幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
MarauderMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/MarauderMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
RangerMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/RangerMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
WitchMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/WitchMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
DuelistMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/DuelistMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
TemplarMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/TemplarMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
ShadowMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/ShadowMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }
幻影
构造体
Mirage
幽魂 | N |
---|---|
标签 | construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon |
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
ScionMirage
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { uses_no_mana = 1 set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_base_cannot_be_damaged = 1 set_cannot_gain_charges = 1 set_object_cannot_taunt_enemies = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true } Targetable { targetable = false no_highlight = true } Life { on_death = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " on_spawned_dead = " HideWeapons(); HideAllMeshSegments(); HideAttachedMeshSegments(); " } Animated { preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao" preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mirage/ScionMirage"] = { name = "Mirage", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 3.4, skillList = { }, modList = { }, }