Cauldron Decoration
Price: 55
Lowest Price:
Adds a boiling cauldron to your personal Hideout.
Hideout Decorations can be placed in your personal Hideout and can be reclaimed and used again for free.
大锅汤 HideoutForestCauldron /9
名字 | 显示物品素质 |
---|---|
DropLevel | 1 |
BaseType | Cauldron |
BaseType | 大锅汤 |
Class | 藏身处装饰 |
Type | Metadata/Items/Hideout/HideoutForestCauldron |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
商城 | 营地 |
Icon | Art/2DItems/Hideout/ForestCauldron |
Reference | Community Wiki |
大锅汤
构造体
Cauldron
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking, very_slow_movement |
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
CauldronSpawner
Metadata
AliraCauldronSpawner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CauldronSummonZombie
法术, 法术可重复, 可触发
施放间隔: 3.333 秒
alternate minion [266]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [95]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [95]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Positioned { collision_hull_type = "projectile" blocking = false static = true locked_orientation = true } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "nothing" Transitionable { create_untransitioned = "PlayAnimation( fadein ); PauseAnimation();" create_transitioned = "PlayAnimation( idle );" } Render { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderInt/AliraCauldronSpawner"] = { name = "Cauldron", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "CauldronSummonZombie", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CauldronSummonZombie"] = { name = "CauldronSummonZombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 266, 95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }