Miragem Óssea
Morto-vivoÁrea: Mapa: Alinhamentos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
| Spectre | N |
|---|---|
| Area | Mapa: Alinhamentos |
| Tags | bone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
300%
Armadura
+100%
Evasão
+10%
Ailment Threshold
300%
Resistência
Damage
162%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
546,376
Armadura
67,428
Evasão
5,589
Damage
777
Dano Mágico
1,160
Precisão
628
Attack Time
1.005
Experiência
117,920
Minion Life
116,411
Minion Damage
625
Ailment Threshold
316,898
Chill
1,002
Shock
1,002
Brittle
5,669
Scorch
1,002
Sap
2,768
Phys Convert Ele
250%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1234—1852
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Duração base é de 12 segundos
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1234—1852
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Duração base é de 12 segundos
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1234—1852
Chance de Crítico: 5%
Dano de Ataque: 111%
Attack Time: 1.5 seg
Recarga: 2 seg
Projéteis Perfuram todos Alvos
Causa 11% mais Dano de Ataque
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"SkeletonMapBossBlinkArrow",
"SkeletonMapBossMirrorArrow",
"MonsterSnipe2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
name = "SkeletonMapBossBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
name = "SkeletonMapBossMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
name = "MonsterSnipe2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Miragem Óssea
Morto-vivoRaridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
Vida
300%
Armadura
+100%
Evasão
+10%
Ailment Threshold
300%
Resistência
Damage
162%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
418,039
Armadura
57,580
Evasão
5,213
Damage
689
Dano Mágico
1,029
Precisão
580
Attack Time
1.005
Experiência
112,805
Minion Life
90,676
Minion Damage
550
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1095—1642
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Duração base é de 12 segundos
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1095—1642
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Duração base é de 12 segundos
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1095—1642
Chance de Crítico: 5%
Dano de Ataque: 111%
Attack Time: 1.5 seg
Recarga: 2 seg
Projéteis Perfuram todos Alvos
Causa 11% mais Dano de Ataque
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
extends "Metadata/Monsters/StandaloneMapBoss"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao"
preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"SkeletonMapBossBlinkArrow",
"SkeletonMapBossMirrorArrow",
"MonsterSnipe2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow"] = {
name = "SkeletonMapBossBlinkArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow"] = {
name = "SkeletonMapBossMirrorArrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.ProjectileSpeed] = true,
[SkillType.Attack] = true,
[SkillType.Minion] = true,
[SkillType.RangedAttack] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Movement] = true,
[SkillType.Triggerable] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Travel] = true,
[SkillType.Rain] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"alternate_minion",
"base_number_of_clones_allowed",
"base_is_projectile",
},
levels = {
[1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe2"] = {
name = "MonsterSnipe2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Miragem Óssea
Morto-vivoRaridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
300%
Armadura
+100%
Evasão
+10%
Ailment Threshold
300%
Resistência
Damage
162%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2
extends "Metadata/Monsters/ElderBosses/ElderBossClone"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Miragem Óssea
Morto-vivoRaridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
625% mais Vida máxima
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
625% mais Vida máxima
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Mirage of Bones
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
300%
Armadura
+100%
Evasão
+10%
Ailment Threshold
300%
Resistência
Damage
114%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBossClone
Metadata
SkeletonSoldierRangedMapBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
418,039
Armadura
57,580
Evasão
5,213
Damage
485
Dano Mágico
724
Precisão
580
Attack Time
1.005
Experiência
112,805
Minion Life
90,676
Minion Damage
387
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterSnipeMapBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 770—1155
Chance de Crítico: 5%
Dano de Ataque: 111%
Attack Time: 1.5 seg
Recarga: 2 seg
Habilidades se Repetem 7 Vezes mais
Projéteis Perfuram todos Alvos
Causa 11% mais Dano de Ataque
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
DiesAfterTime
{
}
Pathfinding
{
immobile = true
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_energy_shield_recharge_rate_per_minute_% = 0
}
Object Type Codes
version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Render
{
allow_attached_arrows = false
//turn_duration = 0.3
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = {
name = "Mirage of Bones",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.14,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MonsterSnipeMapBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeMapBoss"] = {
name = "MonsterSnipeMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_repeat_count",
"base_is_projectile",
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
625% mais Vida máxima
gain x vaal souls at 2% life thresholds [0]
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida vaal |
cannot have affliction mods [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.28Mirage
- Item
- Pedra do Vazio Sobrenatural
- Pedra do Vazio Originadora
- Pedra do Vácuo Cerimonial
- Pedra do Vácuo Arruinada
- O Barya Sombrio
- Cinto de Cordão
- Incubadora Honrada
- Incubadora Sagrada
- Incubadora Miragem
- Lich Astral Imperfeito
- Lich Astral
- Lich Astral Perfeito
- Conjurador de Podridão Imperfeito
- Conjurador de Podridão
- Conjurador de Podridão Perfeito
- Adepto de Zarokh Imperfeito
- Adepto de Zarokh
- Adepto de Zarokh Perfeito
- Item Monetário
- Névoa Refratária
- Essência de Desolação
- Carne de Xesht
- Catalisador Sinistral
- Catalisador Destral
- Orbe Vaal Volátil
- Memória do Trauma
- Memória da Reverência
- Memória da Solidão
- Rancor Cristalizado
- Enxerto de Runa da Consagração
- Enxerto de Runa do Furor
- Enxerto de Runa da Inspiração
- Enxerto de Runa da Coagulação
- Enxerto de Runa do Imbuído
- Enxerto de Runa do Ágil
- Enxerto de Runa do Sofrimento
- Enxerto de Runa do Enfeitiçado
- Enxerto de Runa da Ressurgência
- Enxerto de Runa da Conexão
- Moeda de Restauração
- Moeda da Profanação
- Moeda de Conhecimento
- Moeda de Poder
- Moeda de Habilidade
- Astrolábio Templário
- Astrolábio Frutífero
- Astrolábio Obscurecido
- Astrolábio Constringente
- Astrolábio Inominado
- Astrolábio Fúngico
- Astrolábio Caótico
- Astrolábio Encoberto
- Astrolábio Atemporal
- Astrolábio Rúnico
- Cartas de Adivinhação
- O Perpétuo
- Bastião da Sorte
- O Milagre
- Apocalipse
- A Fera Adormecida
- O Fruto Proibido
- O Bobão
- Reflexo do Coração
- Gemas
- Martelos Sagrados
- Escudo de Luz
- Golpe Sagrado
- Rajada Divina
- Impulso Energizado da Projeção
- Nova Elétrica da Procissão
- Totem Sísmico da Autoridade
- Geada Gradativa das Banquisas
- Estouro Tempestuoso da Repulsão
- Elo Calcinante da Detonação
- Golpe Estático de Relâmpagos Concentrados
- Orbe Trovejante das Borrascas
- Armadilha Drenante da Dor
- Armadilha Lança-chamas da Estabilidade
- Fuzilamento Cinético da Detonação
- Sequência Mágica Maior (Reforço)
- Eclipse (Reforço)
- Inversão de Regras (Reforço)
- Conjurar ao Perder Salvaguarda (Reforço)
- Sacrifício Vaal (Reforço)
- Eco Mágico Maior (Reforço)
- Tentação Vaal (Reforço)
- Maquinações (Reforço)
- Pira (Reforço)
- Torre Óssea (Reforço)
- Constrição Pérfida (Reforço)
- Nascido da Colmeia (Reforço)
- Arauto Desdenhoso (Reforço)
- Exterminar os Fracos (Reforço)
- Convocação Ancestral Maior (Reforço)
- Fenda (Reforço)
- Sapo Enfeitiçado (Reforço)
- Passe Enfeitiçado (Reforço)
- Ramificação Maior (Reforço)
- Propagação Maior (Reforço)
- Dose Letal (Reforço)
- Companheirismo (Reforço)
- Sentinela Divina (Reforço)
- Aniquilação (Reforço)
- Invenção (Reforço)
- Instabilidade Cinética Maior (Reforço)
- Recuperação de Recarga (Reforço)
- Tormenta do Vazio (Reforço)
- Onda de Choque do Vazio (Reforço)
- Blasfêmia Sobrenatural (Reforço)
- Gula (Reforço)
- Superaquecimento (Reforço)
- Ataques Múltiplos Maiores (Reforço)
- Congregação (Reforço)
- Mago do Gelo (Reforço)
- Devorar Maior (Reforço)
- Desencadeamento Maior (Reforço)
- Pacifismo (Reforço)
- Estandarte Ensanguentado (Reforço)
- Pacto do Lacaio (Reforço)
- Tríade Profana (Reforço)
- Intensidade Sobrecarregada (Reforço)
- Transfusão (Reforço)
- Excomungar (Reforço)
- Exemplar (Reforço)
- Chamado Abençoado (Reforço)
- Santificação (Reforço)
- Únicos
- Khatal's Weeping
- Khatal's Geyser
- The Sands of Time
- Screams of the Desiccated
- Skysunder
- Fleshrender
- Heroic Tragedy
- O Cálice Sagrado
- O Cálice Profanado
- Escuridão de Saresh
- Esplendor de Solerai
- A Chama da Esperança
- A Elegia Partida
- A Ruína da Esperança
- Réplica: Presentes do Céu
- O Anel do Lorde dos Bandidos