喪神者
人形
地區: InvasionBoss
獲得 25% 物理傷害的冰冷傷害
monster casts ice spear text [1]
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
monster casts ice spear text [1]
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Graveblood
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | bludgeoning_weapon, 法術, cold_affinity, cursing_monster, has_one_hand_mace, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Packs |
生命
220%
閃避
+15%
異常狀態臨界值
220%
抗性
30 30 30 20
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
CannibalMaleBossInvasion
Metadata
CannibalMaleBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
5,450
能量護盾
0
傷害
598
法術傷害
598
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterUpheavalInvasion
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 6%
附加傷害效用: 80%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 46.23 至 71.12 物理傷害
造成 85.35 至 129.8 冰冷傷害
增加 40% 施放速度
爆發 +11
active skill area of effect radius +% final [12]
is area damage [1]
造成 85.35 至 129.8 冰冷傷害
增加 40% 施放速度
爆發 +11
active skill area of effect radius +% final [12]
is area damage [1]
CannibalBossIceSpearInvasion
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 7%
施放時間: 0.85 秒
冷卻時間: 6 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 131.7 至 197.5 冰冷傷害
技能重複施放 4 次
發射 3 個額外投射物
增加 100% 施放速度
第二型態增加 600% 暴擊率
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-25]
技能重複施放 4 次
發射 3 個額外投射物
增加 100% 施放速度
第二型態增加 600% 暴擊率
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-25]
IceNovaOnDamageTakenInvasion
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 3 秒
一個冰冷之環在施法者四周膨脹。
造成 625.7 至 977.6 冰冷傷害
當你承受來自擊中總傷害 35 時,觸發被輔助的法術
基礎範圍為 2.6 米
active skill area of effect radius +% final [246]
cast on damage taken also tracks dot [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
當你承受來自擊中總傷害 35 時,觸發被輔助的法術
基礎範圍為 2.6 米
active skill area of effect radius +% final [246]
cast on damage taken also tracks dot [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MonsterFrostbite
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
凍傷
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalMaleBossInvasion"] = { name = "Graveblood", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "IceNovaOnDamageTakenInvasion", "MeleeAtAnimationSpeedUnique", "CannibalBossIceSpearInvasion", "MonsterFrostbite", "MonsterUpheavalInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaOnDamageTakenInvasion"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 13, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CannibalBossIceSpearInvasion"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_cast_speed_+%", "skill_repeat_count", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 0, 0, -25, 600, 30, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 20, 0, -25, 600, 30, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3, 20, 0, -25, 600, 30, critChance = 7, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3, 100, 4, -25, 600, 30, critChance = 7, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterUpheavalInvasion"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -11, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, 12, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, }
獲得 25% 物理傷害的冰冷傷害
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |