Dialogue /125
怪物 | Cue | Dialogue |
---|---|---|
逃逸怪 | PrimaryDefenderStartsFight | 为什么它要这样穿它皮肤?一定很痛苦吧?它会让它觉得舒服一点。 |
逃逸怪 | PrimaryDefenderStartsFight | 它不是王,但是这里依旧是它的地盘,它会保护它! |
逃逸怪 | PrimaryDefenderStartsFight | 它没办法拿到它!不 不 不 不! |
逃逸怪 | PrimaryDefenderStartsFight | 它爬进它的巢穴!王会不高兴的! |
逃逸怪 | PrimaryDefenderStartsFight | 剪、剪、刺! |
逃逸怪 | PrimaryDefenderStartsFight | 它讨厌金属房间。它讨厌它! |
逃逸怪 | PrimaryDefenderStartsFight | 讨价还讨价还讨价还讨价还价…… |
逃逸怪 | PrimaryDefenderStartsFight | 它给这个,它拿到这个,它给这个,它拿到这个…… |
逃逸怪 | PrimaryDefenderStartsFight | 讨价还讨价还价……它给这个,它拿这个…… |
逃逸怪 | PrimaryDefenderStartsFight | 它因为这个礼物被惩罚了。它不会再听话了! |
逃逸怪 | PrimaryDefenderStartsFight | 朋友!它很享受死亡。它会给一些回报! |
逃逸怪 | PrimaryDefenderStartsFight | 它带着礼物醒来!想看看它的礼物能干嘛吗? |
逃逸怪 | PrimaryDefenderStartsFight | 它又活过来了!它准备好玩更多了吗? |
逃逸怪 | PrimaryDefenderStartsFight | 它披上了梦想家的力量。它可以感受到吗? |
逃逸怪 | PrimaryDefenderStartsFight | 艾许环绕着它!它的思念像它的骨头一样破碎! |
逃逸怪 | PrimaryDefenderStartsFight | 寒冰爬过它的皮肤。缓慢地。看到了吗?感受到雪崩的感觉了吗? |
逃逸怪 | PrimaryDefenderStartsFight | 煮饭!嘶嘶作响的快炒着,就像它的骨头和肉在红色火炬上那样! |
逃逸怪 | PrimaryDefenderStartsFight | 它很累。它将摆脱肉体上的负担。 |
逃逸怪 | SafehouseLeaderIntro | 它以前不是王。不过这个区域现在是它的了。高级,好吃。 |
逃逸怪 | SecondaryDefenderArrival | 它是领域的仆从! |
逃逸怪 | SecondaryDefenderArrival | 它真是忌妒,但不是为了这个! |
逃逸怪 | SecondaryDefenderArrival | 赶快收起它的快乐伙伴! |
逃逸怪 | SecondaryDefenderArrival | 它在这里帮忙做手术! |
逃逸怪 | SecondaryDefenderArrival | 它会修好它的,别乱动。 |
逃逸怪 | SecondaryDefenderArrival | 这里的王啊,命令它! |
逃逸怪 | SecondaryDefenderArrival | 吹牛的它一边尖叫一边跳着舞,但一事无成…… |
逃逸怪 | SecondaryDefenderArrival | 曾经很厉害的它需要一个朋友,对吧? |
逃逸怪 | SecondaryDefenderArrival | 冲锋的它需要它的帮助! |
逃逸怪 | SecondaryDefenderArrival | 它为爱而战!它为女王而战! |
逃逸怪 | SecondaryDefenderArrival | 肢解的它就像它这种怪物!它喜欢它! |
逃逸怪 | SecondaryDefenderArrival | 它来战斗!它来切、来戳、来撕裂! |
逃逸怪 | SecondaryDefenderArrival | 它想要这个区域……它要它! |
逃逸怪 | SecondaryDefenderArrival | 它拿走了玩具。它什么都没拿到。 |
逃逸怪 | SecondaryDefenderArrival | 它破坏了它的工作!它是它的敌人! |
逃逸怪 | SecondaryDefenderArrival | 它听到王要它去杀! |
逃逸怪 | SecondaryDefenderArrival | 保护的它很快会遇到它的先祖…… |
逃逸怪 | SecondaryDefenderArrival | 它会拿到它的手!还有腿!还有脸! |
逃逸怪 | SecondaryDefenderArrival | 它想要吹牛的它的脸。可以给它它的脸吗? |
逃逸怪 | SecondaryDefenderArrival | 毛茸茸的它说它很弱,它不弱,它证明。 |
逃逸怪 | SecondaryDefenderArrival | 它会展现对女王的爱!斩杀、刺穿、咬人的爱! |
逃逸怪 | SecondaryDefenderArrival | 它看起来都一样。它会刺穿它们全部! |
逃逸怪 | ReplyToSecondaryDefenderArrival | 出去,出去,出去! |
逃逸怪 | ReplyToSecondaryDefenderArrival | 它会让它变成碎片。 |
逃逸怪 | ReplyToSecondaryDefenderArrival | 这很糟糕,非常糟糕,错误的行为! |
逃逸怪 | ReplyToSecondaryDefenderArrival | 它很困惑。到来的它不想杀逃亡的它。 |
逃逸怪 | ReplyToSecondaryDefenderArrival | 它不想无处可去!它想去某个地方! |
逃逸怪 | ReplyToSecondaryDefenderArrival | 红火柴!它会展示祈祷的它。 |
逃逸怪 | ReplyToSecondaryDefenderArrival | 骗子!大自然希冀渴望着逃离它! |
