Dialogue /125 ⍟
MonsterCueDialogue
It That FledPrimaryDefenderStartsFightWhy does It wear its skin like that? Surely It must be in pain? It will help It feel better.
It That FledPrimaryDefenderStartsFightIt is no Lord, but this is still its domain, and It will protect it!
It That FledPrimaryDefenderStartsFightIt can't have it! No no no no!
It That FledPrimaryDefenderStartsFightIt climbs into its burrow! The Lords will not be pleased!
It That FledPrimaryDefenderStartsFightSnip, snip, stab!
It That FledPrimaryDefenderStartsFightIt hates the metal room. It hates it!
It That FledPrimaryDefenderStartsFightBargain, bargain, bargain-bargain...
It That FledPrimaryDefenderStartsFightIt gave this, It got that, It gave this, It got that...
It That FledPrimaryDefenderStartsFightBargain, bargain, It gave this, It got that...
It That FledPrimaryDefenderStartsFightIt was punished for its gifts. It will not listen again!
It That FledPrimaryDefenderStartsFightFriend! It so enjoyed dying. It will return the favour!
It That FledPrimaryDefenderStartsFightIt awoke with a gift! Does It want to see what it does?
It That FledPrimaryDefenderStartsFightIt wriggles again! Is It ready to play some more?
It That FledPrimaryDefenderStartsFightIt is draped in the Dreamer's energy. Can It feel it?
It That FledPrimaryDefenderStartsFightEsh circles It now! Its thoughts break like its bones!
It That FledPrimaryDefenderStartsFightThe ice crawls across its skin now. Slowly. Does It see? Does It feel the avalanche?
It That FledPrimaryDefenderStartsFightCook! Sizzle and fry like its kin and kith on the Red Pyre!
It That FledPrimaryDefenderStartsFightIt looks weary. It will shake away the burden of its flesh.
It That FledSafehouseLeaderIntroIt was not a Lord before. Now this domain is its own. Advance, taste.
It That FledSecondaryDefenderArrivalIt serves the domain!
It That FledSecondaryDefenderArrivalSo jealous, It is, but it is not for It!
It That FledSecondaryDefenderArrivalPut away its happy kin, quickly!
It That FledSecondaryDefenderArrivalIt is here to help with the surgery!
It That FledSecondaryDefenderArrivalIt is going to fix It. Don't struggle.
It That FledSecondaryDefenderArrivalLord of this domain, command It!
It That FledSecondaryDefenderArrivalIt That Boasts dances and squawks but accomplishes nothing...
It That FledSecondaryDefenderArrivalIt That Once Glittered needs a friend, doesn't It?
It That FledSecondaryDefenderArrivalIt That Bashes needs its help!
It That FledSecondaryDefenderArrivalIt fights for love! It fights for its Queen!
It That FledSecondaryDefenderArrivalIt That Dismembers is a monster just like It! It likes It.
It That FledSecondaryDefenderArrivalIt came to fight! It came to cut, to impale, to rend!
It That FledSecondaryDefenderArrivalIt wants this domain... It needs it!
It That FledSecondaryDefenderArrivalIt takes the toys. It doesn't get any.
It That FledSecondaryDefenderArrivalIt undoes its hard work! It is an enemy of It!
It That FledSecondaryDefenderArrivalIt hears the Lords telling It to kill!
It That FledSecondaryDefenderArrivalIt That Protects will soon meet its ancestors...
It That FledSecondaryDefenderArrivalIt will take its other arm! And leg! And face!
It That FledSecondaryDefenderArrivalIt wants the face of It That Boasts. Give It its face?
It That FledSecondaryDefenderArrivalIt That Is Hairy calls It weak. It is not weak. It will prove it.
It That FledSecondaryDefenderArrivalIt will show its Queen love! Slashing, piercing, biting love!
It That FledSecondaryDefenderArrivalAll Its look the same. It will impale all of them!
It That FledReplyToSecondaryDefenderArrivalGet out, get out, get out!
It That FledReplyToSecondaryDefenderArrivalIt will make It into splinters.
It That FledReplyToSecondaryDefenderArrivalIt is bad, very bad, misbehaving!
It That FledReplyToSecondaryDefenderArrivalIt is confused. It That Arrived is not meant to kill It That Fled.
It That FledReplyToSecondaryDefenderArrivalIt doesn't want to go nowhere! It wants to go somewhere!
It That FledReplyToSecondaryDefenderArrivalThe Red Pyre...! It will show It That Prays.
It That FledReplyToSecondaryDefenderArrivalLies! Nature yearns for It That Fled with grasping fingers!
It That FledReplyToSecondaryDefenderArrivalIt That Dismembers is not going to like what It reveals...
It That FledReplyToSecondaryDefenderArrivalIt still has emotions... hurting, writhing, hungry emotions...
It That FledReplyToSecondaryDefenderArrivalIt likes It and hates It, why can't It get along?
It That FledSecondaryDefenderArrivalIt comes to aid It That Fights!
It That FledSecondaryDefenderArrivalFaster, faster! Fast as It fled!
It That FledSecondaryDefenderArrivalQuicker, quicker! Many pieces! Many splinters!
It That FledSecondaryDefenderArrivalMany organs for It to hold and whisper to...
It That FledSecondaryDefenderArrivalIt is the Lord of the Many with such joy and violence!
It That FledSecondaryDefenderArrivalIt That Glows must do what It commands!
It That FledSecondaryDefenderArrivalIt That Laughs will be absorbed in the new order!
It That FledSecondaryDefenderArrivalLord of the Many, It is, and It tells It what to do now! It must kill Its and bring It bone splinters!
It That FledSecondaryDefenderArrivalIts Queen must now recognize its Lord!
It That FledSecondaryDefenderArrivalIt That Disassembles will have a special place in its domain now that It is in charge.
It That FledKillPlayerIt did it! It defended its domain!
It That FledKillPlayerIts bones will make crisp white splinters.
It That FledKillPlayerTime now, with It gone.
It That FledKillPlayerWhy is It still? Play with It! Play!
It That FledEscapeJust like home. One It dies, one It rises.
It That FledEscapeIt can't have it. So says the Eternal It!
It That FledEscapeIt won't be caught!
It That FledDefeatedIts domain! Noooo!
It That FledDefeatedIt doesn't understand...
It That FledDefeatedWhy... why does It want its friends!?
It That FledDefeatedIt... was only playing...
It That FledDefeatedNo no no no, not the Lonely Place again!
It That FledDefeatedBargain... bargain... bargain-bargain...
It That FledDefeatedSuch agony! It can share with It if It wants...
It That FledDefeatedDoes It get to go through the Dark Place again?
It That FledDefeatedNow It is It That Lost, too. Its are even... Its are fair...
It That FledDefeatedIt has failed the Lords. It seeks mercy! Give It mercy!
It That FledDefeatedIt... lost...? It hurts within It. Dull and sharp... still and moving...
It That FledOfferBargainIt does not want to go to the Dark Place... the Lords whisper to It there. It needs to stay! It will do anything!
It That FledOfferBargainThe hive buzzes with voices but It is all alone! Let It go. It wants to bring a friend from the Many.
It That FledOfferBargainA gift! Leave It in the Bright Place. Give strength to the Many. Give It a friend. Yes. That is the way to find It That Never Dies.
It That FledOfferBargainIt is jealous. It does not like this place. It wants to be in another. Such pain and movement here. Does It allow It to go to another place? It will bring one of the Many back.
It That FledOfferBargainIt wants to flee! Just let It flee!
It That FledOfferBargainIt hears words It does not understand. The Lords nod and show their teeth when they hear the words. It can repeat them for It. Does it want to hear the words?
It That FledOfferBargainSuch beautiful skins and claws It has collected. So sharp and shimmering. It will be sad to give such gifts to It, but It does not want to go to the Dark Place. Save It from the Dark Place and It can have its beauties.
It That FledBarginAcceptedThe hive grows.
It That FledBarginAcceptedIt moves to be close yet grows no closer.
It That FledBarginAcceptedIt will remember the pain of separation.
It That FledBarginAcceptedFleeeeeeeeeee!
It That FledBarginAcceptedListen and do not blink.
It That FledBarginAcceptedIts gifts were chosen so carefully. It will miss them.
It That FledOfferBetrayalIt has watched and listened to the Lords for an eternity. It can mimic them. It can sow many untruths about them. It will do this if It promises not to send It to the Dark Place.
It That FledOfferBetrayalOthers think It cannot tell untruths, but It knows that many untruths are elsewhere truths. It can bring the truths to It That Never Dies, and the Lords would be punished. What does It think?
It That FledOfferBetrayalWhen It tries to befriend one of the Many, they leak from their skin. Such moisture! It thinks it is liquid fear. It can make the others feel fear until they flee, wet and shimmering, just like It did! Then It will let It go free?
It That FledOfferBetrayalIt listens. It is always listening. Does it want to know what It has heard? It can repeat the words of the Many here.
It That FledOfferBetrayalIt wants It to help It instead? It doesn't want to die. It was born flawed upon the Red Pyre, and did not rejoice like its siblings to be pulp and bone for the Lords. It would do anything not to go back to the blood and the dirt...
It That FledOfferBetrayalIt hates its glow. Do you not see it? Blinding, burning, horrible! It must act against It!
It That FledOfferBetrayalIt hates It That Is Hairy's brood. No thoughts, brood-mouths open, drooling power for the hated enemies from Before All. Animals, Its are. Diseased animals. It hates hates hates hates!
It That FledOfferBetrayalIts Queen did not love the gifts It gave Its Queen. Not It of Many Legs. Not It of Sharp Claws. Always its Queen is angry. So It gives its Queen more anger.
It That FledOfferBetrayalIt That Dismembers breaks so many things! Turns bones to splinters and the splinters to dust! Leaves no splinters for It, even when It asks! It That Dismembers is so mean to It.
It That FledOfferBetrayalIt That Disassembles tries to put the pieces back together. Always wrong. It can't make the pieces stay. Arms and faces and skin, a big pile. It wants to help, but It That Disassembles threatens It. So It gives up. Do whatever It wants with It That Disassembles.
It That FledOfferExecuteYes, yes, send it to the Dark Place!
It That FledOfferExecuteIt will die for its Lord!
It That FledOfferExecuteIt is just one of the Many. End It and another will come.
It That FledOfferExecuteNo! It won't go back to the Lonely Place. It will have to kill It!
It That FledReplyToBetrayalAcceptedIts suffering will be legendary!
It That FledReplyToBetrayalAcceptedBetray It. Do anything to It that It pleases. It grovels and begs and serves. All It asks is not to go back to the Dark Place, where the Lords whisper and laugh at It, mocking It, hurting It...
It That FledReplyToBetrayalAcceptedIt That Protects would not squawk so if It knew what the Red Pyre teaches Its at birth...
It That FledReplyToBetrayalAcceptedIt hates It That Prays! Such glowing! Hideous glowing...
It That FledReplyToBetrayalAcceptedIt That Boasts is stupid. It has a creator. It fled from It.
It That FledReplyToBetrayalAcceptedIt looks and sees and listens and does not understand.
It That FledReplyToBetrayalAcceptedIt is so happy! It That Disassembles has made its heart awaken like warm muscle laid bare under the Broken Sun!
It That FledInterrogatedWhy is It doing this to It?!
It That FledInterrogatedNo! Not the Lonely Place!
It That FledInterrogatedNo bargain?
It That FledReplyToExecutionIt plays too rough!
It That FledReplyToExecutionThe Many become The Few.
It That FledReplyToExecutionIt smiles.
It That FledSafehouseLeaderDefeatedBut... It was a Lord!
It That FledPrimaryDefenderStartsFightWhatever the Syndicate is telling you, monster, you should not listen.
It That FledDefeatedDon't get back up, fiend.
It That FledBarginAcceptedWe have come to an accord... I think.
It That FledInterrogatedBeasts belong behind bars.
It That FledReplyToExecutionDid you see that, fiend? Talk.
