裝飾物:大鍋湯
Price: 160
Lowest Price: 80
為你的藏身處增添一個大鍋湯。
裝飾物可以被用來裝飾你的個人藏身處且可以免費重複收回使用。
裝飾物:大鍋湯 商城 /6
名字 | Was | On Sale | Start At | End At |
---|---|---|---|---|
裝飾物:大鍋湯 | 160 | 85 | 2024-09-20T01:00:01Z | 2024-09-24T01:00:00Z |
裝飾物:大鍋湯 | 160 | 85 | 2024-07-19T01:00:01Z | 2024-07-23T01:00:00Z |
裝飾物:大鍋湯 | 160 | 85 | 2024-05-24T00:00:01Z | 2024-05-28T00:00:00Z |
裝飾物:大鍋湯 | 160 | 85 | 2024-03-22T00:00:01Z | 2024-03-26T00:00:00Z |
裝飾物:大鍋湯 | 160 | 80 | 2024-02-07T16:00:00Z | 2024-02-11T16:00:00Z |
裝飾物:大鍋湯 | 160 | 80 | 2016-03-28T00:00:00Z | 2016-04-18T04:00:00Z |
大鍋湯 HideoutForestCauldron /9
名字 | 顯示物品素質 |
---|---|
DropLevel | 1 |
BaseType | Cauldron |
BaseType | 大鍋湯 |
Class | 藏身處裝飾 |
Type | Metadata/Items/Hideout/HideoutForestCauldron |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
商城 | 營地 |
Icon | Art/2DItems/Hideout/ForestCauldron |
Reference | Community Wiki |
大鍋爐
創造物
Cauldron
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
CauldronSpawner
Metadata
AliraCauldronSpawner
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
CauldronSummonZombie
法術, 法術可重複, 可觸發
施放時間: 3.333 秒
alternate minion [266]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [95]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [95]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Positioned { collision_hull_type = "projectile" blocking = false static = true locked_orientation = true } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "nothing" Transitionable { create_untransitioned = "PlayAnimation( fadein ); PauseAnimation();" create_transitioned = "PlayAnimation( idle );" } Render { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner"] = { name = "Cauldron", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "CauldronSummonZombie", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CauldronSummonZombie"] = { name = "CauldronSummonZombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 266, 95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }