大渦
コンストラクト
Maelström
SpectreN
Area水道橋, 永遠なる研究所, 分岐した川のマップ
Tagsキャスター, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental
Packs
  • 水道橋: 大渦, 寄生されたヴァルチャー
  • 水道橋: 大渦, 青ざめたブラックガード
  • 水道橋: 大渦, ヴォールの戦死者, ヴォールの戦死者
  • 永遠なる研究所: 大渦, 青ざめたブラックガード
  • 永遠なる研究所: 大渦, シージングブライン
  • 大渦, 青ざめたブラックガード
  • 大渦, シージングブライン
  • ライフ
    150%
    Energy Shield From Life
    150%
    Ailment Threshold
    150%
    耐性
    75 0 0 0
    Damage
    137%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    WaterSpiral
    Metadata
    WaterSpiral
    レベル
    70
    ライフ
    11,758
    アーマー
    33,714
    回避力
    5,081
    エナジーシールド
    10,406
    Damage
    577
    スペルダメージ
    577
    命中
    314
    Attack Time
    1.305
    経験値
    16,080
    Ailment Threshold
    11,758
    Chill
    37
    Shock
    37
    Brittle
    210
    Scorch
    37
    Sap
    103
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 462–693
    クリティカル率: 5%
    Attack Time: 1.305 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WaterVortex
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 1.4 秒
    クールダウン時間: 1.6 秒
    169.9から254.9の冷気ダメージを与える
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterSpiral/WaterSpiral"] = {
        name = "Maelström",
        life = 1.5,
        energyShield = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WaterVortex",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterVortex"] = {
        name = "WaterVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    大渦
    コンストラクト
    cannot be used as minion [1]
    Maelström
    SpectreN
    Tagsconstruct, delve_monster, is_unarmed, liquid_armour, melee, no_pantheon_mod, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, unusable_corpse, water, water_elemental
    ライフ
    150%
    Energy Shield From Life
    150%
    Ailment Threshold
    150%
    耐性
    75 0 0 0
    Damage
    137%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    70%
    Type
    WaterSpiral
    Metadata
    WaterSpiral
    レベル
    68
    ライフ
    9,650
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    9,191
    Damage
    512
    スペルダメージ
    512
    命中
    290
    Attack Time
    1.305
    経験値
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 409–614
    クリティカル率: 5%
    Attack Time: 1.305 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WaterSpiralMapCyclone
    Attack, Area, Melee, Movement
    サイクロン
    Base Damage: 409–614
    クリティカル率: 5%
    アタックダメージ: 40%
    アタックダメージ: 40%
    Attack Time: 1.305 秒
    周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
    アタックダメージが60%低下する
    基礎持続時間は3
    移動スピードが30%低下する
    アタックスピードが150%上昇する
    active skill area of effect radius +% final [100]
    cyclone extra distance [20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/WaterSpiral/WaterSpiral"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/WaterSpiral/WaterSpiral"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/LightningGolemEncounter/WaterSpiral"] = {
        name = "Maelström",
        life = 1.5,
        energyShield = 1.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WaterSpiralMapCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterSpiralMapCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 20, 3000, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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