It That Fled
Demon
Action Speed cannot be modified to below 70% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
SpectreN
Tagsanimal_claw_weapon, caster, chaos_affinity, demon, fast_movement, hard_armour, human, humanoid, is_unarmed, medium_height, no_pantheon_mod, ranged, red_blood
Life
600%
Energy Shield From Life
33%
Armour
+33%
Evasion
+33%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalBreach
Metadata
BetrayalBreach
Level
68
Life
38,600
Armour
38,291
Evasion
6,303
Energy Shield
2,022
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalBreachProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.2 sec
Deals 235.9 to 353.9 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
BetrayalBreachProjectile2
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 78.64 to 118 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile3
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 235.9 to 353.9 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile4
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 3 sec
Deals 179.8 to 269.6 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
EmptyActionBetrayalBreachProjectile
Spell
Cast Time: 3.17 sec
Cooldown Time: 10 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalBreachProjectileGeometry
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1086 to 1629 Physical Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
BetrayalBreachSlamHand
Spell, Triggerable, Area
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 882.2 to 1323 Physical Damage
20% of Physical Damage Converted to Chaos Damage
active skill area of effect radius +% final [10]
is area damage [1]
EmptyActionAttackBreachCombo
Spell
Cast Time: 3 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( BootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( GlovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Breach );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Breach );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Breach );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Breach );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Breach );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Breach );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Breach );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Breach );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Breach );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Breach );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/ItThatFled/breach_fulmination/fulmination_start.ao" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalBreach"] = {
    name = "It That Fled",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "BetrayalBreachProjectile",
        "BetrayalBreachProjectile2",
        "BetrayalBreachProjectile3",
        "BetrayalBreachProjectile4",
        "BetrayalBreachProjectileGeometry",
        "EmptyActionBetrayalBreachProjectile",
        "EmptyActionAttackBreachCombo",
        "WalkEmergeBetrayal",
        "BetrayalBreachSlamHand",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile"] = {
    name = "BetrayalBreachProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 87, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile2"] = {
    name = "BetrayalBreachProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 88, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile3"] = {
    name = "BetrayalBreachProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 89, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectile4"] = {
    name = "BetrayalBreachProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachProjectileGeometry"] = {
    name = "BetrayalBreachProjectileGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBetrayalBreachProjectile"] = {
    name = "EmptyActionBetrayalBreachProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBreachCombo"] = {
    name = "EmptyActionAttackBreachCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalBreachSlamHand"] = {
    name = "BetrayalBreachSlamHand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Action Speed cannot be modified to below 70% of base value
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • It That Fled Text Audio /120 ⍟
    Name
    Why does It wear its skin like that? Surely It must be in pain? It will help It feel better.
    ItThatFledPrimaryDefenderStartsFightZero
    It is no Lord, but this is still its domain, and It will protect it!
    ItThatFledPrimaryDefenderStartsFightOne
    It can't have it! No no no no!
    ItThatFledPrimaryDefenderStartsFightTwo
    It climbs into its burrow! The Lords will not be pleased!
    ItThatFledPrimaryDefenderStartsFightThree
    Snip, snip, stab!
    ItThatFledPrimaryDefenderStartsFightFour
    It hates the metal room. It hates it!
    ItThatFledPrimaryDefenderStartsFightFive
    Bargain, bargain, bargain-bargain...
    ItThatFledPrimaryDefenderStartsFightSix
    It gave this, It got that, It gave this, It got that...
    ItThatFledPrimaryDefenderStartsFightSeven
    Bargain, bargain, It gave this, It got that...
    ItThatFledPrimaryDefenderStartsFightEight
    It was punished for its gifts. It will not listen again!
    ItThatFledPrimaryDefenderStartsFightNine
    Friend! It so enjoyed dying. It will return the favour!
    ItThatFledPrimaryDefenderStartsFightTen
    It awoke with a gift! Does It want to see what it does?
    ItThatFledPrimaryDefenderStartsFightEleven
    It wriggles again! Is It ready to play some more?
    ItThatFledPrimaryDefenderStartsFightTwelve
    It is draped in the Dreamer's energy. Can It feel it?
    ItThatFledPrimaryDefenderStartsFightThirteen
    Esh circles It now! Its thoughts break like its bones!
