枯骨呼喚者
不死地區: 荒涼牧野
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
| 幽魂 | N |
|---|---|
| 地區 | 荒涼牧野 |
| 標籤 | bone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
300%
護甲值
+100%
閃避
+10%
異常狀態臨界值
300%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
546,376
護甲值
67,428
閃避值
5,589
傷害
777
法術傷害
1,160
命中
628
攻擊間隔
1.005
經驗值
117,920
召喚物生命
116,411
召喚物傷害
625
異常狀態臨界值
316,898
冰緩
1,002
感電
1,002
易碎
5,669
焦灼
1,002
殘喘
2,768
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMapBossBlinkArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 1234–1852
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
+12 秒基礎持續時間
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 1234–1852
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
+12 秒基礎持續時間
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 1234–1852
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
投射物穿透全部目標
造成11%更多攻擊傷害
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"SkeletonMapBossBlinkArrow",
"SkeletonMapBossMirrorArrow",
"MonsterSnipe2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
name = "SkeletonMapBossBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
name = "SkeletonMapBossMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
name = "MonsterSnipe2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
枯骨呼喚者
不死怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
生命
300%
護甲值
+100%
閃避
+10%
異常狀態臨界值
300%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
418,039
護甲值
57,580
閃避值
5,213
傷害
689
法術傷害
1,029
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
90,676
召喚物傷害
550
異常狀態臨界值
263,365
冰緩
833
感電
833
易碎
4,711
焦灼
833
殘喘
2,301
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMapBossBlinkArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 1095–1642
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
+12 秒基礎持續時間
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 1095–1642
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
+12 秒基礎持續時間
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 1095–1642
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
投射物穿透全部目標
造成11%更多攻擊傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
extends "Metadata/Monsters/StandaloneMapBoss"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao"
preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"SkeletonMapBossBlinkArrow",
"SkeletonMapBossMirrorArrow",
"MonsterSnipe2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
name = "SkeletonMapBossBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
name = "SkeletonMapBossMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
name = "MonsterSnipe2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
枯骨呼喚者
不死怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
300%
護甲值
+100%
閃避
+10%
異常狀態臨界值
300%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2
extends "Metadata/Monsters/ElderBosses/ElderBossClone"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
枯骨呼喚者
不死怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Mirage of Bones
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
300%
護甲值
+100%
閃避
+10%
異常狀態臨界值
300%
抗性
傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonSoldierRangedMapBossClone
Metadata
SkeletonSoldierRangedMapBossClone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
418,039
護甲值
57,580
閃避值
5,213
傷害
485
法術傷害
724
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
90,676
召喚物傷害
387
異常狀態臨界值
263,365
冰緩
833
感電
833
易碎
4,711
焦灼
833
殘喘
2,301
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterSnipeMapBoss
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 770–1155
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
技能重複施放 7 次
投射物穿透全部目標
造成11%更多攻擊傷害
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
DiesAfterTime
{
}
Pathfinding
{
immobile = true
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_energy_shield_recharge_rate_per_minute_% = 0
}
Object Type Codes
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Render
{
allow_attached_arrows = false
//turn_duration = 0.3
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.14,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MonsterSnipeMapBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeMapBoss"] = {
name = "MonsterSnipeMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_repeat_count",
"base_is_projectile",
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 vaal |
cannot have affliction mods [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.