창백한 검은 근위대 chaos-blackguardzombie

창백한 검은 근위대
무리 규모: 몬스터 5-10마리
무리에 무리 우두머리 등장
언데드 검은 근위대 좀비.
무리 우두머리:
마엘스트롬
소용돌이를 시전합니다.
Pale Blackguard
창백한 검은 근위대
언데드
undead description [1]
공격 속도 100% 증가
stance movement speed +% final [100]
Pale Blackguard
SpectreY
Area황실 정원, 수로, 영원한 실험실
Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Packs
  • 황실 정원: 창백한 검은 근위대
  • 수로: 마엘스트롬, 창백한 검은 근위대
  • 영원한 실험실: 마엘스트롬, 창백한 검은 근위대
  • 창백한 검은 근위대
  • 마엘스트롬, 창백한 검은 근위대
  • 생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 100% 증가
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 100% 증가
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 창백한 검은 근위대, 창백한 검은 근위대
  • 창백한 검은 근위대, 창백한 검은 근위대, 창백한 검은 근위대
  • 생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieHellscape
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieHellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 100% 증가
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 100% 증가
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Area서쪽 숲, 죄악의 방 2층
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 서쪽 숲: 창백한 검은 근위대
  • 죄악의 방 2층: 창백한 검은 근위대
  • 생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie2
    레벨
    52
    생명력
    2,970
    방어도
    11,804
    회피
    2,626
    에너지 보호막
    0
    Damage
    388
    주문 피해
    388
    정확도
    152
    Attack Time
    2.4
    경험치
    5,458
    Ailment Threshold
    2,970
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 272–505
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 100% 증가
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 100% 증가
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 창백한 검은 근위대, 창백한 검은 근위대
  • 창백한 검은 근위대
  • 창백한 검은 근위대, 창백한 검은 근위대, 창백한 검은 근위대
  • 생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie2Hellscape
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2Hellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 100% 증가
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 100% 증가
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieMinionEmerge
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "BlackguardZombieEnrage"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieMinionEmerge"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 100% 증가
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 60% 증가
    stance movement speed +% final [325]
    Pale Blackguard
    SpectreY
    Area대 산책로, 피의 수로, 영원한 실험실
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 대 산책로: 창백한 사령관, 창백한 검은 근위대
  • 피의 수로: 창백한 사령관, 창백한 검은 근위대
  • 영원한 실험실: 창백한 검은 근위대, 창백한 사령관
  • 생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombiePromenade
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    
    Buffs
    {
    	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenade"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 60% 증가
    stance movement speed +% final [325]
    IdBlackguardZombieSpeedStanceRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • stance movement speed +% final Min: 325 Max: 325 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 60% 증가
    stance movement speed +% final [325]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 창백한 검은 근위대, 창백한 검은 근위대, 창백한 검은 근위대
  • 창백한 검은 근위대
  • 생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombiePromenadeHellscape
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    
    Buffs
    {
    	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenadeHellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 60% 증가
    stance movement speed +% final [325]
    IdBlackguardZombieSpeedStanceRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • stance movement speed +% final Min: 325 Max: 325 Global
  • Craft Tagsattack speed
    창백한 검은 근위대
    언데드
    undead description [1]
    공격 속도 100% 증가
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    생명력
    135%
    방어도
    +50%
    Ailment Threshold
    135%
    저항
    20 20 20 0
    Damage
    238%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    경험치
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieCowardsTrial
    레벨
    68
    생명력
    8,685
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    889
    주문 피해
    889
    정확도
    290
    Attack Time
    2.4
    경험치
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622–1156
    치명타 확률: 5%
    Attack Time: 2.4 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BlackguardZombieCowardsTrial"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    공격 속도 100% 증가
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.