大鍋湯

大鍋湯
藏身處裝飾
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Cauldron
DropLevel 1
BaseType Cauldron
BaseType 大鍋湯
Class 藏身處裝飾
TypeMetadata/Items/Hideout/HideoutForestCauldron
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
主題營地
大鍋湯
Cauldron

大鍋湯(Cauldron)

幽魂N
區域
標籤immobile, construct
傷害100%
生命100%
Ailment Threshold100%
暴擊率5%
類型CauldronSpawner
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
命中+100%

CauldronSummonZombie
number_of_monsters_to_summon [1]
alternate_minion [266]
summon_specific_monsters_in_front_offset [95]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 3.333 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84大鍋湯287531430.31.5761916161854800000

CauldronSummonZombie
number_of_monsters_to_summon [1]
alternate_minion [266]
summon_specific_monsters_in_front_offset [95]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 3.333 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82大鍋湯257521275.71.5633414198794500000

CauldronSummonZombie
number_of_monsters_to_summon [1]
alternate_minion [266]
summon_specific_monsters_in_front_offset [95]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 3.333 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78大鍋湯199271013.11.5426810940685200000

CauldronSummonZombie
number_of_monsters_to_summon [1]
alternate_minion [266]
summon_specific_monsters_in_front_offset [95]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 3.333 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73大鍋湯148047561.527167872567600000

CauldronSummonZombie
number_of_monsters_to_summon [1]
alternate_minion [266]
summon_specific_monsters_in_front_offset [95]

summoned_monsters_are_minions monster_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 3.333 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68大鍋湯107685611.517225642468100000
SummonSpecificMonstersInFront30IHaveFewerThanFiveMinions ForceTargetSelf

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
	static = true
	locked_orientation = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "nothing"

Transitionable
{
	create_untransitioned = "PlayAnimation( fadein ); PauseAnimation();"
	create_transitioned = "PlayAnimation( idle );"
}

Render
{

}
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner"] = {
    name = "Cauldron",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "CauldronSummonZombie",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CauldronSummonZombie"] = {
    name = "CauldronSummonZombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 266, 95, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}