愛斯林.勞佛瑞
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Aisling Laffrey
幽魂N
標籤betrayal_syndicate_member, 法術, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
生命轉為護盾
50%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalAislin
Metadata
BetrayalAislin
等級
68
生命
38,600
護甲
35,988
閃避
7,109
能量護盾
3,064
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 12 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
法術
施放時間: 1.5 秒
冷卻時間: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 138%
攻擊間隔: 1.095 秒
造成 38% 更多攻擊傷害
15% 更多攻擊速度
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 310.3465.5 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 713.71071 物理傷害
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( glovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = {
    name = "Aisling Laffrey",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "BetrayalAislinKnifeThrow",
        "BetrayalAislinKnifeLeft",
        "BetrayalAislinKnifeRight",
        "EmptyActionAttackAislinBackflip",
        "EmptyActionAttackAislinBombThrow",
        "EmptyActionSpellAislinVines",
        "WalkEmergeBetrayal",
        "BetrayalAislinBombMortar",
        "BetrayalAislinBombNova",
        "BetrayalAislinVines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeThrow"] = {
    name = "BetrayalAislinKnifeThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeLeft"] = {
    name = "BetrayalAislinKnifeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeRight"] = {
    name = "BetrayalAislinKnifeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBackflip"] = {
    name = "EmptyActionAttackAislinBackflip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBombThrow"] = {
    name = "EmptyActionAttackAislinBombThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAislinVines"] = {
    name = "EmptyActionSpellAislinVines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombMortar"] = {
    name = "BetrayalAislinBombMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombNova"] = {
    name = "BetrayalAislinBombNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinVines"] = {
    name = "BetrayalAislinVines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 寂靜屠夫愛斯林.勞佛瑞 Text Audio /117
    名字
    當我們通過時,沒有人能夠告訴你曾經是個人類。
    AislingPrimaryDefenderStartsFightZero
    你知道羔羊徘徊在獅子窩旁會發生什麼嗎?
    AislingPrimaryDefenderStartsFightOne
    讓貨物繼續前進。我很快就會回來的。
    AislingPrimaryDefenderStartsFightTwo
    流亡者,沒人會發現你的屍體在下面。沒人。
    AislingPrimaryDefenderStartsFightThree
    品嚐最後一口氣吧!
    AislingPrimaryDefenderStartsFightFour
    在監牢理的每分每秒,我都在想像我出來後要怎樣報復你。
    AislingPrimaryDefenderStartsFightFive
    輪到你向我求饒了。
    AislingPrimaryDefenderStartsFightSix
    流亡者,不要以為這次會像上次一樣。沒人會來救你了。
    AislingPrimaryDefenderStartsFightSeven
    我的死很簡單。但你的就沒那麼容易。
    AislingPrimaryDefenderStartsFightEight
    你真的不明白,對吧?我比你快、比你硬。
    AislingPrimaryDefenderStartsFightNine
    流亡者,我從沒感受那麼自由過。你也這樣覺得嗎?
    AislingPrimaryDefenderStartsFightTen
    沒有什麼比大屠殺更令人振奮了。
    AislingPrimaryDefenderStartsFightEleven
    深深地吸著死亡的芳香。
    AislingPrimaryDefenderStartsFightTwelve
    我通常喜歡獨自工作,但我的小伙伴餓了。
    AislingPrimaryDefenderStartsFightThirteen
    流亡者,感受到死亡的冰冷蔓延了嗎?屈服吧!
    AislingPrimaryDefenderStartsFightFourteen
    看看你周圍吧!流亡者,你的旅途就到此了。終點戰!
    AislingSafehouseLeaderIntroZero
    弄死他們。別讓他們跑了!
    AislingSecondaryDefenderArrivalZero
    你管好自己就好了!
    AislingSecondaryDefenderArrivalOne
    你別想活著離開。
    AislingSecondaryDefenderArrivalTwo
    流亡者,你只是在拖延不可避免之事。
    AislingSecondaryDefenderArrivalThree
    我正想找個人殺呢。
    AislingSecondaryDefenderArrivalFour
    瓦里西,我們要鑿一些鮮血來滋潤這乾早的大地嗎?
    AislingSecondaryDefenderArrivalFive
    惡魔,向我展示你們所能做出的美麗殘忍之事吧!
    AislingSecondaryDefenderArrivalSix
    親愛的將軍,我該怎麼做才能動搖你的信念呢。
    AislingSecondaryDefenderArrivalSeven
    庫歐,最快速到達這女人的心的方法,就是雕刻出另一個。
    AislingSecondaryDefenderArrivalEight
    卡麥歷亞,太笨拙了,但我喜歡你的衝勁。
    AislingSecondaryDefenderArrivalNine
    仔細看。你或許可以略知一二。
    AislingSecondaryDefenderArrivalTen
    流亡者,抱歉。死路。
    AislingSecondaryDefenderArrivalEleven
    現在每個人都在這裡,好玩的正要開始。
    AislingSecondaryDefenderArrivalTwelve
    沒那麼快。我正在接手了。
    AislingSecondaryDefenderArrivalThirteen
    當一切結束後,就不會有任何屍體可以復活了。
    AislingSecondaryDefenderArrivalFourteen
    抱歉,但今天只有我能活著出去。
    AislingSecondaryDefenderArrivalFifteen
    哈庫,我想我應該會保護你的皮膚。不想浪費那些紋身。
    AislingSecondaryDefenderArrivalSixteen
    赤焰鬥者,你的傷疤是如此美麗。請允許我再增加一些。
    AislingSecondaryDefenderArrivalSeventeen
    你只是太過醜陋而活不下去,怪咖。
    AislingSecondaryDefenderArrivalEighteen
    西拉克,真像是個大型的馬戲團啊。先謝謝你了。
    AislingSecondaryDefenderArrivalNineteen
    卡麥歷亞,你有機會打動我。但你錯過了。
    AislingSecondaryDefenderArrivalTwenty
    你不知道?你不該惹怒一名刺客。
    AislingSecondaryDefenderArrivalTwentyOne
    無恥噁心的懦夫。我會用你的血染紅一面牆。
    AislingReplyToSecondaryDefenderArrivalZero
    喔,我正在找殺你的理由呢。謝啦。
    AislingReplyToSecondaryDefenderArrivalOne
    就這樣吧。你可以加入屍體的行列了。
    AislingReplyToSecondaryDefenderArrivalTwo
    我要將你碎屍萬段,再餵給狼群。
    AislingReplyToSecondaryDefenderArrivalThree
    瓦里西,我的目標從沒有拒絕過。你也不例外。
    AislingReplyToSecondaryDefenderArrivalFour
    至少我等到他們死了才玷污屍體。
    AislingReplyToSecondaryDefenderArrivalFive
    幹嘛光說不練?做我下個靈感吧。
    AislingReplyToSecondaryDefenderArrivalSix
    哈!忌妒嗎?
    AislingReplyToSecondaryDefenderArrivalSeven
    至少當你目睹偉人時你會認得它。
    AislingReplyToSecondaryDefenderArrivalEight
    就連我想到要對你做的事情後都覺得噁心。
    AislingReplyToSecondaryDefenderArrivalNine
    我愛看著你慢慢失去希望的眼睛。
    AislingSecondaryDefenderArrivalTwentyTwo
    你真覺得容易?
    AislingSecondaryDefenderArrivalTwentyThree
    就這樣,你的命運被封印了。
    AislingSecondaryDefenderArrivalTwentyFour
    流亡者,別難過。你會死得很快活的。
    AislingSecondaryDefenderArrivalTwentyFive
    刺客,我想你暗中希望讓我處理。
    AislingSecondaryDefenderArrivalTwentySix
    惡魔,別讓我失望。你知道我是怎麼對待失敗者的。
    AislingSecondaryDefenderArrivalTwentySeven
    格拉維奇,你應該知道我的原則。
    AislingSecondaryDefenderArrivalTwentyEight
    庫歐,我聞到汗味了嗎?你能不能處理自己的燥熱?
    AislingSecondaryDefenderArrivalTwentyNine
    卡麥歷亞,輪到我做主了。
    AislingSecondaryDefenderArrivalThirty
    開始移除他們吧。
    AislingSecondaryDefenderArrivalThirtyOne
    不錯。把它清乾淨。
    AislingKillPlayerZero
    繼續走。
    AislingKillPlayerOne
    快結束這一切並離開這。
    AislingKillPlayerTwo
    EZ。
    AislingKillPlayerThree
    心滿意足了。
    AislingEscapeZero
    先不殺你了。
    AislingEscapeOne
    沒什麼好說了。很快會再看到你。
    AislingEscapeTwo
    什麼!?不!
    AislingDefeatedZero
    不可能…!
    AislingDefeatedOne
    不,不可能…!
    AislingDefeatedTwo
    但…我不能...!
    AislingDefeatedThree
    一切的計畫…都是為了什麼?!
    AislingDefeatedFour
    等等…再商量商量!
    AislingDefeatedFive
    不,別又來了!
    AislingDefeatedSix
    痾…沒有變簡單,對吧?
    AislingDefeatedSeven
    你…真…走運…!
    AislingDefeatedEight
    如此…不專業。
    AislingDefeatedNine
    啊…真不小心!
    AislingDefeatedTen
    我看到真正的殺手的話我會很感激。你是個殺手,但我認為你會為了得到更多資訊而讓我活著。說吧,你想要些什麼。
    AislingOfferBargainZero
    你可以了結我的生命 -- 若我是你,我就會這樣做。但我有更好的主意。讓我活著,我一定會讓一些密教的資源被…重製。移動足夠的磚塊或許就可以讓高塔坍塌了。
    AislingOfferBargainOne
    你要殺了我嗎?不…你在找更高階的人。但問題是,沒有人有你所想要的資訊。讓我重組我自己的同僚,我會確保你能更接近頂端。
    AislingOfferBargainTwo
    我知道你想殺了我。是我也會。但我們就像神秘的九頭蛇 -- 砍掉一個頭,會再長出兩個。但只要一擊揮向長長的脖子…嗯,你知道後果的。如果我從這裡活著離開,我或許可以幫自己找到一份新的職位。
    AislingOfferBargainThree
    你知道,我已經在考慮提早退休了。厭倦了貓抓老鼠的遊戲。厭煩鬥爭。你不認為嗎?不如我們就此扯平,從此分道揚鑣。
    AislingOfferBargainFour
    看,我知道你真正想探詢的。你不是在找隨便的走狗 -- 你在找的是我。你想要頭目。我可以將他們帶給你,但我不能死。你意下如何?
    AislingOfferBargainFive
    你贏了戰鬥,流亡者,但戰爭仍肆虐著。你不想贏得戰爭嗎?你所想的武器。放過我,我會將你渴望的工具交付於你。
    AislingOfferBargainSix
    根基已經在動搖了,流亡者。但我懷疑你真的能夠把高塔拆下嗎。
    AislingBargainAcceptedZero
    你已經逐漸明瞭了,對嗎?從你眼中我看得出來。但仍有許多你無法捉摸的事。
    AislingBargainAcceptedOne
    密教迫切需要任何的刺激,流亡者。你什麼都辦不到。
    AislingBargainAcceptedTwo
    我現在正在考慮,我現在還太年輕不能退休。但我可以好好趁現在休息。後會有期,流亡者。
    AislingBargainAcceptedThree
    流亡者,現在的問題是不管你是或不是蠢到覺得可以對抗他們。但我覺得你有機會。
    AislingBargainAcceptedFour
    拿去吧。它們都是你的了。它們的產地有更多,但我不期待你有辦法拿到它們。
    AislingBargainAcceptedFive
    即使我的頭目在這,你也公平公正的贏了。我碰巧知道他們正在私吞密教內更有價值的收藏。你覺得我告訴予生者這些後會發生什麼事情呢?
    AislingOfferBetrayalZero
    對我們行刑不會讓你更靠近予生者。但若讓我們活著,我會保證讓最上層的人知曉今日在此戰鬥有誰戰敗了…當然包括我。
    AislingOfferBetrayalOne
    密教會自己善後失敗,但有時會接受來自外界的觀點,看我們哪裡做錯了。告訴我,你覺得誰該受到…懲罰?我保證你不會再看到他們的臉。
    AislingOfferBetrayalTwo
    嗯,這很顯然是個錯誤。我被…我的夥伴誤導此任務的適當性。但我知道他們不知道我知道的事。你想知道嗎?讓我走,這些情報就是你的了。
    AislingOfferBetrayalThree
    如果你想要,我可以毫無顧忌的背叛里歐。
    AislingOfferBetrayalFour
    托菈看到暴力的需求性,而不是美感。請允許我…好好教育她。
    AislingOfferBetrayalFive
    瓦甘總華而不實。我想他需要嚐嚐苦頭,而我很樂意帶些給他品嚐。
    AislingOfferBetrayalSix
    你想要我背叛那個…東西?不用你開口我也會。但既然你已經開口了…
    AislingOfferBetrayalSeven
    西拉克在任何時刻對事情的了解都非常少。這讓他非常的危險。
    AislingOfferBetrayalEight
    冷血的背叛吧。這就是我所提供的。
    AislingOfferBetrayalNine
    來啊,下手吧。你對謀殺一點也不陌生。下手快點。
    AislingOfferExecuteZero
    流亡者,有些承諾比死亡更強烈。下手快點。
    AislingOfferExecuteOne
    你覺得我會在他們面前向你求饒?哈。動手吧。
    AislingOfferExecuteTwo
    我寧死也不想再被你關起來。若你不殺了我,我來。
    AislingOfferExecuteThree
    真可悲。應該先殺了你。
    AislingReplyToBetrayalAcceptedZero
    哈庫,你已經無法打擾我了,但還是感謝你的讚美。
    AislingReplyToBetrayalAcceptedOne
    哈哈哈哈哈哈!
    AislingReplyToBetrayalAcceptedTwo
    瓦里西,我已經看過你的傑作了。我不確定你知不知道「糟糕」是什麼意思。
    AislingReplyToBetrayalAcceptedThree
    每個人都很苛刻啊。
    AislingReplyToBetrayalAcceptedFour
    叛徒,我知道該在哪剁掉你的頭。
    AislingReplyToBetrayalAcceptedFive
    馬隆尼,我想是時候讓你更好地接觸你自己的肉嫩粉色的人性。
    AislingReplyToBetrayalAcceptedSix
    若你覺得我會說,那你就大錯特錯了。
    AislingInterrogatedZero
    不…別再來了!拜託!不要!
    AislingInterrogatedOne
    什麼?不!不,我們說好的!
    AislingInterrogatedTwo
    我做了點展示。
    AislingReplyToExecutionZero
    現在開始針對我囉。
    AislingReplyToExecutionOne
    甩掉包袱。
    AislingReplyToExecutionTwo
    你或許贏得勝利,但我們會東山再起。流亡者,你不會永遠贏下去。
    AislingSafehouseLeaderDefeatedZero