MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
枯骨呼喚者
不死
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
地區: 荒涼牧野
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
幽魂
地區荒涼牧野
標籤bone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
300%
護甲值
+100%
閃避
+10%
異常狀態臨界值
300%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
等級
70
生命
546,376
護甲值
67,428
閃避值
5,589
傷害
777
法術傷害
1,160
命中
628
攻擊間隔
1.005
經驗值
117,920
召喚物生命
116,411
召喚物傷害
625
異常狀態臨界值
316,898
冰緩
1,002
感電
1,002
易碎
5,669
焦灼
1,002
殘喘
2,768
Phys Convert Ele
250%
SkeletonMapBossBlinkArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 12341852
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
基礎持續時間為 12
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 12341852
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
基礎持續時間為 12
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 12341852
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
投射物穿透全部目標
造成11%更多攻擊傷害
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Mirage of Bones",
    life = 3,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonMapBossBlinkArrow",
        "SkeletonMapBossMirrorArrow",
        "MonsterSnipe2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
    name = "SkeletonMapBossBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
    name = "SkeletonMapBossMirrorArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
    name = "MonsterSnipe2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 枯骨呼喚者
    不死
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    幽魂
    標籤bone_armour, bones, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement
    生命
    300%
    護甲值
    +100%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    162%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    2 ~ 80
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    SkeletonSoldierRangedMapBoss
    Metadata
    SkeletonSoldierRangedMapBossStandalone
    等級
    68
    生命
    418,039
    護甲值
    57,580
    閃避值
    5,213
    傷害
    689
    法術傷害
    1,029
    命中
    580
    攻擊間隔
    1.005
    經驗值
    112,805
    召喚物生命
    90,676
    召喚物傷害
    550
    異常狀態臨界值
    263,365
    冰緩
    833
    感電
    833
    易碎
    4,711
    焦灼
    833
    殘喘
    2,301
    Phys Convert Ele
    240%
    SkeletonMapBossBlinkArrow
    投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
    基本傷害: 10951642
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    基礎持續時間為 12
    alternate minion [2]
    base is projectile [1]
    base number of clones allowed [2]
    number of monsters to summon [1]
    SkeletonMapBossMirrorArrow
    投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
    基本傷害: 10951642
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    基礎持續時間為 12
    alternate minion [2]
    base is projectile [1]
    base number of clones allowed [2]
    number of monsters to summon [1]
    MonsterSnipe2
    攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
    基本傷害: 10951642
    暴擊率: 5%
    攻擊傷害: 111%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    投射物穿透全部目標
    造成11%更多攻擊傷害
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Mirage of Bones",
        life = 3,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SkeletonMapBossBlinkArrow",
            "SkeletonMapBossMirrorArrow",
            "MonsterSnipe2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMapBossBlinkArrow"] = {
        name = "SkeletonMapBossBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMapBossMirrorArrow"] = {
        name = "SkeletonMapBossMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipe2"] = {
        name = "MonsterSnipe2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 枯骨呼喚者
    不死
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    幽魂
    標籤bone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    生命
    300%
    護甲值
    +100%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    162%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    2 ~ 80
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    SkeletonSoldierRangedMapBoss
    Metadata
    SkeletonSoldierRangedMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Mirage of Bones",
        life = 3,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 枯骨呼喚者
    不死
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    625% 更多最大生命
    gain x vaal souls at 2% life thresholds [0]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Mirage of Bones
    幽魂
    標籤bone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    生命
    300%
    護甲值
    +100%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    114%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    2 ~ 80
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    SkeletonSoldierRangedMapBossClone
    Metadata
    SkeletonSoldierRangedMapBossClone
    等級
    68
    生命
    418,039
    護甲值
    57,580
    閃避值
    5,213
    傷害
    485
    法術傷害
    724
    命中
    580
    攻擊間隔
    1.005
    經驗值
    112,805
    召喚物生命
    90,676
    召喚物傷害
    387
    異常狀態臨界值
    263,365
    冰緩
    833
    感電
    833
    易碎
    4,711
    焦灼
    833
    殘喘
    2,301
    Phys Convert Ele
    240%
    MonsterSnipeMapBoss
    攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
    基本傷害: 7701155
    暴擊率: 5%
    攻擊傷害: 111%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    技能重複施放 7
    投射物穿透全部目標
    造成11%更多攻擊傷害
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Mirage of Bones",
        life = 3,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSnipeMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeMapBoss"] = {
        name = "MonsterSnipeMapBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • 625% 更多最大生命
    gain x vaal souls at 2% life thresholds [0]
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster life +% final from rarity 625 625 全域
  • gain x vaal souls at 2% life thresholds 0 0 全域
  • Craft Tagsresource 生命 vaal
    cannot have affliction mods [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 無法使用的值
  • cant possess this 1 1 全域 — 無法使用的值
  • cannot be afflicted 1 1 全域 — 無法使用的值
  • monster no talismans 1 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 1 全域
  • Edit

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    3.28遠古蜃景Mirage