爱斯林·拉佛瑞
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Aisling Laffrey
幽魂N
标签betrayal_syndicate_member, 施法, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
生命转为护盾
50%
护甲
+25%
闪避值
+50%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.095 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalAislin
Metadata
BetrayalAislin
等级
68
生命
38,600
护甲
35,988
闪避值
7,109
能量护盾
3,064
伤害
523
法术伤害
523
命中
290
攻击间隔
1.095
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 6 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 12 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
法术
施放间隔: 1.5 秒
冷却时间: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 138%
攻击间隔: 1.095 秒
攻击伤害总增 38%
攻击速度总增 15%
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310.3 - 465.5 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 713.7 - 1071 物理伤害
将物理伤害的 20% 转化为混沌伤害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.095 秒
投射物贯穿所有目标
攻击伤害总增 20%
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.095 秒
投射物贯穿所有目标
攻击伤害总增 20%
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
可触发, 法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( glovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = {
    name = "Aisling Laffrey",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "BetrayalAislinKnifeThrow",
        "BetrayalAislinKnifeLeft",
        "BetrayalAislinKnifeRight",
        "EmptyActionAttackAislinBackflip",
        "EmptyActionAttackAislinBombThrow",
        "EmptyActionSpellAislinVines",
        "WalkEmergeBetrayal",
        "BetrayalAislinBombMortar",
        "BetrayalAislinBombNova",
        "BetrayalAislinVines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeThrow"] = {
    name = "BetrayalAislinKnifeThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeLeft"] = {
    name = "BetrayalAislinKnifeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeRight"] = {
    name = "BetrayalAislinKnifeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBackflip"] = {
    name = "EmptyActionAttackAislinBackflip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBombThrow"] = {
    name = "EmptyActionAttackAislinBombThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAislinVines"] = {
    name = "EmptyActionSpellAislinVines",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombMortar"] = {
    name = "BetrayalAislinBombMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombNova"] = {
    name = "BetrayalAislinBombNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinVines"] = {
    name = "BetrayalAislinVines",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 爱斯林·拉佛瑞,沉默屠斧 Text Audio /117
    名字
    当我们通过时,没有人能够告诉你曾经是个人类。
    AislingPrimaryDefenderStartsFightZero
    你知道羔羊徘徊在狮子窝旁会发生什么吗?
    AislingPrimaryDefenderStartsFightOne
    让货物继续前进。我很快就会回来的。
    AislingPrimaryDefenderStartsFightTwo
    流放者,没人会发现你的灵柩在下面。没人。
    AislingPrimaryDefenderStartsFightThree
    品尝最后一口气吧!
    AislingPrimaryDefenderStartsFightFour
    在监牢里的每分每秒,我都在想象我出来后要怎样报复你。
    AislingPrimaryDefenderStartsFightFive
    轮到你向我求饶了。
    AislingPrimaryDefenderStartsFightSix
    流放者,不要以为这次会像上次一样。没人会来救你了。
    AislingPrimaryDefenderStartsFightSeven
    我的死很简单。但你的就没那么容易。
    AislingPrimaryDefenderStartsFightEight
    你真的不明白,对吧?我比你快、比你硬。
    AislingPrimaryDefenderStartsFightNine
    流放者,我从没感受那么自由过。你也这样觉得吗?
    AislingPrimaryDefenderStartsFightTen
    没有什么比大屠杀更令人振奋了。
    AislingPrimaryDefenderStartsFightEleven
    深深地吸着死亡的芳香。
    AislingPrimaryDefenderStartsFightTwelve
    我通常喜欢独自工作,但我的小伙伴饿了。
    AislingPrimaryDefenderStartsFightThirteen
    流放者,感受到死亡的冰冷蔓延了吗?屈服吧!
    AislingPrimaryDefenderStartsFightFourteen
    看看你周围吧!流放者,你的旅途就到此了。终点战!
    AislingSafehouseLeaderIntroZero
    弄死他们。别让他们跑了!
    AislingSecondaryDefenderArrivalZero
    你管好自己就好了!
    AislingSecondaryDefenderArrivalOne
    你别想活着离开。
    AislingSecondaryDefenderArrivalTwo
    流放者,你只是在拖延不可避免之事。
    AislingSecondaryDefenderArrivalThree
    我正想找个人杀呢。
    AislingSecondaryDefenderArrivalFour
    瓦里西,我们要凿一些鲜血来滋润这干早的大地吗?
    AislingSecondaryDefenderArrivalFive
    恶魔,向我展示你们所能做出的美丽残忍之事吧!
