愛斯林.勞佛瑞
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Aisling Laffrey
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
600%
生命轉為護盾
50%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalAislin
Metadata
BetrayalAislin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
35,988
閃避
7,109
能量護盾
3,064
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 12 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
法術
施放時間: 1.5 秒
冷卻時間: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 138%
攻擊間隔: 1.095 秒
造成 38% 更多攻擊傷害
15% 更多攻擊速度
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
15% 更多攻擊速度
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 310.3 至 465.5 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
20% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 713.7 至 1071 物理傷害
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
可觸發, 法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = { name = "Aisling Laffrey", life = 6, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "BetrayalAislinKnifeThrow", "BetrayalAislinKnifeLeft", "BetrayalAislinKnifeRight", "EmptyActionAttackAislinBackflip", "EmptyActionAttackAislinBombThrow", "EmptyActionSpellAislinVines", "WalkEmergeBetrayal", "BetrayalAislinBombMortar", "BetrayalAislinBombNova", "BetrayalAislinVines", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeThrow"] = { name = "BetrayalAislinKnifeThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeLeft"] = { name = "BetrayalAislinKnifeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeRight"] = { name = "BetrayalAislinKnifeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAislinBackflip"] = { name = "EmptyActionAttackAislinBackflip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAislinBombThrow"] = { name = "EmptyActionAttackAislinBombThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAislinVines"] = { name = "EmptyActionSpellAislinVines", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinBombMortar"] = { name = "BetrayalAislinBombMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinBombNova"] = { name = "BetrayalAislinBombNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinVines"] = { name = "BetrayalAislinVines", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |