青ざめたブラックガード chaos-blackguardzombie

青ざめたブラックガード
パックサイズ:5-10モンスター
パックにパックリーダーが含まれる
不死者のブラックガードゾンビ
パックリーダー:
大渦
ウォーターヴォーテックスをキャストする
Pale Blackguard
青ざめたブラックガード
不死者
undead description [1]
アタックスピードが100%増加する
stance movement speed +% final [100]
Pale Blackguard
SpectreY
Area帝国の庭園, 水道橋, 永遠なる研究所
Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
Packs
  • 帝国の庭園: 青ざめたブラックガード
  • 水道橋: 青ざめたブラックガード
  • 永遠なる研究所: 大渦, 青ざめたブラックガード
  • 青ざめたブラックガード
  • 大渦, 青ざめたブラックガード
  • ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 青ざめたブラックガード, 青ざめたブラックガード
  • 青ざめたブラックガード, 青ざめたブラックガード, 青ざめたブラックガード
  • ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieHellscape
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieHellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Area西の森, 罪の間 -第二層-
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 西の森: 青ざめたブラックガード
  • 罪の間 -第二層-: 青ざめたブラックガード
  • ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie2
    レベル
    52
    ライフ
    2,970
    防具
    11,804
    回避力
    2,626
    エナジーシールド
    0
    Damage
    388
    スペルダメージ
    388
    命中
    152
    Attack Time
    2.4
    経験値
    5,458
    Ailment Threshold
    2,970
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 272–505
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 青ざめたブラックガード, 青ざめたブラックガード
  • 青ざめたブラックガード
  • 青ざめたブラックガード, 青ざめたブラックガード, 青ざめたブラックガード
  • ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombie2Hellscape
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombie2Hellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieMinionEmerge
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "BlackguardZombieEnrage"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombieMinionEmerge"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが60%増加する
    stance movement speed +% final [325]
    Pale Blackguard
    SpectreY
    Area大遊歩道, 血の水道橋, 永遠なる研究所
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 大遊歩道: 青ざめた指揮官, 青ざめたブラックガード
  • 血の水道橋: 青ざめた指揮官, 青ざめたブラックガード
  • 永遠なる研究所: 青ざめたブラックガード, 青ざめた指揮官
  • ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombiePromenade
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    
    Buffs
    {
    	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenade"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが60%増加する
    stance movement speed +% final [325]
    IdBlackguardZombieSpeedStanceRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • stance movement speed +% final Min: 325 Max: 325 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが60%増加する
    stance movement speed +% final [325]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Packs
  • 青ざめたブラックガード, 青ざめたブラックガード, 青ざめたブラックガード
  • 青ざめたブラックガード
  • ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombiePromenadeHellscape
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieDismember/Blackguard/Blackguard"
    
    Buffs
    {
    	on_gain_blackguardzombie_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    	on_lose_blackguardzombie_enrage = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/aura/stance/stance.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/BlackguardZombiePromenadeHellscape"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが60%増加する
    stance movement speed +% final [325]
    IdBlackguardZombieSpeedStanceRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • stance movement speed +% final Min: 325 Max: 325 Global
  • Craft Tagsattack speed
    青ざめたブラックガード
    不死者
    undead description [1]
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    Pale Blackguard
    SpectreY
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    ライフ
    135%
    防具
    +50%
    Ailment Threshold
    135%
    耐性
    20 20 20 0
    Damage
    238%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    経験値
    90%
    Model Size
    100%
    Type
    BlackguardZombie
    Metadata
    BlackguardZombieCowardsTrial
    レベル
    68
    ライフ
    8,685
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    889
    スペルダメージ
    889
    命中
    290
    Attack Time
    2.4
    経験値
    9,230
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622–1156
    クリティカル率: 5%
    Attack Time: 2.4 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BlackguardZombieEnrage

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	basic_action = "BlackguardZombieEnrage"
    	basic_action = "ChangeToStance2"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BlackguardZombieCowardsTrial"] = {
        name = "Pale Blackguard",
        life = 1.35,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.38,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BlackguardZombieEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardZombieEnrage"] = {
        name = "BlackguardZombieEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックスピードが100%増加する
    stance movement speed +% final [100]
    IdBlackguardZombieSpeedStance
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level0
    Stats
  • attack speed +% Min: 100 Max: 100 Global
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsattack speed
    Edit

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