    ItThatFledPrimaryDefenderStartsFightFourteen
    The ice crawls across its skin now. Slowly. Does It see? Does It feel the avalanche?
    ItThatFledPrimaryDefenderStartsFightFifteen
    Cook! Sizzle and fry like its kin and kith on the Red Pyre!
    ItThatFledPrimaryDefenderStartsFightSixteen
    It looks weary. It will shake away the burden of its flesh.
    ItThatFledPrimaryDefenderStartsFightSeventeen
    It was not a Lord before. Now this domain is its own. Advance, taste.
    ItThatFledSafehouseLeaderIntroZero
    It serves the domain!
    ItThatFledSecondaryDefenderArrivalZero
    So jealous, It is, but it is not for It!
    ItThatFledSecondaryDefenderArrivalOne
    Put away its happy kin, quickly!
    ItThatFledSecondaryDefenderArrivalTwo
    It is here to help with the surgery!
    ItThatFledSecondaryDefenderArrivalThree
    It is going to fix It. Don't struggle.
    ItThatFledSecondaryDefenderArrivalFour
    Lord of this domain, command It!
    ItThatFledSecondaryDefenderArrivalFive
    It That Boasts dances and squawks but accomplishes nothing...
    ItThatFledSecondaryDefenderArrivalSix
    It That Once Glittered needs a friend, doesn't It?
    ItThatFledSecondaryDefenderArrivalSeven
    It That Bashes needs its help!
    ItThatFledSecondaryDefenderArrivalEight
    It fights for love! It fights for its Queen!
    ItThatFledSecondaryDefenderArrivalNine
    It That Dismembers is a monster just like It! It likes It.
    ItThatFledSecondaryDefenderArrivalTen
    It came to fight! It came to cut, to impale, to rend!
    ItThatFledSecondaryDefenderArrivalEleven
    It wants this domain... It needs it!
    ItThatFledSecondaryDefenderArrivalTwelve
    It takes the toys. It doesn't get any.
    ItThatFledSecondaryDefenderArrivalThirteen
    It undoes its hard work! It is an enemy of It!
    ItThatFledSecondaryDefenderArrivalFourteen
    It hears the Lords telling It to kill!
    ItThatFledSecondaryDefenderArrivalFifteen
    It That Protects will soon meet its ancestors...
    ItThatFledSecondaryDefenderArrivalSixteen
    It will take its other arm! And leg! And face!
    ItThatFledSecondaryDefenderArrivalSeventeen
    It wants the face of It That Boasts. Give It its face?
    ItThatFledSecondaryDefenderArrivalEighteen
    It That Is Hairy calls It weak. It is not weak. It will prove it.
    ItThatFledSecondaryDefenderArrivalNineteen
    It will show its Queen love! Slashing, piercing, biting love!
    ItThatFledSecondaryDefenderArrivalTwenty
    All Its look the same. It will impale all of them!
    ItThatFledSecondaryDefenderArrivalTwentyOne
    Get out, get out, get out!
    ItThatFledReplyToSecondaryDefenderArrivalZero
    It will make It into splinters.
    ItThatFledReplyToSecondaryDefenderArrivalOne
    It is bad, very bad, misbehaving!
    ItThatFledReplyToSecondaryDefenderArrivalTwo
    It is confused. It That Arrived is not meant to kill It That Fled.
    ItThatFledReplyToSecondaryDefenderArrivalThree
    It doesn't want to go nowhere! It wants to go somewhere!
    ItThatFledReplyToSecondaryDefenderArrivalFour
    The Red Pyre...! It will show It That Prays.
    ItThatFledReplyToSecondaryDefenderArrivalFive
    Lies! Nature yearns for It That Fled with grasping fingers!
    ItThatFledReplyToSecondaryDefenderArrivalSix
    It That Dismembers is not going to like what It reveals...
    ItThatFledReplyToSecondaryDefenderArrivalSeven
    It still has emotions... hurting, writhing, hungry emotions...
    ItThatFledReplyToSecondaryDefenderArrivalEight
    It likes It and hates It, why can't It get along?
