痛苦之触

痛苦之触
帝国战爪
品质: +20%
物理伤害: (78-90) to (234-258)
攻击暴击率: (9.1-9.8)%
每秒攻击次数: 1.6
武器范围:1.1
需求 等级 68, 131 敏捷, 95 智慧
每击中一名敌人获得 46 点生命
该装备附加 (40—50) - (130—150) 基础物理伤害
冰霜伤害提高 30%
该装备的攻击暴击率提高 (30—40)%
20% 的几率在击败冻结的敌人时获得一个狂怒球
当你拥有最大数量的狂怒球时,技能额外连锁弹射 1 次
10% 的几率造成冻结状态
暴击不会天然造成冰冻
(冰冻将完全冻结敌人, 使其无法移动。冰冻的持续长度取决于命中时造成的冰霜伤害量)
握紧冰冻的钢铁,感受麻木。
支配冰冷的死亡之触,
像是你碎裂的心脏之碎片。
Touch of Anguish
痛苦之触 Attr /6
名字显示物品素质
市集市集
关键字Hit, Kill, 持续时间, Chain, Freeze
IconArt/2DItems/Weapons/OneHandWeapons/Claws/TouchOfAnguish
Release Version预言
BaseType帝国战爪
Referencepoe.ninja, Community Wiki
每击中一名敌人获得 46 点生命
FamilyLifeGainPerTarget
Domains物品 (1)
GenerationType传奇 (3)
Req. level1
Stats
  • local life gain per target Min: 46 Max: 46 区域
  • Adds Tagshas_attack_mod
    Craft Tagsresource 生命 攻击
    该装备附加 (40—50) - (130—150) 基础物理伤害
    FamilyPhysicalDamage
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 130 Max: 150 区域
  • local minimum added physical damage Min: 40 Max: 50 区域
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage 伤害 物理 攻击
    冰霜伤害提高 30%
    FamilyColdDamagePercentage
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cold damage +% Min: 30 Max: 30 全域
  • Craft Tagselemental_damage 伤害 元素 冰霜
    该装备的攻击暴击率提高 (30—40)%
    FamilyCriticalStrikeChanceIncrease
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • local critical strike chance +% Min: 30 Max: 40 区域
  • Adds Tagshas_attack_mod
    Craft Tags攻击 暴击
    20% 的几率在击败冻结的敌人时获得一个狂怒球
    FamilyChanceToGainFrenzyChargeOnKillingFrozenEnemy
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chance to gain frenzy charge on killing frozen enemy % Min: 20 Max: 20 全域
  • Craft Tagsfrenzy_charge
    当你拥有最大数量的狂怒球时,技能额外连锁弹射 1 次
    FamilyAdditionalChainWhileAtMaxFrenzyCharges
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • num of additional chains at max frenzy charges Min: 1 Max: 1 全域
  • 暴击不会天然造成冰冻
    FamilyCriticalStrikesDoNotFreeze
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • critical strikes do not always freeze Min: 1 Max: 1 全域
  • Craft Tags元素 冰霜 暴击 异常状态
    10% 的几率造成冻结状态
    FamilyChanceToFreeze
    Domains物品 (1)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chance to freeze % Min: 10 Max: 10 全域
  • Craft Tags元素 冰霜 异常状态
    { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9Ub3VjaE9mQW5ndWlzaCIsInciOjIsImgiOjIsInNjYWxlIjoxfV0/c3b67bc0c2/TouchOfAnguish.png", "league": "Keepers", "name": "Touch of Anguish", "typeLine": "Imperial Claw", "baseType": "Imperial Claw", "rarity": "Unique", "ilvl": 71, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "66-200", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "9.45%", 1 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.60", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "68", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "131", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "95", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "Grants 46 Life per Enemy Hit" ], "explicitMods": [ "Adds 41 to 135 Physical Damage", "30% increased Cold Damage", "35% increased Critical Strike Chance", "20% chance to gain a Frenzy Charge on Killing a Frozen Enemy", "Skills Chain an additional time while at maximum Frenzy Charges", "10% chance to Freeze", "Critical Strikes do not inherently Freeze" ], "flavourText": [ "Grip the frozen steel, feel it numb you.\r", "Wield the cold touch of death like \r", "a splinter of your own shattered heart." ], "frameType": 3 }

    Community Wiki

    Edit

    Touch of Anguish

    Mechanics

    Critical Strikes do not always Freeze simply means critical strikes alone cannot cause freezing. Freeze can still occur by other means –such as #% chance to Freeze modifiers– even if they coincide with a critical strike.

    Version history

    VersionChanges
    2.6.0
  • Base type implicit mod increased to +46 Life gained for each Enemy hit by Attacks (up from 25).
  • Base type damage increased to 25-65 (up from 22-57).
  • 2.3.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.