Guardias negros pálidos chaos-blackguardzombie
Guardias negros pálidos
Tamaño del grupo: 5-10 monstruos
El grupo contiene un Líder de grupo
Zombis no muertos de la Guardia negra
Líder del grupo:
Vorágine
Lanza Vórtice de agua
Vorágine
Lanza Vórtice de agua
Pale Blackguard
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre | Y |
---|---|
Area | Los jardines imperiales, El acueducto, El laboratorio eterno |
Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "BlackguardZombieEnrage" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombie"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Id | BlackguardZombieSpeedStance |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre | Y |
---|---|
Tags | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombieHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "BlackguardZombieEnrage" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombieHellscape"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Id | BlackguardZombieSpeedStance |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre | Y |
---|---|
Area | El bosque del oeste, El aposento de pecados nivel 2 |
Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombie2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
52
Vida
2,970
Armadura
11,804
Evasión
2,626
Escudo de energía
0
Damage
388
Daño de hechizos
388
Precisión
152
Attack Time
2.4
Experiencia
5,458
Ailment Threshold
2,970
Chill
9
Shock
9
Brittle
53
Scorch
9
Sap
26
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 272–505
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "BlackguardZombieEnrage" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Id | BlackguardZombieSpeedStance |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre | Y |
---|---|
Tags | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombie2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "BlackguardZombieEnrage" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2Hellscape"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Id | BlackguardZombieSpeedStance |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre | Y |
---|---|
Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombieMinionEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "Emerge" basic_action = "BlackguardZombieEnrage" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombieMinionEmerge"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Id | BlackguardZombieSpeedStance |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 60%
stance movement speed +% final [325]
Velocidad de ataque aumentada un 60%
stance movement speed +% final [325]
Pale Blackguard
Spectre | Y |
---|---|
Area | La rambla grandiosa, El acueducto de sangre, El laboratorio eterno |
Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombiePromenade
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
Object Type Codes
version 2 extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard" Buffs { on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );" on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenade"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 60%
stance movement speed +% final [325]
Id | BlackguardZombieSpeedStanceRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 60%
stance movement speed +% final [325]
Velocidad de ataque aumentada un 60%
stance movement speed +% final [325]
Pale Blackguard
Spectre | Y |
---|---|
Tags | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombiePromenadeHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
Object Type Codes
version 2 extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard" Buffs { on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );" on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenadeHellscape"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 60%
stance movement speed +% final [325]
Id | BlackguardZombieSpeedStanceRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
Guardia Negro pálido
No muerto
undead description [1]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre | Y |
---|---|
Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistencia
20 20 20 0
Damage
238%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombieCowardsTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,685
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
889
Daño de hechizos
889
Precisión
290
Attack Time
2.4
Experiencia
9,230
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 622–1156
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlackguardZombieEnrage
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { basic_action = "BlackguardZombieEnrage" basic_action = "ChangeToStance2" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/BlackguardZombieCowardsTrial"] = { name = "Pale Blackguard", life = 1.35, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.38, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "Melee", "BlackguardZombieEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardZombieEnrage"] = { name = "BlackguardZombieEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Velocidad de ataque aumentada un 100%
stance movement speed +% final [100]
Id | BlackguardZombieSpeedStance |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |