Dialogue /125
怪物CueDialogue
逃逸怪PrimaryDefenderStartsFight为什么它要这样穿它皮肤?一定很痛苦吧?它会让它觉得舒服一点。
逃逸怪PrimaryDefenderStartsFight它不是王,但是这里依旧是它的地盘,它会保护它!
逃逸怪PrimaryDefenderStartsFight它没办法拿到它!不 不 不 不!
逃逸怪PrimaryDefenderStartsFight它爬进它的巢穴!王会不高兴的!
逃逸怪PrimaryDefenderStartsFight剪、剪、刺!
逃逸怪PrimaryDefenderStartsFight它讨厌金属房间。它讨厌它!
逃逸怪PrimaryDefenderStartsFight讨价还讨价还讨价还讨价还价……
逃逸怪PrimaryDefenderStartsFight它给这个,它拿到这个,它给这个,它拿到这个……
逃逸怪PrimaryDefenderStartsFight讨价还讨价还价……它给这个,它拿这个……
逃逸怪PrimaryDefenderStartsFight它因为这个礼物被惩罚了。它不会再听话了!
逃逸怪PrimaryDefenderStartsFight朋友!它很享受死亡。它会给一些回报!
逃逸怪PrimaryDefenderStartsFight它带着礼物醒来!想看看它的礼物能干嘛吗?
逃逸怪PrimaryDefenderStartsFight它又活过来了!它准备好玩更多了吗?
逃逸怪PrimaryDefenderStartsFight它披上了梦想家的力量。它可以感受到吗?
逃逸怪PrimaryDefenderStartsFight艾许环绕着它!它的思念像它的骨头一样破碎!
逃逸怪PrimaryDefenderStartsFight寒冰爬过它的皮肤。缓慢地。看到了吗?感受到雪崩的感觉了吗?
逃逸怪PrimaryDefenderStartsFight煮饭!嘶嘶作响的快炒着,就像它的骨头和肉在红色火炬上那样!
逃逸怪PrimaryDefenderStartsFight它很累。它将摆脱肉体上的负担。
逃逸怪SafehouseLeaderIntro它以前不是王。不过这个区域现在是它的了。高级,好吃。
逃逸怪SecondaryDefenderArrival它是领域的仆从!
逃逸怪SecondaryDefenderArrival它真是忌妒,但不是为了这个!
逃逸怪SecondaryDefenderArrival赶快收起它的快乐伙伴!
逃逸怪SecondaryDefenderArrival它在这里帮忙做手术!
逃逸怪SecondaryDefenderArrival它会修好它的,别乱动。
逃逸怪SecondaryDefenderArrival这里的王啊,命令它!
逃逸怪SecondaryDefenderArrival吹牛的它一边尖叫一边跳着舞,但一事无成……
逃逸怪SecondaryDefenderArrival曾经很厉害的它需要一个朋友,对吧?
逃逸怪SecondaryDefenderArrival冲锋的它需要它的帮助!
逃逸怪SecondaryDefenderArrival它为爱而战!它为女王而战!
逃逸怪SecondaryDefenderArrival肢解的它就像它这种怪物!它喜欢它!
逃逸怪SecondaryDefenderArrival它来战斗!它来切、来戳、来撕裂!
逃逸怪SecondaryDefenderArrival它想要这个区域……它要它!
逃逸怪SecondaryDefenderArrival它拿走了玩具。它什么都没拿到。
逃逸怪SecondaryDefenderArrival它破坏了它的工作!它是它的敌人!
逃逸怪SecondaryDefenderArrival它听到王要它去杀!
逃逸怪SecondaryDefenderArrival保护的它很快会遇到它的先祖……
逃逸怪SecondaryDefenderArrival它会拿到它的手!还有腿!还有脸!
逃逸怪SecondaryDefenderArrival它想要吹牛的它的脸。可以给它它的脸吗?
逃逸怪SecondaryDefenderArrival毛茸茸的它说它很弱,它不弱,它证明。
逃逸怪SecondaryDefenderArrival它会展现对女王的爱!斩杀、刺穿、咬人的爱!
逃逸怪SecondaryDefenderArrival它看起来都一样。它会刺穿它们全部!
逃逸怪ReplyToSecondaryDefenderArrival出去,出去,出去!
逃逸怪ReplyToSecondaryDefenderArrival它会让它变成碎片。
逃逸怪ReplyToSecondaryDefenderArrival这很糟糕,非常糟糕,错误的行为!
逃逸怪ReplyToSecondaryDefenderArrival它很困惑。到来的它不想杀逃亡的它。
逃逸怪ReplyToSecondaryDefenderArrival它不想无处可去!它想去某个地方!
逃逸怪ReplyToSecondaryDefenderArrival红火柴!它会展示祈祷的它。
逃逸怪ReplyToSecondaryDefenderArrival骗子!大自然希冀渴望着逃离它!
逃逸怪ReplyToSecondaryDefenderArrival支解的它不会喜欢它将做的事情……
逃逸怪ReplyToSecondaryDefenderArrival它依旧有情绪……痛……扭动还有饥饿的情绪……
逃逸怪ReplyToSecondaryDefenderArrival它喜欢它并讨厌它,为什么不能好好相处?
逃逸怪SecondaryDefenderArrival它来帮忙战斗的它!
逃逸怪SecondaryDefenderArrival快点!快点!还要更快点!
逃逸怪SecondaryDefenderArrival快,还要更快!很多碎片!很多碎片!
逃逸怪SecondaryDefenderArrival很多器官在等着它去抱着耳语……
逃逸怪SecondaryDefenderArrival它是有着许多欢乐与暴力的许多之王!
逃逸怪SecondaryDefenderArrival发光的它要听它的命令!
逃逸怪SecondaryDefenderArrival大笑的它会被新的命令吸收!
逃逸怪SecondaryDefenderArrival它是许多之王,它告诉它该怎么做!它会杀掉它并带着它的骨头碎片回来!
逃逸怪SecondaryDefenderArrival它的女王必须承认它的王!
逃逸怪SecondaryDefenderArrival它的领域中会有一个属于肢解的它负责的特别区域。
逃逸怪KillPlayer它做到了!它保护了它的领域!
逃逸怪KillPlayer它的骨头现在会产生清脆的纯白碎片。
逃逸怪KillPlayer时间到了,它走了。
逃逸怪KillPlayer为什么它不继续?跟它玩!玩!
逃逸怪Escape就像回家一样。一个它死了,一个它活了。
逃逸怪Escape它不能有它。它说的是永恒!
逃逸怪Escape它不会被抓住!
逃逸怪Defeated它的领域!不!!!!
逃逸怪Defeated它不懂……
逃逸怪Defeated为什么……为什么它想要它的朋友!?
逃逸怪Defeated它……只是在玩……
逃逸怪Defeated不 不 不 不,不要又是孤单的地方!!
逃逸怪Defeated讨价还价……讨价……讨价还讨价还价……
逃逸怪Defeated如此的苦痛!!
逃逸怪Defeated它可以再次通过黑暗的地方吗?
逃逸怪Defeated它现在也是迷失的它。它的公平……它很公平……
逃逸怪Defeated它让王失望了。它乞求怜悯!给它怜悯!
逃逸怪Defeated它……输了……?它里面受伤了。沉闷而尖锐……仍然在动……
逃逸怪OfferBargain开小差不想回到黑暗中去……是大人们的低语引开小差去的。开小差得留在这里!开小差什么都愿意做!
逃逸怪OfferBargain虫巢声音鼎沸,但开小差只是孤身一人!让开小差走吧。开小差想要从虫群里带一位朋友过来。
逃逸怪OfferBargain一份礼物!让开小差留在光明里。让虫群获得力量。让开小差交一个朋友。对,这样就能找到长生不老。
逃逸怪OfferBargain开小差很嫉妒。开小差不喜欢这个地方。开小差想去别的地方。这里有太多痛苦,太多动静。开小差能不能允许自己去别的地方?开小差会去虫群里带一个回来。
逃逸怪OfferBargain开小差想要逃走!让开小差逃走吧!!
逃逸怪OfferBargain开小差听到了一些听不懂的事情。大人们听到这些事情的时候纷纷点头,露出尖牙。开小差可以把内容重复一遍。你要不要听?
逃逸怪OfferBargain开小差弄到的皮肤和爪子多么漂亮。闪闪发光,锋利无比。开小差真不想把这些礼物送出去,但是开小差不想回到黑暗中去。把开小差从黑暗中解救出来,开小差的宝贝就归你。
逃逸怪BarginAccepted虫巢壮大了。
逃逸怪BarginAccepted开小差形影不离,可是关系并没有拉近。
逃逸怪BarginAccepted开小差一定会记得分别的痛苦。
逃逸怪BarginAccepted逃啊啊啊啊!
逃逸怪BarginAccepted听好了,千万别眨眼。
逃逸怪BarginAccepted开小差的礼物精挑细选。开小差会想念它们的。
逃逸怪OfferBetrayal它一直在注视和聆听着主人。它能模仿他们。它能编织许多关于他们的假象。如果它能得到保证,不会送它去黑暗的地方,它就会这么做。
逃逸怪OfferBetrayal别人认为它不能分辨假象,但它知道假象放到其他地方就是真理。它能为他带来永恒的真理,主人将得到惩罚。他怎么想?
逃逸怪OfferBetrayal当它尝试与众生中的一个交朋友时,他们的皮肤都会变湿。真的很湿!它认为那是液态的恐惧。它能让其他人感到恐惧,直到他们满身大汗地逃跑,和他一样!他会放了它吗?
逃逸怪OfferBetrayal它会听。它总在听。他想知道它听到了什么吗?它可以重复众生在这里说的每一句话。
逃逸怪OfferBetrayal他想让它帮他?它不想死。它从在红色燃焰出生那天就不完美,没有机会领略其他兄弟们成为主人骨血的乐趣。它什么都肯做,只要不用回到鲜血与尘土中…
逃逸怪OfferBetrayal它痛恨它的光芒。你看不到吗?夺目、灼热、恐怖!它必须扑灭它!
逃逸怪OfferBetrayal它痛恨长满毛的它。没有思想,张着大嘴,从一切之前就在为可恶的敌人喷射能量。动物,它们都是。遭瘟的动物。它恨恨恨恨!
逃逸怪OfferBetrayal它的女王不喜欢它献给它的女王的礼物。不是很多条腿的它。不是爪牙锋利的它。它的女王总是生气。所以它不再给它的女王更多怒气了。
逃逸怪OfferBetrayal爱破坏的它弄坏了那么多东西!骨头变成碎片,碎片变成尘土!一个碎片也不给它留,哪怕它想要!爱破坏的它对它一点也不好。
逃逸怪OfferBetrayal爱破坏的它想把碎片拼起来。总是拼不对!碎片总是拼不到一起!胳膊、脸、皮肤,一大堆!它想帮忙,但爱破坏的它吓唬它。所以它放弃了。它想把爱破坏的它怎么样就怎么样吧。
逃逸怪OfferExecute没错没错,把它送入黑暗之地!
逃逸怪OfferExecute他会为它的王而死!
逃逸怪OfferExecute它只是众多之一。杀了它还有千千万万个它。
逃逸怪OfferExecute不!它不会回到那孤单之地。必须杀了它!
逃逸怪ReplyToBetrayalAccepted它会受到史无前例的折磨!
逃逸怪ReplyToBetrayalAccepted背叛他。只要他高兴,什么都可以做。它膜拜、哀求、服务。只要别让它回到黑暗的地方,主人们在那里低语,嘲笑它、讥讽它、伤害它…
逃逸怪ReplyToBetrayalAccepted要是他早知道红色燃焰在他出生时就教过它,守护之彼不会发牢骚了……
逃逸怪ReplyToBetrayalAccepted它厌恶祈祷之彼!多么闪亮!恶心的闪亮……
逃逸怪ReplyToBetrayalAccepted吹嘘之彼太愚蠢了。它有个创造者,但它逃跑了。
逃逸怪ReplyToBetrayalAccepted它瞧着、看着、听着,但完全不了解。
逃逸怪ReplyToBetrayalAccepted它很快乐!肢解之彼让它的心脏重新活过来,就像在破碎太阳下裸露的温暖肌肉!
逃逸怪Interrogated为什么它要这样对它!
逃逸怪Interrogated不!不要是那个孤单的地方!
逃逸怪Interrogated不讨价还价一下吗?
逃逸怪ReplyToExecution它好粗鲁!
逃逸怪ReplyToExecution很多变成很少……
逃逸怪ReplyToExecution它 笑了。
逃逸怪SafehouseLeaderDefeated不……它的王之力!
逃逸怪PrimaryDefenderStartsFight无论辛迪加跟你说了些什么,你都不该听信的,怪物。
逃逸怪Defeated别再回来了,恶魔。
逃逸怪BarginAccepted我想……我们达成了协议。
逃逸怪Interrogated野兽就该关在笼子里。
逃逸怪ReplyToExecution你看见了吗,恶魔?说话啊。
逃逸怪
恶魔
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
It That Fled
幽魂N
标签animal_claw_weapon, betrayal_breach, betrayal_syndicate_member, 施法, chaos_affinity, demon, fast_movement, hard_armour, human, humanoid, is_unarmed, medium_height, ranged, red_blood
生命
600%
生命转为护盾
33%
护甲
+50%
闪避值
+33%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalBreach
Metadata
BetrayalBreach
等级
68
生命
38,600
护甲
43,185
闪避值
6,303
能量护盾
2,022
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalBreachProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
造成 235.9 - 353.9 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
BetrayalBreachProjectile2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 78.64 - 118 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile3
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 235.9 - 353.9 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile4
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 3 秒
造成 179.8 - 269.6 物理伤害
将物理伤害的 20% 转化为混沌伤害
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
EmptyActionBetrayalBreachProjectile
法术
施放间隔: 3.17 秒
冷却时间: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalBreachProjectileGeometry
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1086 - 1629 物理伤害
将物理伤害的 20% 转化为混沌伤害
is area damage [1]
BetrayalBreachSlamHand
法术, 可触发, 范围
暴击几率: 5%
施放间隔: 1 秒
造成 882.2 - 1323 物理伤害
将物理伤害的 20% 转化为混沌伤害
active skill area of effect radius +% final [10]
is area damage [1]
EmptyActionAttackBreachCombo
法术
施放间隔: 3 秒
冷却时间: 10 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( BootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( GlovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Breach );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Breach );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Breach );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Breach );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Breach );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Breach );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Breach );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Breach );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Breach );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Breach );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/ItThatFled/breach_fulmination/fulmination_start.ao" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalBreach"] = {
    name = "It That Fled",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "BetrayalBreachProjectile",
        "BetrayalBreachProjectile2",
        "BetrayalBreachProjectile3",
        "BetrayalBreachProjectile4",
        "BetrayalBreachProjectileGeometry",
        "EmptyActionBetrayalBreachProjectile",
        "EmptyActionAttackBreachCombo",
        "WalkEmergeBetrayal",
        "BetrayalBreachSlamHand",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile"] = {
    name = "BetrayalBreachProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 87, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile2"] = {
    name = "BetrayalBreachProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 88, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile3"] = {
    name = "BetrayalBreachProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 89, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile4"] = {
    name = "BetrayalBreachProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectileGeometry"] = {
    name = "BetrayalBreachProjectileGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBetrayalBreachProjectile"] = {
    name = "EmptyActionBetrayalBreachProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBreachCombo"] = {
    name = "EmptyActionAttackBreachCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachSlamHand"] = {
    name = "BetrayalBreachSlamHand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 逃逸怪 Text Audio /120
    名字
    为什么它要这样穿它皮肤?一定很痛苦吧?它会让它觉得舒服一点。
    ItThatFledPrimaryDefenderStartsFightZero
    它不是王,但是这里依旧是它的地盘,它会保护它!
    ItThatFledPrimaryDefenderStartsFightOne
    它没办法拿到它!不 不 不 不!
    ItThatFledPrimaryDefenderStartsFightTwo
    它爬进它的巢穴!王会不高兴的!
    ItThatFledPrimaryDefenderStartsFightThree
    剪、剪、刺!
    ItThatFledPrimaryDefenderStartsFightFour
    它讨厌金属房间。它讨厌它!
    ItThatFledPrimaryDefenderStartsFightFive
    讨价还讨价还讨价还讨价还价……
    ItThatFledPrimaryDefenderStartsFightSix
    它给这个,它拿到这个,它给这个,它拿到这个……
    ItThatFledPrimaryDefenderStartsFightSeven
    讨价还讨价还价……它给这个,它拿这个……
    ItThatFledPrimaryDefenderStartsFightEight
    它因为这个礼物被惩罚了。它不会再听话了!
    ItThatFledPrimaryDefenderStartsFightNine
    朋友!它很享受死亡。它会给一些回报!
    ItThatFledPrimaryDefenderStartsFightTen
    它带着礼物醒来!想看看它的礼物能干嘛吗?
    ItThatFledPrimaryDefenderStartsFightEleven
    它又活过来了!它准备好玩更多了吗?
    ItThatFledPrimaryDefenderStartsFightTwelve
    它披上了梦想家的力量。它可以感受到吗?
    ItThatFledPrimaryDefenderStartsFightThirteen
    艾许环绕着它!它的思念像它的骨头一样破碎!
    ItThatFledPrimaryDefenderStartsFightFourteen
    寒冰爬过它的皮肤。缓慢地。看到了吗?感受到雪崩的感觉了吗?
    ItThatFledPrimaryDefenderStartsFightFifteen
    煮饭!嘶嘶作响的快炒着,就像它的骨头和肉在红色火炬上那样!
    ItThatFledPrimaryDefenderStartsFightSixteen
    它很累。它将摆脱肉体上的负担。
    ItThatFledPrimaryDefenderStartsFightSeventeen
    它以前不是王。不过这个区域现在是它的了。高级,好吃。
    ItThatFledSafehouseLeaderIntroZero
    它是领域的仆从!
    ItThatFledSecondaryDefenderArrivalZero
    它真是忌妒,但不是为了这个!
    ItThatFledSecondaryDefenderArrivalOne
    赶快收起它的快乐伙伴!
    ItThatFledSecondaryDefenderArrivalTwo
    它在这里帮忙做手术!
    ItThatFledSecondaryDefenderArrivalThree
    它会修好它的,别乱动。
    ItThatFledSecondaryDefenderArrivalFour
    这里的王啊,命令它!
    ItThatFledSecondaryDefenderArrivalFive
    吹牛的它一边尖叫一边跳着舞,但一事无成……
    ItThatFledSecondaryDefenderArrivalSix
    曾经很厉害的它需要一个朋友,对吧?
    ItThatFledSecondaryDefenderArrivalSeven
    冲锋的它需要它的帮助!
    ItThatFledSecondaryDefenderArrivalEight
    它为爱而战!它为女王而战!
    ItThatFledSecondaryDefenderArrivalNine
    肢解的它就像它这种怪物!它喜欢它!
    ItThatFledSecondaryDefenderArrivalTen
    它来战斗!它来切、来戳、来撕裂!
    ItThatFledSecondaryDefenderArrivalEleven
    它想要这个区域……它要它!
    ItThatFledSecondaryDefenderArrivalTwelve
    它拿走了玩具。它什么都没拿到。
    ItThatFledSecondaryDefenderArrivalThirteen
    它破坏了它的工作!它是它的敌人!
    ItThatFledSecondaryDefenderArrivalFourteen
    它听到王要它去杀!
    ItThatFledSecondaryDefenderArrivalFifteen
    保护的它很快会遇到它的先祖……
    ItThatFledSecondaryDefenderArrivalSixteen
    它会拿到它的手!还有腿!还有脸!
    ItThatFledSecondaryDefenderArrivalSeventeen
    它想要吹牛的它的脸。可以给它它的脸吗?
    ItThatFledSecondaryDefenderArrivalEighteen
    毛茸茸的它说它很弱,它不弱,它证明。
    ItThatFledSecondaryDefenderArrivalNineteen
    它会展现对女王的爱!斩杀、刺穿、咬人的爱!
    ItThatFledSecondaryDefenderArrivalTwenty
    它看起来都一样。它会刺穿它们全部!
    ItThatFledSecondaryDefenderArrivalTwentyOne
    出去,出去,出去!
    ItThatFledReplyToSecondaryDefenderArrivalZero
    它会让它变成碎片。
    ItThatFledReplyToSecondaryDefenderArrivalOne
    这很糟糕,非常糟糕,错误的行为!
    ItThatFledReplyToSecondaryDefenderArrivalTwo
    它很困惑。到来的它不想杀逃亡的它。
    ItThatFledReplyToSecondaryDefenderArrivalThree
    它不想无处可去!它想去某个地方!
    ItThatFledReplyToSecondaryDefenderArrivalFour
    红火柴!它会展示祈祷的它。
    ItThatFledReplyToSecondaryDefenderArrivalFive
    骗子!大自然希冀渴望着逃离它!
    ItThatFledReplyToSecondaryDefenderArrivalSix
    支解的它不会喜欢它将做的事情……
    ItThatFledReplyToSecondaryDefenderArrivalSeven
    它依旧有情绪……痛……扭动还有饥饿的情绪……
    ItThatFledReplyToSecondaryDefenderArrivalEight
    它喜欢它并讨厌它,为什么不能好好相处?
    ItThatFledReplyToSecondaryDefenderArrivalNine
    它来帮忙战斗的它!
    ItThatFledSecondaryDefenderArrivalTwentyTwo
    快点!快点!还要更快点!
    ItThatFledSecondaryDefenderArrivalTwentyThree
    快,还要更快!很多碎片!很多碎片!
    ItThatFledSecondaryDefenderArrivalTwentyFour
    很多器官在等着它去抱着耳语……
    ItThatFledSecondaryDefenderArrivalTwentyFive
    它是有着许多欢乐与暴力的许多之王!
    ItThatFledSecondaryDefenderArrivalTwentySix
    发光的它要听它的命令!
    ItThatFledSecondaryDefenderArrivalTwentySeven
    大笑的它会被新的命令吸收!
    ItThatFledSecondaryDefenderArrivalTwentyEight
    它是许多之王,它告诉它该怎么做!它会杀掉它并带着它的骨头碎片回来!
    ItThatFledSecondaryDefenderArrivalTwentyNine
    它的女王必须承认它的王!
    ItThatFledSecondaryDefenderArrivalThirty
    它的领域中会有一个属于肢解的它负责的特别区域。
    ItThatFledSecondaryDefenderArrivalThirtyOne
    它做到了!它保护了它的领域!
    ItThatFledKillPlayerZero
    它的骨头现在会产生清脆的纯白碎片。
    ItThatFledKillPlayerOne
    时间到了,它走了。
    ItThatFledKillPlayerTwo
    为什么它不继续?跟它玩!玩!
    ItThatFledKillPlayerThree
    就像回家一样。一个它死了,一个它活了。
    ItThatFledEscapeZero
    它不能有它。它说的是永恒!
    ItThatFledEscapeOne
    它不会被抓住!
    ItThatFledEscapeTwo
    它的领域!不!!!!
    ItThatFledDefeatedZero
    它不懂……
    ItThatFledDefeatedOne
    为什么……为什么它想要它的朋友!?
    ItThatFledDefeatedTwo
    它……只是在玩……
    ItThatFledDefeatedThree
    不 不 不 不,不要又是孤单的地方!!
    ItThatFledDefeatedFour
    讨价还价……讨价……讨价还讨价还价……
    ItThatFledDefeatedFive
    如此的苦痛!!
    ItThatFledDefeatedSix
    它可以再次通过黑暗的地方吗?
    ItThatFledDefeatedSeven
    它现在也是迷失的它。它的公平……它很公平……
    ItThatFledDefeatedEight
    它让王失望了。它乞求怜悯!给它怜悯!
    ItThatFledDefeatedNine
    它……输了……?它里面受伤了。沉闷而尖锐……仍然在动……
    ItThatFledDefeatedTen
    开小差不想回到黑暗中去……是大人们的低语引开小差去的。开小差得留在这里!开小差什么都愿意做!
    ItThatFledOfferBargainZero
    虫巢声音鼎沸,但开小差只是孤身一人!让开小差走吧。开小差想要从虫群里带一位朋友过来。
    ItThatFledOfferBargainOne
    一份礼物!让开小差留在光明里。让虫群获得力量。让开小差交一个朋友。对,这样就能找到长生不老。
    ItThatFledOfferBargainTwo
    开小差很嫉妒。开小差不喜欢这个地方。开小差想去别的地方。这里有太多痛苦,太多动静。开小差能不能允许自己去别的地方?开小差会去虫群里带一个回来。
    ItThatFledOfferBargainThree
    开小差想要逃走!让开小差逃走吧!!
    ItThatFledOfferBargainFour
    开小差听到了一些听不懂的事情。大人们听到这些事情的时候纷纷点头,露出尖牙。开小差可以把内容重复一遍。你要不要听?
    ItThatFledOfferBargainFive
    开小差弄到的皮肤和爪子多么漂亮。闪闪发光,锋利无比。开小差真不想把这些礼物送出去,但是开小差不想回到黑暗中去。把开小差从黑暗中解救出来,开小差的宝贝就归你。
    ItThatFledOfferBargainSix
    虫巢壮大了。
    ItThatFledBargainAcceptedZero
    开小差形影不离,可是关系并没有拉近。
    ItThatFledBargainAcceptedOne
    开小差一定会记得分别的痛苦。
    ItThatFledBargainAcceptedTwo
    逃啊啊啊啊!
    ItThatFledBargainAcceptedThree
    听好了,千万别眨眼。
    ItThatFledBargainAcceptedFour
    开小差的礼物精挑细选。开小差会想念它们的。
    ItThatFledBargainAcceptedFive
    它一直在注视和聆听着主人。它能模仿他们。它能编织许多关于他们的假象。如果它能得到保证,不会送它去黑暗的地方,它就会这么做。
    ItThatFledOfferBetrayalZero
    别人认为它不能分辨假象,但它知道假象放到其他地方就是真理。它能为他带来永恒的真理,主人将得到惩罚。他怎么想?
    ItThatFledOfferBetrayalOne
    当它尝试与众生中的一个交朋友时,他们的皮肤都会变湿。真的很湿!它认为那是液态的恐惧。它能让其他人感到恐惧,直到他们满身大汗地逃跑,和他一样!他会放了它吗?
    ItThatFledOfferBetrayalTwo
    它会听。它总在听。他想知道它听到了什么吗?它可以重复众生在这里说的每一句话。
    ItThatFledOfferBetrayalThree
    他想让它帮他?它不想死。它从在红色燃焰出生那天就不完美,没有机会领略其他兄弟们成为主人骨血的乐趣。它什么都肯做,只要不用回到鲜血与尘土中…
    ItThatFledOfferBetrayalFour
    它痛恨它的光芒。你看不到吗?夺目、灼热、恐怖!它必须扑灭它!
    ItThatFledOfferBetrayalFive
    它痛恨长满毛的它。没有思想,张着大嘴,从一切之前就在为可恶的敌人喷射能量。动物,它们都是。遭瘟的动物。它恨恨恨恨!
    ItThatFledOfferBetrayalSix
    它的女王不喜欢它献给它的女王的礼物。不是很多条腿的它。不是爪牙锋利的它。它的女王总是生气。所以它不再给它的女王更多怒气了。
    ItThatFledOfferBetrayalSeven
    爱破坏的它弄坏了那么多东西!骨头变成碎片,碎片变成尘土!一个碎片也不给它留,哪怕它想要!爱破坏的它对它一点也不好。
    ItThatFledOfferBetrayalEight
    爱破坏的它想把碎片拼起来。总是拼不对!碎片总是拼不到一起!胳膊、脸、皮肤,一大堆!它想帮忙,但爱破坏的它吓唬它。所以它放弃了。它想把爱破坏的它怎么样就怎么样吧。
    ItThatFledOfferBetrayalNine
    没错没错,把它送入黑暗之地!
    ItThatFledOfferExecuteZero
    他会为它的王而死!
    ItThatFledOfferExecuteOne
    它只是众多之一。杀了它还有千千万万个它。
    ItThatFledOfferExecuteTwo
    不!它不会回到那孤单之地。必须杀了它!
    ItThatFledOfferExecuteThree
    它会受到史无前例的折磨!
    ItThatFledReplyToBetrayalAcceptedZero
    背叛他。只要他高兴,什么都可以做。它膜拜、哀求、服务。只要别让它回到黑暗的地方,主人们在那里低语,嘲笑它、讥讽它、伤害它…
    ItThatFledReplyToBetrayalAcceptedOne
    要是他早知道红色燃焰在他出生时就教过它,守护之彼不会发牢骚了……
    ItThatFledReplyToBetrayalAcceptedTwo
    它厌恶祈祷之彼!多么闪亮!恶心的闪亮……
    ItThatFledReplyToBetrayalAcceptedThree
    吹嘘之彼太愚蠢了。它有个创造者,但它逃跑了。
    ItThatFledReplyToBetrayalAcceptedFour
    它瞧着、看着、听着,但完全不了解。
    ItThatFledReplyToBetrayalAcceptedFive
    它很快乐!肢解之彼让它的心脏重新活过来,就像在破碎太阳下裸露的温暖肌肉!
    ItThatFledReplyToBetrayalAcceptedSix
    为什么它要这样对它!
    ItThatFledInterrogatedZero
    不!不要是那个孤单的地方!
    ItThatFledInterrogatedOne
    不讨价还价一下吗?
    ItThatFledInterrogatedTwo
    它好粗鲁!
    ItThatFledReplyToExecutionZero
    很多变成很少……
    ItThatFledReplyToExecutionOne
    它 笑了。
    ItThatFledReplyToExecutionTwo
    不……它的王之力!
    ItThatFledSafehouseLeaderDefeatedZero