MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine

Guarda Negra Pálida chaos-blackguardzombie

Guarda Negra Pálida
Tamanho do Grupo: 5-10 Monstros
Grupo contém: Líder do Grupo
Mortos Vivos Zumbis da Guarda Negra
Líder do Grupo:
Redemoinho
Conjura Vórtice de Água
Pale Blackguard
Guarda Pálido
Morto-vivo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
Pale Blackguard
Spectre
AreaJardins Imperiais, Aqueduto, Laboratório Eterno
Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Packs
  • Jardins Imperiais: Guarda Pálido
  • Aqueduto: Redemoinho, Guarda Pálido
  • Laboratório Eterno: Redemoinho, Guarda Pálido
  • Guarda Pálido
  • Redemoinho, Guarda Pálido
  • Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 100 100 Global
  • stance movement speed +% final 100 100 Global
  • Craft TagsAtaque Velocidade
    Guarda Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    Pale Blackguard
    Spectre
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • Guarda Pálido, Guarda Pálido
  • Guarda Pálido, Guarda Pálido, Guarda Pálido
  • Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieHellscape
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieHellscape"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 100 100 Global
  • stance movement speed +% final 100 100 Global
  • Craft TagsAtaque Velocidade
    Guarda Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    Pale Blackguard
    Spectre
    AreaFloresta Ocidental, Câmara dos Pecados Nível 2
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • Floresta Ocidental: Guarda Pálido
  • Câmara dos Pecados Nível 2: Guarda Pálido
  • Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie2
    Nível
    52
    Vida
    2,970
    Armadura
    11,804
    Evasão
    2,626
    Damage
    388
    Dano Mágico
    388
    Precisão
    304
    Attack Time
    2.4
    Experiência
    5,458
    Minion Life
    745
    Minion Damage
    297
    Ailment Threshold
    2,970
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    Phys Convert Ele
    160%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 272505
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 100 100 Global
  • stance movement speed +% final 100 100 Global
  • Craft TagsAtaque Velocidade
    Guarda Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    Pale Blackguard
    Spectre
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • Guarda Pálido
  • Guarda Pálido, Guarda Pálido
  • Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie2Hellscape
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2Hellscape"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 100 100 Global
  • stance movement speed +% final 100 100 Global
  • Craft TagsAtaque Velocidade
    Guarda Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    Pale Blackguard
    Spectre
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieMinionEmerge
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "BlackguardZombieEnrage"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieMinionEmerge"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 100 100 Global
  • stance movement speed +% final 100 100 Global
  • Craft TagsAtaque Velocidade
    Guarda Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 60%
    stance movement speed +% final [325]
    Pale Blackguard
    Spectre
    AreaGrande Esplanada, Aqueduto de Sangue, Laboratório Eterno
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • Grande Esplanada: Comandante Pálido, Guarda Pálido
  • Aqueduto de Sangue: Comandante Pálido, Guarda Pálido
  • Laboratório Eterno: Guarda Pálido, Comandante Pálido
  • Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombiePromenade
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenade"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 60%
    stance movement speed +% final [325]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 60 60 Global
  • stance movement speed +% final 325 325 Global
  • Craft TagsAtaque Velocidade
    Guarda Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 60%
    stance movement speed +% final [325]
    Pale Blackguard
    Spectre
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • Guarda Pálido, Guarda Pálido
  • Guarda Pálido
  • Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombiePromenadeHellscape
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenadeHellscape"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 60%
    stance movement speed +% final [325]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 60 60 Global
  • stance movement speed +% final 325 325 Global
  • Craft TagsAtaque Velocidade
    Guarda Negra Pálido
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    undead description [1]
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    Pale Blackguard
    Spectre
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Vida
    135%
    Armadura
    +50%
    Ailment Threshold
    135%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    238%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Experiência
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieCowardsTrial
    Nível
    68
    Vida
    8,685
    Armadura
    43,185
    Evasão
    4,739
    Damage
    889
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    2.4
    Experiência
    9,230
    Minion Life
    1,884
    Minion Damage
    710
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 6221156
    Chance de Crítico: 5%
    Attack Time: 2.4 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BlackguardZombieCowardsTrial"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Pale Blackguard",
        life = 1.35,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Velocidade de Ataque aumentada em 100%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level0
    Stats
  • attack speed +% 100 100 Global
  • stance movement speed +% final 100 100 Global
  • Craft TagsAtaque Velocidade
    Edit

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