大鍋爐
創造物
Cauldron
幽魂N
標籤construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking, very_slow_movement
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
CauldronSpawner
Metadata
AliraCauldronSpawner
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
CauldronSummonZombie
法術, 法術可重複, 可觸發
施放時間: 3.333 秒
alternate minion [266]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [95]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
	static = true
	locked_orientation = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "nothing"

Transitionable
{
	create_untransitioned = "PlayAnimation( fadein ); PauseAnimation();"
	create_transitioned = "PlayAnimation( idle );"
}

Render
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner"] = {
    name = "Cauldron",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "CauldronSummonZombie",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CauldronSummonZombie"] = {
    name = "CauldronSummonZombie",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 266, 95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
大鍋湯
標籤: 岩石
Category: 森林
在你的藏身處放置一個擺設。
Cauldron
大鍋湯 HideoutForestCauldron /2
名字顯示物品素質
Path of Exile1
Early Access0
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