    ItThatFledReplyToSecondaryDefenderArrivalNine
    It comes to aid It That Fights!
    ItThatFledSecondaryDefenderArrivalTwentyTwo
    Faster, faster! Fast as It fled!
    ItThatFledSecondaryDefenderArrivalTwentyThree
    Quicker, quicker! Many pieces! Many splinters!
    ItThatFledSecondaryDefenderArrivalTwentyFour
    Many organs for It to hold and whisper to...
    ItThatFledSecondaryDefenderArrivalTwentyFive
    It is the Lord of the Many with such joy and violence!
    ItThatFledSecondaryDefenderArrivalTwentySix
    It That Glows must do what It commands!
    ItThatFledSecondaryDefenderArrivalTwentySeven
    It That Laughs will be absorbed in the new order!
    ItThatFledSecondaryDefenderArrivalTwentyEight
    Lord of the Many, It is, and It tells It what to do now! It must kill Its and bring It bone splinters!
    ItThatFledSecondaryDefenderArrivalTwentyNine
    Its Queen must now recognize its Lord!
    ItThatFledSecondaryDefenderArrivalThirty
    It That Disassembles will have a special place in its domain now that It is in charge.
    ItThatFledSecondaryDefenderArrivalThirtyOne
    It did it! It defended its domain!
    ItThatFledKillPlayerZero
    Its bones will make crisp white splinters.
    ItThatFledKillPlayerOne
    Time now, with It gone.
    ItThatFledKillPlayerTwo
    Why is It still? Play with It! Play!
    ItThatFledKillPlayerThree
    Just like home. One It dies, one It rises.
    ItThatFledEscapeZero
    It can't have it. So says the Eternal It!
    ItThatFledEscapeOne
    It won't be caught!
    ItThatFledEscapeTwo
    Its domain! Noooo!
    ItThatFledDefeatedZero
    It doesn't understand...
    ItThatFledDefeatedOne
    Why... why does It want its friends!?
    ItThatFledDefeatedTwo
    It... was only playing...
    ItThatFledDefeatedThree
    No no no no, not the Lonely Place again!
    ItThatFledDefeatedFour
    Bargain... bargain... bargain-bargain...
    ItThatFledDefeatedFive
    Such agony! It can share with It if It wants...
    ItThatFledDefeatedSix
    Does It get to go through the Dark Place again?
    ItThatFledDefeatedSeven
    Now It is It That Lost, too. Its are even... Its are fair...
    ItThatFledDefeatedEight
    It has failed the Lords. It seeks mercy! Give It mercy!
    ItThatFledDefeatedNine
    It... lost...? It hurts within It. Dull and sharp... still and moving...
    ItThatFledDefeatedTen
    It does not want to go to the Dark Place... the Lords whisper to It there. It needs to stay! It will do anything!
    ItThatFledOfferBargainZero
    The hive buzzes with voices but It is all alone! Let It go. It wants to bring a friend from the Many.
    ItThatFledOfferBargainOne
    A gift! Leave It in the Bright Place. Give strength to the Many. Give It a friend. Yes. That is the way to find It That Never Dies.
    ItThatFledOfferBargainTwo
    It is jealous. It does not like this place. It wants to be in another. Such pain and movement here. Does It allow It to go to another place? It will bring one of the Many back.
    ItThatFledOfferBargainThree
    It wants to flee! Just let It flee!
    ItThatFledOfferBargainFour
    It hears words It does not understand. The Lords nod and show their teeth when they hear the words. It can repeat them for It. Does it want to hear the words?
    ItThatFledOfferBargainFive
    Such beautiful skins and claws It has collected. So sharp and shimmering. It will be sad to give such gifts to It, but It does not want to go to the Dark Place. Save It from the Dark Place and It can have its beauties.
    ItThatFledOfferBargainSix
    The hive grows.
    ItThatFledBargainAcceptedZero
    It moves to be close yet grows no closer.
    ItThatFledBargainAcceptedOne
    It will remember the pain of separation.
    ItThatFledBargainAcceptedTwo
    Fleeeeeeeeeee!
    ItThatFledBargainAcceptedThree
    Listen and do not blink.
