Bonespire Support
Level: (1—3)
Cost & Reservation Multiplier: 130%
Requires Level (72—76), (114—120) Str
Supports warcry skills you use yourself.
Support
Supported Warcries Trigger Seize the Flesh on use
Seize the Flesh
Cooldown Time: 4.00 sec
Use Time: 1.00 sec
Attack Damage: (250—271)% of base
Effectiveness of Added Damage: (250—271)%
Cause spires of bone to erupt from the earth around you. When you use a slam on them, these spires will explode to deal damage in an area and inflicting bleeding.
Base duration is 8 seconds
Base radius is 4.5 metres
200% more Damage with Bleeding
Base secondary radius is 2.4 metres
Causes Bleeding
Maximum 20 Bone Spires
Creates 6 Bone Spires
Additional Effects From Quality:
Creates (0—2) Bone Spires
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Genus
Level Effect /15
| Implicit |
|---|
| Mana: 130% |
| Supported Warcries Trigger Seize the Flesh on use |
| Maximum 20 Bone Spires |
| Base duration is 8 seconds |
| Base radius is 4.5 metres |
| Base secondary radius is 2.4 metres |
| Creates 6 Bone Spires |
| 200% more Damage with Bleeding |
| Causes Bleeding |
| Level | Requires Level | Str | Base Damage | Experience |
|---|---|---|---|---|
| 1 | 72 | 114 | 100%, 100%, 100%, 250% | 226,854,909 |
| 2 | 74 | 117 | 100%, 100%, 100%, 260.5% | 1,439,190,228 |
| 3 | 76 | 120 | 100%, 100%, 100%, 271.1% | |
| 4 | 78 | 123 | 100%, 100%, 100%, 281.6% | |
| 5 | 80 | 126 | 100%, 100%, 100%, 292.1% | |
| 6 | 82 | 129 | 100%, 100%, 100%, 302.6% | |
| 7 | 84 | 132 | 100%, 100%, 100%, 313.2% | |
| 8 | 86 | 135 | 100%, 100%, 100%, 323.7% | |
| 9 | 88 | 138 | 100%, 100%, 100%, 334.2% | |
| 10 | 90 | 141 | 100%, 100%, 100%, 344.7% | |
| 11 | 91 | 142 | 100%, 100%, 100%, 355.3% | |
| 12 | 92 | 144 | 100%, 100%, 100%, 365.8% | |
| 13 | 93 | 145 | 100%, 100%, 100%, 376.3% | |
| 14 | 94 | 147 | 100%, 100%, 100%, 386.8% | |
| 15 | 95 | 148 | 100%, 100%, 100%, 397.4% |
Attribute /8
Bonespire Support
| Name | Show Full Descriptions |
|---|---|
| Acronym | Trigger, Bleeding |
| Id | SupportBonespire |
| DropLevel | 72 |
| BaseType | Bonespire Support |
| Class | Support Gems |
| Icon | B |
| ItemType | Metadata/Items/Gems/SupportGemBonespire |
| Reference |
Bonespire Support
Level: (1—3)
Cost & Reservation Multiplier: 130%
Requires Level (72—76), (114—120) Str
Supports warcry skills you use yourself.
Support
Supported Warcries Trigger Seize the Flesh on use
Seize the Flesh
Cooldown Time: 4.00 sec
Use Time: 1.00 sec
Attack Damage: (250—271)% of base
Effectiveness of Added Damage: (250—271)%
Cause spires of bone to erupt from the earth around you. When you use a slam on them, these spires will explode to deal damage in an area and inflicting bleeding.
Base duration is 8 seconds
Base radius is 4.5 metres
200% more Damage with Bleeding
Base secondary radius is 2.4 metres
Causes Bleeding
Maximum 20 Bone Spires
Creates 6 Bone Spires
is area damage [1]
triggered by bonespire support [1]
Additional Effects From Quality:
Creates (0—2) Bone Spires
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /9
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Vengeful Cry
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
Rallying Cry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
Infernal Cry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Intimidating Cry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
Seismic Cry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
Ancestral Cry
Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
General's Cry
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Battlemage's Cry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
Seize the Flesh
Level: (1—15)
Cooldown Time: 4.00 sec
Use Time: 1.00 sec
Attack Damage: (250—397)% of base
Effectiveness of Added Damage: (250—397)%
Cause spires of bone to erupt from the earth around you. When you use a slam on them, these spires will explode to deal damage in an area and inflicting bleeding.
Base duration is 8 seconds
Base radius is 4.5 metres
200% more Damage with Bleeding
Base secondary radius is 2.4 metres
Causes Bleeding
Maximum 20 Bone Spires
Creates 6 Bone Spires
is area damage [1]
triggered by bonespire support [1]
Additional Effects From Quality:
Creates (0—2) Bone Spires
Level Effect /15
| Implicit |
|---|
| CooldownTime: 4000 |
| Maximum 20 Bone Spires |
| Base duration is 8 seconds |
| Base radius is 4.5 metres |
| Base secondary radius is 2.4 metres |
| Creates 6 Bone Spires |
| 200% more Damage with Bleeding |
| Causes Bleeding |
| Level | Requires Level | Base Damage | Experience |
|---|---|---|---|
| 1 | 72 | 250%, 250%, 250% | |
| 2 | 74 | 260.5%, 260.5%, 260.5% | |
| 3 | 76 | 271.1%, 271.1%, 271.1% | |
| 4 | 78 | 281.6%, 281.6%, 281.6% | |
| 5 | 80 | 292.1%, 292.1%, 292.1% | |
| 6 | 82 | 302.6%, 302.6%, 302.6% | |
| 7 | 84 | 313.2%, 313.2%, 313.2% | |
| 8 | 86 | 323.7%, 323.7%, 323.7% | |
| 9 | 88 | 334.2%, 334.2%, 334.2% | |
| 10 | 90 | 344.7%, 344.7%, 344.7% | |
| 11 | 91 | 355.3%, 355.3%, 355.3% | |
| 12 | 92 | 365.8%, 365.8%, 365.8% | |
| 13 | 93 | 376.3%, 376.3%, 376.3% | |
| 14 | 94 | 386.8%, 386.8%, 386.8% | |
| 15 | 95 | 397.4%, 397.4%, 397.4% |
Attribute /5
Seize the Flesh
| Name | Show Full Descriptions |
|---|---|
| BaseType | Seize the Flesh |
| Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Rune Daggers, Warstaves |
| TargetTypes | Ground, Enemy |
| Type | Cooldown, Attack, Area, Physical, Triggerable, Triggered, InbuiltTrigger, SkillGrantedBySupport, Warcry |
| ActiveSkillsCode | seize_the_flesh |
Supported By /95
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Urgent Orders Support
Supports warcry skills.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Lifetap Support
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Overcharge Support
Supports any skill that hits enemies.
Devour Support
Supports any skill that hits enemies.
Corrupting Cry Support
Supports warcry skills. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.
Invert the Rules Support
Supports any skill that hits enemies.
Machinations Support
Supports skills that hit enemies. Cannot modify the skills of minions.
Cull the Weak Support
Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
Lethal Dose Support
Supports any skill that hits enemies.
Annihilation Support
Supports any skill that hits enemies.
Cooldown Recovery Support
Supports skills that have a cooldown. Cannot modify the skills of minions.
Greater Devour Support
Supports any skill that hits enemies.
Living Lightning Support
Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.