โลหิตสุสาน
มนุษย์
ด่าน: InvasionBoss
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
monster casts ice spear text [1]
เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Graveblood
SpectreN
AreaInvasionBoss
End Gameเพิ่มพลังชีวิตสูงสุด 50%
Tagsbludgeoning_weapon, นักเวท, cold_affinity, cursing_monster, has_one_hand_mace, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Packs
  • InvasionBoss: โลหิตสุสาน, Cannibal
  • พลังชีวิต
    220%
    การหลบหลีก
    +15%
    Ailment Threshold
    220%
    ค่าต้านทาน
    30 30 30 20
    Damage
    160%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    CannibalMaleBossInvasion
    Metadata
    CannibalMaleBossInvasion
    เลเวล
    68
    พลังชีวิต
    14,153
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    5,450
    Damage
    598
    ความเสียหายเวท
    598
    ความแม่นยำ
    580
    Attack Time
    1.995
    ค่าประสบการณ์
    20,510
    Minion Life
    3,070
    Minion Damage
    477
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 478–717
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterUpheavalInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 80%
    เวลาร่าย: 0.8 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายต่อศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย กายภาพ 46.23 ถึง 71.12
    สร้างความเสียหาย น้ำแข็ง 85.35 ถึง 129.8
    เพิ่มความเร็วในการร่าย 40%
    ทำให้เกิด การปะทุ +11 ครั้ง
    active skill area of effect radius +% final [12]
    is area damage [1]
    CannibalBossIceSpearInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    หอกน้ำแข็ง (Ice Spear)
    โอกาสคริติคอล: 7%
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 6 วินาที
    ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
    สร้างความเสียหาย น้ำแข็ง 131.7 ถึง 197.5
    สกิล เกิดซ้ำ เพิ่มเติม 4 ครั้ง
    ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
    เพิ่มความเร็วในการร่าย 100%
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-25]
    IceNovaOnDamageTakenInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.8 วินาที
    คูลดาวน์: 3 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างความเสียหาย น้ำแข็ง 625.7 ถึง 977.6
    ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 35
    รัศมีพื้นฐาน 2.6 เมตร
    active skill area of effect radius +% final [246]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MonsterFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    น้ำแข็งกัด (Frostbite)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน น้ำแข็ง น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ แช่แข็ง เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 6 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน น้ำแข็ง -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ แช่แข็ง +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleBossInvasion"] = {
        name = "Graveblood",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "IceNovaOnDamageTakenInvasion",
            "MeleeAtAnimationSpeedUnique",
            "CannibalBossIceSpearInvasion",
            "MonsterFrostbite",
            "MonsterUpheavalInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaOnDamageTakenInvasion"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.25, 108, 26, 100, 35, -25, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.25, 154, 26, 100, 35, -25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.25, 246, 26, 100, 35, -25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CannibalBossIceSpearInvasion"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 0, 0, -25, 600, 30, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 20, 0, -25, 600, 30, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3, 20, 0, -25, 600, 30, critChance = 7, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3, 100, 4, -25, 600, 30, critChance = 7, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterUpheavalInvasion"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -11, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, 12, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    monster casts ice spear text [1]
    FamilyMonsterCastsIceSpearText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts ice spear text Min: 1 Max: 1 Global
  • เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource พลังชีวิต ความเสียหาย
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    Monster.flip_enabledtrue, false
    Edit

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