幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
MarauderMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/MarauderMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
RangerMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/RangerMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
WitchMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/WitchMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
DuelistMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/DuelistMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
TemplarMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/TemplarMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
ShadowMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/ShadowMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
幻影
构造体
Mirage
幽魂N
标签construct, flesh_armour, immobile, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Mirage
Metadata
ScionMirage
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	set_base_cannot_be_damaged = 1
	set_cannot_gain_charges = 1
	set_object_cannot_taunt_enemies = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

PlayerClass
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
}

Targetable
{
	targetable = false
	no_highlight = true
}

Life
{
	on_death =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"

	on_spawned_dead =
	"
		HideWeapons();
		HideAllMeshSegments();
		HideAttachedMeshSegments();
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/mirage_archer/mirage_area.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/mirage_archer/stygian/mirage_area.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mirage/ScionMirage"] = {
    name = "Mirage",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
    },
    modList = {
    },
}
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