Dialogue /125
怪物CueDialogue
竄逃之彼PrimaryDefenderStartsFight為什麼它要這樣穿它皮膚?一定很痛苦吧?它會讓它覺得舒服一點。
竄逃之彼PrimaryDefenderStartsFight它不是王,但是這裡依舊是它的地盤,它會保護它!
竄逃之彼PrimaryDefenderStartsFight它沒辦法拿到它!不 不 不 不!
竄逃之彼PrimaryDefenderStartsFight它爬進它的巢穴!王會不高興的!
竄逃之彼PrimaryDefenderStartsFight剪、剪、刺!
竄逃之彼PrimaryDefenderStartsFight它討厭金屬房間。它討厭它!
竄逃之彼PrimaryDefenderStartsFight討價還討價還討價還討價還價....
竄逃之彼PrimaryDefenderStartsFight它給這個,它拿到這個,它給這個,它拿到這個...
竄逃之彼PrimaryDefenderStartsFight討價還討價還價...它給這個,它拿這個...
竄逃之彼PrimaryDefenderStartsFight它因為這個禮物被懲罰了。它不會再聽話了!
竄逃之彼PrimaryDefenderStartsFight朋友!它很享受死亡。它會給一些回報!
竄逃之彼PrimaryDefenderStartsFight它帶著禮物醒來!想看看它的禮物能幹嘛嗎?
竄逃之彼PrimaryDefenderStartsFight它又活過來了!它準備好玩更多了嗎?
竄逃之彼PrimaryDefenderStartsFight它披上了夢想家的力量。它可以感受到嗎?
竄逃之彼PrimaryDefenderStartsFight艾許環繞著它!它的思念像它的骨頭一樣破碎!
竄逃之彼PrimaryDefenderStartsFight寒冰爬過它的皮膚。緩慢地。看到了嗎?感受到雪崩的感覺了嗎?
竄逃之彼PrimaryDefenderStartsFight煮飯!嘶嘶作響的快炒著,就像它的骨頭和肉在紅色火炬上那樣!
竄逃之彼PrimaryDefenderStartsFight它很累。它將擺脫肉體上的負擔。
竄逃之彼SafehouseLeaderIntro它以前不是王。不過這個區域現在是它的了。高級,好吃。
竄逃之彼SecondaryDefenderArrival它服侍領域!
竄逃之彼SecondaryDefenderArrival它真是忌妒,但不是為了這個!
竄逃之彼SecondaryDefenderArrival趕快收起它的快樂夥伴!
竄逃之彼SecondaryDefenderArrival它在這裡幫忙做手術!
竄逃之彼SecondaryDefenderArrival它會修好它的,別亂動。
竄逃之彼SecondaryDefenderArrival這裡的王啊,命令它!
竄逃之彼SecondaryDefenderArrival吹牛的它一邊尖叫一邊跳著舞,但一事無成...
竄逃之彼SecondaryDefenderArrival曾經很厲害的它需要一個朋友,對吧?
竄逃之彼SecondaryDefenderArrival衝鋒的它需要它的幫助!
竄逃之彼SecondaryDefenderArrival它為愛而戰!它為女王而戰!
竄逃之彼SecondaryDefenderArrival肢解的它就像它這種怪物!它喜歡它!
竄逃之彼SecondaryDefenderArrival它來戰鬥!它來切、來戳、來撕裂!
竄逃之彼SecondaryDefenderArrival它想要這個區域...它要它!
竄逃之彼SecondaryDefenderArrival它拿走了玩具。它什麼都沒拿到。
竄逃之彼SecondaryDefenderArrival它破壞了它的工作!它是它的敵人!
竄逃之彼SecondaryDefenderArrival它聽到王要它去殺!
竄逃之彼SecondaryDefenderArrival保護的它很快會遇到它的先祖....
竄逃之彼SecondaryDefenderArrival它會拿到它的手!還有腿!還有臉!
竄逃之彼SecondaryDefenderArrival它想要吹牛的它的臉。可以給它它的臉嗎?
竄逃之彼SecondaryDefenderArrival毛茸茸的它說它很弱,它不弱,它證明。
竄逃之彼SecondaryDefenderArrival它會展現對女王的愛!斬殺、刺穿、咬人的愛!
竄逃之彼SecondaryDefenderArrival它看起來都一樣。它會刺穿它們全部!
竄逃之彼ReplyToSecondaryDefenderArrival出去,出去,出去!
竄逃之彼ReplyToSecondaryDefenderArrival它會讓它變成碎片。
竄逃之彼ReplyToSecondaryDefenderArrival這很糟糕,非常糟糕,素行不良!
竄逃之彼ReplyToSecondaryDefenderArrival它很困惑。到來的它不想殺逃亡的它。
竄逃之彼ReplyToSecondaryDefenderArrival它不想無處可去!它想去某個地方!
竄逃之彼ReplyToSecondaryDefenderArrival紅火柴!它會展示祈禱的它。
竄逃之彼ReplyToSecondaryDefenderArrival騙子!大自然希冀渴望著逃離它!
竄逃之彼ReplyToSecondaryDefenderArrival支解的它不會喜歡它將做的事情...
竄逃之彼ReplyToSecondaryDefenderArrival它依舊有情緒...痛...扭動還有飢餓的情緒...
竄逃之彼ReplyToSecondaryDefenderArrival它喜歡它並討厭它,為什麼不能好好相處?
竄逃之彼SecondaryDefenderArrival它來幫忙戰鬥的它!
竄逃之彼SecondaryDefenderArrival快點!快點!還要更快點!
竄逃之彼SecondaryDefenderArrival快,還要更快!很多碎片!很多碎片!
竄逃之彼SecondaryDefenderArrival很多器官在等著它去抱著耳語...
竄逃之彼SecondaryDefenderArrival它是有著許多歡樂與暴力的許多之王!
竄逃之彼SecondaryDefenderArrival發光的它要聽它的命令!
竄逃之彼SecondaryDefenderArrival大笑的它會被新的命令吸收!
竄逃之彼SecondaryDefenderArrival它是許多之王,它告訴它該怎麼做!它會殺掉它並帶著它的骨頭碎片回來!
竄逃之彼SecondaryDefenderArrival它的女王必須承認它的王!
竄逃之彼SecondaryDefenderArrival它的領域中會有一個屬於肢解的它負責的特別區域。
竄逃之彼KillPlayer它做到了!它保護了它的領域!
竄逃之彼KillPlayer它的骨頭現在會產生清脆的純白碎片。
竄逃之彼KillPlayer時間到了,它走了。
竄逃之彼KillPlayer為什麼它不繼續?跟它玩!玩!
竄逃之彼Escape就像回家一樣。一個它死了,一個它活了。
竄逃之彼Escape它不能有它。它說的是永恆!
竄逃之彼Escape它不會被抓住!
竄逃之彼Defeated它的領域!不!!!!
竄逃之彼Defeated它不懂...
竄逃之彼Defeated為什麼...為什麼它想要它的朋友!?
竄逃之彼Defeated它...只是在玩...
竄逃之彼Defeated不 不 不 不,不要又是孤單的地方!!
竄逃之彼Defeated討價還價...討價...討價還討價還價...
竄逃之彼Defeated如此的苦痛!!
竄逃之彼Defeated它可以再次通過黑暗的地方嗎?
竄逃之彼Defeated它現在也是迷失的它。它的公平....它很公平...
竄逃之彼Defeated它讓王失望了。它乞求憐憫!給它憐憫!
竄逃之彼Defeated它...輸了...?它裡面受傷了。沉悶而尖銳...仍然在動...
竄逃之彼OfferBargain它不想前往黑暗處…領主們對它竊竊私語的地方。它需要留下來!不計一切都要留下!
竄逃之彼OfferBargain巢穴嗡嗡作響但它終究是孤獨的!放它走。它想帶來幾個朋友。
竄逃之彼OfferBargain禮物!放在亮亮的地方。給眾人力量。給朋友。是的。這樣就能找到「不死的它」。
竄逃之彼OfferBargain它妒忌。討厭這裡。它想去別的地方。這裡太多動靜,太多苦痛。它願意讓它去別的地方嗎?它將帶來朋友。
竄逃之彼OfferBargain它想逃走!讓它去吧!!
竄逃之彼OfferBargain它所聽到它不明白的話語。而領主們聽到這些話語時,他們會點頭並露出兇惡的獠牙。它可以為它覆誦這些話語。它想听到這些話嗎?
竄逃之彼OfferBargain它收集了如此美麗的皮膚和爪子。如此尖銳和閃爍。將這樣的禮物送給它,它會很難過,但它不前往黑暗之地。從黑暗的地方拯救它,它將顯露出它的美。
竄逃之彼BarginAccepted巢穴成長著。
竄逃之彼BarginAccepted與它的距離更加接近,卻仍無一絲親近感。
竄逃之彼BarginAccepted它將記得分離的痛苦。
竄逃之彼BarginAccepted塊陶呀!
竄逃之彼BarginAccepted睜大眼睛,豎起耳朵。
竄逃之彼BarginAccepted它將會想念被精心挑選過的禮物。
竄逃之彼OfferBetrayal它已經看了和聽了君主一輩子了。它可以模仿他們。它可以散播許多他們不實的事。如果保證不將它送入黑暗之地,它可以這樣做。
竄逃之彼OfferBetrayal其他人認為它不能說謊,但它知道許多謊言在其它地方就是實話。它可以將這實話帶給不死之彼,君主就會被懲罰。這樣如何?
竄逃之彼OfferBetrayal當它試圖與眾多人中的一個成為朋友時,他們的皮膚會流出液體!它認為這是液態恐懼。它可以讓其他人感到恐懼,直到他們逃跑,潮濕和閃閃發光,就像它一樣!那它能放它走嗎?
竄逃之彼OfferBetrayal它聽著,它一直都在聆聽。想知道它都聽了些甚麼嗎?它可以複訟這裡許多人的話語。
竄逃之彼OfferBetrayal它希望它幫助它?它不想死。它出生在紅色火炬上是有缺陷的,並不像它的兄弟姐妹一樣,不會因為成為領主們的骨肉而歡欣鼓舞。它會做任何事情避免回到血垢的淤泥中…
竄逃之彼OfferBetrayal它討厭它的光芒。你沒看見嗎?刺眼,灼熱,噁心!它必須對它做點甚麼!
竄逃之彼OfferBetrayal它討厭自己噁心的巢穴。沒有任何想法,只會開口,只會對敵人流口水。它們是動物。患病的動物。它恨他們!
竄逃之彼OfferBetrayal它的女王不喜歡它給的禮物。不是很多腿的它,也不是張牙舞爪的它。它的女王總是生氣。所以它給了女王更多的憤怒。
竄逃之彼OfferBetrayal支解的它破壞了這麼多東西!將骨頭變成碎片,碎片變成灰塵!即使它請求,它也不會留下任何碎片給它!那個支解的它對它來說是如此卑鄙。
竄逃之彼OfferBetrayal拆卸的它嘗試將碎片重新組合在一起。但它總是錯的!它不能讓碎片固定住!成堆的手臂、臉和皮膚!它想幫忙,但拆卸的它反而威脅它。所以它放棄了。它想對拆卸的它做甚麼都無所謂了。
竄逃之彼OfferExecute沒錯沒錯,把它送為黑暗之地!
竄逃之彼OfferExecute他會為它的王而死!
竄逃之彼OfferExecute它只是眾多之一。殺了它還有千千萬萬個它。
竄逃之彼OfferExecute不!它不會回到那孤單之地。必須殺了它!
竄逃之彼ReplyToBetrayalAccepted它會受到史無前例的折磨!
竄逃之彼ReplyToBetrayalAccepted背叛它。對它做任何事情。它匍匐乞求、服務。它唯一要求的不是回到黑暗的地方,回到領主們低聲嘲笑,傷害它的地方…
竄逃之彼ReplyToBetrayalAccepted要是他早知道紅色火炬在他出生時就教過它,守護之彼不會發牢騷了…
竄逃之彼ReplyToBetrayalAccepted它厭惡祈禱之彼!多麼閃亮!噁心的閃亮…
竄逃之彼ReplyToBetrayalAccepted吹噓之彼太愚蠢了。它有個創造者,但它逃跑了。
竄逃之彼ReplyToBetrayalAccepted它瞧著、看著、聽著,但完全不了解。
竄逃之彼ReplyToBetrayalAccepted它很快樂!肢解之彼讓它的心臟重新活過來,就像在破碎太陽下裸露的溫暖肌肉!
竄逃之彼Interrogated為什麼它要這樣對它!
竄逃之彼Interrogated不!不要是那個孤單的地方!
竄逃之彼Interrogated不討價還價一下嗎?
竄逃之彼ReplyToExecution它好粗魯!
竄逃之彼ReplyToExecution很多變成很少...
竄逃之彼ReplyToExecution它 笑了。
竄逃之彼SafehouseLeaderDefeated不...它的王之力!
竄逃之彼PrimaryDefenderStartsFight無論永生密教跟你說了些什麼,你都不該聽信的,怪物。
竄逃之彼Defeated別再回來了,惡魔。
竄逃之彼BarginAccepted我想...我們有共識了..。
竄逃之彼Interrogated野獸屬於柵欄裡面。
竄逃之彼ReplyToExecution你看見了嗎,惡魔?說話啊。
竄逃之彼
惡魔
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
It That Fled
幽魂N
標籤animal_claw_weapon, betrayal_breach, betrayal_syndicate_member, 法術, chaos_affinity, demon, fast_movement, hard_armour, human, humanoid, is_unarmed, medium_height, ranged, red_blood
生命
600%
生命轉為護盾
33%
護甲
+50%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalBreach
Metadata
BetrayalBreach
等級
68
生命
38,600
護甲
43,185
閃避
6,303
能量護盾
2,022
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalBreachProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 235.9353.9 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
BetrayalBreachProjectile2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 78.64118 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile3
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 235.9353.9 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile4
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 3 秒
造成 179.8269.6 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
EmptyActionBetrayalBreachProjectile
法術
施放時間: 3.17 秒
冷卻時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalBreachProjectileGeometry
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 10861629 物理傷害
20% 物理傷害轉化至混沌傷害
is area damage [1]
BetrayalBreachSlamHand
法術, 可觸發, 範圍
暴擊率: 5%
施放時間: 1 秒
造成 882.21323 物理傷害
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [10]
is area damage [1]
EmptyActionAttackBreachCombo
法術
施放時間: 3 秒
冷卻時間: 10 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( BootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( GlovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Breach );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Breach );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Breach );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Breach );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Breach );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Breach );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Breach );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Breach );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Breach );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Breach );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/ItThatFled/breach_fulmination/fulmination_start.ao" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalBreach"] = {
    name = "It That Fled",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "BetrayalBreachProjectile",
        "BetrayalBreachProjectile2",
        "BetrayalBreachProjectile3",
        "BetrayalBreachProjectile4",
        "BetrayalBreachProjectileGeometry",
        "EmptyActionBetrayalBreachProjectile",
        "EmptyActionAttackBreachCombo",
        "WalkEmergeBetrayal",
        "BetrayalBreachSlamHand",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile"] = {
    name = "BetrayalBreachProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 87, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile2"] = {
    name = "BetrayalBreachProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 88, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile3"] = {
    name = "BetrayalBreachProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 89, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile4"] = {
    name = "BetrayalBreachProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectileGeometry"] = {
    name = "BetrayalBreachProjectileGeometry",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBetrayalBreachProjectile"] = {
    name = "EmptyActionBetrayalBreachProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBreachCombo"] = {
    name = "EmptyActionAttackBreachCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachSlamHand"] = {
    name = "BetrayalBreachSlamHand",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 竄逃之彼 Text Audio /120
    名字
    為什麼它要這樣穿它皮膚?一定很痛苦吧?它會讓它覺得舒服一點。
    ItThatFledPrimaryDefenderStartsFightZero
    它不是王,但是這裡依舊是它的地盤,它會保護它!
    ItThatFledPrimaryDefenderStartsFightOne
    它沒辦法拿到它!不 不 不 不!
    ItThatFledPrimaryDefenderStartsFightTwo
    它爬進它的巢穴!王會不高興的!
    ItThatFledPrimaryDefenderStartsFightThree
    剪、剪、刺!
    ItThatFledPrimaryDefenderStartsFightFour
    它討厭金屬房間。它討厭它!
    ItThatFledPrimaryDefenderStartsFightFive
    討價還討價還討價還討價還價....
    ItThatFledPrimaryDefenderStartsFightSix
    它給這個,它拿到這個,它給這個,它拿到這個...
    ItThatFledPrimaryDefenderStartsFightSeven
    討價還討價還價...它給這個,它拿這個...
    ItThatFledPrimaryDefenderStartsFightEight
    它因為這個禮物被懲罰了。它不會再聽話了!
    ItThatFledPrimaryDefenderStartsFightNine
    朋友!它很享受死亡。它會給一些回報!
    ItThatFledPrimaryDefenderStartsFightTen
    它帶著禮物醒來!想看看它的禮物能幹嘛嗎?
    ItThatFledPrimaryDefenderStartsFightEleven
    它又活過來了!它準備好玩更多了嗎?
