Guarda Negra Pálida chaos-blackguardzombie
            Guarda Negra Pálida
        
    Tamanho do Grupo: 5-10 Monstros
Grupo contém: Líder do Grupo
Mortos Vivos Zumbis da Guarda Negra
        
            Líder do Grupo:
Redemoinho
Conjura Vórtice de Água
        Redemoinho
Conjura Vórtice de Água
            Pale Blackguard
        
     
        
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
        stance movement speed +% final [100]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Area | Jardins Imperiais, Aqueduto, Laboratório Eterno | 
| Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
| Packs | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BlackguardZombieEnrage
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
Actor
{
	basic_action = "BlackguardZombieEnrage"
	basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombie"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Dano Mágico aumentado em 1% a cada 10 de Inteligência
| Id | BlackguardZombieSpeedStance | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
        stance movement speed +% final [100]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Tags | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
| Packs | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombieHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BlackguardZombieEnrage
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
Actor
{
	basic_action = "BlackguardZombieEnrage"
	basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombieHellscape"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Dano Mágico aumentado em 1% a cada 10 de Inteligência
| Id | BlackguardZombieSpeedStance | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
        stance movement speed +% final [100]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Area | Floresta Ocidental, Câmara dos Pecados Nível 2 | 
| Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
| Packs | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombie2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
52
Vida
2,970
Armadura
11,804
Evasão
2,626
Damage
388
Dano Mágico
388
Precisão
304
Attack Time
2.4
Experiência
5,458
Minion Life
745
Minion Damage
297
Ailment Threshold
2,970
Chill
9
Shock
9
Brittle
53
Scorch
9
Sap
26
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 272–505
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BlackguardZombieEnrage
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
Actor
{
	basic_action = "BlackguardZombieEnrage"
	basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Dano Mágico aumentado em 1% a cada 10 de Inteligência
| Id | BlackguardZombieSpeedStance | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
        stance movement speed +% final [100]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Tags | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
| Packs | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombie2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BlackguardZombieEnrage
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
Actor
{
	basic_action = "BlackguardZombieEnrage"
	basic_action = "ChangeToStance2"
}Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2Hellscape"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Dano Mágico aumentado em 1% a cada 10 de Inteligência
| Id | BlackguardZombieSpeedStance | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
        stance movement speed +% final [100]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombieMinionEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BlackguardZombieEnrage
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
Actor
{
	basic_action = "Emerge"
	basic_action = "BlackguardZombieEnrage"
}Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombieMinionEmerge"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Dano Mágico aumentado em 1% a cada 10 de Inteligência
| Id | BlackguardZombieSpeedStance | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 60%
stance movement speed +% final [325]
        stance movement speed +% final [325]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Area | Grande Esplanada, Aqueduto de Sangue, Laboratório Eterno | 
| Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
| Packs | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombiePromenade
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
Object Type Codes
version 2
extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
Buffs
{
	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenade"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Golpe de Misericórdia
| Id | BlackguardZombieSpeedStanceRun | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 60%
stance movement speed +% final [325]
        stance movement speed +% final [325]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Tags | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
| Packs | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombiePromenadeHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
Object Type Codes
version 2
extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
Buffs
{
	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenadeHellscape"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Golpe de Misericórdia
| Id | BlackguardZombieSpeedStanceRun | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
            Guarda Negra Pálido
        
     Morto-vivo
Morto-vivo


undead description [1]
Velocidade de Ataque aumentada em 100%
stance movement speed +% final [100]
        stance movement speed +% final [100]
            Pale Blackguard
        
    | Spectre | Y | 
|---|---|
| Tags | flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie | 
Vida
135%
Armadura
+50%
Ailment Threshold
135%
Resistência
 20
20
 20
20
 20
20
 0
0Damage
238%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
100%
Type
BlackguardZombie
Metadata
BlackguardZombieCowardsTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,685
Armadura
43,185
Evasão
4,739
Damage
889
Dano Mágico
889
Precisão
580
Attack Time
2.4
Experiência
9,230
Minion Life
1,884
Minion Damage
710
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 622–1156
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BlackguardZombieEnrage
Object Type
version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
Actor
{
	basic_action = "BlackguardZombieEnrage"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
Render
{
     //turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/BlackguardZombieCowardsTrial"] = {
    name = "Pale Blackguard",
    life = 1.35,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.38,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlackguardZombieEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackguardZombieEnrage"] = {
    name = "BlackguardZombieEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
stance movement speed +% final [-3]
| Id | Nothing | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
Dano Mágico aumentado em 1% a cada 10 de Inteligência
| Id | BlackguardZombieSpeedStance | 
|---|---|
| Family | Stance | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 0 | 
| Stats | |
| Craft Tags | attack speed | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































