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Eye of Malice

Eye of Malice
Callous Mask
Helmets
Quality: +20%
Evasion Rating: (634-849)
Energy Shield: (130-173)
Requires Level 45, 51 Dex, 51 Int
(400500)% increased Evasion and Energy Shield
+(2040)% to Fire Resistance
+(2040)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Through vision coloured by burning rage and icy hate
peers a visitor from a realm of ill intent...
Eye of Malice Attr /6
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Evasion, Resistance, Exposure
IconArt/2DItems/Armours/Helmets/EyeOfDesire
Release VersionMetamorph
BaseTypeCallous Mask
Referencepoe.ninja, Community Wiki
Version history /1
VersionChanges
3.10.0
  • Fixed a bug where the Eye of Malice on the Duelist and Templar was more like the Floating Blob of Malice.
  • (400500)% increased Evasion and Energy Shield
    FamilyDefencesPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local evasion and energy shield +% 400 500 Local
  • Craft TagsDefences Evasion Energy Shield
    +(2040)% to Fire Resistance
    FamilyFireResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base fire damage resistance % 20 40 Global
  • Craft TagsElemental Fire Resistance
    +(2040)% to Cold Resistance
    FamilyColdResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cold damage resistance % 20 40 Global
  • Craft TagsElemental Cold Resistance
    25% chance to inflict Cold Exposure on Hit
    FamilyExposureOnHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base inflict cold exposure on hit % chance 25 25 Global
  • 25% chance to inflict Fire Exposure on Hit
    FamilyExposureOnHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base inflict fire exposure on hit % chance 25 25 Global
  • Nearby Enemies have 50% increased Fire and Cold Resistances
    FamilyNearbyEnemiesIncreasedFireColdResist
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cold damage resistance +% 50 50 Global
  • fire damage resistance +% 50 50 Global
  • local display fire and cold resist debuff 50 50 Local — Unscalable Value
  • Craft Tagselemental_damage Damage Elemental Fire Cold
    Eye of Malice
    Radius: 30
    You have increased Fire and Cold Resistances
    50% increased Fire Resistance
    50% increased Cold Resistance
    Eye of Malice
    Radius: 30
    You have increased Fire and Cold Resistances
    fire_damage_resistance_+%
    cold_damage_resistance_+%
    Attribute /4

    eye_of_desire_increased_resistances

    NameShow Full Descriptions
    CostiLvl 1: Normal: 1xCurrencyAddModToMagicOrb of Augmentation · Magic: 1xCurrencyRerollMagicOrb of Alteration · Rare: 1xCurrencyRerollRareChaos Orb · Unique: 5xCurrencyRerollRareChaos Orb
    BuffGroupsID37
    IsBuffDefinition1
    BuffMergeModesID3
    Buff Related /1
    tblcodemod
    BuffTemplatesNearbyEnemiesIncreasedFireColdResistUnique__1_You have increased Fire and Cold Resistances
    Codefire damage resistance +%
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codecold damage resistance +%
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1

    Community Wiki

    Edit

    Eye of Malice

    Mechanics

    At first glance the mod Nearby Enemies have 50% increased Fire and Cold Resistances may sound unhelpful, however it also multiplies negative resistances.

    For example: A monster such as the Shaper has a base of 50% elemental resistance. We lower the monster's cold resistance via Elemental Equilibrium (from previous non-cold hit), a level 20 Frostbite (Note that in this example it does not take into account boss' curse effectiveness) and cold exposure from Eye of Malice's mod, which applies -10% Cold resistance for 4 seconds.[2] The monster now has -54% cold resistance which then gets multiplied by 1.5 (50% increased), resulting in a total of -81% cold resistance. The negative then translated into the damage calculation as more damage taken by the monster.

    Version history

    VersionChanges
    3.14.0
  • (Undocumented) Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.
  • 3.9.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.