    ItThatFledBargainAcceptedFour
    Its gifts were chosen so carefully. It will miss them.
    ItThatFledBargainAcceptedFive
    It has watched and listened to the Lords for an eternity. It can mimic them. It can sow many untruths about them. It will do this if It promises not to send It to the Dark Place.
    ItThatFledOfferBetrayalZero
    Others think It cannot tell untruths, but It knows that many untruths are elsewhere truths. It can bring the truths to It That Never Dies, and the Lords would be punished. What does It think?
    ItThatFledOfferBetrayalOne
    When It tries to befriend one of the Many, they leak from their skin. Such moisture! It thinks it is liquid fear. It can make the others feel fear until they flee, wet and shimmering, just like It did! Then It will let It go free?
    ItThatFledOfferBetrayalTwo
    It listens. It is always listening. Does it want to know what It has heard? It can repeat the words of the Many here.
    ItThatFledOfferBetrayalThree
    It wants It to help It instead? It doesn't want to die. It was born flawed upon the Red Pyre, and did not rejoice like its siblings to be pulp and bone for the Lords. It would do anything not to go back to the blood and the dirt...
    ItThatFledOfferBetrayalFour
    It hates its glow. Do you not see it? Blinding, burning, horrible! It must act against It!
    ItThatFledOfferBetrayalFive
    It hates It That Is Hairy's brood. No thoughts, brood-mouths open, drooling power for the hated enemies from Before All. Animals, Its are. Diseased animals. It hates hates hates hates!
    ItThatFledOfferBetrayalSix
    Its Queen did not love the gifts It gave Its Queen. Not It of Many Legs. Not It of Sharp Claws. Always its Queen is angry. So It gives its Queen more anger.
    ItThatFledOfferBetrayalSeven
    It That Dismembers breaks so many things! Turns bones to splinters and the splinters to dust! Leaves no splinters for It, even when It asks! It That Dismembers is so mean to It.
    ItThatFledOfferBetrayalEight
    It That Disassembles tries to put the pieces back together. Always wrong. It can't make the pieces stay. Arms and faces and skin, a big pile. It wants to help, but It That Disassembles threatens It. So It gives up. Do whatever It wants with It That Disassembles.
    ItThatFledOfferBetrayalNine
    Yes, yes, send it to the Dark Place!
    ItThatFledOfferExecuteZero
    It will die for its Lord!
    ItThatFledOfferExecuteOne
    It is just one of the Many. End It and another will come.
    ItThatFledOfferExecuteTwo
    No! It won't go back to the Lonely Place. It will have to kill It!
    ItThatFledOfferExecuteThree
    Its suffering will be legendary!
    ItThatFledReplyToBetrayalAcceptedZero
    Betray It. Do anything to It that It pleases. It grovels and begs and serves. All It asks is not to go back to the Dark Place, where the Lords whisper and laugh at It, mocking It, hurting It...
    ItThatFledReplyToBetrayalAcceptedOne
    It That Protects would not squawk so if It knew what the Red Pyre teaches Its at birth...
    ItThatFledReplyToBetrayalAcceptedTwo
    It hates It That Prays! Such glowing! Hideous glowing...
    ItThatFledReplyToBetrayalAcceptedThree
    It That Boasts is stupid. It has a creator. It fled from It.
    ItThatFledReplyToBetrayalAcceptedFour
    It looks and sees and listens and does not understand.
    ItThatFledReplyToBetrayalAcceptedFive
    It is so happy! It That Disassembles has made its heart awaken like warm muscle laid bare under the Broken Sun!
    ItThatFledReplyToBetrayalAcceptedSix
    Why is It doing this to It?!
    ItThatFledInterrogatedZero
    No! Not the Lonely Place!
    ItThatFledInterrogatedOne
    No bargain?
    ItThatFledInterrogatedTwo
    It plays too rough!
    ItThatFledReplyToExecutionZero
    The Many become The Few.
    ItThatFledReplyToExecutionOne
    It smiles.
    ItThatFledReplyToExecutionTwo
    But... It was a Lord!
    ItThatFledSafehouseLeaderDefeatedZero
    Edit

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