    AislingSecondaryDefenderArrivalSix
    亲爱的将军,我该怎么做才能动摇你的信念呢。
    AislingSecondaryDefenderArrivalSeven
    克雷尔,最快速到达这女人的心的方法,就是雕刻出另一个。
    AislingSecondaryDefenderArrivalEight
    卡美利亚,太笨拙了,但我喜欢你的冲劲。
    AislingSecondaryDefenderArrivalNine
    仔细看。你或许可以略知一二。
    AislingSecondaryDefenderArrivalTen
    流放者,抱歉。死路。
    AislingSecondaryDefenderArrivalEleven
    现在每个人都在这里,好玩的正要开始。
    AislingSecondaryDefenderArrivalTwelve
    没那么快。我正在接手了。
    AislingSecondaryDefenderArrivalThirteen
    当一切结束后,就不会有任何灵柩可以复活了。
    AislingSecondaryDefenderArrivalFourteen
    抱歉,但今天只有我能活着出去。
    AislingSecondaryDefenderArrivalFifteen
    哈库,我想我应该会保护你的皮肤。不想浪费那些纹身。
    AislingSecondaryDefenderArrivalSixteen
    红鬃,你的伤疤是如此美丽。请允许我再增加一些。
    AislingSecondaryDefenderArrivalSeventeen
    你只是太过丑陋而活不下去,怪物。
    AislingSecondaryDefenderArrivalEighteen
    西拉克,真像是个大型的马戏团啊。先谢谢你了。
    AislingSecondaryDefenderArrivalNineteen
    卡美利亚,你有机会打动我。但你错过了。
    AislingSecondaryDefenderArrivalTwenty
    你不知道?你不该惹怒一名刺客。
    AislingSecondaryDefenderArrivalTwentyOne
    无耻恶心的懦夫。我会用你的血染红一面墙。
    AislingReplyToSecondaryDefenderArrivalZero
    喔,我正在找杀你的理由呢。谢啦。
    AislingReplyToSecondaryDefenderArrivalOne
    就这样吧。你可以加入灵柩的行列了。
    AislingReplyToSecondaryDefenderArrivalTwo
    我要将你粉碎万段,再喂给狼群。
    AislingReplyToSecondaryDefenderArrivalThree
    瓦里西,我的目标从没有拒绝过。你也不例外。
    AislingReplyToSecondaryDefenderArrivalFour
    至少我等到他们死了才玷污灵柩。
    AislingReplyToSecondaryDefenderArrivalFive
    干嘛光说不练?做我下个灵感吧。
    AislingReplyToSecondaryDefenderArrivalSix
    哈!忌妒吗?
    AislingReplyToSecondaryDefenderArrivalSeven
    至少当你目睹伟人时你会认得它。
    AislingReplyToSecondaryDefenderArrivalEight
    就连我想到要对你做的事情后都觉得恶心。
    AislingReplyToSecondaryDefenderArrivalNine
    我爱看着你慢慢失去希望的眼睛。
    AislingSecondaryDefenderArrivalTwentyTwo
    你真觉得容易?
    AislingSecondaryDefenderArrivalTwentyThree
    就这样,你的命运被封印了。
    AislingSecondaryDefenderArrivalTwentyFour
    流放者,别难过。你会死得很快活的。
    AislingSecondaryDefenderArrivalTwentyFive
    刺客,我想你暗中希望让我处理。
    AislingSecondaryDefenderArrivalTwentySix
    恶魔,别让我失望。你知道我是怎么对待失败者的。
    AislingSecondaryDefenderArrivalTwentySeven
    格拉维奇,你应该知道我的原则。
    AislingSecondaryDefenderArrivalTwentyEight
    克雷尔,我闻到汗味了吗?你能不能处理自己的燥热?
    AislingSecondaryDefenderArrivalTwentyNine
    卡美利亚,轮到我做主了。
    AislingSecondaryDefenderArrivalThirty
    开始移除他们吧。
    AislingSecondaryDefenderArrivalThirtyOne
    不错。把它清干净。
    AislingKillPlayerZero
    继续走。
    AislingKillPlayerOne
    快结束这一切并离开这。
    AislingKillPlayerTwo
    简单。
    AislingKillPlayerThree
    心满意足了。
    AislingEscapeZero
    先不杀你了。
    AislingEscapeOne
    没什么好说了。很快会再看到你。
    AislingEscapeTwo
    什么!?不!
    AislingDefeatedZero
    不可能……!
    AislingDefeatedOne
    不,不可能……!
    AislingDefeatedTwo
    但……我不能……!
    AislingDefeatedThree
    一切的计划……都是为了什么?!
    AislingDefeatedFour
    等等……再商量商量!
    AislingDefeatedFive
    不,别又来了!
    AislingDefeatedSix
    呃……没有变简单,对吧?
    AislingDefeatedSeven
    你……真……走运……!
    AislingDefeatedEight
    如此……不专业。
    AislingDefeatedNine
    啊……真不小心!
    AislingDefeatedTen
    我看得出来谁是杀手,懂得欣赏他的本事。你就是个杀手。但我觉得,假如保住我的性命,你反而可以得到更多好处。告诉你想要什么。
    AislingOfferBargainZero
    你可以结果我的性命。换成是我,我也会这么做。但我有个更好的主意。放过我,我保证让某些辛迪加的资源……得以重新分配。说不定,千里之堤也会毁于蚁穴。
    AislingOfferBargainOne
    你要杀了我?不……你要找的人地位比我高得多。问题在于,你需要的情报不是单枪匹马就能搞得到的。让我跟同行们碰头,我保证让你接近高层。
    AislingOfferBargainTwo
    我知道你想杀了我。我也会这么做。但我们就像是神话里的九头蛇。砍掉一颗脑袋,又会长出两颗新的来。不过若是斩草除根……你懂我的意思。假如能够活着离开这里,说不定我会换个工作。
    AislingOfferBargainThree
    知道吗,我一直在想要不要提前退休。我已经受够这种猫捉老鼠的游戏了。不想再过打打杀杀的日子。难道你不也是这样吗?不如我们就此扯平,然后各走一边如何。
    AislingOfferBargainFour
    你瞧,我知道你真正的目标是谁。不是我这种小喽啰。你要找的是老大。只要我活着,我可以把他们供出来。怎么样?
