MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Espejismo de Huesos
No muerto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
Spectre
AreaLínea ley, Mapa de Línea ley
Tagsbone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
300%
Armadura
+100%
Evasión
+10%
Ailment Threshold
300%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
162%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
Nivel
80
Vida
4,218,344
Armadura
146,882
Evasión
7,836
Damage
1,399
Daño de hechizos
2,087
Precisión
924
Attack Time
1.005
Experiencia
139,832
Minion Life
824,733
Minion Damage
1,167
Ailment Threshold
2,024,805
Chill
6,402
Shock
6,402
Brittle
36,222
Scorch
6,402
Sap
17,689
Phys Convert Ele
300%
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 22213332
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
La duración base es de 12 segundos
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 22213332
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
La duración base es de 12 segundos
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 22213332
Probabilidad de golpe crítico: 5%
Daño de ataque: 111%
Attack Time: 1.5 seg
Tiempo de recarga: 2 seg
Inflige un 11% más de daño de ataque
always pierce [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Mirage of Bones",
    life = 3,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonMapBossBlinkArrow",
        "SkeletonMapBossMirrorArrow",
        "MonsterSnipe2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
    name = "SkeletonMapBossBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
    name = "SkeletonMapBossMirrorArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
    name = "MonsterSnipe2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Espejismo de Huesos
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    Spectre
    Tagsbone_armour, bones, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement
    Vida
    300%
    Armadura
    +100%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    162%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    2 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    SkeletonSoldierRangedMapBoss
    Metadata
    SkeletonSoldierRangedMapBossStandalone
    Nivel
    68
    Vida
    418,039
    Armadura
    57,580
    Evasión
    5,213
    Damage
    689
    Daño de hechizos
    1,029
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    90,676
    Minion Damage
    550
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    Phys Convert Ele
    240%
    SkeletonMapBossBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 10951642
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    La duración base es de 12 segundos
    alternate minion [2]
    base is projectile [1]
    base number of clones allowed [2]
    number of monsters to summon [1]
    SkeletonMapBossMirrorArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 10951642
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    La duración base es de 12 segundos
    alternate minion [2]
    base is projectile [1]
    base number of clones allowed [2]
    number of monsters to summon [1]
    MonsterSnipe2
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 10951642
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 111%
    Attack Time: 1.5 seg
    Tiempo de recarga: 2 seg
    Inflige un 11% más de daño de ataque
    always pierce [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Mirage of Bones",
        life = 3,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SkeletonMapBossBlinkArrow",
            "SkeletonMapBossMirrorArrow",
            "MonsterSnipe2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMapBossBlinkArrow"] = {
        name = "SkeletonMapBossBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMapBossMirrorArrow"] = {
        name = "SkeletonMapBossMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipe2"] = {
        name = "MonsterSnipe2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Espejismo de Huesos
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    Spectre
    Tagsbone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Vida
    300%
    Armadura
    +100%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    162%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    2 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    SkeletonSoldierRangedMapBoss
    Metadata
    SkeletonSoldierRangedMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Mirage of Bones",
        life = 3,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Espejismo de Huesos
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    625% más de vida máxima
    gain x vaal souls at 2% life thresholds [0]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Mirage of Bones
    Spectre
    Tagsbone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Vida
    300%
    Armadura
    +100%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    114%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    2 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    SkeletonSoldierRangedMapBossClone
    Metadata
    SkeletonSoldierRangedMapBossClone
    Nivel
    68
    Vida
    418,039
    Armadura
    57,580
    Evasión
    5,213
    Damage
    485
    Daño de hechizos
    724
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    90,676
    Minion Damage
    387
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    Phys Convert Ele
    240%
    MonsterSnipeMapBoss
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 7701155
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 111%
    Attack Time: 1.5 seg
    Tiempo de recarga: 2 seg
    Inflige un 11% más de daño de ataque
    always pierce [1]
    base is projectile [1]
    skill can fire arrows [1]
    skill repeat count [7]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Mirage of Bones",
        life = 3,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSnipeMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeMapBoss"] = {
        name = "MonsterSnipeMapBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 625% más de vida máxima
    gain x vaal souls at 2% life thresholds [0]
    FamilyMaximumLifeIncreasePercent
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster life +% final from rarity 625 625 Global
  • gain x vaal souls at 2% life thresholds 0 0 Global
  • Craft Tagsresource Vida vaal
    cannot have affliction mods [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • cant possess this 1 1 Global — Valor fijo
  • cannot be afflicted 1 1 Global — Valor fijo
  • monster no talismans 1 1 Global — Valor fijo
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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