枯骨呼唤者
亡灵
区域: 荒凉原野
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
幽魂N
地区荒凉原野
标签archer_boss, bone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
300%
闪避值
+10%
异常状态临界值
300%
抗性
40 40 40 25
伤害
162%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
2 ~ 80
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
等级
70
生命
546,376
护甲
33,714
闪避值
5,589
能量护盾
0
伤害
777
法术伤害
1,160
命中
314
攻击间隔
1.005
经验值
117,920
异常状态临界值
316,898
冰缓
1,002
Shock
1,002
Brittle
5,669
Scorch
1,002
Sap
2,768
SkeletonMapBossBlinkArrow
投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
基本伤害: 1234–1852
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
基础持续时间为 12
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
基本伤害: 1234–1852
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
基础持续时间为 12
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
基本伤害: 1234–1852
攻击暴击率: 5%
攻击伤害: 111%
攻击间隔: 1.5 秒
冷却时间: 2 秒
投射物贯穿所有目标
攻击伤害总增 11%
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = {
    name = "Mirage of Bones",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonMapBossBlinkArrow",
        "SkeletonMapBossMirrorArrow",
        "MonsterSnipe2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
    name = "SkeletonMapBossBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
    name = "SkeletonMapBossMirrorArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
    name = "MonsterSnipe2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 枯骨呼唤者
    亡灵
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    幽魂N
    标签bone_armour, bones, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement
    生命
    300%
    闪避值
    +10%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    162%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 80
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    SkeletonSoldierRangedMapBoss
    Metadata
    SkeletonSoldierRangedMapBossStandalone
    等级
    68
    生命
    418,039
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    0
    伤害
    689
    法术伤害
    1,029
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    263,365
    冰缓
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    SkeletonMapBossBlinkArrow
    投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
    基本伤害: 1095–1642
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    基础持续时间为 12
    alternate minion [2]
    base is projectile [1]
    base number of clones allowed [2]
    number of monsters to summon [1]
    SkeletonMapBossMirrorArrow
    投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
    基本伤害: 1095–1642
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    基础持续时间为 12
    alternate minion [2]
    base is projectile [1]
    base number of clones allowed [2]
    number of monsters to summon [1]
    MonsterSnipe2
    攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
    基本伤害: 1095–1642
    攻击暴击率: 5%
    攻击伤害: 111%
    攻击间隔: 1.5 秒
    冷却时间: 2 秒
    投射物贯穿所有目标
    攻击伤害总增 11%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao"
    	preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = {
        name = "Mirage of Bones",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SkeletonMapBossBlinkArrow",
            "SkeletonMapBossMirrorArrow",
            "MonsterSnipe2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMapBossBlinkArrow"] = {
        name = "SkeletonMapBossBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMapBossMirrorArrow"] = {
        name = "SkeletonMapBossMirrorArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipe2"] = {
        name = "MonsterSnipe2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 枯骨呼唤者
    亡灵
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    幽魂N
    标签bone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    生命
    300%
    闪避值
    +10%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    162%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 80
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    SkeletonSoldierRangedMapBoss
    Metadata
    SkeletonSoldierRangedMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = {
        name = "Mirage of Bones",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 枯骨呼唤者
    亡灵
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    生命上限总增 625%
    gain x vaal souls at 2% life thresholds [0]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Mirage of Bones
    幽魂N
    标签bone_armour, bones, has_bow, is_clone, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    生命
    300%
    闪避值
    +10%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    114%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 80
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    SkeletonSoldierRangedMapBossClone
    Metadata
    SkeletonSoldierRangedMapBossClone
    等级
    68
    生命
    418,039
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    0
    伤害
    485
    法术伤害
    724
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    263,365
    冰缓
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    MonsterSnipeMapBoss
    攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
    基本伤害: 770–1155
    攻击暴击率: 5%
    攻击伤害: 111%
    攻击间隔: 1.5 秒
    冷却时间: 2 秒
    技能可重复施放 7
    投射物贯穿所有目标
    攻击伤害总增 11%
    base is projectile [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    
    Render
    {
    	allow_attached_arrows = false
    	//turn_duration = 0.3
    }
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = {
        name = "Mirage of Bones",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterSnipeMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeMapBoss"] = {
        name = "MonsterSnipeMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 生命上限总增 625%
    gain x vaal souls at 2% life thresholds [0]
    IdMonsterMakeCloneUniqueLife
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster life +% final from rarity Min: 625 Max: 625 全域
  • gain x vaal souls at 2% life thresholds Min: 0 Max: 0 全域
  • Craft Tagsresource life vaal
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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