    ItThatFledPrimaryDefenderStartsFightTwelve
    它披上了夢想家的力量。它可以感受到嗎?
    ItThatFledPrimaryDefenderStartsFightThirteen
    艾許環繞著它!它的思念像它的骨頭一樣破碎!
    ItThatFledPrimaryDefenderStartsFightFourteen
    寒冰爬過它的皮膚。緩慢地。看到了嗎?感受到雪崩的感覺了嗎?
    ItThatFledPrimaryDefenderStartsFightFifteen
    煮飯!嘶嘶作響的快炒著,就像它的骨頭和肉在紅色火炬上那樣!
    ItThatFledPrimaryDefenderStartsFightSixteen
    它很累。它將擺脫肉體上的負擔。
    ItThatFledPrimaryDefenderStartsFightSeventeen
    它以前不是王。不過這個區域現在是它的了。高級,好吃。
    ItThatFledSafehouseLeaderIntroZero
    它服侍領域!
    ItThatFledSecondaryDefenderArrivalZero
    它真是忌妒,但不是為了這個!
    ItThatFledSecondaryDefenderArrivalOne
    趕快收起它的快樂夥伴!
    ItThatFledSecondaryDefenderArrivalTwo
    它在這裡幫忙做手術!
    ItThatFledSecondaryDefenderArrivalThree
    它會修好它的,別亂動。
    ItThatFledSecondaryDefenderArrivalFour
    這裡的王啊,命令它!
    ItThatFledSecondaryDefenderArrivalFive
    吹牛的它一邊尖叫一邊跳著舞,但一事無成...
    ItThatFledSecondaryDefenderArrivalSix
    曾經很厲害的它需要一個朋友,對吧?
    ItThatFledSecondaryDefenderArrivalSeven
    衝鋒的它需要它的幫助!
    ItThatFledSecondaryDefenderArrivalEight
    它為愛而戰!它為女王而戰!
    ItThatFledSecondaryDefenderArrivalNine
    肢解的它就像它這種怪物!它喜歡它!
    ItThatFledSecondaryDefenderArrivalTen
    它來戰鬥!它來切、來戳、來撕裂!
    ItThatFledSecondaryDefenderArrivalEleven
    它想要這個區域...它要它!
    ItThatFledSecondaryDefenderArrivalTwelve
    它拿走了玩具。它什麼都沒拿到。
    ItThatFledSecondaryDefenderArrivalThirteen
    它破壞了它的工作!它是它的敵人!
    ItThatFledSecondaryDefenderArrivalFourteen
    它聽到王要它去殺!
    ItThatFledSecondaryDefenderArrivalFifteen
    保護的它很快會遇到它的先祖....
    ItThatFledSecondaryDefenderArrivalSixteen
    它會拿到它的手!還有腿!還有臉!
    ItThatFledSecondaryDefenderArrivalSeventeen
    它想要吹牛的它的臉。可以給它它的臉嗎?
    ItThatFledSecondaryDefenderArrivalEighteen
    毛茸茸的它說它很弱,它不弱,它證明。
    ItThatFledSecondaryDefenderArrivalNineteen
    它會展現對女王的愛!斬殺、刺穿、咬人的愛!
    ItThatFledSecondaryDefenderArrivalTwenty
    它看起來都一樣。它會刺穿它們全部!
    ItThatFledSecondaryDefenderArrivalTwentyOne
    出去,出去,出去!
    ItThatFledReplyToSecondaryDefenderArrivalZero
    它會讓它變成碎片。
    ItThatFledReplyToSecondaryDefenderArrivalOne
    這很糟糕,非常糟糕,素行不良!
    ItThatFledReplyToSecondaryDefenderArrivalTwo
    它很困惑。到來的它不想殺逃亡的它。
    ItThatFledReplyToSecondaryDefenderArrivalThree
    它不想無處可去!它想去某個地方!
    ItThatFledReplyToSecondaryDefenderArrivalFour
    紅火柴!它會展示祈禱的它。
    ItThatFledReplyToSecondaryDefenderArrivalFive
    騙子!大自然希冀渴望著逃離它!
    ItThatFledReplyToSecondaryDefenderArrivalSix
    支解的它不會喜歡它將做的事情...
    ItThatFledReplyToSecondaryDefenderArrivalSeven
    它依舊有情緒...痛...扭動還有飢餓的情緒...
    ItThatFledReplyToSecondaryDefenderArrivalEight
    它喜歡它並討厭它,為什麼不能好好相處?
    ItThatFledReplyToSecondaryDefenderArrivalNine
    它來幫忙戰鬥的它!
    ItThatFledSecondaryDefenderArrivalTwentyTwo
    快點!快點!還要更快點!
    ItThatFledSecondaryDefenderArrivalTwentyThree
    快,還要更快!很多碎片!很多碎片!
    ItThatFledSecondaryDefenderArrivalTwentyFour
    很多器官在等著它去抱著耳語...
    ItThatFledSecondaryDefenderArrivalTwentyFive
    它是有著許多歡樂與暴力的許多之王!
    ItThatFledSecondaryDefenderArrivalTwentySix
    發光的它要聽它的命令!
    ItThatFledSecondaryDefenderArrivalTwentySeven
    大笑的它會被新的命令吸收!
    ItThatFledSecondaryDefenderArrivalTwentyEight
    它是許多之王,它告訴它該怎麼做!它會殺掉它並帶著它的骨頭碎片回來!
    ItThatFledSecondaryDefenderArrivalTwentyNine
    它的女王必須承認它的王!
    ItThatFledSecondaryDefenderArrivalThirty
    它的領域中會有一個屬於肢解的它負責的特別區域。
    ItThatFledSecondaryDefenderArrivalThirtyOne
    它做到了!它保護了它的領域!
    ItThatFledKillPlayerZero
    它的骨頭現在會產生清脆的純白碎片。
    ItThatFledKillPlayerOne
    時間到了,它走了。
    ItThatFledKillPlayerTwo
    為什麼它不繼續?跟它玩!玩!
    ItThatFledKillPlayerThree
    就像回家一樣。一個它死了,一個它活了。
    ItThatFledEscapeZero
    它不能有它。它說的是永恆!
    ItThatFledEscapeOne
    它不會被抓住!
    ItThatFledEscapeTwo
    它的領域!不!!!!
    ItThatFledDefeatedZero
    它不懂...
    ItThatFledDefeatedOne
    為什麼...為什麼它想要它的朋友!?
    ItThatFledDefeatedTwo
    它...只是在玩...
    ItThatFledDefeatedThree
    不 不 不 不,不要又是孤單的地方!!
    ItThatFledDefeatedFour
    討價還價...討價...討價還討價還價...
    ItThatFledDefeatedFive
    如此的苦痛!!
    ItThatFledDefeatedSix
    它可以再次通過黑暗的地方嗎?
    ItThatFledDefeatedSeven
    它現在也是迷失的它。它的公平....它很公平...
    ItThatFledDefeatedEight
    它讓王失望了。它乞求憐憫!給它憐憫!
    ItThatFledDefeatedNine
    它...輸了...?它裡面受傷了。沉悶而尖銳...仍然在動...
    ItThatFledDefeatedTen
    它不想前往黑暗處…領主們對它竊竊私語的地方。它需要留下來!不計一切都要留下!
    ItThatFledOfferBargainZero
    巢穴嗡嗡作響但它終究是孤獨的!放它走。它想帶來幾個朋友。
    ItThatFledOfferBargainOne
    禮物!放在亮亮的地方。給眾人力量。給朋友。是的。這樣就能找到「不死的它」。
    ItThatFledOfferBargainTwo
    它妒忌。討厭這裡。它想去別的地方。這裡太多動靜,太多苦痛。它願意讓它去別的地方嗎?它將帶來朋友。
    ItThatFledOfferBargainThree
    它想逃走!讓它去吧!!
    ItThatFledOfferBargainFour
    它所聽到它不明白的話語。而領主們聽到這些話語時,他們會點頭並露出兇惡的獠牙。它可以為它覆誦這些話語。它想听到這些話嗎?
    ItThatFledOfferBargainFive
    它收集了如此美麗的皮膚和爪子。如此尖銳和閃爍。將這樣的禮物送給它,它會很難過,但它不前往黑暗之地。從黑暗的地方拯救它,它將顯露出它的美。
    ItThatFledOfferBargainSix
    巢穴成長著。
    ItThatFledBargainAcceptedZero
    與它的距離更加接近,卻仍無一絲親近感。
    ItThatFledBargainAcceptedOne
    它將記得分離的痛苦。
    ItThatFledBargainAcceptedTwo
    塊陶呀!
    ItThatFledBargainAcceptedThree
    睜大眼睛,豎起耳朵。
    ItThatFledBargainAcceptedFour
    它將會想念被精心挑選過的禮物。
    ItThatFledBargainAcceptedFive
    它已經看了和聽了君主一輩子了。它可以模仿他們。它可以散播許多他們不實的事。如果保證不將它送入黑暗之地,它可以這樣做。
    ItThatFledOfferBetrayalZero
    其他人認為它不能說謊,但它知道許多謊言在其它地方就是實話。它可以將這實話帶給不死之彼,君主就會被懲罰。這樣如何?
    ItThatFledOfferBetrayalOne
    當它試圖與眾多人中的一個成為朋友時,他們的皮膚會流出液體!它認為這是液態恐懼。它可以讓其他人感到恐懼,直到他們逃跑,潮濕和閃閃發光,就像它一樣!那它能放它走嗎?
    ItThatFledOfferBetrayalTwo
    它聽著,它一直都在聆聽。想知道它都聽了些甚麼嗎?它可以複訟這裡許多人的話語。
    ItThatFledOfferBetrayalThree
    它希望它幫助它?它不想死。它出生在紅色火炬上是有缺陷的,並不像它的兄弟姐妹一樣,不會因為成為領主們的骨肉而歡欣鼓舞。它會做任何事情避免回到血垢的淤泥中…
    ItThatFledOfferBetrayalFour
    它討厭它的光芒。你沒看見嗎?刺眼,灼熱,噁心!它必須對它做點甚麼!
    ItThatFledOfferBetrayalFive
    它討厭自己噁心的巢穴。沒有任何想法,只會開口,只會對敵人流口水。它們是動物。患病的動物。它恨他們!
    ItThatFledOfferBetrayalSix
    它的女王不喜歡它給的禮物。不是很多腿的它,也不是張牙舞爪的它。它的女王總是生氣。所以它給了女王更多的憤怒。
    ItThatFledOfferBetrayalSeven
    支解的它破壞了這麼多東西!將骨頭變成碎片,碎片變成灰塵!即使它請求,它也不會留下任何碎片給它!那個支解的它對它來說是如此卑鄙。
    ItThatFledOfferBetrayalEight
    拆卸的它嘗試將碎片重新組合在一起。但它總是錯的!它不能讓碎片固定住!成堆的手臂、臉和皮膚!它想幫忙,但拆卸的它反而威脅它。所以它放棄了。它想對拆卸的它做甚麼都無所謂了。
    ItThatFledOfferBetrayalNine
    沒錯沒錯,把它送為黑暗之地!
    ItThatFledOfferExecuteZero
    他會為它的王而死!
    ItThatFledOfferExecuteOne
    它只是眾多之一。殺了它還有千千萬萬個它。
    ItThatFledOfferExecuteTwo
    不!它不會回到那孤單之地。必須殺了它!
    ItThatFledOfferExecuteThree
    它會受到史無前例的折磨!
    ItThatFledReplyToBetrayalAcceptedZero
    背叛它。對它做任何事情。它匍匐乞求、服務。它唯一要求的不是回到黑暗的地方,回到領主們低聲嘲笑,傷害它的地方…
    ItThatFledReplyToBetrayalAcceptedOne
    要是他早知道紅色火炬在他出生時就教過它,守護之彼不會發牢騷了…
    ItThatFledReplyToBetrayalAcceptedTwo
    它厭惡祈禱之彼!多麼閃亮!噁心的閃亮…
    ItThatFledReplyToBetrayalAcceptedThree
    吹噓之彼太愚蠢了。它有個創造者,但它逃跑了。
    ItThatFledReplyToBetrayalAcceptedFour
    它瞧著、看著、聽著,但完全不了解。
    ItThatFledReplyToBetrayalAcceptedFive
    它很快樂!肢解之彼讓它的心臟重新活過來,就像在破碎太陽下裸露的溫暖肌肉!
    ItThatFledReplyToBetrayalAcceptedSix
    為什麼它要這樣對它!
    ItThatFledInterrogatedZero
    不!不要是那個孤單的地方!
    ItThatFledInterrogatedOne
    不討價還價一下嗎?
    ItThatFledInterrogatedTwo
    它好粗魯!
    ItThatFledReplyToExecutionZero
    很多變成很少...
    ItThatFledReplyToExecutionOne
    它 笑了。
    ItThatFledReplyToExecutionTwo
    不...它的王之力!
    ItThatFledSafehouseLeaderDefeatedZero