逃逸怪 | ReplyToSecondaryDefenderArrival | 支解的它不会喜欢它将做的事情…… |
逃逸怪 | ReplyToSecondaryDefenderArrival | 它依旧有情绪……痛……扭动还有饥饿的情绪…… |
逃逸怪 | ReplyToSecondaryDefenderArrival | 它喜欢它并讨厌它,为什么不能好好相处? |
逃逸怪 | SecondaryDefenderArrival | 它来帮忙战斗的它! |
逃逸怪 | SecondaryDefenderArrival | 快点!快点!还要更快点! |
逃逸怪 | SecondaryDefenderArrival | 快,还要更快!很多碎片!很多碎片! |
逃逸怪 | SecondaryDefenderArrival | 很多器官在等着它去抱着耳语…… |
逃逸怪 | SecondaryDefenderArrival | 它是有着许多欢乐与暴力的许多之王! |
逃逸怪 | SecondaryDefenderArrival | 发光的它要听它的命令! |
逃逸怪 | SecondaryDefenderArrival | 大笑的它会被新的命令吸收! |
逃逸怪 | SecondaryDefenderArrival | 它是许多之王,它告诉它该怎么做!它会杀掉它并带着它的骨头碎片回来! |
逃逸怪 | SecondaryDefenderArrival | 它的女王必须承认它的王! |
逃逸怪 | SecondaryDefenderArrival | 它的领域中会有一个属于肢解的它负责的特别区域。 |
逃逸怪 | KillPlayer | 它做到了!它保护了它的领域! |
逃逸怪 | KillPlayer | 它的骨头现在会产生清脆的纯白碎片。 |
逃逸怪 | KillPlayer | 时间到了,它走了。 |
逃逸怪 | KillPlayer | 为什么它不继续?跟它玩!玩! |
逃逸怪 | Escape | 就像回家一样。一个它死了,一个它活了。 |
逃逸怪 | Escape | 它不能有它。它说的是永恒! |
逃逸怪 | Escape | 它不会被抓住! |
逃逸怪 | Defeated | 它的领域!不!!!! |
逃逸怪 | Defeated | 它不懂…… |
逃逸怪 | Defeated | 为什么……为什么它想要它的朋友!? |
逃逸怪 | Defeated | 它……只是在玩…… |
逃逸怪 | Defeated | 不 不 不 不,不要又是孤单的地方!! |
逃逸怪 | Defeated | 讨价还价……讨价……讨价还讨价还价…… |
逃逸怪 | Defeated | 如此的苦痛!! |
逃逸怪 | Defeated | 它可以再次通过黑暗的地方吗? |
逃逸怪 | Defeated | 它现在也是迷失的它。它的公平……它很公平…… |
逃逸怪 | Defeated | 它让王失望了。它乞求怜悯!给它怜悯! |
逃逸怪 | Defeated | 它……输了……?它里面受伤了。沉闷而尖锐……仍然在动…… |
逃逸怪 | OfferBargain | 开小差不想回到黑暗中去……是大人们的低语引开小差去的。开小差得留在这里!开小差什么都愿意做! |
逃逸怪 | OfferBargain | 虫巢声音鼎沸,但开小差只是孤身一人!让开小差走吧。开小差想要从虫群里带一位朋友过来。 |
逃逸怪 | OfferBargain | 一份礼物!让开小差留在光明里。让虫群获得力量。让开小差交一个朋友。对,这样就能找到长生不老。 |
逃逸怪 | OfferBargain | 开小差很嫉妒。开小差不喜欢这个地方。开小差想去别的地方。这里有太多痛苦,太多动静。开小差能不能允许自己去别的地方?开小差会去虫群里带一个回来。 |
逃逸怪 | OfferBargain | 开小差想要逃走!让开小差逃走吧!! |
逃逸怪 | OfferBargain | 开小差听到了一些听不懂的事情。大人们听到这些事情的时候纷纷点头,露出尖牙。开小差可以把内容重复一遍。你要不要听? |
逃逸怪 | OfferBargain | 开小差弄到的皮肤和爪子多么漂亮。闪闪发光,锋利无比。开小差真不想把这些礼物送出去,但是开小差不想回到黑暗中去。把开小差从黑暗中解救出来,开小差的宝贝就归你。 |
逃逸怪 | BarginAccepted | 虫巢壮大了。 |
逃逸怪 | BarginAccepted | 开小差形影不离,可是关系并没有拉近。 |
逃逸怪 | BarginAccepted | 开小差一定会记得分别的痛苦。 |
逃逸怪 | BarginAccepted | 逃啊啊啊啊! |
逃逸怪 | BarginAccepted | 听好了,千万别眨眼。 |
逃逸怪 | BarginAccepted | 开小差的礼物精挑细选。开小差会想念它们的。 |
逃逸怪 | OfferBetrayal | 它一直在注视和聆听着主人。它能模仿他们。它能编织许多关于他们的假象。如果它能得到保证,不会送它去黑暗的地方,它就会这么做。 |
逃逸怪 | OfferBetrayal | 别人认为它不能分辨假象,但它知道假象放到其他地方就是真理。它能为他带来永恒的真理,主人将得到惩罚。他怎么想? |
逃逸怪 | OfferBetrayal | 当它尝试与众生中的一个交朋友时,他们的皮肤都会变湿。真的很湿!它认为那是液态的恐惧。它能让其他人感到恐惧,直到他们满身大汗地逃跑,和他一样!他会放了它吗? |
逃逸怪 | OfferBetrayal | 它会听。它总在听。他想知道它听到了什么吗?它可以重复众生在这里说的每一句话。 |
逃逸怪 | OfferBetrayal | 他想让它帮他?它不想死。它从在红色燃焰出生那天就不完美,没有机会领略其他兄弟们成为主人骨血的乐趣。它什么都肯做,只要不用回到鲜血与尘土中… |
逃逸怪 | OfferBetrayal | 它痛恨它的光芒。你看不到吗?夺目、灼热、恐怖!它必须扑灭它! |
逃逸怪 | OfferBetrayal | 它痛恨长满毛的它。没有思想,张着大嘴,从一切之前就在为可恶的敌人喷射能量。动物,它们都是。遭瘟的动物。它恨恨恨恨! |
逃逸怪 | OfferBetrayal | 它的女王不喜欢它献给它的女王的礼物。不是很多条腿的它。不是爪牙锋利的它。它的女王总是生气。所以它不再给它的女王更多怒气了。 |
逃逸怪 | OfferBetrayal | 爱破坏的它弄坏了那么多东西!骨头变成碎片,碎片变成尘土!一个碎片也不给它留,哪怕它想要!爱破坏的它对它一点也不好。 |
逃逸怪 | OfferBetrayal | 爱破坏的它想把碎片拼起来。总是拼不对!碎片总是拼不到一起!胳膊、脸、皮肤,一大堆!它想帮忙,但爱破坏的它吓唬它。所以它放弃了。它想把爱破坏的它怎么样就怎么样吧。 |
逃逸怪 | OfferExecute | 没错没错,把它送入黑暗之地! |
逃逸怪 | OfferExecute | 他会为它的王而死! |
逃逸怪 | OfferExecute | 它只是众多之一。杀了它还有千千万万个它。 |
逃逸怪 | OfferExecute | 不!它不会回到那孤单之地。必须杀了它! |
逃逸怪 | ReplyToBetrayalAccepted | 它会受到史无前例的折磨! |
逃逸怪 | ReplyToBetrayalAccepted | 背叛他。只要他高兴,什么都可以做。它膜拜、哀求、服务。只要别让它回到黑暗的地方,主人们在那里低语,嘲笑它、讥讽它、伤害它… |
逃逸怪 | ReplyToBetrayalAccepted | 要是他早知道红色燃焰在他出生时就教过它,守护之彼不会发牢骚了…… |
逃逸怪 | ReplyToBetrayalAccepted | 它厌恶祈祷之彼!多么闪亮!恶心的闪亮…… |
逃逸怪 | ReplyToBetrayalAccepted | 吹嘘之彼太愚蠢了。它有个创造者,但它逃跑了。 |
逃逸怪 | ReplyToBetrayalAccepted | 它瞧着、看着、听着,但完全不了解。 |
逃逸怪 | ReplyToBetrayalAccepted | 它很快乐!肢解之彼让它的心脏重新活过来,就像在破碎太阳下裸露的温暖肌肉! |
逃逸怪 | Interrogated | 为什么它要这样对它! |
逃逸怪 | Interrogated | 不!不要是那个孤单的地方! |
逃逸怪 | Interrogated | 不讨价还价一下吗? |
逃逸怪 | ReplyToExecution | 它好粗鲁! |
逃逸怪 | ReplyToExecution | 很多变成很少…… |
逃逸怪 | ReplyToExecution | 它 笑了。 |
逃逸怪 | SafehouseLeaderDefeated | 不……它的王之力! |
逃逸怪 | PrimaryDefenderStartsFight | 无论辛迪加跟你说了些什么,你都不该听信的,怪物。 |
逃逸怪 | Defeated | 别再回来了,恶魔。 |
逃逸怪 | BarginAccepted | 我想……我们达成了协议。 |
逃逸怪 | Interrogated | 野兽就该关在笼子里。 |
逃逸怪 | ReplyToExecution | 你看见了吗,恶魔?说话啊。 |
逃逸怪
恶魔
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
It That Fled
幽魂 | N |
---|---|
标签 | animal_claw_weapon, betrayal_breach, betrayal_syndicate_member, 施法, chaos_affinity, demon, fast_movement, hard_armour, human, humanoid, is_unarmed, medium_height, ranged, red_blood |
生命
600%
生命转为护盾
33%
护甲
+50%
闪避值
+33%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalBreach
Metadata
BetrayalBreach
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
43,185
闪避值
6,303
能量护盾
2,022
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalBreachProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
造成 235.9 - 353.9 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
BetrayalBreachProjectile2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 78.64 - 118 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile3
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 235.9 - 353.9 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile4
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 3 秒
造成 179.8 - 269.6 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
EmptyActionBetrayalBreachProjectile
法术
施放间隔: 3.17 秒
冷却时间: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalBreachProjectileGeometry
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1086 - 1629 物理伤害
将物理伤害的 20% 转化为混沌伤害
is area damage [1]
将物理伤害的 20% 转化为混沌伤害
is area damage [1]
BetrayalBreachSlamHand
法术, 可触发, 范围
暴击几率: 5%
施放间隔: 1 秒
造成 882.2 - 1323 物理伤害
将物理伤害的 20% 转化为混沌伤害
active skill area of effect radius +% final [10]
is area damage [1]
将物理伤害的 20% 转化为混沌伤害
active skill area of effect radius +% final [10]
is area damage [1]
EmptyActionAttackBreachCombo
法术
施放间隔: 3 秒
冷却时间: 10 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( BootsShape );" create_state_Gloves_0 = "ShowMeshSegments( GlovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Breach ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Breach ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Breach ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Breach ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Breach ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Breach ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Breach ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Breach ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Breach ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Breach ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/ItThatFled/breach_fulmination/fulmination_start.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalBreach"] = { name = "It That Fled", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "BetrayalBreachProjectile", "BetrayalBreachProjectile2", "BetrayalBreachProjectile3", "BetrayalBreachProjectile4", "BetrayalBreachProjectileGeometry", "EmptyActionBetrayalBreachProjectile", "EmptyActionAttackBreachCombo", "WalkEmergeBetrayal", "BetrayalBreachSlamHand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile"] = { name = "BetrayalBreachProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 87, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile2"] = { name = "BetrayalBreachProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 88, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile3"] = { name = "BetrayalBreachProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 89, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile4"] = { name = "BetrayalBreachProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectileGeometry"] = { name = "BetrayalBreachProjectileGeometry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBetrayalBreachProjectile"] = { name = "EmptyActionBetrayalBreachProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBreachCombo"] = { name = "EmptyActionAttackBreachCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachSlamHand"] = { name = "BetrayalBreachSlamHand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |