires a spear that bolts out towards other enemies | |
| 184 | + | * Puncture: Knocks enemies back and inflicts bleeding; more damage based on distance traveled | |
| 144 | 185 | ||
| 145 | - | 技能大多僅限於單一類型的武器。 | |
| 186 | + | ### Ranger-themed skills: | |
| 187 | + | * ?: back-jump while firing an arrow | |
| 188 | + | * Shadow-themed skills: | |
| 189 | + | * ?: multi-stab with dagger | |
| 190 | + | * Ethereal Knives: now uses your daggers. (Unclear if still a spell or not) | |
| 146 | 191 | ||
| 147 | - | * 烙印與圖騰有些融合 | |
| 148 | - | * 地雷和陷阱不再是法術或攻擊,而是一種單獨的傷害類型。它們也是一種獨立的武器類型,具有不同的爆炸類型(近距離、手動等) | |
| 149 | - | * 法杖技能現在是法術(因為魔杖沒有攻擊屬性) | |
| 192 | + | ### Druid-themed skills: | |
| 150 | 193 | ||
| 151 | - | ## 武僧主題技能 | |
| 152 | - | * 殺戮棕櫚允許撲殺(藍色火焰標記)來授予能量球。與生俱來的向前衝刺。 | |
| 153 | - | * 雷霆降臨:能量充能可提供額外的射彈。 | |
| 154 | - | * 旋轉攻擊:在攻擊和移動時旋轉和轉身。 | |
| 155 | - | * 風之衝擊:將敵人擊退。 | |
| 156 | - | * 冰凍打擊:第三次打擊有很高的機率凍結。 | |
| 157 | - | * 冰霜之波:使你向後移動 | |
| 158 | - | * 碎掌:徒手攻擊,附加炸彈,爆炸後造成冰冷傷害。 | |
| 159 | - | * 冰川瀑布:最後的尖峰會爆炸冰凍的敵人。 | |
| 160 | - | * 閃爍打擊:消耗能量球來傳送並攻擊敵人。 | |
| 194 | + | <a href='#' class="js-modal-btn" data-video-id="buc4-NTomSU"></a> | |
| 161 | 195 | ||
| 162 | - | ## 女術士主題技能 | |
| 163 | - | * 電球:隨機彈跳 | |
| 164 | - | * 電弧:和以前差不多 | |
| 165 | - | * 冰新星:冰冷範圍內的敵人 | |
| 166 | - | * 北極鎧甲:精神技能;不再預約。當你保持靜止時會產生增益效果,造成寒冷傷害並凍結敵人。 | |
| 167 | - | * 冰霜炸彈:延遲後爆炸。 | |
| 168 | - | * 彗星:使你向後滾動,施法時間/法力消耗長,但造成嚴重傷害。 | |
| 169 | - | * 火球:取代近戰攻擊,由法杖授予。 | |
| 170 | - | * 釋放:現在是一個冷卻技能;將法杖猛擊地面,並施放下一個法術三次。 | |
| 171 | - | * 法力暴風雨:創造一個能量圈,消耗法力,但增強法術強度,導致閃電法術分叉, | |
| 172 | - | * 衝擊施展:精神技能;使用一定數量的閃電技能後施展法術 | |
| 173 | - | * 結界召喚:靈技;失去能量護盾可以觸發多個法術副本 | |
| 196 | + | ### Other | |
| 197 | + | * Axes can be thrown. | |
| 198 | + | * Dagger skills will be fast and sometimes linked to poison | |
| 174 | 199 | ||
| 175 | - | ## 戰士主題技能: | |
| 176 | - | * 滾動猛擊:擊中敵人並使他們昏迷,然後造成跳躍猛擊 | |
| 177 | - | * 增壓猛擊:用石頭覆蓋武器,充電後造成重擊 | |
| 178 | - | * 破甲者:第三擊破壞護甲,擊退 | |
| 179 | - | * 地獄咆哮:造成火焰、燃燒等物理傷害 | |
| 180 | - | * 破甲:鋸齒狀地面;當護甲被破壞時總是會暴擊 | |
| 181 | - | * 灰燼使者:僅適用於攻擊 | |
| 182 | - | * 跳躍大滿貫 | |
| 200 | + | ### Supports | |
| 201 | + | Support Gems do not grant raw damage modifiers. | |
| 183 | 202 | ||
| 184 | - | ## 女獵人主題技能: | |
| 185 | - | * 旋風斬:在你周圍製造風暴,使敵人移動速度降低 30% 並使敵人致盲。當你離開風暴時會爆炸。 | |
| 186 | - | * 快速突擊:長矛連續刺擊。最終打擊造成更多傷害和更遠的射程 | |
| 187 | - | * Spearfield:創建一個錐形矛,在與敵人接觸時爆炸。增加傷害效果 | |
| 188 | - | * 雷霆使者:將物理量轉化為閃電,增加閃電攻擊傷害,閃電擊殺震驚的敵人 | |
| 189 | - | * 風暴之矛:閃電轉換,發射長矛,向其他敵人衝去 | |
| 190 | - | * 穿刺:將敵人擊退並造成流血;根據行駛距離增加更多傷害 | |
| 203 | + | * Unbreakable Support: 40% more Stun Threshold | |
| 204 | + | * Fork Support: Deal less damage, and forked projectiles deal less damage | |
| 205 | + | * Fist of War Support: Fist of War cooldown is shared. | |
| 206 | + | * Impale: Immobilise enemies | |
| 191 | 207 | ||
| 192 | - | ## 遊俠主題技能: | |
| 193 | - | * ?:發射箭時後跳 | |
| 208 | + | ### 2021/4/29 Act2 Concept Art | |
| 194 | 209 | ||
| 195 | - | ## 暗影刺客主題技能: | |
| 196 | - | * ?:用匕首進行多刺 | |
| 197 | - | * 空靈刀:現在使用你的匕首。(不清楚是否仍然是咒語) | |
| 210 | + | [Act2 in Path of Exile 2](https://www.pathofexile.com/forum/view-thread/3100660) | |
| 198 | 211 | ||
| 199 | - | ## 其他 | |
| 200 | - | * 可以扔斧頭。 | |
| 201 | - | * 匕首技能會很快,有時會與毒藥相關 | |
| 212 | + | ### 2021/4/23 Narrative Design Philosophies | |
| 202 | 213 | ||
| 203 | - | ## 輔助 | |
| 204 | - | * 支持寶石不提供原始傷害修正。 | |
| 205 | - | * 牢不可破輔助:眩暈閾值提高 40% | |
| 206 | - | * 分裂輔助:造成較少傷害,叉形射彈造成較少傷害 | |
| 207 | - | * 戰爭之拳輔助:戰爭之拳的冷卻時間是共享的。 | |
| 208 | - | * 穿刺輔助:使敵人無法動彈 | |
| 214 | + | [Narrative Design Philosophies](https://www.pathofexile.com/forum/view-thread/3091715) | |
| 209 | 215 | ||
| 210 | - | ||
| 216 | + | ### 2021/4/9 Second Trailer | |
| 211 | 217 | ||
| 212 | - | ## 流亡黯道 2 大事件 | |
| 218 | + | <a role='button' class="js-modal-btn" data-video-id="jVRADmjzsss"></a> | |
| 219 | + | <a role='button' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a> | |
| 213 | 220 | ||
| 214 | - | * 2024/6/8 封閉測試 | |
| 215 | - | * 2023/7/29 [流亡嘉年華2023](exilecon),展示第三章 | |
| 216 | - | * 2021/4/9 展示第二章,Beta 測試不會早於 2022 年 | |
| 217 | - | * 2019/11/16 於 流亡嘉年華 正式公開,第一章可試玩,Beta 測試會在 2020 年底 | |
| 221 | + | ### 2019/11/16 Exilecon | |
| 218 | 222 | ||
| 219 | - | #### 2021/4/29 第二章美術概念 | |
| 223 | + | <a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a> | |
| 224 | + | <a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a> | |
| 220 | 225 | ||
| 221 | - | [Concept Art](https://www.pathofexile.com/forum/view-thread/3100660) | |
| 222 | - | ||
| 223 | - | #### 2021/4/9 第二章遊玩影片與第二部導覽 | |
| 224 | - | ||
| 225 | - | 在流亡嘉年華展示了第一章奧格姆島的黑暗森林。今天展示第二章瓦斯蒂里沙漠的古代沙丘,並使用兩種新基底-長矛和十字弩。 | |
| 226 | - | ||
| 227 | - | <a href='#' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a> | |
| 228 | - | <a href='#' class="js-modal-btn" data-video-id="jVRADmjzsss"></a> | |
| 229 | - | ||
| 230 | - | #### 2019/11/27 第一章美術概念 #### | |
| 231 | - | ||
| 232 | - | #### 2019/11/16 第一章遊玩影片與第一部導覽 | |
| 233 | - | ||
| 234 | - | <a href='#' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a> | |
| 235 | - | <a href='#' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a> | |
| 236 | - | ||
| 237 | - | #### 36 個全新昇華職業 | |
| 238 | - | ||
| 239 | - | 流亡黯道2的角色是一組全新的流亡者,可以從 36 種全新的昇華職業中選擇。 | |
| 240 | - | ||
| 241 | - | 狼化身變形術 | |
| 242 | - | ||
| 243 | - | <a href='https://i.redd.it/7jbpseo20fz31.png' data-lightbox="panel"></a> | |
| 244 | - | ||
| 245 | - | ** 遊俠新昇華職業 - 馴獸師(Beastmaster) ** | |
| 246 | - | ||
| 247 | - | 值得一提的是遊俠新昇華職業: 訓獸師的桀傲不馴可以獲得豹貓化身變形術, 他以光環型態施放, 在行走途中, 還是施放技能途中都可以使用, 使用後會變形為豹貓. | |
| 248 | - | ||
| 249 | - | <a href="https://i.imgur.com/rwPZ6PA.png" data-lightbox="panel"></a> | |
| 250 | - | ||
| 251 | - | - 野外夥伴: 允許使用召喚野貓夥伴的技能;當你有野貓夥伴時,獲得野貓祝福 | |
| 252 | - | - 三選一: | |
| 253 | - | - 獅王夥伴:你的野貓進化為獅王。當你有獅王時,獲得獅王祝福(防禦性效果) | |
| 254 | - | - 花豹夥伴:你的野貓進化為花豹。當你有花豹時,獲得花豹祝福(迷蹤且不可視效果) | |
| 255 | - | - 獵豹夥伴:你的野貓進化為獵豹。當你有獵豹時,獲得獵豹祝福(迅速效果) | |
| 256 | - | - 桀傲不馴: 獲得技能:豹貓化身。當你變形時,造成10%更多傷害。 | |
| 257 | - | - 野外化身: 增加100%從變形技能獲得的增益。你可以同時擁有兩個變形技能的增益。 | |
| 258 | - | ||
| 259 | - | ** 遊俠新昇華職業 - 生存者(Survivalist) ** | |
| 260 | - | ||
| 261 | - | <a href="https://i.imgur.com/BWZpAnL.png" data-lightbox="panel"></a> | |
| 262 | - | ||
| 263 | - | - 分裂: 武器中的寶石被高階多重投射輔助、彈幕輔助 | |
| 264 | - | - 三選一: | |
| 265 | - | - +1 連鎖 | |
| 266 | - | - +2 穿刺 | |
| 267 | - | - 分裂 | |
| 268 | - | - 多重射擊: 每秒鐘,你下次投射物技能 +1 投射物。可以堆疊 5 次。 | |
| 269 | - | - 法術躲避: 你獲得法術躲避的技能。當你獲得法術躲避增益,攻擊躲避率也作用在法術躲避率,且閃避率也轉換為法術躲避率 | |
| 270 | - | ||
| 271 | - | ** 遊俠新昇華職業 - 戰術師(Tactician) ** | |
| 272 | - | ||
| 273 | - | <a href="https://i.imgur.com/Z8TZhnG.png" data-lightbox="panel"></a> | |
| 274 | - | ||
| 275 | - | - 攻城戰: 你的弩砲設置時,誘陷周圍的敵人。(被誘陷的敵人,被緩速且承受更多範圍傷害,視同移動中) | |
| 276 | - | - 攻城破壞者: 你最近設置的弩砲造成 100% 更多傷害、100% 更多攻擊速度、承受 50% 較少傷害。 | |
| 277 | - | - 天降死亡: 獲得烈焰弓箭技能 (Meta技能)(烈焰弓箭技能輔助箭雨類技能(如箭雨、爆裂箭雨、或者新星射擊輔助的技能),在你射出箭矢後,持續轟炸該地區) | |
| 278 | - | - 戰爭標記: 烈焰弓箭技能上限+1。壓制轟炸區域的敵人。(被壓制的敵人不能遠距離攻擊,他們會先靠近你,才發動攻擊) | |
| 279 | - | - 近身戰專家: 可以裝備弓來使用近戰的刀、劍、斧技能,且獲得 10% 更多傷害。 | |
| 280 | - | ||
| 281 | - | #### 其他提升 | |
| 282 | - | ||
| 283 | - | - 視距提升:螢幕內的場景比以前略為寬廣,可以看到更多的場景內容。 | |
| 284 | - | - 新升級動畫 | |
| 285 | - | - 怪物會與場景內的物件互動 | |
| 286 | - | - 優化技能效果與打擊感 | |
| 287 | - | - 職業不同的性別未來可能以商城物品的方式推出 | |
| 288 | - | ||
| 289 | - | #### 介面改善 | |
| 290 | - | ||
| 291 | - | <a href='https://i.imgur.com/6SIzgPW.png' data-lightbox="panel"></a> | |
| 292 | - | <a href='https://i.imgur.com/Ero0eG7.png' data-lightbox="panel"></a> | |
| 293 | - | ||
| 294 | - | * [Concept Art of Armour from Path of Exile 2](https://www.pathofexile.com/forum/view-thread/2723351) | |
| 295 | - | * [官方網站](https://pathofexile.com/poe2) | |
| 296 | - | * [Exilecon 2019 影片清單](https://www.youtube.com/watch?v=9OosC1E8TVM&list=PLt5SL2R19SuLYtQ4zvGExBhQTozFRn5z3) | |
| 297 | - | * [Act1 Storyline & Missions](https://ekwowekwow.medium.com/path-of-exile-2-act-1-storyline-missions-6a77ac9d313f) | |
| 298 | - | * [PoE2 劇情閒聊](https://www.ptt.cc/bbs/PathofExile/M.1618088172.A.3CC.html) | |
| 226 | + | [Official Site](https://pathofexile.com2/) | |
| 227 | + |