グレイヴブラッド
人型
エリア: InvasionBoss
物理ダメージの25%を追加冷気ダメージとして獲得する
monster casts ice spear text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Graveblood
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsbludgeoning_weapon, キャスター, cold_affinity, cursing_monster, has_one_hand_mace, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Packs
  • InvasionBoss: グレイヴブラッド, カニバル
  • ライフ
    220%
    回避力
    +15%
    Ailment Threshold
    220%
    耐性
    30 30 30 20
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    CannibalMaleBossInvasion
    Metadata
    CannibalMaleBossInvasion
    レベル
    68
    ライフ
    14,153
    アーマー
    28,790
    回避力
    5,450
    エナジーシールド
    0
    Damage
    598
    スペルダメージ
    598
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 478–717
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterUpheavalInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    グレイシャルカスケード
    クリティカル率: 6%
    追加ダメージ効率: 80%
    キャストタイム: 0.8 秒
    つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
    46.23から71.12の物理ダメージを与える
    85.35から129.8の冷気ダメージを与える
    キャストスピードが40%増加する
    バーストの回数が+11回される
    active skill area of effect radius +% final [12]
    is area damage [1]
    CannibalBossIceSpearInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    アイススピアー
    クリティカル率: 7%
    キャストタイム: 0.85 秒
    クールダウン時間: 6 秒
    氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
    131.7から197.5の冷気ダメージを与える
    スキルは追加で4回繰り返す
    追加の投射物を3個放つ
    キャストスピードが100%増加する
    第二形態はクリティカル率が600%増加する
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-25]
    IceNovaOnDamageTakenInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    アイスノヴァ
    クリティカル率: 5%
    キャストタイム: 0.8 秒
    クールダウン時間: 3 秒
    凍える氷の輪が使用者の周囲に放たれる。
    625.7から977.6の冷気ダメージを与える
    プレイヤーが合計35ダメージをヒットから受けた時にサポートされたスペルをトリガーする
    基礎半径は2.6m
    active skill area of effect radius +% final [246]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MonsterFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    フロストバイト
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を呪い、敵の冷気耐性を下げ、ヒット時に凍結する確率を上げる。
    基礎持続時間は6
    呪い状態の敵の冷気耐性 -30%
    呪い状態の敵に対するヒットの凍結付与確率 +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleBossInvasion"] = {
        name = "Graveblood",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "IceNovaOnDamageTakenInvasion",
            "MeleeAtAnimationSpeedUnique",
            "CannibalBossIceSpearInvasion",
            "MonsterFrostbite",
            "MonsterUpheavalInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaOnDamageTakenInvasion"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CannibalBossIceSpearInvasion"] = {
        name = "Ice Spear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 0, 0, -25, 600, 30, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 20, 0, -25, 600, 30, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3, 20, 0, -25, 600, 30, critChance = 7, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3, 100, 4, -25, 600, 30, critChance = 7, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterUpheavalInvasion"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -11, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, 12, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    物理ダメージの25%を追加冷気ダメージとして獲得する
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster casts ice spear text [1]
    IdMonsterCastsIceSpearText
    FamilyMonsterCastsIceSpearText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster casts ice spear text Min: 1 Max: 1 Global
  • ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
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