極度苦痛

極度苦痛
帝國戰爪
品質: +20%
物理傷害: (78-90) to (234-258)
暴擊率: (9.1-9.8)%
每秒攻擊次數: 1.6
武器距離: 1.1
需要 等級 68, 131 敏捷, 95 智慧
每擊中一個敵人,獲得 46 生命
附加 (40—50)(130—150) 物理傷害
增加 30% 冰冷傷害
增加 (30—40)% 暴擊率
擊殺冰凍敵人時有 20% 機率獲得 1 個狂怒球
最大狂怒球時技能額外連鎖 1 次
10% 機率使用冰冷傷害擊中敵人造成冰凍效果
暴擊不會造成冰凍
(冰凍使敵人行動速度降至 0,使他們無法行動。根據擊中的冰冷傷害決定持續時間)
握緊冰凍的鋼鐵,感受麻木。
支配冰冷的死亡之觸,
像是你碎裂的心臟之碎片。
Touch of Anguish
極度苦痛 Attr /6
名字顯示物品素質
市集市集
關鍵字擊中, 擊殺, 持續時間, 連鎖, 冰凍
IconArt/2DItems/Weapons/OneHandWeapons/Claws/TouchOfAnguish
Release Version預言
BaseType帝國戰爪
Referencepoe.ninja, Community Wiki
每擊中一個敵人,獲得 46 生命
FamilyLifeGainPerTarget
Domains物品 (1)
GenerationType傳奇 (3)
Req. level1
Stats
  • local life gain per target Min: 46 Max: 46 地區
  • Adds Tagshas_attack_mod
    Craft Tagsresource 生命 攻擊
    附加 (40—50)(130—150) 物理傷害
    FamilyPhysicalDamage
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 130 Max: 150 地區
  • local minimum added physical damage Min: 40 Max: 50 地區
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage 傷害 物理 攻擊
    增加 30% 冰冷傷害
    FamilyColdDamagePercentage
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cold damage +% Min: 30 Max: 30 全域
  • Craft Tagselemental_damage 傷害 元素 冰冷
    增加 (30—40)% 暴擊率
    FamilyCriticalStrikeChanceIncrease
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • local critical strike chance +% Min: 30 Max: 40 地區
  • Adds Tagshas_attack_mod
    Craft Tags攻擊 暴擊
    擊殺冰凍敵人時有 20% 機率獲得 1 個狂怒球
    FamilyChanceToGainFrenzyChargeOnKillingFrozenEnemy
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chance to gain frenzy charge on killing frozen enemy % Min: 20 Max: 20 全域
  • Craft Tagsfrenzy_charge
    最大狂怒球時技能額外連鎖 1 次
    FamilyAdditionalChainWhileAtMaxFrenzyCharges
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • num of additional chains at max frenzy charges Min: 1 Max: 1 全域
  • 暴擊不會造成冰凍
    FamilyCriticalStrikesDoNotFreeze
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • critical strikes do not always freeze Min: 1 Max: 1 全域
  • Craft Tags元素 冰冷 暴擊 異常狀態
    10% 機率使用冰冷傷害擊中敵人造成冰凍效果
    FamilyChanceToFreeze
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base chance to freeze % Min: 10 Max: 10 全域
  • Craft Tags元素 冰冷 異常狀態
    { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9Ub3VjaE9mQW5ndWlzaCIsInciOjIsImgiOjIsInNjYWxlIjoxfV0/c3b67bc0c2/TouchOfAnguish.png", "league": "Keepers", "name": "Touch of Anguish", "typeLine": "Imperial Claw", "baseType": "Imperial Claw", "rarity": "Unique", "ilvl": 71, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "66-200", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "9.45%", 1 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.60", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "68", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "131", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "95", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "Grants 46 Life per Enemy Hit" ], "explicitMods": [ "Adds 41 to 135 Physical Damage", "30% increased Cold Damage", "35% increased Critical Strike Chance", "20% chance to gain a Frenzy Charge on Killing a Frozen Enemy", "Skills Chain an additional time while at maximum Frenzy Charges", "10% chance to Freeze", "Critical Strikes do not inherently Freeze" ], "flavourText": [ "Grip the frozen steel, feel it numb you.\r", "Wield the cold touch of death like \r", "a splinter of your own shattered heart." ], "frameType": 3 }

    Community Wiki

    Edit

    Touch of Anguish

    Mechanics

    Critical Strikes do not always Freeze simply means critical strikes alone cannot cause freezing. Freeze can still occur by other means –such as #% chance to Freeze modifiers– even if they coincide with a critical strike.

    Version history

    VersionChanges
    2.6.0
  • Base type implicit mod increased to +46 Life gained for each Enemy hit by Attacks (up from 25).
  • Base type damage increased to 25-65 (up from 22-57).
  • 2.3.0
  • Introduced to the game.

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