Mirage of Bones
Undead
Area: Leyline Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Leyline Map |
Tags | bone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Life
300%
Armour
+100%
Evasion
+10%
Ailment Threshold
300%
Resistance
40 40 40 25
Damage
162%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
1,924,211
Armour
116,490
Evasion
7,093
Energy Shield
0
Damage
1,175
Spell Damage
1,754
Accuracy
412
Attack Time
1.005
Experience
134,112
Ailment Threshold
962,106
Chill
3,042
Shock
3,042
Brittle
17,211
Scorch
3,042
Sap
8,405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1866–2800
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Base duration is 12 seconds
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1866–2800
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Base duration is 12 seconds
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1866–2800
Critical Strike Chance: 5%
Attack Damage: 111%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Projectiles Pierce all Targets
Deals 11% more Attack Damage
skill can fire arrows [1]
Deals 11% more Attack Damage
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonMapBossBlinkArrow", "SkeletonMapBossMirrorArrow", "MonsterSnipe2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossBlinkArrow"] = { name = "SkeletonMapBossBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossMirrorArrow"] = { name = "SkeletonMapBossMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipe2"] = { name = "MonsterSnipe2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mirage of Bones
Undead
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
Life
300%
Armour
+100%
Evasion
+10%
Ailment Threshold
300%
Resistance
40 40 40 25
Damage
162%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
418,039
Armour
57,580
Evasion
5,213
Energy Shield
0
Damage
689
Spell Damage
1,029
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1095–1642
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Base duration is 12 seconds
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1095–1642
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Base duration is 12 seconds
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1095–1642
Critical Strike Chance: 5%
Attack Damage: 111%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Projectiles Pierce all Targets
Deals 11% more Attack Damage
skill can fire arrows [1]
Deals 11% more Attack Damage
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao" preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonMapBossBlinkArrow", "SkeletonMapBossMirrorArrow", "MonsterSnipe2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossBlinkArrow"] = { name = "SkeletonMapBossBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossMirrorArrow"] = { name = "SkeletonMapBossMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipe2"] = { name = "MonsterSnipe2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mirage of Bones
Undead
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Life
300%
Armour
+100%
Evasion
+10%
Ailment Threshold
300%
Resistance
40 40 40 25
Damage
162%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mirage of Bones
Undead
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Life
300%
Armour
+100%
Evasion
+10%
Ailment Threshold
300%
Resistance
40 40 40 25
Damage
114%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBossClone
Metadata
SkeletonSoldierRangedMapBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
418,039
Armour
57,580
Evasion
5,213
Energy Shield
0
Damage
485
Spell Damage
724
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterSnipeMapBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 770–1155
Critical Strike Chance: 5%
Attack Damage: 111%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Skills Repeat an additional 7 Times
Projectiles Pierce all Targets
Deals 11% more Attack Damage
base is projectile [1]
skill can fire arrows [1]
Projectiles Pierce all Targets
Deals 11% more Attack Damage
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Render { allow_attached_arrows = false //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.14, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterSnipeMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeMapBoss"] = { name = "MonsterSnipeMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
Id | MonsterMakeCloneUniqueLife |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life vaal |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |