蒼白的烏旗守衛 chaos-blackguardzombie

蒼白的烏旗守衛
怪物群大小:5-10 隻怪物
怪物群包含怪物群首領
不死烏旗守衛殭屍
怪物群首領:魔暴
施放之漩渦
Pale Blackguard
蒼白的烏旗守衛
不死
undead description [1]
增加 100% 攻擊速度
stance movement speed +% final [100]
Pale Blackguard
幽魂Y
地區皇家花園, 水道遺跡, 永恆實驗室
標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Packs
  • 皇家花園: 蒼白的烏旗守衛
  • 水道遺跡: 魔暴, 蒼白的烏旗守衛
  • 永恆實驗室: 魔暴, 蒼白的烏旗守衛
  • 蒼白的烏旗守衛
  • 魔暴, 蒼白的烏旗守衛
  • 生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombie
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 全域
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    Pale Blackguard
    幽魂Y
    標籤flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 蒼白的烏旗守衛, 蒼白的烏旗守衛
  • 蒼白的烏旗守衛, 蒼白的烏旗守衛, 蒼白的烏旗守衛
  • 生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombieHellscape
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieHellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 全域
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    Pale Blackguard
    幽魂Y
    地區西部密林, 罪孽之殿:第二層
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 西部密林: 蒼白的烏旗守衛
  • 罪孽之殿:第二層: 蒼白的烏旗守衛
  • 生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombie2
    等級
    52
    生命
    2,970
    護甲
    11,804
    閃避
    2,626
    能量護盾
    0
    傷害
    388
    法術傷害
    388
    命中
    152
    攻擊間隔
    2.4
    經驗值
    5,458
    異常狀態臨界值
    2,970
    冰緩
    9
    感電
    9
    易碎
    53
    焦灼
    9
    殘喘
    26
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 272–505
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 全域
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    Pale Blackguard
    幽魂Y
    標籤flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 蒼白的烏旗守衛, 蒼白的烏旗守衛
  • 蒼白的烏旗守衛
  • 蒼白的烏旗守衛, 蒼白的烏旗守衛, 蒼白的烏旗守衛
  • 生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombie2Hellscape
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2Hellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 全域
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    Pale Blackguard
    幽魂Y
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombieMinionEmerge
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "BlackguardZombieEnrage"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieMinionEmerge"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 全域
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 60% 攻擊速度
    stance movement speed +% final [325]
    Pale Blackguard
    幽魂Y
    地區宏偉行道, 滲血水道, 永恆實驗室
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 宏偉行道: 蒼白的烏旗指揮官, 蒼白的烏旗守衛
  • 滲血水道: 蒼白的烏旗指揮官, 蒼白的烏旗守衛
  • 永恆實驗室: 蒼白的烏旗守衛, 蒼白的烏旗指揮官
  • 生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombiePromenade
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    
    Buffs
    {
    	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenade"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 60% 攻擊速度
    stance movement speed +% final [325]
    IdBlackguardZombieSpeedStanceRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 60 Max: 60 全域
  • stance movement speed +% final Min: 325 Max: 325 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 60% 攻擊速度
    stance movement speed +% final [325]
    Pale Blackguard
    幽魂Y
    標籤flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 蒼白的烏旗守衛, 蒼白的烏旗守衛, 蒼白的烏旗守衛
  • 蒼白的烏旗守衛
  • 生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombiePromenadeHellscape
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    
    Buffs
    {
    	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenadeHellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 60% 攻擊速度
    stance movement speed +% final [325]
    IdBlackguardZombieSpeedStanceRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 60 Max: 60 全域
  • stance movement speed +% final Min: 325 Max: 325 全域
  • Craft Tagsattack speed
    蒼白的烏旗守衛
    不死
    undead description [1]
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    Pale Blackguard
    幽魂Y
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    生命
    135%
    護甲
    +50%
    異常狀態臨界值
    135%
    抗性
    20 20 20 0
    傷害
    238%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    BlackguardZombie
    Metadata
    BlackguardZombieCowardsTrial
    等級
    68
    生命
    8,685
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    889
    法術傷害
    889
    命中
    290
    攻擊間隔
    2.4
    經驗值
    9,230
    異常狀態臨界值
    8,685
    冰緩
    27
    感電
    27
    易碎
    155
    焦灼
    27
    殘喘
    76
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622–1156
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BlackguardZombieCowardsTrial"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 100% 攻擊速度
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 全域
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsattack speed