Aisling Laffrey
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
SpectreN
Tagsbetrayal_syndicate_member, caster, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood
Life
600%
Energy Shield From Life
50%
Armour
+25%
Evasion
+50%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalAislin
Metadata
BetrayalAislin
Level
68
Life
38,600
Armour
35,988
Evasion
7,109
Energy Shield
3,064
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.095
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 6 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 12 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
Spell
Cast Time: 1.5 sec
Cooldown Time: 6 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 138%
Attack Time: 1.095 sec
Deals 38% more Attack Damage
15% more Attack Speed
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 310.3 to 465.5 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 713.7 to 1071 Physical Damage
20% of Physical Damage Converted to Chaos Damage
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 sec
Projectiles Pierce all Targets
Deals 20% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 sec
Projectiles Pierce all Targets
Deals 20% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
Triggerable, Spell
Cast Time: 1 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( glovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = {
    name = "Aisling Laffrey",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "BetrayalAislinKnifeThrow",
        "BetrayalAislinKnifeLeft",
        "BetrayalAislinKnifeRight",
        "EmptyActionAttackAislinBackflip",
        "EmptyActionAttackAislinBombThrow",
        "EmptyActionSpellAislinVines",
        "WalkEmergeBetrayal",
        "BetrayalAislinBombMortar",
        "BetrayalAislinBombNova",
        "BetrayalAislinVines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeThrow"] = {
    name = "BetrayalAislinKnifeThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeLeft"] = {
    name = "BetrayalAislinKnifeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeRight"] = {
    name = "BetrayalAislinKnifeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBackflip"] = {
    name = "EmptyActionAttackAislinBackflip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBombThrow"] = {
    name = "EmptyActionAttackAislinBombThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAislinVines"] = {
    name = "EmptyActionSpellAislinVines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombMortar"] = {
    name = "BetrayalAislinBombMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombNova"] = {
    name = "BetrayalAislinBombNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinVines"] = {
    name = "BetrayalAislinVines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Action Speed cannot be modified to below 50% of base value
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Aisling Laffrey, The Silent Butcher Text Audio /117
    Name
    By the time we're through, no one will be able to tell you were even human.
    AislingPrimaryDefenderStartsFightZero
    Do you know what happens to the lamb that wanders into the lion's den?
    AislingPrimaryDefenderStartsFightOne
    Keep the cargo rolling. I'll be back soon enough.
    AislingPrimaryDefenderStartsFightTwo
    No one will find your body down here, exile. No one.
    AislingPrimaryDefenderStartsFightThree
    Savour these last breaths!
    AislingPrimaryDefenderStartsFightFour
    I spent every moment behind those bars picturing what I'd do to you when I got out.
    AislingPrimaryDefenderStartsFightFive
    This time it'll be you beggin' for your life.
    AislingPrimaryDefenderStartsFightSix
    Don't think it'll be like the last time, exile. No one's coming to save you.
    AislingPrimaryDefenderStartsFightSeven
    My death was quick. Yours won't be.
    AislingPrimaryDefenderStartsFightEight
    You really don't get it, do you? I'm faster. I'm stronger.
    AislingPrimaryDefenderStartsFightNine
    I have never felt so free, exile. Can you say the same?
    AislingPrimaryDefenderStartsFightTen
    Nothing is quite so invigorating as carnage.
    AislingPrimaryDefenderStartsFightEleven
    Breathe deep the aromas of death.
    AislingPrimaryDefenderStartsFightTwelve
    I usually prefer to work alone, but my pack is hungry.
    AislingPrimaryDefenderStartsFightThirteen
    Feel the cold creep of death, exile? Give in to it!
    AislingPrimaryDefenderStartsFightFourteen
    Look around you! This is the end of your journey, exile. The final stop!
    AislingSafehouseLeaderIntroZero
    Keep 'em busy. Don't let them escape!
    AislingSecondaryDefenderArrivalZero
    You should've just minded your own business!
    AislingSecondaryDefenderArrivalOne
    You aren't leaving here alive.
    AislingSecondaryDefenderArrivalTwo
    You're only delaying the inevitable, exile.
    AislingSecondaryDefenderArrivalThree
    I've been looking for someone to kill.
    AislingSecondaryDefenderArrivalFour
    Shall we carve some fountains of blood to wet this thirsty ground, Vorici?
    AislingSecondaryDefenderArrivalFive
    Show me what beautiful cruelty your kind are capable of, demon!
    AislingSecondaryDefenderArrivalSix
    What I can do, dear General, will make you question your faith.
    AislingSecondaryDefenderArrivalSeven
    The quickest way to this woman's heart, Korell, is by carving out another's.
    AislingSecondaryDefenderArrivalEight
    So clumsy, Cameria, but I love your enthusiasm.
    AislingSecondaryDefenderArrivalNine
    Watch carefully. You might learn a thing or two.
    AislingSecondaryDefenderArrivalTen
    Sorry exile. End of the road.
    AislingSecondaryDefenderArrivalEleven
    Now that everyone's here, the real fun can begin.
    AislingSecondaryDefenderArrivalTwelve
    Not so fast. I'm taking over.
    AislingSecondaryDefenderArrivalThirteen
    When this is over, there won't be any bodies left to revive.
    AislingSecondaryDefenderArrivalFourteen
    Sorry, but I'm the only one leaving here alive.
    AislingSecondaryDefenderArrivalFifteen
    I think I'll preserve your skin, Haku. Wouldn't want to waste those tattoos.
    AislingSecondaryDefenderArrivalSixteen
    Your scars are so beautiful, Redmane. Allow me to add a few.
    AislingSecondaryDefenderArrivalSeventeen
    You're simply too hideous to live, aberration.
    AislingSecondaryDefenderArrivalEighteen
    Such a large canvas to work upon, Hillock. I must thank you in advance.
    AislingSecondaryDefenderArrivalNineteen
    You had your chance to impress me, Cameria. You didn't.
    AislingSecondaryDefenderArrivalTwenty
    Don't you know? You should never anger an assassin.
    AislingSecondaryDefenderArrivalTwentyOne
    Spineless, slimy coward. I'll paint the walls red with your blood.
    AislingReplyToSecondaryDefenderArrivalZero
    Ah, I've been looking for a reason to kill you. Thanks.
    AislingReplyToSecondaryDefenderArrivalOne
    So be it. You can join the other cadavers.
    AislingReplyToSecondaryDefenderArrivalTwo
    I'm gonna tear you apart and feed you to the wolves.
    AislingReplyToSecondaryDefenderArrivalThree
    None of my subjects have ever objected, Vorici. Neither will you.
    AislingReplyToSecondaryDefenderArrivalFour
    At least I wait until they're dead to defile the body.
    AislingReplyToSecondaryDefenderArrivalFive
    Then why just witness? Be my next muse.
    AislingReplyToSecondaryDefenderArrivalSix
    Ha! Jealous?
    AislingReplyToSecondaryDefenderArrivalSeven
    At least you recognize greatness when you see it.
    AislingReplyToSecondaryDefenderArrivalEight
    Even I feel ill at the thought of what I plan to do to you.
    AislingReplyToSecondaryDefenderArrivalNine
    I love watching the hope fade from your eyes.
    AislingSecondaryDefenderArrivalTwentyTwo
    Did you really think it would be that easy?
    AislingSecondaryDefenderArrivalTwentyThree
    And just like that, your fate is sealed.
    AislingSecondaryDefenderArrivalTwentyFour
    Don't be sad, exile. Your death will be very entertaining.
    AislingSecondaryDefenderArrivalTwentyFive
    I think you've secretly hoped to have me in charge, assassin.
    AislingSecondaryDefenderArrivalTwentySix
    Don't fail me, demon. You know what I do to failures.
    AislingSecondaryDefenderArrivalTwentySeven
    I think you know my orders already, Gravicius.
    AislingSecondaryDefenderArrivalTwentyEight
    Is that sweat I smell, Korell? Can you not handle your own heat?
    AislingSecondaryDefenderArrivalTwentyNine
    My turn to lead the dance, Cameria.
    AislingSecondaryDefenderArrivalThirty
    Far too many moving parts. Let's start removing 'em.
    AislingSecondaryDefenderArrivalThirtyOne
    Good. Get this cleaned up.
    AislingKillPlayerZero
    Keep moving.
    AislingKillPlayerOne
    Let's finish up and get out of here.
    AislingKillPlayerTwo
    Too easy.
    AislingKillPlayerThree
    Satisfying.
    AislingEscapeZero
    Your death will have to wait.
    AislingEscapeOne
    We're done here. See you soon.
    AislingEscapeTwo
    What!? No!
    AislingDefeatedZero
    It can't be...!
    AislingDefeatedOne
    No, not possible...!
    AislingDefeatedTwo
    But... I can't...!
    AislingDefeatedThree
    All that plannin'... for what?!
    AislingDefeatedFour
    Wait... another deal!
    AislingDefeatedFive
    No, not again!
    AislingDefeatedSix
    Ugh... gets no easier, does it?
    AislingDefeatedSeven
    You... got... lucky...!
    AislingDefeatedEight
    How... unprofessional.
    AislingDefeatedNine
    Ugh... careless!
    AislingDefeatedTen
    I can appreciate a killer when I see one. You're a killer, but I think you'll get more out of keeping me alive. Just tell me what you want.
    AislingOfferBargainZero
    You could end my life. I would, were I in your position. But I have a better idea. Leave me alive, and I'll make sure certain Syndicate resources are... reallocated. Move enough bricks and perhaps the tower will come crashing down.
    AislingOfferBargainOne
    Are you gonna kill me? No... you're after someone higher up. Problem is, no single person has the information you need. Let me reunite with a colleague of mine, and I'll make sure you get closer to the top.
    AislingOfferBargainTwo
    I know you want to kill me. I would, too. But we are like the mythical hydra: cut off one head, two more will grow. But get those long necks in a tangle... well, you get the idea. I walk out of here alive, and maybe I find myself a new job.
    AislingOfferBargainThree
    You know, I've been considerin' an early retirement. Tired of this cat and mouse game. Tired of fightin'. Aren't you? How about we call it even, and go our separate ways?
    AislingOfferBargainFour
    Look, I know what you're really after. You're not after some lackey. That's all I am. You want the boss. I can give them to you, but not if I'm dead. How 'bout it?
    AislingOfferBargainFive
    You've won the battle, exile, but the war rages on. Do you want to know what wins wars? Weapons. Let me go, and I'll give you the tools you so desperately need.
    AislingOfferBargainSix
    The foundations are shiftin', exile, but I doubt you'll bring the tower down.
    AislingBargainAcceptedZero
    You're startin' to figure it out, aren't you? I can see it in your eyes. But there's more going on than you could possibly fathom.
    AislingBargainAcceptedOne
    The Syndicate was in dire need of a shake-up anyway, exile. You've achieved nothing.
    AislingBargainAcceptedTwo
    You know, now that I think about it, I'm too young to retire. But I could certainly use a break! See you soon, exile.
    AislingBargainAcceptedThree
    The question now, exile, is whether or not you're foolish enough to face 'em down. I think you just might be.
    AislingBargainAcceptedFour
    Take them. They're yours. There's plenty more where that came from, but I don't expect you'll be getting them.
    AislingBargainAcceptedFive
    You won fair and square, even with my boss here. I happen to know that they've been pocketing some of the Syndicate's more valuable acquisitions. What do you think will happen when I tell the Lifegiver?
    AislingOfferBetrayalZero
    Executin' us brings you no closer to the Lifegiver. But let us live, and I will ensure those at the top 'ear about the many failings of those who've fought here today... excludin' myself, of course.
    AislingOfferBetrayalOne
    The Syndicate deals with its failures itself, but sometimes it takes an outsider's perspective to see where we went wrong. Tell me, who do you think is deserving of our... punishment? I promise you will not be seeing their face again anytime soon.
    AislingOfferBetrayalTwo
    Well, this was clearly a mistake. I was... misinformed about the suitability of this mission by my allies. But I know some things they don't know I know. Would you like to know them? Let me go, and that information is all yours.
    AislingOfferBetrayalThree
    I 'ave no qualms whatsoever about betrayin' Leo, if that is what you desire.
    AislingOfferBetrayalFour
    Tora sees the necessity in violence, but not the beauty. Allow me to re-educate her.
    AislingOfferBetrayalFive
    Vagan is all show and no substance. I think he needs to experience a hardship or two, and I want to deliver them to him.
    AislingOfferBetrayalSix
    You want me to betray that... thing? I'll do it. Even if you weren't askin'. But since you are...
    AislingOfferBetrayalSeven
    Hillock has very little idea as to what is going on at any given moment. That makes him dangerous.
    AislingOfferBetrayalEight
    Cold-blooded betrayal. That's what I offer.
    AislingOfferBetrayalNine
    Go on, do it. You're no stranger to murder. Just make it quick.
    AislingOfferExecuteZero
    Some promises are stronger than death, exile. Make it quick.
    AislingOfferExecuteOne
    You think I'll beg for my life in front of a fellow member? Ha. Make it quick.
    AislingOfferExecuteTwo
    I'll sooner die than let you lock me up again. If you won't kill me, I will.
    AislingOfferExecuteThree
    Pathetic. Shoulda killed you first.
    AislingReplyToBetrayalAcceptedZero
    Nothing you do can bother me, Haku, but thank you for the compliment.
    AislingReplyToBetrayalAcceptedOne
    Haha haha haha haha ha-hah!
    AislingReplyToBetrayalAcceptedTwo
    I've seen your work, Vorici. I'm not sure you know what 'worse' means.
    AislingReplyToBetrayalAcceptedThree
    Everyone's a critic.
    AislingReplyToBetrayalAcceptedFour
    I know exactly where I want to mount your scalp, traitor.
    AislingReplyToBetrayalAcceptedFive
    Maloney, I think it's time I put you in better contact with your own fleshy pink humanity.
    AislingReplyToBetrayalAcceptedSix
    If you think I'll talk, you're sorely mistaken.
    AislingInterrogatedZero
    No... not again! Please! Not again!
    AislingInterrogatedOne
    What? No! No, we had a deal!
    AislingInterrogatedTwo
    I'da made a little more show of it.
    AislingReplyToExecutionZero
    This wasn't personal until just now.
    AislingReplyToExecutionOne
    Good riddance.
    AislingReplyToExecutionTwo
    You may have claimed this victory, but we will rise again. You cannot win, exile. Not forever.
    AislingSafehouseLeaderDefeatedZero