    AislingOfferBargainFive
    你赢得了战斗,流放者,但是战争依然在继续。你知道怎么才能打赢战争吗?靠武器。放我走,我就把你渴求的工具送给你。
    AislingOfferBargainSix
    根基正在动摇,流放者。但我怀疑你是否能够撼动整座大厦。
    AislingBargainAcceptedZero
    你开始明白了,对不对。从你的眼睛里我看得出来。不过事情的发展远远超出了你的理解。
    AislingBargainAcceptedOne
    反正辛迪加也急于进行改头换面,流放者。你一无所获。
    AislingBargainAcceptedTwo
    知道吗?现在想一想,我这个岁数隐退还早。不过我倒是不介意休个假!回头见,流放者。
    AislingBargainAcceptedThree
    现在的问题是,流放者,你会不会蠢到去跟他们拼命。我觉得你会。
    AislingBargainAcceptedFour
    拿着。它们归你了。这样的东西那地方有的是,不过你别想把它们弄到手。
    AislingBargainAcceptedFive
    你赢的光明正大,对我的老板也一样。我碰巧知道,他们一直在私藏辛迪加的值钱东西。你说如果我把这件事告诉生命赋予者会怎么样?
    AislingOfferBetrayalZero
    处死我们,你也见不到生命赋予者。但是,如果你放了我们,我保证,最上面的人会听说今天在这里战斗的人是怎么丢盔卸甲的…当然,除了我自己。
    AislingOfferBetrayalOne
    辛迪加通常会自己处理失败,不过有时也会借助外人的角度,了解我们的问题。告诉我,今天我们应该惩罚谁呢?我保证,你再也不会看到他们了。
    AislingOfferBetrayalTwo
    哦,这明显是搞错了。我的队友…没跟我说清楚这次行动的情况。不过,我知道一些事情,他们不知道我知道。你想知道吗?放了我,这情报就归你了。
    AislingOfferBetrayalThree
    如果你愿意,我可以马上背叛里奥,眼睛都不眨一下。
    AislingOfferBetrayalFour
    托拉理解暴力的必要性,却不理解暴力的美。让我…再教育教育她。
    AislingOfferBetrayalFive
    瓦甘是个中看不中用的家伙。我觉得应该让他吃点苦头,而且打算亲自去干。
    AislingOfferBetrayalSix
    你想让我背叛那个…东西?就算你不说我也会的。不过既然你都说了…
    AislingOfferBetrayalSeven
    西拉克随时都处于一问三不知的状态。所以他才很危险。
    AislingOfferBetrayalEight
    冰冷的背叛。这是我出的价钱。
    AislingOfferBetrayalNine
    来啊,下手吧。你对谋杀一点也不陌生。下手快点。
    AislingOfferExecuteZero
    流放者,有些承诺比死亡更强烈。下手快点。
    AislingOfferExecuteOne
    你觉得我会在他们面前向你求饶?哈。动手吧。
    AislingOfferExecuteTwo
    我宁死也不想再被你关起来。若你不杀了我,我来。
    AislingOfferExecuteThree
    真可悲。应该先杀了你。
    AislingReplyToBetrayalAcceptedZero
    哈库,你已经无法打扰我了,但还是感谢你的赞美。
    AislingReplyToBetrayalAcceptedOne
    哈哈哈哈哈哈!
    AislingReplyToBetrayalAcceptedTwo
    瓦里西,我已经看过你的杰作了。我不确定你知不知道“糟糕”是什么意思。
    AislingReplyToBetrayalAcceptedThree
    每个人都很苛刻啊。
    AislingReplyToBetrayalAcceptedFour
    叛徒,我知道该在哪剁掉你的头。
    AislingReplyToBetrayalAcceptedFive
    马洛尼,我想是时候让你更好地接触你自己的肉嫩粉色的人性。
    AislingReplyToBetrayalAcceptedSix
    若你觉得我会说,那你就大错特错了。
    AislingInterrogatedZero
    不……别再来了!拜托!不要!
    AislingInterrogatedOne
    什么?不!不,我们说好的!
    AislingInterrogatedTwo
    我做了点展示。
    AislingReplyToExecutionZero
    现在开始针对我啰。
    AislingReplyToExecutionOne
    甩掉包袱。
    AislingReplyToExecutionTwo
    你或许赢得胜利,但我们会东山再起。流放者,你不会永远赢下去。
    AislingSafehouseLeaderDefeatedZero
    Edit

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